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Found 73 results

  1. I felt it was necessary to create a thread about this subject as this is an old mesh issue that sadly seems to have been glossed over in the bug reports. If you play Fallout 4 in the third person and use power armour, it's a visual problem that is almost impossible to ignore because of how ugly it is. When the player wears an outfit that is not a Vault Suit and enters power armour, the gear you're wearing will change to a set of Road Leathers. This outfit has horrendous clipping problems at the rear of the power armour frame's shoulders during the walking, jogging and run cycles without any weapons equipped. I must stress that this issue doesn't occur when wearing a Vault Suit. That outfit retains its mesh underneath the power armour frame; this is exclusively a problem when wearing any other set of clothes. I'd be super appreciative if this problem were rectified in a future UF4P release. It's a mesh issue that has been fixed by other individual mods (Example 1 - Example 2), but I feel it's something that should be included in the Unofficial Patch.
  2. So I play SSE on Xbox 1 with USSEP usually on but I ran into a bug in which I can't interact with anything in the Hjerim house during the BOTI quest, I searched up on Google a solution and everyone said that USSEP was causing and ao unload the mod on the main menu and load up my save, no alert saying that there were .esp files and I try to continue the quest. THE SAME THING HAPPENS. I CANT INTERACT ANYTHING IN THE HOUSE. After a mental breakdown and a half I check my load order, and OH USSEP IS STILL FUCKING LOADED. I try unloading over and over but the same stuff happens. This bug makes the quest unplayable which is annoying because I really want the house.
  3. I have the three hearthFire homes built and I do not have the option to move my family whom consists of Yoslda, Francois Beaufort and Runa Fair-Shield when I speak to Yoslda but it appears with my children. Also a bug has occurred might be because I built everything too fast but furniture does not appear even tho I built it only in Windstad Manor. I am also being told to I need to leave my own home.
  4. Just notcied that the Stahlrim shield is missing the textures\dlc02\armor\stalhrimshield\stalhrim_shield_m.dds texture. So basically it's missing the environmentmappin.
  5. During the Dark Brotherhood quest line, the quest Bound Until Death will not start. I have tried reloading old saves with and without mods to no avail, have tried with different characters and it will not work. Before anyone suggests console commands, that did not work. Not sure if this has already been patched but I have the updated version of the unofficial path project on my PS4 downloaded and i run it with all characters and this is the first issue I have experienced. You cannot advance through the quest line with this bug. I have tried doing other side contacts, i have assaulted and paid the fine for every dark brotherhood member to try and force an in-game reset. I have tried some other mods that attempt to fix this and none have worked.
  6. Hi all has anybody else have problem when using deadric armor with ebony gauntlet (I like kit bashing my armors)you end up with a gap inbetween the armor and the gauntlet, with experimentation I have found out you get the gap with most of other armors in the game. removed all my mods but still have the gaps. One gauntlet that you dont get the bug is with ulfric braces but you get gap with fine armguards which is strange when they use the same model.
  7. On ps4 don't know about others, but a very annoying bug accures during 'the taste of death' where Eola is an essential character and can't be be killed. Please fix this.
  8. Suddenly I stopped receiving the Well Rested perk from my home plate. Just finished the Rescuing Valentine Quest and when I got home and slept in bed the perk animation neither the perk shows up in my stats. I only have texture mods and the Unofficial Fallout 4 patch.
  9. When starting Diplomatic Imunity Delphine is not at the Sleeping Giant Inn. The quest marker is there but Delphine doesn’t show up however long I wait.
  10. Hello there, First of all, English is not my native language, so bare with me. I have recently discovered a game breaking bug related to Werewolves and Werebears (for players and NPCs), more specifically the Attack Events that the "WerewolfBeastRace" is using. I was testing some werewolf self-made perks and I have noticed that sometimes my werewolf was doing insane amounts of damage for no logical reason, so I decided to investigate further... Using the Damage Notify ( https://www.nexusmod...yrim/mods/36823 ) and Floating Damage ( https://www.nexusmods.com/skyrim/mods/87895 ) I have noticed that this bug comes in two shapes in two different occasions: 1. When moving in any direction and using a regular Left or Right claw attack (not dual, not power attack) and stopping from moving exactly at the same time when your claws hit your target, they will take the damage two times instead of only once (see screenshots). The attack sound will also play two times. Same for NPC werebears and I'm 100% sure that this applies for NPC werewolves, but I haven't tested it yet. 2. When sprinting and attacking using Left or Right claw attack, 80% of the time, you will deal the damage 2 or 3 times instead of only one time. Also, as above, the impact sound will play multiple times. I have also tested this with a newly installed Skyrim without any mods or .ini files modifications, so it has always been there. So after extensive tests I have narrowed the problem down to the next AttackEvents types: attackStartLeft, AttackStartLeftSide, AttackStartLeftSprinting, attackStartRight, AttackStartRightSide and AttackStartRightSprinting. The power attacks, regular left or right claw standing attacks and dual attacks of all kinds are not affected by this bug. I think if your claws strike at the same time you stop from moving, the game detects that your character is both standing still and moving at the same time so it uses two Attack Events instead of one. I have tried to fix it in Tes5Edit, but without any luck. If I will find a solution I will upload a fix on the Nexus, until then I would appreciate any help in solving this. SCREENSHOTS: Regular moving and stopping attack ss: https://ibb.co/hM9UCU Sprinting attack ss: https://ibb.co/dpnue9 Examples in Tes5Edit: https://ibb.co/fSjJ6p Even though DamageNotify says they are power attacks, in fact they are not flagged as power attacks and they do not consume any stamina therefore, they are regular attacks. Thank you,
  11. The Dawnguard Rune Shield loses it's aura benefit if instantly equipped from the favorites menu or from a bow to another one-handed weapon with the shield. That however, is manageable, what's not is that when the shield is equipped all NPCs comment on the fact that the player is wielding a dangerous spell. It's a clear nod to the shield. I speculate that the aura shares the same script as a cloaking spell since it's technically not an enchantment. I feel those too bugs are easily overlooked but just as easily becoming of a problem. Having NPCs yell "That spell looks dangerous!" And to "Keep your distance!" Is tediously redundant and a major inconvenience.
  12. As opposed to the usual, "I freed Melka after killing Petra", this one's the other way around. I played the Quest as it's intended. I freed Melka, followed her up the tower, helped her defeat Petra, aaand... nothing. The Quest still says to kill Petra; Quest marker still hovering over her body; and Melka just stands there saying her three lines of dialogue. I've attempted this the other way (kill Petra then free Melka). Nothing. I've left and come back. Nada. And I've used a resurrection spell on her numerous times, making sure to kill her myself, let Melka kill her, use spells, use swords, and still zilch. I've even gone so far as to deactivate all of my mods in the off chance that one of them was affecting the Quest, but still no improvement. I tried using a different character and was actually successful, so I don't have any clue as to why my one character is having issues. I guess it's just bugged on that save? So I'm opting to just not do this Quest for the time being. (so jealous of PC's console commands) Note: For any unaware, the Unofficial Patch has indeed recently come to the PS4. Everyone's happy about it.
  13. Something maybe the Unofficial Patch team can fix. I play with the Jump button (default: triangle) and Character Menu button (default: circle) swapped, but then when I try to access my Load Order in the Mod Menu, by pressing triangle, it backs out to the title screen/main menu. Only by swapping back to the default controls, can I access my Load Order in the Mod Menu. I also play with my shoulder buttons swapped but they have no effect on the issue. It seems to only have problems with the triangle buttons assignment. As even with the custom controls, the circle button still acts as the Back button in the Mod Menu.
  14. Hello there! Please excuse me for posting my issue like this, but it seems I'm unable to submit it on the bug tracker page. Having designed another character and his appearance on a new save for a little lore-friendly WIP quest mod of mine in an early stage, I geared him up with what I imagined him to use. The end result was a glass armour, steel gaunlets and boots and a sharp elven battleaxe: An Altmer tank. Unfortunately, this combination led to him having gaps of void between his upper and lower arms with the steel plate gaunlets, his knees and calves with steel plate boots are fine, though. I'm playing on PC and got the latest version of USLEEP / USSEP installed, properly reinstalled in order to make sure all its fixes would overwrite everything, too. I also went through the patch's changelog and tried to find the issue listed there, but it wasn't. So I went ahead to report this unaesthetic problem here. Take a look. Sorry in advance if this bug is indeed fixed already and the issue is on my end. I came here with only the best intentions.
  15. Hello there! Please excuse me for posting my issue like this, but it seems I'm unable to submit it on the bug tracker page. While doing some high-toned investigations anyways, my tank Altmer character accidentally discovered that cabbage apparently can't help but bleed and sound like wounded flesh at his sharp elven battleaxe's stroke. He determined that the same phenomenon applies to the lesser strength of other weapons or even his fists as well. I'm playing on PC and got the latest version of USLEEP / USSEP installed, properly reinstalled in order to make sure all its fixes would overwrite everything, too. I also went through the patch's changelog and tried to find the issue listed there, but it wasn't. So I went ahead to report this mysterious fact here. Take a look. Sorry in advance if this bug is indeed fixed already and the issue is on my end. I came here with only the best intentions.
  16. While doing the quest reunifcation of skyrim it is really buggy and i am at the regain winterhold hold part altho when i speak to Legate rikke The option reporting for duty isn't there i have tried every way possible to fix it but i can not seem to fix it.
  17. While playing through Special Edition I've come across a bug, and it seems that others are experiencing it as well.The Ancient Shrouded Armour set, can't be upgraded at a workbench EVEN WITH if you own the Arcane Blacksmith perk and required items. It states "you lack the perk to improve magical items"Cause: It seems that there's some issues trying to upgrade/improve the Armour set, when one has made a skill "Legendary" whether or not it was the Smithing skill or any other skill that was made legendary.Note: Improving other enchanted items still works. e.g. Improving Thief's Guild Armour at a workbench is possible. just not the Ancient Shrouded Armour. As seen in the picture, the thief's guild armour confirms the acquisition of the Arcane Blacksmith perk. P.S. I posted this on the nexus forums as well, and I can't seem to be to use the link provided on USSEP nexus page. So do tell me what to do if this is posted in the wrong place.
  18. When asking Zaria of Grave Concoctions in Falkreath, "Why name your store Grave Concoctions?", the second part of her answer has the following text error. "... for better or wrose..." should be "for better or worse..."
  19. The blacksmithing animations are bugged. On occasion they will use the forge but either the hammer, the piece of metal or both as is in this case will be missing. This bug also occurs on the workbench, but I don't have a screenshot. This is with the patch installed.
  20. Hello, I am having trouble completing my College of Winterhold quest because an immortal unbound dremora (FF001509) is battling Ancano endlessly , does USSEP fix this issue ? And if not please tell me how to deal with this bug/glitch.
  21. My game has glitched and I can't craft certain things, the game removed the power menu, furniture, buildings, and a few other crafting menu selections.
  22. Hello everyone, Very recently you've been very helpful to me fixing errors in my companion mod and thus making it portable to Skyrim Special Edition. Being eager to continue development on my mod, there's one very last issue about my companion's appearance I haven't been able to fix myself so far, but I'd very much like to eliminate it first before moving forward. Therefore, I thought that I might find some more help with my troubles here again. As it says in the title, this one is about some rather strange neckseam issue I'm having with my companion on both old Skyrim and Skyrim Special Edition. I've already cut on this issue in my previous thread, though I thought it was reasonable to open a new one dedicated more to the point, since my initial issues in the last thread were entirely solved there already: Please understand I'm new to this site and I don't mean to spam or misuse this site's functions. Please take a look at the screenshots I've attached here, do you see this very slight seam? The first guess obviosuly is that the skin textures do not quite match, though I can assure that they do, and I've encountered this neckseam with several other skin mods installed on my companion. I was also told that this might be caused by normals on the body meshes being set to "yes" in NifSkope, so I went ahead and fixed that, with the same outcome. My best guess right now is that the warning the Creation Kit for Skyrim Special Edition threw might be related to this issue somehow, but if so I have absolutely no idea how to fix this. This is what it gave me when I loaded my plugin from old Skyrim and saved it for the very first time in Special Edition format: Maybe anyone would be willing to take a closer look at my mod, help identifying the problem and find a solution for it? My mod is attached to this post for both versions of Skyrim for you to get, there's also a third, "unfixed" version of it for old Skyrim from the time before I touched on the errors with my mod reported to me in this thread. Any help to wrap things up about her appearance by solving this issue would be greatly appreciated!
  23. I noticed in several occasions that enemies and turrents spawn inside the rubble in of the Prydwen. The only way to kill them is to tcl into the rubble and kill them.
  24. Are you guys interested in fixing this landscape texture bug around CharlestownDrugDenExt? I know you don't generally do landscape fixes, but this one's pretty glaring in vanilla: I looked for this issue in the forums and bug tracker and didn't find it. if its been addressed, please ignore Apparently Bethesda broke its own six landscape textures per quad rule and has obfuscated those instances with optimization (i think). This one they missed. The fix is to break the precombine, replace the seventh texture with one already in the quad, then check for and remove any NULL alpha layers in the cell. After that, undo the precombine break (i removed one of the boats in the CK and put it back via FO4Edit) and then regenerate precombvine/previs for that cell: Here's the fix:https://www.dropbox.com/s/0usmt8hyxoangf5/ussc-black-terrain-fix.7z Here's the nexus thread about it: https://forums.nexusmods.com/index.php?/topic/6223121-frost-black-terain-bug-fix/ I think any mod that breaks precombine has a chance to "uncover" these seven texture quads which result in black areas on landscapes. That's the case i was originally investigating.
  25. I am not an English speaker. So I want you to forgive me for my English I read the definition of a bug,but I think that "Starting MS 06" is a bad change. Why are you changing start conditions?(I think that it is the following two. "Increaselevel" and "enough time to rest" is it right?) We were not able to start MS06(The Wolf Queen Awakened) in the past, when it was a level limit character.But now this problem is solved by official. Of course, I know that this quest is quite buggy. it will start soon. Immediately after The Man Who Cried Wolf. It would be strange but not a bug. Can you eliminate changing the start flag of the quest? As a result of making non-moving functions move, there may be cases where an immersive feeling is born. but I have not asked for new immersive feeling, to USLEEP

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