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Found 5 results

  1. it all started a few weeks ago after I updated the unofficial patch...I play as a Khajiit and even starting new games...purging and deleting ALL my mods...going fully vanilla...it didn't help...I recently installed XPMSSE skeleton to try and fix things but it did nothing... its most noticeable with the fur armors especially if you get the armor with the code "player.additem 10594b 1" heres a pic to show the problem https://sta.sh/08hm6anvfk0 it seems to only happen when jumping...I haven't tested other races or genders yet but I can update the thread with that info
  2. Version 1.0.0

    4 downloads

    Description: Armor Variants Expansion aim to adjust and increase variety of armors on Skyrim, by add new armors custom models to some vanilla and usual armor category trying to be closest to the lore friendly definition. This is not a repleacer models mod, but it add new variants in the same way as the vanilla Skyrim original sets. All variants are complete of models for both genders and races, enchantments, world locations, level lists so NPCs, crafting and upgrade recipes as the vanilla game. More in details, for the moment add a new variants, complete and integrated, for: -Iron (helmet, cuirass, an heavy tower shield and a wooden one in light category for the hide variant). -Steel (two horned helmets, one simple, two armors with one new Padded variant and a Rounded shield). -Dwemer (helmet and cuirass). -Leather (helmet and cuirass). Plus it add two new almost endgame sets for alternate the unusual use by common high level hostile NPCs, such as bandits, of the Nordic Carved set and the Glass set; in particular: -Improved Steel Plate set (one helmet, one cuirass and gauntlets). This set is equiparable/similar to the Ebony set, so it will be craftable and upgradable with the Ebony Smithing perk. -Improved Scaled set (helmet and cuirass). This set is equiparable/similar to the Glass set, so it will be craftable and upgradable with the Glass Smithing perk. Future plans: Make more variants for other sets. Installation/Uninstallation: Use the Mod Manager. Credits: Niftools community with their NifSkope. Ousnius and Calientefor BodySlide and Outfit Studio. Bethesda for the game.
  3. Downloads AFK Mods download page Skyrim SE Nexus Bethesda.net XBox One port Description: Armor Variants Expansion aim to adjust and increase variety of armors on Skyrim, by add new armors custom models to some vanilla and usual armor category trying to be closest to the lore friendly definition. This is not a repleacer models mod, but it add new variants in the same way as the vanilla Skyrim original sets. All variants are complete of models for both genders and races, enchantments, world locations, level lists so NPCs, crafting and upgrade recipes as the vanilla game. More in details, for the moment add a new variants, complete and integrated, for: -Iron (helmet, cuirass, an heavy tower shield and a wooden one in light category for the hide variant). -Steel (two horned helmets, one simple, two armors with one new Padded variant and a Rounded shield). -Dwemer (helmet and cuirass). -Leather (helmet and cuirass). Plus it add two new almost endgame sets for alternate the unusual use by common high level hostile NPCs, such as bandits, of the Nordic Carved set and the Glass set; in particular: -Improved Steel Plate set (one helmet, one cuirass and gauntlets). This set is equiparable/similar to the Ebony set, so it will be craftable and upgradable with the Ebony Smithing perk. -Improved Scaled set (helmet and cuirass). This set is equiparable/similar to the Glass set, so it will be craftable and upgradable with the Glass Smithing perk. Further suggestions are always welcome!
  4. Hello to everyone, I'm needing help for beta testing my mod before the release. Long story short, the mod inject some armor variants, but the Level Lists has drive me crazy for two days and so I need someone who could help me to find incoherences and maybe some decent screenshots as well. Nothing of out of context, nothing of skimpy or overpowerd items.
  5. Armor Bosmer Armor Pack - My character I'm playing will be a Bosmer Assassin. I enjoy the rogue archer type of characters over the basic warrior class; the art of the silent kill appeals to me. However, having just a vanilla armor set didn't appeal to me. I found this mod, and it will work nicely with my character. Granted, with the Nightingale set, there is an added bonus wearing that armor set. However, when I explore the dungeons, it's nice to have a heavy armor set just in case, and the Bosmer set fits nicely with many options. Craftable Faction Armor - I tend to make use of the arcane blacksmith option and make my own enchantments for the Nightingale Armor. The problem with this mod is WryeBash states that it has an incorrect header. I would like to know how to fix that with SSEdit if possible. Ebony Wolf Armor and Skyforge Ebony Weapons - I added this to my game in case I want to run with a warrior type class. I'll have a lot of fun with my Bosmer, but I feel a Nord character would be fun to play and I do pursue the Companions quest line when I have a warrior type character. A good option if the community doesn't think I have too many armor mods. Elemental Arrows - It might be possible that another mod adds elemental arrows. Since I'm using Skyrim Unleveled as my base mod for difficulty, I find it necessary to make sure I have enhanced weapons of any kind. Faction Crossbows - Another mod I found useful since Skyrim Unleveled adds crossbows to the leveled lists. However, I think this mod should be below Skyrim Unleveled so it can add its inventory to the leveled list. Would a bashed patch work in this case? Fur Armor Set - I'm using Frostfall and Campfire so I thought this would be a good addition. I don't want to overload my game with redundant items. Let me know if this is really a needed mod. InsanitySorrow Weapons Pack - Another solid mod for adding weapons to the Skyrim Matrix. I am fond of the Silver Bow which will be needed since I'll run AAE along with Skyrim Unleveled. Lore Weapon Expansion - adds weapons from Cyrodill and Vvardenfell which include silver weapons. You can't have too many weapons, but I want to make sure I'm not overloading my options. I like a lean and clean gaming environment. Nordic Ranger Outfit - love my rogue archers, so this one is going to be included. Royal Armory - Replaces vanilla weapons for important NPCs and gives them the appropriate weapon of their station. I've viewed the opinions of many people during my mod experience - they have all concluded that vanilla Skyrim is dull and relatively easy to play. I agree. So, with changes to skills, combat, and armor/weapons, I find this mod will fit in. Again, I don't want to overload my game, but there are some items that should be mandatory. This mod is one of them. Runed Nordic Weapons - I'm open to suggestions about including this mod; the details are nice to have, but I would rather have other mods if I need to "let go". Scoped Bows - I love the idea of a scoped bow. I have been playing with a cursor for a long time and since I found this mod, I've decided to go without the crosshair. Unique Unique's had a scoped version of Angie's Bow, but with this mod I went with the main file only. Silver Shield and Sword of The Dragonborn - I want to make sure I have silver weapons available. Seems like a good mod to add. Expanded Skyrim Weaponry - Lore friendly weapon expansion, giving different variants of swords, axes, and maces. It's not a must have, so if I need to let go, this mod can go. Useful Scrapping - I like this mod over Skyrim Recycling. I haven't used it so if there is a reason to not include it, I can let this one go as well. Wanderer Cuirass - Another mod I can let go if needed but it looks inviting to have this armor set. The heavy version is a nice alternative to a steal armor option. I'm sure there are other armor sets out there that might be better than this list. Please offer your advice and comments. Thanks for reading. Strategy.

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