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The Alien Diversification Project by oddlittleturtle Download PC Nexus: https://www.nexusmods.com/starfield/mods/5850 PC Bethesda: forthcoming PC ModDB: forthcoming Xbox: forthcoming ABOUT THE PROJECT The Alien Diversification Project is a Starfield Game Mod with a focus on making the discovery and scanning of alien lifeforms more diverse and both visually and dynamically engaging. While some planets do have many lifeforms to scan, the creature lists look like they are structured like previous Bethesda Studio games where the player does not start seeing new color variants until a higher level. It works for game performance-related reasons, but at the same time, diversification is one of the things that make zoology, biology, and evolution interesting fields of study. On Earth, various methods of reproduction ensure that species evolve past the initial parents' genetic structures into individuals rather than clones. It should be no different on alien planets, especially not in a controlled, fictional universe. Project Goals Add new variants by first using new textures and introducing more discernable size adjustments (including sizes that would simulate the probable look of juveniles), then adding new models as tools (and skillsets) for such become available. Upgrade the AI packages into a more advanced nocturnal-diurnal system for all habitable biomes so that a different set of scannable creatures are available at night while in the same biome. Expand player rewards for accomplishing 100% scans on planets. Upgrade predation between carnivores to prey upon their own species, such as the case with earth arachnids during courtship rituals Introduce believable taxonomies for discoveries Introduce a new joinable biology/zoology-related faction with recruitable crew, player housing, and mission boards Basically, if you want to be Steve Irwin in Space!, the project goals should be what you want for your game. (And I am open to suggestions.) ABOUT THE TEXTURES Right now The Alien Diversification Project is only in the initial stages and is only a texture replacer. There is a lot to get through, I am still working on projects for Fallout 4, and I am waiting for the Creation Kit to be available before doing any plugin work for the Project. Plugin creation with third-party tools is only in its infancy and for everything that I want to do, the community had to wait two years or more for those tools to be updated for Fallout 4. The mod download currently covers over 40 alien creatures, with over 700 recolors to choose from, and will grow as I work my way through the texture folders. Just extract, copy the chosen texture into the correct folder, and rename the texture. Full instructions are included in each creature download. The textures are the diffuse/color textures only and are the original size that came with Game Pass. The resolution ranges from 2k to 1k. Most of the "variant" colors are 1k. Due to file size and the possibility of performance issues, I have no intention of increasing the resolution. Each creature is a separate download. You can also choose to download it per type (all creatures within a subfolder such as bipeda or floatera) or you can download the All-In-One which includes everything. Not all textures will make it to the final product. These are just released to give players some diversity right now and to get feedback and suggestions from the community. Choose your favorites, and help me decide which to keep and which to cull. (I made too many.) TECHNICAL LIMITATIONS The Creation Kit is not yet out to create actual variants or archive the textures into a neat, easy-to-download BA2 package. (or do what I want for the project) The textures right now require renaming to the actual texture you would like to replace. Loose files in the data folder cause performance issues on other games. I'm going on the assumption that it will be the same for Starfield. When the plugin version is available, you will need to clean up your data folder to remove any loose files added. I have no intention of supporting ReShade, ENB, or script extenders since they are not available for Game Pass. The colors are based on the vanilla game light source. If you don't like it, use another mod or make your own from scratch. I have no intention of providing support for any mod other than my own and any patches between this Project will not be supported, especially if they are not for mods I will be able to play with on Game Pass. KNOWN ISSUES When I started, I had never intended to upload loose files so this might be a bit overwhelming for anyone who has never modded a game before. (I mean, there are over 700 textures so far. I'm overwhelmed.) It will take a bit to set up on your end. DELETE the ones you aren't going to use!! I derped the coloring of bipeda_dodo_01 & bipeda_dodo_02. I did not realize they were part of the same model and had them all loaded as separate files for the adjustment layers. The colors of the wings do not match the bodies. I've included them anyway in case someone wants them, but just know they're changing once I finish the rest of the textures. If you have a favorite, let me know. It will help me narrow down the variants for the Project. COMPATIBILITY For purposes of compatibility and for things on my end, all files in the 7z have unique names and will not overwrite the original files. That is what you must do after you choose the colors you want. Just delete the ones you aren't going to use instead of keeping them floating around. FAQ Q. Loose files???! D; A. Only way to look at them atm. I would like feedback on what needs to be culled. There are 700 textures so far. D; I was expecting more opinionated comments from NexusMods. I am confused. Q: Why did you make this? A: I got tired of waiting for the Creation Kit and got bored. So. 700+ textures because of 2 hyperfocus sessions. Plus hype. I'm excited to be making it. I want others to be excited too. Q: Do you know which alien goes to what texture? A: Haven't got a clue. (I assume the bipeda_foxbat goes with the Foxmeat mod though.) The Creation Kit is not available yet. I attempted to play on Game Pass PC but my rig ran Starfield for all of 15 minutes, started crashing too much to play, and then I switched the cloud save over to Xbox. This is pretty much the OPPOSITE of what happened when Morrowind came out. Morrowind killed my original Xbox after 15 minutes. LMAO. Bethesda, don't change, pls. Q: Will this be on Game Pass/Xbox? A: Yes. I fully intend to support Game Pass modding, whether it be PC or console. Especially since that is the platform on which I play. Hopefully, by uploading this many textures, someone at Bethesda will do something about possible file size restrictions before Microsoft says 5 GB. I don't want to have to nerf my creativity like I've had to for Fallout 4. Furthermore, I don't think Game Pass players be able to switch saves back and forth on the cloud for Play Anywhere if the load order isn't the same. PROJECT ROADMAP Nothing is guaranteed and is totally subject to change. This is what I'd like to do, know how to implement, and am going to try to implement in my game at some point. Whether it is publicly posted depends on any interest in the Project. ---- Variants Overhaul -------- Retextures for variants <------------------- working on it -------- Object Templates overhauled -------- Art Objects overhauled -------- Name re-design (INNR?) -------- Juveniles -------- Leveled Character Lists gutted and redone ---- Behavior and AI Overhaul -------- More advanced nocturnal/diurnal schedule -------- Creature factions gutted and overhauled for predation against the same species -------- Story manager creature events added for players to observe more predation, etc. ---- Scanning Overhaul -------- nest/animal den discovery -------- rewards that feel more rewarding -------- lore-friendly texts about the animals ---- Skill Adjustments -------- ??? ---- Joinable Faction focused on alien life -------- recruitable crew -------- Faction Lodging/Player Home -------- Faction Quests -------- Mission Quest Board ---- Miscellaneous -------- All-new Procgen animal dens added as discoverable locations -------- All-new Procgen farms with animals -------- Player journal of discoveries or list of taxonomies (text replacement data?) ---- All New Aliens -------- requires a more advanced skillset -------- I miss butterflies and dragonflies LIKE THE MOD OR THE IDEA OF THE MOD? Download one of the project files on NexusMods and leave an endorsement. Follow me on Mastodon, Twitter, or Ko-fi. Subscribe to my blog. Use this thread to chat about the Project. If you use the textures or just want to see what they look like in Starfield, share your screenshots! I have no idea what they look like in the game!! Thank you for any interest.
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The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
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The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
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Version Alpha release 10
226 downloads
This is a work-in-progress quest mod for Oblivion. I've been working on it for ages. Requires OBSE, and you should probably also have Elys Universal Silent Voice. It's an alpha, which means that it's to be used for constructive feedback -- not on saves you intend to keep. Feedback thread with more information here. -
Plot: The civil war of Skyrim was over, with the assassination of Emperor Titus Mede II as its ultimate result. The emperor's heir, Prince Julius Mede, had ascended the throne as the new emperor of this dusking nation, who would soon increase the empire's tension with the An-Xileel that governs the Black Marsh, and cause further conflicts with the Aldmeri Dominion down south; while High Rock's nobility had plunged the province into starvation and chaos, and Skyrim had yet to recover from the war that plagued the realm, Cyrodiil was left alone. As the politicians and nobles worried and planned for their own safety in the wars to come, the new emperor focused only on the search for an Elder Scroll, lost to the ages, buried in a ruin that had never been marked on maps and in history. The reason behind his search was unknown, but if one thing was certain, it would be that this Elder Scroll bears knowledge that can change the understanding of the people towards this very world. Julius Mede's search shall led the hero of Skyrim to the summit of the White-Gold Tower. There, the two shall confront each other; there, the hero of Skyrim shall unveil their true and final destiny; there, the fate of the world shall be decided; and there, the gods shall have their final tournament in this arena. In this story, the hero of Skyrim will learn of their true identity as Shezarrine, the mortal incarnation of Lorkhan, and bear the burdens and powers that this title would bestow them. The player will travel with Onmund, an aspiring and intelligent mage, in their journey for the Elder Scroll that Emperor Julius Mede desperately wanted; as the Elder Scroll would hold the key to all answers regarding Shezarrine's final destiny. Other details: The theme of this story is generally dark, grim, and mysterious, and there would be a great deal of freedom provided to the player regarding dialogues and choices in quests. In this mod, you can roleplay to your liking, and interact with the characters however you desire. I have written a certain extent of philosophy and ideology in the story, however, players who find that boring can definitely ignore them, while the players who are interested can discuss and even debate that with the characters, and that's one of the keypoints of my mod - freedom. This mod rewrites Onmund, effectively making him a follower with 3000 lines and a unique personality. Onmund will be one of the five key characters in the story, with the other four being Emperor Julius Mede I, the son of the late emperor Titus Mede II; The High Archon, leader and founder of the third Aldmeri Dominion; Ingvi, the sister of Onmund; and the player themselves. The story takes place after the end of the Skyrim Civil War, the Dark Brotherhood and the College of Winterhold questline, which makes this mod a post-ending quest mod, i.e. the true ending. Logically, I'd list the completion of the main quests (Alduin questline) as one of the requirements to begin the story, but I understand a great deal of people are using alternate start mods, which effectively remove them from the identity as a Dragonborn. I would make this mod compatible with the idea. A great deal of (1) the conflicts between men and elves, (2) the world state of Tamriel, are mentioned in the dialogues and background infos, but the arch scope will be about the civil war of Aetherius. What you can do in this mod: 1. Unmake the empire 2. Unmake the Aldmeri Dominion 3. Destroy the world 4. Save the world 5. Become ruler of the continent 6. Help the Dominion in its way of conquering all lands except the Black Marsh (No soul can defeat the An-Xileel in its domain, this will be explained in the story) 7. Kill 1 or 2 gods (the number depends on your choice) 8. Befriend, antagonize or romance a follower with comprehensive background and personality, who is the key to all events in this mod 9. Kill the emperor and the High Archon, the leader of the Aldmeri Dominion 10. Crumble the final Tower What you might not be able to do in this mod (meaning either I have no similar plans or I am unable to do due to technical constraints): 1. Travel to new lands (this mod will work like Hearts of Stone of TW3; not just because it would be better for this mod's storytelling, but also because I suffered angst and helplessness, as well as emotional pressure while I attempted to create new zones in Creation Kit) 2. Actually rule Tamriel as its ruler (if you get the ruler ending; because your freedom would be greatly reduced should you become a ruler, which is impractical for Skyrim's game mode) 3. Get tons of fight (this mod mainly focuses on conversations; though you can fight and kill 99% of this mod's characters and still progress the story) 4. Have epic side quests (NOT side content; the follower will have thousands of dialogues about things other than the mod's main story) Conditions of starting this mod: 1. Have NOT joined the College of Winterhold (a new save is recommended because the follower has remarks on almost EVERYTHING of vanilla game as well as DLC) 2. Join the College of Winterhold after installing the mod Conditions of starting the questline: 1. Complete the College of Winterhold questline (the whole story DEPENDS on the outcome of the College of Winterhold questline) 2. End the Skyrim Civil War (MIGHT NOT be a requirement in the finished product; currently, certain parts of the story depends on the outcome of the CW, but since CW itself is so lame yet long thus shuneed by practically everyone, I'm considering deleting the parts related to CW outcome so that completion of CW will not be necessary) 3. Destroy the Dark Brotherhood OR finish the Dark Brotherhood questline (for sometimes before we usher in the new, the old must be put to rest) Though the completion of other questlines (Alduin, DLCs, Daedric) is unnecessary, there will be tons of dialogues and scenes that result from their completion; for example, the High Archon (leader of Thalmor) will say "killing Alduin is a mighty deed, but insignificant compared to the task ahead"; another example being you asking if you can use the Ancestor Moth method to read a new Elder Scroll obtained during the mod, given you've completed that certain quest of Dawnguard; the most notable feature is that, you can use Bend Will on characters in many occasions, opening new paths and possibilities for the story. The theme of this mod will be grim. You shall not find sunny-optimism in the story - Tamriel is at its darkest age ever since the Interregnum. The author of the story is not a fan of optimism nevertheless. I've been asking for help in place creation and modeling for months with no one actually offering to help. Though the processes of place creation and modeling almost made me want to kill myself and be done with it, and I've thought about giving up modding and perhaps quitting video games (that's what these two things had done to my mind a few months ago; makes no sense, but that's what angst and total desperation are), what was started must be finished. I don't know if anyone would ever join me in this mod's creation, but it will be completed regardless - what might change is the quality and finishing time of the final product. Features: Estimated to have more than 8000 lines in total, with about a half being Onmund's. Multi-arch questline. New locations. (the biggest and probably one of the only 2 problems I have for now) Numerous options in the adventures. Fully-voiced. Progress: Writing and CK implementation 60% done. Level designing 10% done. (It's very difficult for me, and I've already tried my best to do it) Asking for: 1. Level designers with CK experience 2. Modelers 3. Texture artists What you can gain by lending your hands in this mod: 1. Experience 2. My eternal gratitude and friendship Contact: gahatimdragon@hotmail.com (Email or Skype) anbeegod#9578 (Discord) Some screenshots of the stuff made (my major strength is writing, level designing isn't my strong suit)
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