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Found 4 results

  1. Unofficial Starfield Patch Version: 1.0.0 By the Unofficial Patch Project Team Download it from AFK Mods Download it from Starfield Nexus Download it from Bethesda.net - PC Download it from Bethesda.net - XB1 Requires Starfield 1.xx.xx or greater. Documentation + Credits - PC, XB1 USFP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Starfield. If you're experiencing a bug with Starfield, please report the bug to us in as much detail as possible on the USFP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Starfield bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Starfield experience! (Note that all fixes are retroactive unless otherwise noted) When posting a bug report in our tracker, please also consider filing your report with the Bethesda Feedback Site as well. We would all prefer that bugs get fixed at an official level so that everyone can benefit from them. Especially in the case of things like engine bugs that won't be addressable on consoles. Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USFP Nothing yet, this post is currently just a placeholder for when things get going on the first release. The complete changelog for PC and XBox One is available here.
  2. "The Chronicles of Louie" surrounds the misadventures of a group of shipwrecked psychiatric patients and their delinquent doctor. With a lineup of talented voice actors and an experienced film maker, the story is set to unfold in 2024. Enjoy, and get ready for a wild ride.
  3. oddlittleturtle

    [WIP] The Alien Diversification Project

    The Alien Diversification Project by oddlittleturtle Download PC Nexus: https://www.nexusmods.com/starfield/mods/5850 PC Bethesda: forthcoming PC ModDB: forthcoming Xbox: forthcoming ABOUT THE PROJECT The Alien Diversification Project is a Starfield Game Mod with a focus on making the discovery and scanning of alien lifeforms more diverse and both visually and dynamically engaging. While some planets do have many lifeforms to scan, the creature lists look like they are structured like previous Bethesda Studio games where the player does not start seeing new color variants until a higher level. It works for game performance-related reasons, but at the same time, diversification is one of the things that make zoology, biology, and evolution interesting fields of study. On Earth, various methods of reproduction ensure that species evolve past the initial parents' genetic structures into individuals rather than clones. It should be no different on alien planets, especially not in a controlled, fictional universe. Project Goals Add new variants by first using new textures and introducing more discernable size adjustments (including sizes that would simulate the probable look of juveniles), then adding new models as tools (and skillsets) for such become available. Upgrade the AI packages into a more advanced nocturnal-diurnal system for all habitable biomes so that a different set of scannable creatures are available at night while in the same biome. Expand player rewards for accomplishing 100% scans on planets. Upgrade predation between carnivores to prey upon their own species, such as the case with earth arachnids during courtship rituals Introduce believable taxonomies for discoveries Introduce a new joinable biology/zoology-related faction with recruitable crew, player housing, and mission boards Basically, if you want to be Steve Irwin in Space!, the project goals should be what you want for your game. (And I am open to suggestions.) ABOUT THE TEXTURES Right now The Alien Diversification Project is only in the initial stages and is only a texture replacer. There is a lot to get through, I am still working on projects for Fallout 4, and I am waiting for the Creation Kit to be available before doing any plugin work for the Project. Plugin creation with third-party tools is only in its infancy and for everything that I want to do, the community had to wait two years or more for those tools to be updated for Fallout 4. The mod download currently covers over 40 alien creatures, with over 700 recolors to choose from, and will grow as I work my way through the texture folders. Just extract, copy the chosen texture into the correct folder, and rename the texture. Full instructions are included in each creature download. The textures are the diffuse/color textures only and are the original size that came with Game Pass. The resolution ranges from 2k to 1k. Most of the "variant" colors are 1k. Due to file size and the possibility of performance issues, I have no intention of increasing the resolution. Each creature is a separate download. You can also choose to download it per type (all creatures within a subfolder such as bipeda or floatera) or you can download the All-In-One which includes everything. Not all textures will make it to the final product. These are just released to give players some diversity right now and to get feedback and suggestions from the community. Choose your favorites, and help me decide which to keep and which to cull. (I made too many.) TECHNICAL LIMITATIONS The Creation Kit is not yet out to create actual variants or archive the textures into a neat, easy-to-download BA2 package. (or do what I want for the project) The textures right now require renaming to the actual texture you would like to replace. Loose files in the data folder cause performance issues on other games. I'm going on the assumption that it will be the same for Starfield. When the plugin version is available, you will need to clean up your data folder to remove any loose files added. I have no intention of supporting ReShade, ENB, or script extenders since they are not available for Game Pass. The colors are based on the vanilla game light source. If you don't like it, use another mod or make your own from scratch. I have no intention of providing support for any mod other than my own and any patches between this Project will not be supported, especially if they are not for mods I will be able to play with on Game Pass. KNOWN ISSUES When I started, I had never intended to upload loose files so this might be a bit overwhelming for anyone who has never modded a game before. (I mean, there are over 700 textures so far. I'm overwhelmed.) It will take a bit to set up on your end. DELETE the ones you aren't going to use!! I derped the coloring of bipeda_dodo_01 & bipeda_dodo_02. I did not realize they were part of the same model and had them all loaded as separate files for the adjustment layers. The colors of the wings do not match the bodies. I've included them anyway in case someone wants them, but just know they're changing once I finish the rest of the textures. If you have a favorite, let me know. It will help me narrow down the variants for the Project. COMPATIBILITY For purposes of compatibility and for things on my end, all files in the 7z have unique names and will not overwrite the original files. That is what you must do after you choose the colors you want. Just delete the ones you aren't going to use instead of keeping them floating around. FAQ Q. Loose files???! D; A. Only way to look at them atm. I would like feedback on what needs to be culled. There are 700 textures so far. D; I was expecting more opinionated comments from NexusMods. I am confused. Q: Why did you make this? A: I got tired of waiting for the Creation Kit and got bored. So. 700+ textures because of 2 hyperfocus sessions. Plus hype. I'm excited to be making it. I want others to be excited too. Q: Do you know which alien goes to what texture? A: Haven't got a clue. (I assume the bipeda_foxbat goes with the Foxmeat mod though.) The Creation Kit is not available yet. I attempted to play on Game Pass PC but my rig ran Starfield for all of 15 minutes, started crashing too much to play, and then I switched the cloud save over to Xbox. This is pretty much the OPPOSITE of what happened when Morrowind came out. Morrowind killed my original Xbox after 15 minutes. LMAO. Bethesda, don't change, pls. Q: Will this be on Game Pass/Xbox? A: Yes. I fully intend to support Game Pass modding, whether it be PC or console. Especially since that is the platform on which I play. Hopefully, by uploading this many textures, someone at Bethesda will do something about possible file size restrictions before Microsoft says 5 GB. I don't want to have to nerf my creativity like I've had to for Fallout 4. Furthermore, I don't think Game Pass players be able to switch saves back and forth on the cloud for Play Anywhere if the load order isn't the same. PROJECT ROADMAP Nothing is guaranteed and is totally subject to change. This is what I'd like to do, know how to implement, and am going to try to implement in my game at some point. Whether it is publicly posted depends on any interest in the Project. ---- Variants Overhaul -------- Retextures for variants <------------------- working on it -------- Object Templates overhauled -------- Art Objects overhauled -------- Name re-design (INNR?) -------- Juveniles -------- Leveled Character Lists gutted and redone ---- Behavior and AI Overhaul -------- More advanced nocturnal/diurnal schedule -------- Creature factions gutted and overhauled for predation against the same species -------- Story manager creature events added for players to observe more predation, etc. ---- Scanning Overhaul -------- nest/animal den discovery -------- rewards that feel more rewarding -------- lore-friendly texts about the animals ---- Skill Adjustments -------- ??? ---- Joinable Faction focused on alien life -------- recruitable crew -------- Faction Lodging/Player Home -------- Faction Quests -------- Mission Quest Board ---- Miscellaneous -------- All-new Procgen animal dens added as discoverable locations -------- All-new Procgen farms with animals -------- Player journal of discoveries or list of taxonomies (text replacement data?) ---- All New Aliens -------- requires a more advanced skillset -------- I miss butterflies and dragonflies LIKE THE MOD OR THE IDEA OF THE MOD? Download one of the project files on NexusMods and leave an endorsement. Follow me on Mastodon, Twitter, or Ko-fi. Subscribe to my blog. Use this thread to chat about the Project. If you use the textures or just want to see what they look like in Starfield, share your screenshots! I have no idea what they look like in the game!! Thank you for any interest.
  4. I was wondering if there were any plans to make an Alternate Start for Starfield some time down the road.
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