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  1. Getting Bethesda Games To Work On Linux This guide is written with Fedora 43 in mind, but should generally work for other ones as well. Since I'm currently using Fedora 43, and have also used Bazzite, I'll make any notes about differences between them where applicable. It is strongly advised to install KDE Plasma as the desktop environment if you have that option since it seems to have more things in it that are helpful for gaming. Please don't bring the debates over KDE vs Gnome into this. It's not going to be helpful. If you are not planning to mod your games, then it would be highly recommended to use Bazzite as it has pretty much anything you may need to start installing and playing your games. Fedora 43 is only recommended if you need access to more advanced things like being able to run shell scripts from the file manager. You should also have a working backup of your Windows install if you're moving over from Windows. You'll be needing some of the data from it if you plan to bring over things like your load orders, installed mods, and saved games. Also, please be aware that in most cases, linux is a case-sensitive operating system. That means that "Skyrim" is not the same as "skyrim" like it is on Windows. This can lead to issues with some programs not recognizing files you have installed due to case. Installing Discord I know this is not directly related to getting Bethesda games to work in linux, but it's a valuable resource for getting help if you need it. Always good to have that lifeline ready early. Fedora 43 Using the Discover app (blue suitcase on the taskbar), search for Discord. It should come up as the first result with the familiar icon. On the top right side of the UI there should be a selector for you to tell it where you want to install from. Select the Flathub repository. Click install. Once done, it will be available in the Internet category of your start menu. Launch it and sign in as usual. You'll need to then configure it to your liking. Bazzite Using the Bazzar app (orange tag on the taskbar), search for Discord. It should come up as the first result with the familiar icon. Click install. Once done, it will be available in the Internet category of your start menu. Launch it and sign in as usual. You'll need to then configure it to your liking. Installing Steam Fedora 43 Open a Terminal window by clicking the start menu, go to System, and select "Konsole". Enter the following command: dnf install steam You may be prompted by the system to enter your password. You'll then be asked to confirm the packages it wants to install. Once it's done, Steam should be available in the Games category of the Start Menu. You will need one other thing in order to be able to set up modding tools later, called Protontricks. In the Discover app, search for "Protontricks". There should be a drop menu option on the top right of the UI to select where to install the package from. Make sure that says "From Flathub". Install it from Flathub. It will take care of any dependencies it needs when installing. Bazzite Steam already comes with the distro, as well as all of the required Protontricks support. To save time on installing games to whichever distro you end up using, you will want to have a copy of your Windows install handy. Either The following Prefix identifiers will be useful when copying your game data, such as your load order and save games, as well as for modding the games if you plan to do so: Skyrim SE: 489380 Fallout 4: 377160 Starfield: 1716740 Oblivion Remastered: 2623190 Installing Heroic Heroic is an open source launcher for games found on GOG.com, the Epic Games Store, and Amazon Prime Gaming. If you have no games on any of these platforms, you can skip this step. Fedora 43 Go to the Discover app (blue suitcase on the taskbar). Search for "Heroic". It should be the first result. Click on it and select the Flatpak installer, preferably from the Flathub repository, and install it. Bazzite Go to the Bazzar app (orange tag icon on the taskbar). Search for Heroic. Click on it and install it. Games Which Work on Steam It would probably be faster to specify what doesn't work instead, since so far every game in my Steam library installs and plays just fine. Games on GOG, Epic Games Store, or Amazon Prime Gaming Similarly, it would be faster to just specify what doesn't work. Morrowind GOTY [GOG]: The launcher applet comes up and you can set your graphics up with it. Clicking play crashes the game. Daggerfall Unity [GOG]: Crashes when launched. Worth noting this has been delisted from GOG.com because the developers no longer wanted to support it. That's a discussion for another place though. Setting Up Games You Already Have Installed on Windows This section is intended for those who already have games installed on Windows they want to bring over to linux. Copying files to the Steam install location will make the installation of the games a great deal faster as Steam will be able to validate what you already have. If you are not bringing over information from Windows, you can skip this section as it won't be necessary. If your games are installed on Epic Game or Amazon Prime, you'll need to determine the appropriate install paths for those platforms yourself as they are not widely supported in the community. GamePass installs are not supported as there is no GamePass service available for linux. Steam For the sake of simplicity, I'm going to use Skyrim SE as an example. On Windows, locate your Skyrim Special Edition folder. The default should look something like this: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition Right click on the folder and select Copy. Now find the path to Steam on your linux install. By default it would look something like this: /home/[UserHome]/.steam/steam/steamapps/common On Fedora, [UserHome] will be the username you selected when installing the OS. On Bazzite, it should just be the word "bazzite". Right click on this folder and select Paste One Folder. Your game should then be copied into the install folder. Once this is done, go into Steam and have it install the game. It will validate the copied files and download any additional things it needs like the proper Proton libraries. Run the game from the Play button at this point to set up the graphics information you want. Repeat the same process for any other games you want to bring over from Windows. This process should work for any game, not just Bethesda titles. Heroic [GOG Game] If you are not bringing over information from Windows, you can skip this section as it won't be necessary. For the sake of simplicity, I'm going to use Skyrim Anniversary Edition as an example. The process should be similar for each Bethesda game on Heroic, just with different folders. On Windows, locate your Skyrim Anniversary Edition GOG folder. The default should look something like this: C:\GoG Games\Skyrim Anniversary Edition Right click on the folder and select Copy. Now find the path to Steam on your linux install. By default it would look something like this: /home/[UserHome]/Games/Heroic/Skyrim Anniversary Edition On Fedora, [UserHome] will be the username you selected when installing the OS. On Bazzite, it should just be the word "bazzite". Right click on this folder and select Paste One Folder. Your game should then be copied into the install folder. Once this is done, go into Heroic and have it install the game. When prompted, select "Import Game" instead of the standard install button. The game will be imported almost instantly. Run the game from the Play Now button at this point to set up the graphics information you want. Repeat the same process for any other games you want to bring over from Windows. This process should work for any game, not just Bethesda titles. Retrieving Your Saved Games and Load Orders If you are not bringing over information from Windows, you can skip this section as it won't be necessary. Please note that if you have games installed via the Epic Games Store or Amazon Prime, the details below will not work as these platforms use different folders. Steam For the sake of simplicity, I'm going to use Skyrim SE as an example. The process should be similar for each Bethesda game on Steam, just with different folders. On Windows, locate your AppData folder. It should be located here: C:\Users\[UserName]\AppData\Local UserName is your Windows username. Select the Skyrim Special Edition folder, right click on it, and select Copy. Navigate to the Proton prefix for the game. It should look like this: /home/[UserHome]/.steam/steam/steamapps/compatdata/489830/pfx/drive_c/users/steamuser/AppData/Local Select that folder, right click, and hit Paste One Folder. This copies your load order data over. For your save games, in Windows, select C:\Users\[UserName]\Documents\My Games\Skyrim Special Edition Right click on it, select Copy. Navigate to /home/[UserHome]/.steam/steam/steamapps/compatdata/489830/pfx/drive_c/users/steamuser/Documents/My Games Right click on it, select Paste One Folder. This copies your .ini file settings and your saved games over. Heroic [GOG Game] For the sake of simplicity, I'm going to use Skyrim Anniversary Edition as an example. The process should be similar for each Bethesda game on Heroic, just with different folders. On Windows, locate your AppData folder. It should be located here: C:\Users\[UserName]\AppData\Local UserName is your Windows username. Select the Skyrim Special Edition GOG folder, right click on it, and select Copy. Navigate to the Proton prefix for the game. It should look like this: /home/[UserHome]/Games/Heroic/Prefixes/default/The Elder Scrolls V Skyrim Special Edition/drive_c/users/steamuser/AppData/Local Select that folder, right click, and hit Paste One Folder. This copies your load order data over. For your save games, in Windows, select C:\Users\[UserName]\Documents\My Games\Skyrim Special Edition Right click on it, select Copy. Navigate to /home/[UserHome]/.steam/steam/steamapps/compatdata/489830/pfx/drive_c/users/steamuser/Documents/My Games Right click on it, select Paste One Folder. This copies your .ini file settings and your saved games over. Modding For BGS Games In Steam, if the "Software" category filter is not available, go to the store page for the Creation Kits and select "Add To Library" there. Then install the CKs as you normally would. For BGS games on GOG via Heroic, the launch options for Fallout 3, Fallout New Vegas, Oblivion, and Morrowind all include a selector to load their CKs. These come preinstalled with each game. LOOT Using either Bazzar or Discover, search for LOOT. On Fedora 43, make sure you select to install it from Flathub. Once installed it will be available in the Games category of the start menu. Launching it should show you all of the games it supports that you have installed. Wrye Bash I'd recommend downloading the Standalone Executable version. Once downloaded, find where your game is stored. Extract the "Mopy" folder from the Wrye Bash download into the game's main folder. You will need to do this for EACH game you plan to use Wrye Bash with. I do not know of a way to allow for a single install of Wrye Bash to manage multiple games with the way Proton works. Maybe the folks who wrote LOOT would be able to offer the Wrye Bash devs some hints on how to accomplish this For Steam Games It's best to set up a shortcut in the start menu for each one. They'll work without it, but I doubt you want to be nagged by Proton asking which prefix you want to run in each time. To set up a start menu shortcut, go into the category you want it in (Game is probably best), right-click on any existing entry and select "Edit Application". At the top left of the menu editor, select "New", then "New Item". Give it a name when prompted. You should now be looking at the General tab for editing a new menu item. The name field should be something like "Wrye Bash - SSE" so you can tell which one the shortcut will be for. If you want the icon to match the program, click on the pencil icon next to the Wrye Bash symbol. Navigate to where you put the Wrye Bash files and find the Docs folder within Mopy. There is a favicon.ico file there that will work. The "Program" field should be /usr/bin/flatpak The "Command Line Arguments" should be as follows, where [UserHome] is where your home folder is, and [Game] is the name of the game folder where the game is installed. The number at the end needs to be the prefix ID from the install section for Steam earlier in this guide. On Bazzite, [UserHome] should be "bazzite" by default if you did not set up an additional user account. run com.github.Matoking.protontricks -c "wine '/home/[UserHome]/.steam/steam/steamapps/common/[Game]/Mopy/Wrye Bash.exe'" 489830 Once the information is in place, save it. Then test to be sure the shortcut works as expected. The Wrye Bash logo should come up and operate as normal. For Games on Heroic Click on "Add Game". In the UI, set a sensible title like "Wrye Bash - Oblivion" in the title field. Set a sensible icon, like the Wrye Bas logo, in the App Image field. In the box for "Select Executable", navigate to where the Wrye Bash.exe file is installed for this game, which is inside the Mopy folder you installed earlier. Hit Finish. It should now be in your library list. Before you launch it, you need to change which prefix Wrye Bash is going to use. Right click on the new entry, and hit settings. Set the Wine Prefix by clicking on the folder in the box for it, and navigate to where the game's prefix folder is. These should all be in Games/Heroic/Prefixes/default under your /home folder. Mod Organizer 2 [MO2] Someone who knows how to set this up, please feel free to contribute steps to do so. Vortex Similarly, if anyone knows how to set this up on linux, feel free to contribute steps to do so. Nifskope If you have no plans to manipulate 3D models (meshes) for any of your games, you can skip this section. A native linux installer is available here. The one on the top for linux QT should do the job. All you have to do is unpack it into a folder of your choice. You will need to manually set the game paths once you launch it though because it won't know about the linux file path to the game installs on its own. In order to be able to open .nif files by double-clicking on them, you'll need to set the file association. Go to Start -> Default Applications -> File Associations. Click Add, and select the Model category. Type in a name in the field, like "NIF Model". Now bring up the new entry in the list. In filename patterns, click Add, and in the box, enter *.nif In the Application Preference Order section, click Add, and click the small folder next to the box to navigate to where you unpacked Nifskope. Select the "Nifskope" file that has no extension on it and hit OK. Once back to the screen with the patterns and associations areas, hit apply. You should now be able to find a .nif file and double click in the file manager to open it. Now you'll need to set Nifskope to be able to see your various game folders. While in Nifskope, go to Options -> Settings -> Resources -> Games. For each game listed that you have installed, hit Browse and locate the folder for it. You'll need to manually enter the file path as Nifskope apparently doesn't recognize the hidden dot folders that things are usually found it. To find the file path, open your file manager and navigate to the game's folder. Right click on the folder and select "Copy Location". Paste that location into the Browse dialogue you opened in Nifskope. Then hit OK to add it. When you have all of the games entered that you need, click Apply. Now click on the Paths tab. For each game, select it and hit "Auto Detect Game Paths". They should fill. Then hit Apply. Go back to your loaded .nif file and all of its textures should be properly loaded now. Visual Studio Code If you do not have any plans to write scripts for any of your games, you can skip this step. A native installer is available from the Flathub repository. This is useful for the Papyrus scripts used by Skyrim and later. Blender If you have no plans to create or modify 3D models (meshes) for any of your games, you can skip this step. A native installer is available from the Flathub repository. xEdit First things first: The xEdit developers DO NOT SUPPORT LINUX. So if something goes wrong along the way, do not ask them for help. You will not get it from them. Hopefully one day they loosen their stance on this as more people make the switch to linux, but right now they're adamant about it. Download xEdit as you normally would from their Discord server. Install a copy of it for EACH game you intend to manage with it. If you are using Wrye Bash, you should be able to launch that and click the xEdit icon on the status bar to bring it up. If you are using MO2, you'll need to set it to run xEdit like you would in Windows. [I don't know the details as I don't use MO2] In order to have proper drag and drop support between fields, you will need to make a change to the game's Proton setup. On Steam Open Protontricks. When prompted, select the prefix for the game you want to change. Click "Select the default wine prefix" and hit OK. Click "Run Winecfg" and hit OK. On the applications tab, hit "Add Application". From the menu that comes up, hit the drop arrow next to C: and select the / symbol at the bottom. Double click on home. On Fedora 43, double click on your username folder. On Bazzite, double click on the bazzite folder. In the box that says filename, type in .steam and be sure to include the dot in front, then hit enter. Double click on steam, then steamapps, then common. Double click on the folder you installed the game into. Find the .exe file for xedit. It should be named appropriately for the game you're running according to this list: Skyrim SE: SSEEdit.exe Fallout 4: FO4Edit.exe Starfield: SF1Edit.exe Oblivion Remastered: TES4REdit.exe Once you've added the .exe to the list of applications, select it and make sure the Windows version is set to Windows XP. If you do not, you will not be able to drag and drop things in the plugin editing menus. As of this writing, theme support will be unavailable and you'll be stuck with the default eye burning white theme. However, you CAN get that back if you change the Windows version on the .exe file back to Windows 10 or later. This is the exchange we must decide on. Script Extender Before starting this process, make sure you've run the game's official launcher at least once through Steam or Heroic to set up your graphic levels. You need to do the following once you've installed the SKSE files into the proper location: Find "SkyrimSELauncher.exe" and rename it as "SkyrimSELauncherREAL.exe" (or something similar, just don't delete it) Now find "skse64_loader.exe" and rename it as "SkyrimSELauncher.exe". When launched from Steam this will now cause it to load SKSE instead which should also allow any DLL plugins you have to work. If you should ever need access to the launcher to change graphic settings, run the "SkyrimSELauncherREAL.exe" file. One note: Crash Logger for Skyrim SE does not work in linux apparently. You will get an error from SKSE and you should close the game at that point and remove the "CrashLogger.dll" file from your Data/SKSE/Plugins folder. For other games, the process is similar but you'll need to rename the files according to the launcher and *_loader.exe files they use. Construction Kit Platform Extended [CKPE] You should already have the Creation Kit installed, if not do so now. Then install CKPE according to the directions provided, using the linux folders as the destination. Once done, in Steam, right click on the CK for the game and select Properties. In the General menu, there is a box for launch options. Add the following to that box: WINEDLLOVERRIDES="winhttp.dll=n,b;d3d11.dll=b,n" %command% Close the box to apply the changes. Then launch the CK as normal and you should get the CKPE prompts.
  2. In my not so humble experience, most hotels offer appropriate clothing and incidentals. Many offer swimsuits and towels to take home. (None have armor and weapons.) I was very surprised that the vanilla game does not allow you to rent a cabana, but instead expects you to search them, and steal a swimsuit or two. I also wanted something nice for my unplanned wedding. Sarah does not view stealing favorably. I was unable to find something as simple as this on nexusmods yet.
  3. Unofficial Shattered Space Patch Version: 1.0.3a By the Unofficial Patch Project Team Download it from AFK Mods Download it from Starfield Nexus Download it from Bethesda.net - PC, XB1 Requires Starfield 1.15.216 or greater. Documentation + Credits - PC, XB1 USFP Discussion Forum on AFK Mods This mod is an effort to fix bugs currently existing in Starfield - Shattered Space. If you're experiencing a bug with Starfield - Shattered Space, please report the bug to us in as much detail as possible on the USSP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Starfield bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Starfield experience! (Note that all fixes are retroactive unless otherwise noted) When posting a bug report in our tracker, please also consider filing your report with the Bethesda Feedback Site as well. We would all prefer that bugs get fixed at an official level so that everyone can benefit from them. Especially in the case of things like engine bugs that won't be addressable on consoles. Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USFP USFP Fixes Bethesda once again changed planet data storage methods. All planet data edits have been redone to correct this. The complete changelog for PC and XBox One is available here.
  4. Unofficial Starfield Patch Version: 1.0.7a By the Unofficial Patch Project Team Download it from AFK Mods Download it from Starfield Nexus Download it from Bethesda.net - PC, XB1 Requires Starfield 1.15.216 or greater. Documentation + Credits - PC, XB1 USFP Discussion Forum on AFK Mods This mod is an effort to fix bugs currently existing in Starfield. If you're experiencing a bug with Starfield, please report the bug to us in as much detail as possible on the USFP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Starfield bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Starfield experience! (Note that all fixes are retroactive unless otherwise noted) When posting a bug report in our tracker, please also consider filing your report with the Bethesda Feedback Site as well. We would all prefer that bugs get fixed at an official level so that everyone can benefit from them. Especially in the case of things like engine bugs that won't be addressable on consoles. Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USFP USFP Fixes Bethesda once again changed planet data storage methods which caused Paradiso and Sonny DiFalco's Island to disappear from their respective planets. All planet data edits have been redone to correct this. The complete changelog for PC and XBox One is available here.
  5. Version 2.0.0

    6 downloads

    Paradiso General Goods with business clothing, sleepwear, swimwear, and various incidentals. Paradiso sells a very limited set of resort wear, alongside an extensive display of armor and weapons. Instead, even paid resort guests must search and steal anything more expensive than a succulent plant or tissue box. Dialogue indicates that such things as books to read on the beach are not available for sale. Other Starfield general goods stores offer a wide variety of clothing. An existing vendor clothing list has a small sampling of business clothing (and sleepwear) from all factions appropriate for a luxury establishment, sufficient for attending a semi-formal wedding. New LL_Vendor_General_Incidentals_All includes such things as lotion bottles, boxes, grooming, and swimsuits seen on shelves inside the units. Currently, towels are "static" instead of "miscellaneous" objects (presumably to keep piles of them from falling off of the shelves), and cannot be sold.
  6. Hello, my native language is Spanish, I'm sorry for the spelling horrors, but if anyone reads this post, I just want to say so much to the Modder "Arthmoor" and his entire team (I clarify that I am not a fanboy at all): Thank you very much for its patches over so many years. But what is this about? I was reading the comments section (in nexus mods) of the unofficial Starfield patch and the truth is that I don't like it at all. I am very aware of everything that is being said since I am an Epic Fantasy Writer and web programmer (not relevant) but I have always made small personal modifications to things that only I would like to see (I always wanted a game to be "infinite", causing the enemies of Skyrim, for example, to rescale very artificially and although I know that there are many mods that do it... I want to do it MYSELF. Simple and with errors, but I am correcting it in xEdit, modifying cell by cell) . But not to get off topic, you know very well that your reputation as modders in this field (of bug fixes) is at the top. Do not give up so that some misinformed children or those who do not accept your work methods or have a bad idea implanted about a person coming out of a toxic nest such as reedit stop you... If someone manages to understand my message correctly... Let them know that they are greatly admired for their work and we need them to have a better gaming experience. Create this account just for this. Much encouragement and do not be discouraged. Greetings from Argentina.
  7. "The Chronicles of Louie" surrounds the misadventures of a group of shipwrecked psychiatric patients and their delinquent doctor. With a lineup of talented voice actors and an experienced film maker, the story is set to unfold in 2024. Enjoy, and get ready for a wild ride.
  8. oddlittleturtle

    [WIP] The Alien Diversification Project

    The Alien Diversification Project by oddlittleturtle Download PC Nexus: https://www.nexusmods.com/starfield/mods/5850 PC Bethesda: forthcoming PC ModDB: forthcoming Xbox: forthcoming ABOUT THE PROJECT The Alien Diversification Project is a Starfield Game Mod with a focus on making the discovery and scanning of alien lifeforms more diverse and both visually and dynamically engaging. While some planets do have many lifeforms to scan, the creature lists look like they are structured like previous Bethesda Studio games where the player does not start seeing new color variants until a higher level. It works for game performance-related reasons, but at the same time, diversification is one of the things that make zoology, biology, and evolution interesting fields of study. On Earth, various methods of reproduction ensure that species evolve past the initial parents' genetic structures into individuals rather than clones. It should be no different on alien planets, especially not in a controlled, fictional universe. Project Goals Add new variants by first using new textures and introducing more discernable size adjustments (including sizes that would simulate the probable look of juveniles), then adding new models as tools (and skillsets) for such become available. Upgrade the AI packages into a more advanced nocturnal-diurnal system for all habitable biomes so that a different set of scannable creatures are available at night while in the same biome. Expand player rewards for accomplishing 100% scans on planets. Upgrade predation between carnivores to prey upon their own species, such as the case with earth arachnids during courtship rituals Introduce believable taxonomies for discoveries Introduce a new joinable biology/zoology-related faction with recruitable crew, player housing, and mission boards Basically, if you want to be Steve Irwin in Space!, the project goals should be what you want for your game. (And I am open to suggestions.) ABOUT THE TEXTURES Right now The Alien Diversification Project is only in the initial stages and is only a texture replacer. There is a lot to get through, I am still working on projects for Fallout 4, and I am waiting for the Creation Kit to be available before doing any plugin work for the Project. Plugin creation with third-party tools is only in its infancy and for everything that I want to do, the community had to wait two years or more for those tools to be updated for Fallout 4. The mod download currently covers over 40 alien creatures, with over 700 recolors to choose from, and will grow as I work my way through the texture folders. Just extract, copy the chosen texture into the correct folder, and rename the texture. Full instructions are included in each creature download. The textures are the diffuse/color textures only and are the original size that came with Game Pass. The resolution ranges from 2k to 1k. Most of the "variant" colors are 1k. Due to file size and the possibility of performance issues, I have no intention of increasing the resolution. Each creature is a separate download. You can also choose to download it per type (all creatures within a subfolder such as bipeda or floatera) or you can download the All-In-One which includes everything. Not all textures will make it to the final product. These are just released to give players some diversity right now and to get feedback and suggestions from the community. Choose your favorites, and help me decide which to keep and which to cull. (I made too many.) TECHNICAL LIMITATIONS The Creation Kit is not yet out to create actual variants or archive the textures into a neat, easy-to-download BA2 package. (or do what I want for the project) The textures right now require renaming to the actual texture you would like to replace. Loose files in the data folder cause performance issues on other games. I'm going on the assumption that it will be the same for Starfield. When the plugin version is available, you will need to clean up your data folder to remove any loose files added. I have no intention of supporting ReShade, ENB, or script extenders since they are not available for Game Pass. The colors are based on the vanilla game light source. If you don't like it, use another mod or make your own from scratch. I have no intention of providing support for any mod other than my own and any patches between this Project will not be supported, especially if they are not for mods I will be able to play with on Game Pass. KNOWN ISSUES When I started, I had never intended to upload loose files so this might be a bit overwhelming for anyone who has never modded a game before. (I mean, there are over 700 textures so far. I'm overwhelmed.) It will take a bit to set up on your end. DELETE the ones you aren't going to use!! I derped the coloring of bipeda_dodo_01 & bipeda_dodo_02. I did not realize they were part of the same model and had them all loaded as separate files for the adjustment layers. The colors of the wings do not match the bodies. I've included them anyway in case someone wants them, but just know they're changing once I finish the rest of the textures. If you have a favorite, let me know. It will help me narrow down the variants for the Project. COMPATIBILITY For purposes of compatibility and for things on my end, all files in the 7z have unique names and will not overwrite the original files. That is what you must do after you choose the colors you want. Just delete the ones you aren't going to use instead of keeping them floating around. FAQ Q. Loose files???! D; A. Only way to look at them atm. I would like feedback on what needs to be culled. There are 700 textures so far. D; I was expecting more opinionated comments from NexusMods. I am confused. Q: Why did you make this? A: I got tired of waiting for the Creation Kit and got bored. So. 700+ textures because of 2 hyperfocus sessions. Plus hype. I'm excited to be making it. I want others to be excited too. Q: Do you know which alien goes to what texture? A: Haven't got a clue. (I assume the bipeda_foxbat goes with the Foxmeat mod though.) The Creation Kit is not available yet. I attempted to play on Game Pass PC but my rig ran Starfield for all of 15 minutes, started crashing too much to play, and then I switched the cloud save over to Xbox. This is pretty much the OPPOSITE of what happened when Morrowind came out. Morrowind killed my original Xbox after 15 minutes. LMAO. Bethesda, don't change, pls. Q: Will this be on Game Pass/Xbox? A: Yes. I fully intend to support Game Pass modding, whether it be PC or console. Especially since that is the platform on which I play. Hopefully, by uploading this many textures, someone at Bethesda will do something about possible file size restrictions before Microsoft says 5 GB. I don't want to have to nerf my creativity like I've had to for Fallout 4. Furthermore, I don't think Game Pass players be able to switch saves back and forth on the cloud for Play Anywhere if the load order isn't the same. PROJECT ROADMAP Nothing is guaranteed and is totally subject to change. This is what I'd like to do, know how to implement, and am going to try to implement in my game at some point. Whether it is publicly posted depends on any interest in the Project. ---- Variants Overhaul -------- Retextures for variants <------------------- working on it -------- Object Templates overhauled -------- Art Objects overhauled -------- Name re-design (INNR?) -------- Juveniles -------- Leveled Character Lists gutted and redone ---- Behavior and AI Overhaul -------- More advanced nocturnal/diurnal schedule -------- Creature factions gutted and overhauled for predation against the same species -------- Story manager creature events added for players to observe more predation, etc. ---- Scanning Overhaul -------- nest/animal den discovery -------- rewards that feel more rewarding -------- lore-friendly texts about the animals ---- Skill Adjustments -------- ??? ---- Joinable Faction focused on alien life -------- recruitable crew -------- Faction Lodging/Player Home -------- Faction Quests -------- Mission Quest Board ---- Miscellaneous -------- All-new Procgen animal dens added as discoverable locations -------- All-new Procgen farms with animals -------- Player journal of discoveries or list of taxonomies (text replacement data?) ---- All New Aliens -------- requires a more advanced skillset -------- I miss butterflies and dragonflies LIKE THE MOD OR THE IDEA OF THE MOD? Download one of the project files on NexusMods and leave an endorsement. Follow me on Mastodon, Twitter, or Ko-fi. Subscribe to my blog. Use this thread to chat about the Project. If you use the textures or just want to see what they look like in Starfield, share your screenshots! I have no idea what they look like in the game!! Thank you for any interest.
  9. I was wondering if there were any plans to make an Alternate Start for Starfield some time down the road.
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