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Would someone be able to create large display cases as seen in the pictures I have uploaded? The pictures are AI generated. I would like those in my personal museum, without having to use a torch or other lightsource to see what I have gathered during my adventures. I have tried using Legend of the Dragonborn, but it's way too dark for my eyesight.
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Wintersun Faiths - Changing God Names Based On Race
heyguysjohnnyhere posted a topic in General Discussion
Hello. I am just starting to dip my toes into modding Skyrim, and as part of my first project I wanted to create a patch for the Wintersun Faiths of Skyrim mod that gives certain gods lore accurate names depending on the player's race (Kynareth > Kyne for Nords and Khenarthi for Khajiit) without creating any new deities. Kyne would be exactly the same as Kynareth, just with a different name and slightly different description. Currently I'm tinkering with a duplicate of the Kynareth shrine blessing file to try and create a prompt for Nords that still has the same effects and tenets as Kynareth. The png shows the menu for it. I wanted to know what global value or whatever else I should set it to in order to make the name of Kynareth for Nords Kyne without making a whole new deity. -
From the album: Fenrus's screenshots.
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From the album: Fenrus's screenshots.
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From the album: Fenrus's screenshots.
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From the album: Fenrus's screenshots.
About to take down a dragon. -
bug tracker Totems of Hircine quest wont start
juwlesish posted a topic in Unofficial Skyrim Special Edition Patch
aela's "totems of hircine" quests wont start for me, despite the fact that im both a companion and a werewolf. ive done atleast 20 of her generic quests so i know i should have gotten a totem quest by now. ive tried to fix it in every way i know how but to no avail (side note, im on xbox one). please help! and thank you all for your hard work. ps: sorry if i didnt do this correctly. it wouldnt let me select "bug tracker" like the mod description says. -
I have been playing SE for sever hours, (Reached level 20) and suddenly I am starting to get a stack dump. I'm trying to figure out the culprit. Can anyone help me decipher my Papyrus log? (Can you add spoilers in these forums?) Papyrus.0.log It looks like Dual Sheath Redux, which I converted to SE from oldrim. I suspect it isn't working...
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A new fix by meh321 for Skyrim Special Edition has been released, if his previous fixes are anything to go by this may well bloom into a few other fixes as time goes on. SSE Fixes - Its currently in beta, but apparently fixes an SSE bug which "causes low FPS with many ESP or ESM plugins installed. Also adds option to enable OSAllocators like in vanilla Skyrim, but it's disabled by default because for me it lowered FPS slightly". To test the issue : I haven't tested it personally yet, but have no doubt meh321's results will prove true, thats an astonishing difference. ( I also do not have enough mods to make this problem manifest on my setup, so have never been aware of such a problem before now ). So anyway, do we have a list of mods recommended in addition to the USSEP somewhere that this may be added to ? Edit : It would not surprise me if this is also a Fallout 4 problem (it has already been mentioned that it is not a problem for Oldrim) Edit : Just saw a comment by Gamer Poets, he has seen someone test Fallout 4 with the 240 empty plugins test, and did not experience any reduction in FPS .. So this problem seems confined to Skyrim Special Edition. Edit 2 : Ousnious has passed the info along to Bethesda, so possibility of it getting fixed in future .. maybe / maybe not / in the hands of The Nine
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SkyrimSE CreationKit Crawling in render window and spamming log file
jostrus posted a topic in Mod Support and Discussions
So as my title describes. I'm having a problem with the SkyrimSE Creation Kit. I can load it up fine, open interior cells and do what I want fine. When I load an external cell my EditorWarnings.txt file starts growing insanely. I get a bunch of errors spammed repeatedly to the file like this: MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.64.96.BTR, Request result is 1 MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.64.128.BTR, Request result is 1 MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.96.32.BTR, Request result is 1 MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.96.64.BTR, Request result is 1 MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.128.32.BTR, Request result is 1 MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.128.64.BTR, Request result is 1 At last check the file was over 50mb Screenshot. My understanding is the BTR files have to do with 3D map terrain. I'm not sure where to go about handling this. Reproducing the issue: My system is fairly decent - Intel Core i7-4770k, 16GB ram, nVidia GTX980 and running on a 250gb SSD. The CreationKit.ini is unmodified. I created a CreationKitCustom.ini with this: [General] bAllowMultipleEditors=1 bAllowMultipleMasterLoads=1 [Messages] bBlockMessageBoxes=1 Tested loading Skyrim.esm and Update.esm only. Tried with DLC files too with same result. Will move on to loading the DLC's if I can resolve the problem. Not using them for testing to get a reasonable load time for CK. Tested both Classic Skyrim and Special Edition Skyrim Creation Kit's. Classic works awesome with no issues at 120+fps. SE CK has a crazy 10fps render rate in the same exterior cell. If I turn on navmesh editing it drops to 1fps. Tested opening a specific cell Tamriel world cell (-7), (-14). I tried with a few others with the same results but decided to stick to a single one for troubleshooting. I'm trying to find out if anyone else is having the same issue? If anyone knows of a solution? Maybe a .ini tweak?- 10 replies
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