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Found 3 results

  1. Version 1.4.1

    14 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Mhulchazn - Morrowind Dwemer Home Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors Nexus Mods
  2. Version 1.3.1

    77 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors Assimilation Lab Nexus Mods TES Alliance
  3. Version 2.0

    169 downloads

    Name: Ruins of Malamath Version: 2.0 Build Start Date: 11/18/2009 Beta Test Release Date: 11/20/2010 Final Version Release Date: 02/03/2011 Category: Dungeons Author: DSoS ================= Requirements: ================= Oblivion 1.2.416 MMM, OOO, etc is recommended (But not required), vanilla is fine, but you may not run into alot of enemies. ================= Description: ================= Malamath was long lost, but recently discovered. The adventurers that discovered the Ayleid ruins were never seen again. Many say its pure evil inside that cold stone door. Could the be right? Have you got what it takes to adventure inside? Try your luck, and watch your step!!! ================= Details: ================= Location is South of Timber Scar Hollow Level 15 or higher recommended. Beware of your step! ================= Installation ================= 1. Extract this archive to the Data folder. No overwriting should be needed! 2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s). 3. Save 4. PLEASE WAIT FOR x-Amount of days (3-days if vanilla) for the place to re-spawn and new enemies to be loaded. If you do NOT you WILL (most likely) CTD upon entry. ================= Un-Installation: ================= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod. (Usually under the folder name of "DSoS") ================= Upgrade: ================= If you have had the previous version installed, you MUST UNINSTALL IT. Delete the malamath.esp Delete the following folders: \meshes\Dsos\Malamath \sound\fx\Dsos\Malamath \textures\Dsos\malamath \textures\menus\icons\Dsos\Malamath I believe that is all of the folders that were included with the first version. Make sure to do a search for "*malamath" (without the quotes) (the star helps sometimes to find things especially with Windows 7) After all files are gone, just place the new plugin file and the bsa into the data folder. Go in and check it, wait for 3-14 days for respawn and find the location and start exploring. Save PLEASE WAIT FOR x-Amount of days (3-days if vanilla) for the place to re-spawn and new enemies to be loaded. If you do NOT you WILL (most likely) CTD upon entry. ================= Incompatibility: ================= None Known ================= Known Issues: ================= A few icons look odd... I can not figure them out, tried several times to fix them. Modifies Timberscar Hollow exterior cell a bit... this is intended for landscaping!! NOT A ISSUE!!! ================= History: ================= Sept 06, 2008 - Initial Upload to TESAlliance.org Beta Test Release Date: 11/20/2010 Final Version (hopefully) Release Date: 02/03/2011 ================= Contact: ================= DSoS at TESNExus and TesAlliance.org ================= Credits: ================= Thanks to Nottlong, Khettienna and Ysne58 for Beta testing this massive mod and dealing with my oddness of redoing a few things without warning. Thanks to Meo for Ayeid Clutter 2.0 (Thanks to Myrilath for the Ayleid clutter original idea.) Thanks to Ceano for a few basic textures for Ayleid clutter 2.0. DaMage for Garden Pots, Custom modifications of many items. Insanity Sorrow for creating the icons for the weapons and armor. Tarnsman for the Ayleid Coin Add-On Ayleid Tile-set Expanded by The Vyper Kevin MacLeod for his Fabulous Music and sounds used. (incompetech.com) css aka css0101 for his Ancient Elven Furniture Thanks to Bethesda for creating Oblivion. Thanks to InsanitySorrow for his ReadMe Generator this is based on. ***And the other people that I may have left out here.*** ================= Tools Used: ================= Insanity's ReadMe Generator Elderscrolls Construction Set TES4Edit Photoshop GIMP NifSkope TES4Gecko TES4Files ================= Licensing/Legal: ================= You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 2 weeks, feel free to do whatever you like with this mod. ======================================================================================================================== I updated Malamath for the following reasons: *Created a BSA for malamath. (Included with the 1.5.0b (this version your testing) *Light sources and lights don't match up at some areas. *Disabled some exterior items, until triggered by player in Dead Mans Caves. *All custom items *should* have icons new, weapons, armor, clutter (plates, bowls, etc.) I think that is all that I fixed that needed to be fixed. oh btw, I would suggest being atleast level 15+. I know that some areas will most likely cause lag, but it shouldn't lag for too long. I've had reports from the first release about little lag but wasn't a big issue. ------ Have at it and let me know what you find or don't find. Thank you
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