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Found 5 results

  1. Quest ID: DB05 Quest Giver: Astrid Prerequisite Quest: The silence has been broken (ID DB04a) Hello, I hope all is well. There is a rare bug that has never been patched in the Dark Brotherhood quest line. For years, I have occasionally run into it on some play throughs. This time I have exhausted the extent of solutions that I know to work around it. None of them work. At the end of DB quest “The Silence Has Been Broken” Astrid is suppose to give the next quest which is Bound Until Death, however after her dialogue, the quest line doesn’t initiate. Upon speaking to her, it doesn’t initiate. I have tried to use the quest bugger, but it will only work for quests that are within the journal. I am playing on Xbox One so I cannot use console commands to advance the quest line. Reading the wiki on the quest, it is stated that “it is possible to not obtain the quest after “The Silence Has Been Broken.” The reason being unknown. I have encounter this bug without mods and with mods. I have the unofficial Skyrim Patch installed and I have the Debugger. I can’t seem to find a way to force start a quest. I will await you all’s answer. If more information is needed, I will gladly provide more. I hope this is worthy of you all’s time and attention. Thank you.
  2. During the Dark Brotherhood quest line, the quest Bound Until Death will not start. I have tried reloading old saves with and without mods to no avail, have tried with different characters and it will not work. Before anyone suggests console commands, that did not work. Not sure if this has already been patched but I have the updated version of the unofficial path project on my PS4 downloaded and i run it with all characters and this is the first issue I have experienced. You cannot advance through the quest line with this bug. I have tried doing other side contacts, i have assaulted and paid the fine for every dark brotherhood member to try and force an in-game reset. I have tried some other mods that attempt to fix this and none have worked.
  3. Hello, I am a PC user of Skyrim that has been using mods for quite some time. This however does not concern me directly. I have a friend who recently purchased the Special Edition on Xbox One to play with mods. The issue is with the Dark Brotherhood quest "Mourning Never Comes" wherein it tells hi mto talk to Muiri (for the second time) after she tells him to kill some people. It says she is in Markarth but the quest marker puts her far into the ocean past the mountains to the north on the map. He has walked around in Markarth for hours looking for her but it seems like the game genuinely dropped her in the ocean. He is using -USSEP -Relationship Dialogue Overhaul -Adventurer's Chest -Populated Forts/ Towers As I said I have been using mods for Skyrim and Bethesda in general and it seems like it couldn't be an issue with the mods he is using. I am reporting this with hopes that either you would be able to replicate and find a fix, or tell me a solution. Either way your mod said to report special edition bugs so here I am. Much thanks
  4. This mod changes the quest "Where You Hang Your Enemy's Head" (DarkBrotherhoodSanctuaryRepair), so that instead of rebuilding the Dark Brotherhood torture room, you convert it into a workshop. Delvin's dialogue has been modified to accommodate this decision, and the resulting workshop includes a blacksmith's forge, an armor table, a grindstone, a weapon rack, an enchanting table, a tanning rack, a large chest and two bookshelves. It's best to install this mod before you begin the quest to repair the Dawnstar Sanctuary. It's a bit of a cramped space but followers should be able to follow you normally, though it may take them a few seconds to find a way around the sides of the blacksmith's forge. Let me know if you run into any issues! Download from AFK Mods Download from Skyrim Nexus Subscribe on Steam
  5. Arthmoor

    [RELz] A Brotherhood Renewed

    "The Cheydinhal Sanctuary is but one of many secret Dark Brotherhood safe havens spread across the Imperial Province." You've completed your contracts. You rose through the ranks. Lucien entrusted you with his life. After a long and difficult struggle, you saved the Dark Brotherhood from total annihilation. All that remains of the once proud and powerful organization are you, Arquen, and some lowly random murderer the two of you found. After all this you're satisfied with visiting Bravil once a week to collect a pittance of cash? Is there nothing more to be done? The story just ends here, like a bad movie? Not anymore. The time has come to reclaim lost power, to retake lost sanctuaries. To renew the Dark Brotherhood. This mod adds a short series of quests to the end of the saga of the Dark Brotherhood which takes place after your first visit to Bravil after becoming the Listener. I always felt that Bethesda cut things short at the end of the quest line. You're just supposed to continue on, as though nothing was wrong, after your entire organization was brought to its knees? What about all those sanctuaries out there the game makes a point of mentioning but you never see? This is my answer to that and at least brings things to a more sensible close by the time you are done. You may install this at any point during the game, it is not necessary to wait for the end of the quest line. In fact, some of the involved characters will exist and be out in the game world prior to everything turning for the worst. You may not even realize who they are when you find them. Once you have made it to the end of the quest line, visit the Night Mother statue in Bravil (and return to Arquen with the info) at least once. You will be approached by a courier after 7 days to start things off. Though be patient, he needs to find you somewhere public. My Patreon Page: https://www.patreon.com/arthmoor Downloads AFK Mods TES Alliance Installation Copy the ESP file, the meshes, textures, sound, and video folders to your Data folder. If asked to overwrite, do so, as many of my mods share resource files and will overlap safely. Just keep note if this should happen. Use of BAIN is strongly recommended as it keeps track of resource overlaps better. Uninstallation Manually remove the files installed. You will probably have to refer to the archive for that. Bear in mind that this mod may share resources installed by some of my other mods. Try not to delete stuff my other mods need If you used BAIN, just uninstall from the BAIN installers tab. It will keep track of what needs to stay behind. Compatibility There should be very few if any compatibility issues with the sanctuary locations except in cases where other mods might have edited the areas they connect to. Should be fully compatible with mods that alter the Cheydinhal Sanctuary - provided they do not remove Arquen from the game. No edits to any of the cities or outdoor worldspaces have been made. Must load after OOO to prevent conflict with one quest. Vaults of Cyrodiil: (works, but patch not practical, reason in spoiler) During the Chorrol quest, you get sent to the inaccessible part of Crumbling Mine. VoC places one of its treasure rooms there while deleting the floor parts needed for cleansing the Chorrol Sanctuary. Therefore the back door into Crumbling Mine drops the player into the void. You will need to go in through the normal entry to Crumbling Mine, make your way to the ruined wall, and VoC will offer to let you squeeze through to the other side. The vial containing the blood will be accessible this way. Or you can use the console TCL command to turn off collision before going through the back door, then just cheat-float to the treasure pile. Must be loaded after OOO to avoid a conflict with another portion of the Chorrol Sanctuary quest. Credits Cliffworms: Anvil Sanctuary. The-Manta: Bruma Sanctuary, Leyawiin Sanctuary, texturing work for the red welkynd stones. Dwip: Chorrol Sanctuary. Dialogue topics so DB members actually feel like DB members. DB follower handling. Red welkynd stone icon. Many repeated test runs to weed out bugs. StarX: Variations of the Black Hand banners found in defiled sanctuaries. throttlekitty and Da Mage: Water plane resource used in the Leyawiin Sanctuary. Alasdair - Nordic tomb tileset. Phitt - For helping fix the tileset by flipping the collision normals. ForestDillinger - 3 second silent video plus audio effect. WhoGuru - Ayleid cage mesh with animated door. Phoenix Amon - Book jacket textures used for some of the DB books in the mod. Hanaisse - Help with testing. Andalaybay - For great patience and help in untwisting the mess that got made of Edla's quest, plus other stuff. DarkRider, Greenwarden, Hanaisse, and Aranas for voice work on the relic hunter rumor line. The TESA Beta Testers Guild - For helping to weed out some of the more inconspicuous bugs and offering some suggestions that were incorporated. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
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