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Found 5 results

  1. I was hoping that someone here (Arthmoor perhaps XD) could tell me what steps USSEP takes to address the faulty scripting in the Break of Dawn quest where the player has the potential to fall to their death from the sky and potentially explain the issue further to me. More specifically why this issue can reappear in the presence of other mods that don't overwrite the DA09Script. From my limited research into the problem, it seems that it's being caused by the use of the utility.wait() function and is either a result of an overloaded game or an error in the calculation of the player fall t
  2. Hi all, I'm working on a mod to improve the courier and while integrating fixes from the unofficial patch, I realized the courier didnt seem to be affected by crime. I've modified the script below to use IsChild since holds themselves are not the primary location of the cells the courier spawns in, which is likely the cause of the lack of crime association. Scriptname WECrimeFactionAliasScript extends ReferenceAlias {Based on the HoldLocationAlias property, puts the actor in this alias in the correct crime Faction} LocationAlias Property myHoldLocation Auto Location Property Haafi
  3. SharedInfos are voiced response lines used in more than one place, so that they didn't need to record the same lines over and over. Simple enough concept. However, make sharedinfo on an existing INFO creates a new INFO, then moves the new INFO into the sharedinfo list, and points the old INFO at the new INFO. That means the voice line would need to be re-recorded for the new INFO formid. Fixing requires xEdit. Swap the formids. Find the original INFO. Select change formid, control-C copy the original, change to any low unused number such as xx000888 (anything less than
  4. It's been 4 years and I cannot remember where (or even which forum) we had the old thread, so here's a new place to discuss. AFAICT, this hasn't been improved in the SE CK. The first principle of navmesh modding is: never delete or merge navmeshes! That way lies CtD (crash to desktop). The second is like unto it: to reduce the number of conflicts, border triangles should not be renumbered! Every adjacent cell navmesh has a link table with pointers into these border triangles. If a navmesh is deleted, or merged, or a border triangle is renumbered to be anyplace else, creatures/NP
  5. Fixes Recommended in Addition to the USKP Lip Sync Fix - A fix for the long standing lip sync bug introduced by Patch 1.9. Yes, this one is the real deal unlike all the other placebo/fake versions that have come before it. A very simple SKSE plugin changing literally ONE BYTE of memory to fix one of the most glaring issues left in the game. Since it requires SKSE, it is not a suitable candidate for USKP inclusion. SkyUI - A PC-centric reworking of the major components of the game interface. Yes, we do in fact consider this to be within the realm of bug fixing because the vanilla PC i
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