OVERVIEW: This mod provides to the player a "Recharger" weapon, functionally similar to what appears in the game "Fallout: New Vegas." The weapon is not considered overpowered although "overpowered" is always in the eye of the beholder (It is 50% more powerful than a stock laser pistol, just as the recharger pistol in F:NV is 50% more powerful than a stock laser pistol in that game). The mod does contain two scripts for those who are sensitive to adding scripts to their gameplay experience. It is Power Armor-compatible & may be modded in-game just as you would any other laser gun. This mod only requires the base game (although everyone likely has the Game of the Year edition by now but, if you do not, now you know).
INSTALLATION: Please use the directory structure provided, either by installing it manually or via a mod manager. I have not tested this with the Nexus mod manager program (I think it's called "Vortex" so 'buyer beware' in that regard) as I do not use it.
UNINSTALLATION: Because there are two scripts involved, my understanding is that save game files 'embed' the scripts into them and so they can not be 'untangled,' so to speak. Before experimenting with this mod, create a "clean" save game file that does not involve this mod. Should you feel that this mod is not right for your gameplay experience in any way, revert back to that "clean" save game file. Otherwise, standard uninstallation practices apply: Drop the mod-exclusive materials onto the ground when you are in the game, save the game, uninstall the mod, restart the game and proceed with your game.
WHERE MAY I FIND THIS LOVELY WEAPON? The first clue is that it is outdoors (not in an interior cell).
Northern part of the map.
Outside of the entrance to Vault 111.
"Oh, just tell me where it is already!" clue -
It's in a suitcase near some large blue containers near the entrance to Vault 111. The suitcase is labeled "Salesman's Suitcase."
NOTES (Contains spoilers):
For those people who are inept (or inpatient) at lockpicking, there is a key in the game that is nearby that will unlock the suitcase. Head west down the 'road' (It's a dirt road at this point) where you will find an "accident" between a van and a car. The key is on the ground just behind the left front tire of the car.
I have attempted to make this mod as lore-friendly as possible without a significant amount of overhead. Since I was unable to figure how to prevent people from dropping (or selling) ammunition, I have made the ammunition worthless outside of the weapon. Also, in order for people not to hoard the ammunition, there is a radiation penalty for having an excessive amount beyond the weapon's limit (21 rounds) on hand. Should you drop the weapon when you have excess ammunition, you get a larger radiation penalty.
This mod is based upon a previous mod that I published on another website. Unfortunately, due to changes on the website where it was published, I no longer have access to that particular file and can no longer update it. Therefore, I have updated it using techniques that I have learned since.
This mod is considered "not clean," as in, it has superfluous edits in it that are not directly related to what you see in the game (the weapon, it's abilities and the lore-building materials). I am not an expert at mod-creation and, like most people, I learn as I go. I don't consider the superfluous edits egregious although you may judge for yourself should you have access to the Creation Kit.
TO DO (contains mild spoilers but I won't hide these): There isn't that much left to do with this mod. If this is the final release then I'm pretty happy with it. I suppose, if I really wanted to get technical, I could slow down the rate at which the weapon recharges. However, the recharging rate for this weapon is the same as the recharger pistol in F:NV. I could make the laser beam a different color just to differentiate the weapon a tiny bit from a normal laser gun. There is a blue laser option already in the game; I think that, at one point, I tried it out and, for whatever reason, I didn't stay with it. I could make the holotape that contains the sales points a bit more organized (give it sub-menus and things like that). Beyond that, though... I'm happy with how it turned out.
FINALLY please do not re-distribute this mod elsewhere (such as at Nexusmods). I do not hate anyone; I only wish to monitor this mod's progress and feedback from one central location. All constructive feedback is good feedback. While I can't promise updates, I will take that feedback into consideration. What's the point of publishing a mod if no one is happy with it? Thank you for downloading the mod and I hope that you enjoy it.
I have no idea if this mod is capable of being ported or not as I do not have a console - I created this mod on PC. If you want to port this to a console for personal use only, I suppose that is fine. Please do not redistribute that converted mod to other sites, though, as I have no method for playtesting on a console. Thank you.