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Welcome to the new and improved Gruffydd's Signs and Posters!

GS&P is a Fallout 4 mod that adds more than 900 custom signs, posters, and a few other items, all available in your settlement menus.

You'll also get every vanilla sign or poster I could find, now merged in with GS&P. Formerly, these were in the Signs of the Times add-on mod. Those signs and posters, along with a bunch more newly added, are now all in one plugin for this mod.

So how does it work?

GS&P is now in modular format. This means that you will need the base mod (GruffyddSandP), and then can pick and choose which of the plugins you want to add on. All of the plugins are flagged as .esl, so they won't count against your mod limit.

Just choose the ones you want, along with the base mod. Be sure to install SMM (Settlement Menu Manager) first, though, as this mod uses SMM to add a separate menu, with the stuff inside sorted into different subfolders to reduce scrolling and make it easier to find objects.

Some of the plugins are chock full of stuff, others not so much. It was designed to be expanded later, as I have time to create more stuff. This especially applies to the different factions. Right now the only one I've done a lot on is the Minutemen, but others will come later.

What plugins are included?

Added Settlements - New settlement signs - generic, BoS, Institute and Minutemen - for more than a score of new non-vanilla settlement locations. These are locations that are either obvious choices or ones that were specifically requested, and are for use with mods that add new settlement locations or that allow you to select or create your own.

Businesses Contains everything that relates to a place of business that isn't included in another category.

ChurchGraveHolidays - A catch-all for anything that might include religious stuff. Churches, graveyards, posters related to holidays, that kind of thing. I got a request from someone a while back to add some items for their religion because it was so underrepresented (as in non-existent) within the vanilla game. I did, and also added in a couple of items for other religions. If you want something added, let me know. If the whole thing offends you, just don't use this module.

Community - All of the community assets, things that a settlement would see as a common resource. Things like schools, a community greenhouse, a community pool, a crafting hall, and a community notice board.

Entertainment - All things entertaining. Music, movies, clubs, billiards, and so on.

FactionsBrotherhood - Everything relating to the Brotherhood of Steel.

FactionsInstitute - Everything relating to the Institute.

FactionsMinutemen - Everything relating to the Minutemen. In addition to generic stuff, there are items added to support three different visions of the Minutemen. The first is a benevolent communal effort, where everyone pitches in to help create a better wasteland. Optimistic if possibly naive. This is what Preston seems to be wanting, as far as I can tell. The second is a militia, organized along military lines. It's there to protect people and settlements and to fight off or eliminate threats. Everything else is up to the settlers to deal with. This is more like what the pre-Quincy Minutemen were, like the ones at the Castle. The third is a dystopian version, where the Minutemen are just as corrupt as any of the "bad guy" factions. The General rules with an iron fist, and dissidents vanish in the middle of the night, taken for "re-education".

FactionsRailroad - Everything relating to the Railroad.

FactionsOther - Anything that's a faction that's not one of the "big four". This includes raiders, atom cats, enclave, gunners, and so on. Right now this is very sparse, but I'll add stuff later, especially if anything specific is requested.

FoodAndDrink - If it relates to food or drink production or distribution and doesn't fit in one of the more specific plugins (ex: Community Greenhouse) it's in here.

GenericAndMiscellaneous - All of the generic signs and other stuff that didn't fit in any of the other categories.

GenericSettlements - All of the settlement signs that aren't affiliated with a faction. If you want the faction versions, they're in the faction plugins.

LawAndSafety - Everything related to law and safety. Police/sheriff stuff, warning signs, signs welcoming or warning off certain types of people, that kind of thing.

Lodging - Anything that relates to a place where you can stay. Mostly hotels and motels.

Vintage - Real-world stuff old enough to be out of copyright that doesn't fit in one of the other categories. At this point, it's all WWI and WWII propaganda posters that I thought would go well with the overall theme of the game, set up to look worn and faded.

In addition, there are three other plugins that are "finished", in that I don't expect to be updating them.

SignsOfTheTimes - All the stuff from the old Signs of the Times mod, plus a bunch of other vanilla signs and posters that I found and added. If you're looking for a vanilla sign or poster, it's probably in here.

VegaOne - All of the stuff designed by guest artist VegaOne.

MurkwaterOil - All of the stuff created for a specific build someone wanted to make at the Murkwater settlement location.

Pick the ones you like, leave out the ones you don't. It's that easy.

What do I need to do to install it?

NMM Community Edition: Use the Install From File function (a yellow puzzle-piece looking thing on the left side of your screen).

Vortex: Drop it into the area at the bottom for manually installing mods.

MO2: I don't use it myself, but I've had reports that people using the current version of MO2 have had no problems with manually installing this mod. If you for some reason do, please try a completely manual install (placing the files where they need to be manually, without using MO2, then activating the mod in MO2 once everything is where it needs to be).

Something Else: Heck if I know. There's all sorts of stuff out there, I guess. Read the manual for your mod organizer, and see what it says about manual installs.

No matter how you install it, you will need Settlement Menu Manager (SMM) for this to work, so install that first! Be sure to follow the installation instructions for SMM, or it might not load the mod correctly!

A few addendums:

1) There are probably a few items that are in the wrong category. If you notice one, please let me know. I'll move any identified to their proper location when I get the chance.

2) I haven't figured out how to pack these as ba2 yet. All the tutorials make it sound easy, but it just doesn't want to work for me, and I have no idea what I'm doing wrong. If anyone has a tutorial that shows explicitly how to do it, and is willing to share it, I would love to see it. For the time being, these are all loose files (just as has always been the case with GS&P).

3) If there's something you'd like to see added, ask. I may not include everything requested, but if it appeals to me or sounds like a reasonable addition, I'll see what I can do. All that I ask is to please be specific. Don't say "can you add more Enclave stuff". Ask for specific items.

4) I'm trying to put together an XBox One version to upload to Bethesda.net, since they've been having to use a years-out-of-date trimmed down version for years now. In theory this new format should be great for them, but I need to test it to see if it works, and for that I need someone to try it, since I don't own a console. So if you want to be a tester, please let me know!

This mod has taken many, many hours to make, and future updates will take many, many more. If you enjoy this mod and feel like saying thanks by buying me a beverage, or just chipping some cash my way, please check out my Patreon, which you can get to with the link in the icons below. It's pretty bare bones, because I spend my creative time here on the mod, not on Patreon, but know that if you do choose to support me, it's greatly appreciated!

image.png.f2bb838c90ac20a3fc22c57a2f61c64f.png   <-- Click these for my Patreon. The one at the very bottom of the page is for AFKMods itself. Thanks!

Thanks!

 


What's New in Version 5.1.2

Released

Updated the FactionsMinutemen, Lodging, and SignsOfTheTimes plugins to fix some minor errors that were found and pointed out in the comments.

As usual, if you don't use any of those plugins, you don't need to download them.

If you use the new version, and the errors aren't fixed, please let me know! Thanks.


User Feedback

Recommended Comments



On 8/13/2022 at 8:51 AM, shokgun said:

Can i use zEDIT to bash all the ESPs together? ( i know its flagged esl, but one plugin is easier for me to organise my mods )

No idea. But I still use good old FO4edit (xedit) to make the mod, so if zedit is designed properly it shouldn't be an issue. 

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9 hours ago, Gruffydd said:

No idea. But I still use good old FO4edit (xedit) to make the mod, so if zedit is designed properly it shouldn't be an issue. 

yeah, i did it already, everything is working fine apparently. as for zEDIT and xEDIT i also use xEDIT for practically everything, i just use zEDIT to bash mods together lol, but i guess zEDIT will end up replacing xEDIT when its ready, it pretty much does everything xedit do, and more.

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Awesome mod - always one of the first ones I download on a fresh build. Two Questions:

  • I currently have "Signs and Posters" 4.03 installed, as well as "Signs of the Times" 1.4, in Vortex. If I swap these out for 5.1.2, will it kill the stuff I already have in settlements?
  • Would it be possible to add clean, pre-war versions of the framed posters (the ones with the lights above them?)... or do those even exist in-game?

Also, if you're looking for additional ideas, I would love to see the snappable vault doorway signs as part of this mod. There's a mod on the Nexus (More Vault Signs) that adds a bunch of new ones, but it was abandoned and I've never figured out how to add my own custom signs to that. The author apparently uses one texture file for all of the signs, so when I open it in Photoshop or DDS Viewer it's just a jumbled mess. I assume each sign is its own layer in the source file, whereas with your mod I can easily make a custom copy of any sign texture if needed.

Great work on the mod, and thanks for all of the effort & time you put into it!

P.S. - I saw your note about BA2 files. If you would like help packaging this into BA2 files or creating a FOMOD installer for it where you can choose which modules to install, I might can help with those.

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On 8/17/2022 at 5:46 PM, Omegacron said:
  • I currently have "Signs and Posters" 4.03 installed, as well as "Signs of the Times" 1.4, in Vortex. If I swap these out for 5.1.2, will it kill the stuff I already have in settlements?

If you leave the prior two mods installed, the previously placed objects will remain.

In order to convert the mod to using .esl files, all of the objects had to be renumbered, so they are different objects than those that came before. So, if you remove the old mod, yes, those objects will go away.

On 8/17/2022 at 5:46 PM, Omegacron said:
  • Would it be possible to add clean, pre-war versions of the framed posters (the ones with the lights above them?)... or do those even exist in-game?

Those are from a DLC, and I haven't really done much with DLC content, generally trying to keep the mod accessible to anyone who has the base game, regardless of what they have purchased as DLC. That said, the new modular format makes that somewhat easier, in that I could (if I ever have time and inclination) make plugins for each of the DLCs that add in the stuff from each of them, with the restriction that you need to have purchased the DLC to use that plugin. So, in that situation, if the objects do exist in-game (which at this point I don't know if they do or not), they could in theory be added.

 

I do know the snappable door signs you're referring to. I'll look into whether or not I can add those. I did make a version of one of the types of Institute signs, and it's been glitchy, with one working fine and the other not even though in theory they're just the same objects with material replacers. So, no new Institute door/direction signage until I get that one figured out.

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On 8/18/2022 at 9:34 PM, Gruffydd said:

If you leave the prior two mods installed, the previously placed objects will remain.

In order to convert the mod to using .esl files, all of the objects had to be renumbered, so they are different objects than those that came before. So, if you remove the old mod, yes, those objects will go away.

FYI - worked, I just have duplicate objects under the Gruffydd menu in Decorations... but I can live with that for now (I'll wait 'til the next playthrough to remove the old one).

Had a couple more suggestions, if you're interested. First is a version of the blank "Community Board", but without the little "Community Board" sign on the top of the frame. Second is little flyers & signs we can stick on that board, stuff like "Workers Wanted - Apply Finch Farm", or "Corn for Sale - Abernathy Farm", various more wanted posters/bounties, "Ghouls Welcome at The Slog!" - that sort of stuff... things that people in our settlements would actually post or be interested in. Or maybe just a template so we can create our own flyers - that would work too. 

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Yes, if you have both old and new they'd both show up, as they don't conflict. This would give the opportunity to go through and replace any old stuff with new stuff, if you can figure out which is which and feel so inclined.

I'm not sure how a customizable bulletin board would work, due to collision. Unlike a real one, placing a new flyer wouldn't overlay on what was there before unless each flyer also has its own thickness and collision. At some point in the future I'll check that out and see if I can get it to work.

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3 hours ago, Gruffydd said:

I'm not sure how a customizable bulletin board would work, due to collision. Unlike a real one, placing a new flyer wouldn't overlay on what was there before unless each flyer also has its own thickness and collision. At some point in the future I'll check that out and see if I can get it to work.

Awesome - wasn't sure if it'd fit within the scope of the mod, but figured I'd offer it up anyway. Thanks again for all the work & time you put into these!

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i assume that the Workshop of the Telescopes sign is a Blue Oyster Cult reference so how about an entire BOC tavern sign set?  We'd need Conrays Bar, The Four Winds Bar and Club Ninja

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2 hours ago, diamondhead2112 said:

i assume that the Workshop of the Telescopes sign is a Blue Oyster Cult reference so how about an entire BOC tavern sign set?  We'd need Conrays Bar, The Four Winds Bar and Club Ninja

We should throw in a Police Academy reference, too, with a sign that says "The Blue Oyster Bar - Fine Salads & Dancing for the Discerning Gentleman"

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