Jump to content

Village and City Homes 1.0.0


60 Screenshots

About This File

Village and City Homes - Mod Version 1.0 by CHRIS3BEVAN

Here is a collection of homes situated near towns and villages to enhance immersive gameplay.  This mod was originally intended to be a single simple player home where I could store the things I gathered in a chest or two (in Riverwood). 

The first house was situated opposite the Sleeping Giant - but other mods had trees and such in that location and it seemed too over the river for my liking. I moved it the other end where you see it now - and decided to make The Dragon Priest sanctuary an actual sanctuary.
That took a while - because I wanted to get it just the way I like it.

I then added two more locations in Rorikstead and Ivarstead and left it like this for a long time with the buildings in the game acting like lore friendly places. After a while I realised others might like the mod so I included several other houses near cities (as you see it now) and published it to Nexus after checking play.

CURRENT FEATURES:

* The places to visit include:

** Riverwood House - across the river as you approach Riverwood (standard house).
** Ivarstead House - opposite the bridge (which includes a forge etc at the rear).
** Rorikstead House (standard) and Home - which are situated on the southern end as a farm (with a forge, an under croft, and balcony bar).
** Winterhold House - which is a ruin next to the college entrance that has a cellar that survived the catastrophe.
** Morthal House and Canal Port Ruin - which has an open air forge etc by the docks near the Lumber Mill.
** Windhelm House - across the stables: includes a crafting and dining areas, a display room, kitchen and bedrooms with an outside forging area.
** Solitude House - behind the carriage has a display area a kitchen and dining area and several bedrooms.
** Riften House - has a kitchen and backroom with a utility room including a basement and two bedrooms.
** Dawnstar House - is situated above the mine entrance where you have a great view of the bay from a patio (standard house).

* The Dragon Priest Sanctuary now has:

** A forge with mannequins and weapon racks and the usual sharpening wheel etc. 
** A crafting area to work alchemy and enchanting.
** A library and tables to debate and bookshelves to store your books.
** A kitchen area and storage.
** A dining area near a shrine of the litch (Dragon Priest).
** Bedrooms with meeting table.
** Some corridors that have storage capacity such as chests.

* There is a secret area behind the throne where prisoners are interrogated.
* There is an area where you see early development of the Eye of Magnus.
* There are plans to open a training area - which is found in the present (as the QA Smoke Room).

MOD COMPATIBILITY ISSUES:

* There are bound to be issues with mods that have used the same locations.
* You'll have to decide which one to keep and use TSEdit to remove those areas you don't want.


* I can tell you this mod works well with ETaC and JK's Ivarstead (though you may see a rock pile that needs to be disabled near the back porch).
* If you see a tree clipping my stuff - simply (save first) click on it and disable it.

FINDING THE HOUSES:

1) You can't miss them - though you need to head toward Dragonbridge to find the entrance to Solitude House.
2) This mod was intended to add buildings in places where they would be seen - even the ruin in Winterhold can't be missed.

F.A.Q:

Q: Is there a quest?
A: Not really ... but there is a letter in one of the hoses that tells you where you can find the Dragon Ring (a very powerful ring).

Q: Why have you done this mod?
A: Originally, I wanted somewhere I could put my junk - but it grew (and will probably continue to grow).

Q: Is this a Work in Progress?
A: No. This mod is finished ... but if you see an update - I've added something to the mod that will be a pleasant surprise.

Q: Are there any people in this mod?
A: No ... please don't ask me to add them. I haven't decided on that just yet.

Q: What's up with the Dragon Priest Sanctuary?
A: In Labyrinthian present you can go to the QA Smoke cell with the entrance to the sanctuary caved in. 
A: In Labyrinthian past - the same trapdoor will lead to a sanctuary with the entrance to the test area under development.

Q: Can my follower go in these places?
A: Not the Dragon Priest Sanctuary and perhaps others such as Markarth (but usually yes).


Q: Why are there no baths?:
A: Other mods do this - besides: I don't want to limit my audience by clicking the nudity button.


Q: Where is the Dragon Ring?
A: There's a note in one of the houses that tells you where to look - but be warned: 
A: You may find a book that talks of the apocalypse (in the real world) that may contain shocking information.
A: The ring does not make you invincible - but it does increase your ability to kill with one or two hits and your health is restored quicker.

CHANGE LOG:

v1.0 - initial release.  

My website link is: white Flag (gaming)


User Feedback

Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...