About This File
Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.
Requires the Unofficial Skyrim Special Edition Patch to be installed first!
What's New in Version 3.1.12
Released
Windhelm: Lowered the grave markers on the west end of the graveyard to match the USSEP 4.3.0 fix. (Bug #33097)
Windhelm: Collision marker 0010FDBF was deleted in an official patch. OCS edit to this has been removed.
Riften: Some additional navmesh cleanup work has been done.
Riften: Maul's lean marker was floating above ground. (Bug #33625)
Whiterun: The Skyforge mesh had incorrect collision materials for the stairs and the grass strips. Fix provided by jonado. (Bug #32479)
Thanks to jonado for this batch of fixes: [Bug #33055]
All: Several objects which have, over time, been corrected in USSEP have now had those corrections reflected into OCS.
Windhelm: The scene trigger in the Grey Quarter with Brunwulf and the Dark Elves was never disabled properly if the Imperials take Windhelm before this scene gets triggered normally.
Whiterun: The audience marker added by USSEP for Saadia's AI pack to watch Heimskr preach was never moved to the open worldspace.
Riften: The fishing spot marked for use in Rubbish Retrieval was not persistent, which addresses USSEP Bug #32669. At the same time, the marker in the closed space needs to be de-persisted so it won't be chosen by the quest.
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