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Understone Keep Restored


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About This File

gallery_1482_4_12260.png


by Hanaisse/Hana
07/25/2016
v1.0

 


This is a simple cosmetic mod that removes all of the stone, dirt and rubble in the Jarl's home, cleaning it up into a wide open space befitting a palace.

 

The Jarl of Markarth and the Silver-Blood family finally opened their purses to finish excavating Understone Keep, opening it up to it's full dwemer glory. As an old and wealthy city built on silver and blood it's a shame this building has been in disarray for so long.

 

Changes include;

 

* 99% of rock, dirt, rubble removed
* 6 new NPC's hired as staff to continue working and keeping the palace clean, with their own room and full AI
* New rug meshes added with the existing unused Markarth texture (thanks Bethesda)
* Some light objects switched from "off" versions to "on" versions
* Additional lights added to main entranceway (so its less gloomy)
* The looming fog throughout the entire Keep lifted up out of the way (why was it so foggy?)
* Minimal new objects added, I wanted a sparse environment to let the architecture shine
* Re-navmeshed

 

What is not changed;

 

* Existing NPC's that live in the Keep
* Inside Nchuand-Zel
* Inside the Dwemer Museum
* Any area at the top of the stairs at the back of the Keep

 

This mod has been cleaned with TES5Edit.

 

This mod will not be compatible with any other mod that makes changes to the cell markarthunderstonekeep.
This mod may not be compatible with ENB or any lighting mod. Sorry.

 

This mod has been thoroughly tested on existing games plus new games to ensure the opening scene between Brother Verelus and
Thongvor Silver-Blood is not impacted or that existing day to day running of the Keep is not impacted (thank you Beta testers). With no scripting, this mod should be safe to uninstall at any time.

 

** You are not permitted to upload this mod to any other site.
** You are not permitted to re-use any assets in this mod.


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