About This File
Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.
Requires the Unofficial Skyrim Special Edition Patch to be installed first!
What's New in Version 3.1.13
Released
Riften: The two alley gates on the north side of the city should not have been allowed to respawn, nor should the trigger which controls unlocking them.
Riften: Corrected materials for some wall meshes. [meshes\Arthmoor\OpenCitiesSkyrim\Architecture\Riften\ocsrtwall06.nif, meshes\Arthmoor\OpenCitiesSkyrim\Architecture\Riften\ocsriftengateframe.nif, meshes\Arthmoor\OpenCitiesSkyrim\Architecture\Riften\ocsrtcanalgateanimated.nif] (Bug #33728)
Markarth: Removed an unnecessarily duplicated rock pile along the city wall.
Whiterun: Heimskr's sleep package for after his house is wrecked was still using his old bed as a target. (Bug #33860)
Solitude: 00055884, 00085374: Wall lean markers placed underground in Solitude that probably contribute to unexplained NPC deaths in the city. (Bug #33959 - From USSEP)
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