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Information / Useful links - Warning Spoilers within


alt3rn1ty

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Kicking off a useful links topic, stuff and info you may have found along the way (can't remember if I ever posted these before)

Spoilers - Can't really spoiler a link, so just be warned probably a lot of the content in linked sites may ruin your own fun discovering things for yourself.

Feel free to add any quality links you may have found.

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Probably the most useful link I have ever found (and is still being kept up to date as of v3.70 of NMS)

TECH LAYOUT AND ADJACENCY BONUSES

https://www.nomansskyresources.com/tech-layout-and-adjacency-bonus

Simply : When you install upgrades in your inventory, if they are positioned next to each other and the equipment they are upgrading you will notice the edge of the upgrade icon slightly glows in a colour matching the adjacent equipment / upgrade icon .. if they are complimentary to each other.

Now that we can reposition them these days it's a lot easier finding the optimal positioning within your inventory.

The general idea is (if you have enough slots in your inventory) to put three upgrades next to the equipment they are upgrading in your general inventory, and three more in the tech inventory, when they are all S Class upgrades and optimally positioned you will get the maximum stats that they all boost. More than three upgrades in any inventory for a particular equipement makes them all go red indicating you have exceeded the amount allowed for adjacency bonuses (this also includes the recent addition of X upgrades), exceeding this amount means you lose all adjacency bonus for that equipment achieved so far so you need to reposition / rethink / delete something. But in addition you can also add other equipment enhancers from Blueprints aswell as the bought upgrades, and the Blueprints do not break the adjacency bonus boosting.

For positioning there are a few exceptions, Starship Hyperdrive for instance needs a lot of playing around with to see the maximum gain in your ships stats, and I find can get better results if I don't use the usual L shape positioning.

As a quick guide, below is the usual L shape of Upgrades for maximum adjacency bonuses ; E = Equipment, B=Blueprint, U=Upgrade

E  B

U  U

U  B

.. or you could position them ..

U  U  E

B  U  B

Any of the U's above could be replaced by a special X upgrade if it is one of the rare ones (hard to find and random) which are better than S Class upgrades, mostly though S Class upgrades are better.

Anyway the guide linked above is very good, and explains all this plus more.

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Some interesting presentations from Hellogames Team

Continuous World Generation in No Man's Sky - Innes McKendrick

 

Building Worlds in No Man's Sky using Math's - Sean Murray

 

The Sound of No Man's Sky - Paul Weir

 

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LIVING SHIPS

https://www.nomansskyresources.com/guide-pages/starbirth-and-living-ships

On the site scroll the screens at the bottom of the page for more info.

When Hellogames first introduced these ships in experimental updates, the mission was called "Melody of the Egg" and was limited to a unique Void Egg, now the mission after the proper release of the game update has become the "Starbirth" mission.

After you have your first Living ship, we can buy more void eggs from the Quicksilver Bot in the Anomaly and go use different systems for different style spawned Living ships you just pulse with one in your inventory until a living ship comes along, then you can accept or reject. If you reject you get the egg back and go pulsing again, try different systems to vary the style.

The following is not really necessary now we can buy void eggs as above, but there is a long winded trick to getting your very first Living ship (the one you get via the mission) in the style / colour you wish

Quote
  1. You have just completed the last item, Soul chamber. You exit the portal on your way home. STOP right there, DO NOT ENTER YOUR SHIP, It will activate “Locate the Fallen Host”.

  2. Build a Teleport and power it up, build a manual save pod. SAVE. Enter your teleport and filter to Space Stations.

  3. Go to the very bottom of your old visited space stations and Start there, (as you use each location it will travel to the top of the list) so easy to keep track.

  4. Travel to your space station of choice, walk to your space ship, (its safe to enter and exit your ship here, without activating the HOST) enter and exit to create a quick reload point, allowing you to keep your manual save safe for a full reset.

  5. Enter your ship and fly into space, the Fallen Host will activate. In a few seconds you will see the marker on a planet, pulse there and land...... IMPORTANT.... DO NOT EXIT YOUR SHIP. Go into camera mode to inspect the ship, edit sun position for best results. Take it or leave it?

  6. LEAVE IT, Reload your Auto save back into the space station ready to keep testing the location for a better ship. Nothing there you like?

  7. After you auto reload into Space Station, walk to the Teleport and select the next system at the bottom of your list to check out whats there,.

At any time if you start seeing standard Beyond metal ships, its time to close the game and restart your auto save. If you mess something up, or test out a ship and dont like what you did. Choose the manual save option to put you right back at the start.

 

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