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This thread first started on Bethesda.net forums in an attempt to find a more challenging way to play Skyrim.  Rather than using mods that fundamentally change gameplay mechanics the approach is to simply limit the use of what is already in the game.  The rules outlined below have been written while playing the game over three years resulting in many edits and restarts.  I plan to use this thread as a journal to record my progress and discuss the challenges along the way.  Everybody is invited to join and share their own experience of Tamriel.

Build rules:

  • Play on Adept difficulty.
    This difficulty with the restrictions below provides the best balance between different skills and abilities in the game and therefore allows the most versatility for character development.
  • Reloads:
    The challenge in playing the game with this build is to try not to reload or die, but in the event that it happens to still be able to continue playing.
    • The game may be reloaded in the event of a crash, encountering an obvious engine glitch or making a genuine mistake that circumvents the rules.
    • If the character dies or the game is intentionally reloaded to go back in time it must be noted where and how it happened, thereby completing a record at the end of the playthrough.
  • Not allowed (unless required for a specific quest):
    • Consumables:
      • Drinking potions or applying poisons to weapons.
      • Eating food or ingredients except for role playing purposes or to restore hunger if using the Survival Mode.
      • Casting spells using scrolls or staves.
    • Using enchanted items.
      All items that can be enchanted including items with additional effects like silver weapons are considered unenchanted.
    • Using improved (tempered) armor or weapons.
    • Waiting using the wait command.
    • Sleeping except in an owned house, a rented room at an inn, assigned quarters as part of a faction or a prison cell to serve a sentence.
      These two restrictions prevent the abuse of once a day powers.
    • Using paid training.
    • Making skills Legendary.
      This imposes a level cap of 81.  In order to receive the quest The Wolf Queen Awakened a character must advance one level after clearing Wolfskull Cave and reporting it to the steward in Solitude.
    • Choosing Lover's Insight reward from the Black Book: The Winds of Change.
    • Female characters may not choose Seeker of Might reward from the Black Book: The Sallow Regent.
      Since most enemies in the game are male, these two restrictions strive to balance the advantage of female characters given by the Agent of Dibella blessing.
    • Using mods or exploits that make the game easier, including:
      • Leveling up during combat or in the presence of hostile enemies indicated by red dots on the compass.
        Health, Magicka and Stamina are fully restored on level up.
      • Pickpocketing NPCs while they are getting up from a ragdoll state.
        Guarantees successful pickpocket.
    • Activating the Atronach Stone.
      Allows having limitless supply of Magicka when standing within Circle of Protection or Guardian Circle.
    • Using humanoid or creature followers.  Horses can be used as normal.  Followers that join for specific quests must not be used for purposes not related to their quests.  Shadowmere may only be used while doing Dark Brotherhood quests.  Followers can be appointed as stewards to manage the Hearthfire homes.
    • Map-based fast travel.  Carriages and ferries can be used as normal.
    • Unlocking perks:
      The primary deciding factor for restricting perks is to balance the use of all skills.  A secondary consideration is the unrealistic effects that some of the perks confer to the character.  Lastly some perks have no use with the other restrictions in place so they have been made unavailable in order to prevent wasting perk points.
      • Illusion: Hypnotic Gaze, Animage
      • Conjuration: Dark Souls, Twin Souls, Mystic Binding
      • Destruction: Impact
      • Restoration: Respite, Regeneration, Avoid Death
      • Alteration: Stability, Atronach, more than two ranks (2/3) in Magic Resistance; Bretons may not unlock Magic Resistance
      • Enchanting: Enchanter
      • Smithing: Arcane Blacksmith
      • Heavy Armor: Juggernaut
      • Block: Shield Wall
      • Two-handed: Warmaster
      • One-handed: Paralyzing Strike, Dual Flurry
      • Archery: Eagle Eye, Ranger
      • Light Armor: Agile Defender
      • Sneak: Light Foot, Deadly Aim
      • Lockpicking: Locksmith
      • Pickpocket: Misdirection, Poisoned
      • Alchemy: Alchemist
  • Complete:
    • Major quest lines:
      • Main Quest - defeat Alduin in Sovngarde.
      • Companions - kill Kodlak’s wolf spirit.
      • Thieves Guild - obtain the Guild Master’s Armor.
      • College of Winterhold - obtain the Archmage’s Robes.
      • Dark Brotherhood - kill Safia, the last contract given by Nazir.
      • Civil War - kill General Tullius or Ulfric Stormcloak.
      • Dawnguard - kill Lord Harkon.
      • Dragonborn - kill Miraak.
    • Become Thane in all nine holds.
    • Learn the hidden knowledge in all seven Black Books:
      • Epistolary Acumen and Waking Dreams can be found during the Dragonborn quest line.
      • The Hidden Twilight, the Sallow Regent, the Winds of Change and Untold Legends can be found by following quests for Neloth in Tel Mithryn.
      • Filament and Filigree can be found by following the quest given by Geldis Sadri in Raven Rock or reading a quest book.
    • Daedric quests:
      • Obtain Mehrunes' Razor or spare Silus Vesuius at the end of the quest given by him in Dawnstar’s museum.
      • Obtain the Rueful Axe or the Masque of Clavicus Vile following the quest given by Lod in Falkreath.
      • Obtain the Savior's Hide or the Ring of Hircine following the quest given by Mathies in Falkreath.
      • Relieve the people of Dawnstar from their nightmares following Erandur’s quest.
      • Obtain the Mace of Molag Bal following the quest given by Vigilant Tyranus in Markarth.
      • Obtain the Ring of Namira or save Brother Verulus at the end of the quest given by Kleppr in Markarth.
      • Return the Skeleton Key to the Twilight Sepulcher during the Thieves Guild quest line.
      • Obtain Sanguine Rose following the quest given by Sam Guevenne in Riften.
      • Obtain Wabbajack following the quest given by Dervenin in Solitude.
      • Obtain the Ebony Blade following the quest given by Hulda in Whiterun.
      • Obtain Oghma Infinium following the quest given by Septimus Signus during the main quest.
      • Obtain Azura's Star or the Black Star following Aranea Ienith’s quest at the Shrine of Azura located south of Winterhold.
      • Obtain Spellbreaker following the quest given by an Afflicted Refugee.
      • Obtain Dawnbreaker following the quest given by Meridia after finding the Beacon.
      • Obtain Volendrung following the quest given by Atub in Largashbur located southwest of Riften.
      • Obtain the Ebony Mail from Boethiah's champion following a quest given by reading a quest book.
    • Side quests:
      • Kill Vighar for Dengeir in Falkreath.
      • Rescue Derkeethus following the quest given by a resident of Darkwater Crossing.
      • Investigate Shroud Hearth Barrow following the quest given by Wilhelm in Ivarstead.
      • Become an Agent of Dibella following the quest given by Hamal in Markarth.
      • Solve the Forsworn Conspiracy and escape from Cidhna Mine in Markarth following Eltrys’s quest.
      • Re-activate Nchuand-Zel's automated defenses following the quest given by Calcelmo in Markarth.
      • Solve the plot against Morthal by killing Movarth.
      • Become an Agent of Mara following the quest given by Dinya Balu in Riften.
      • Recover Arondil’s journals for Vekel the Man in Riften.
      • Recover Grimsever for Mjoll in Riften.
      • Gain Ancient Knowledge following the quest given by From-Deepest-Fathoms in Riften.
      • Recover the three instruments for Solitude’s Bards College.
      • Obtain the Shield of Solitude from the steward.
      • Clear Broken Oar Grotto following the quest given by Jaree-Ra in Solitude.
      • Retrieve the three Totems of Hircine for Aela in Whiterun after finishing the Companions quest line.
      • Rescue Thorald following the quest given by Fralia Gray-Mane in Whiterun.
      • Restore the Gildergreen for Danica Pure-Spring in Whiterun.
      • Kill Kematu or help Alik'r Warriors capture Saadia.
      • Obtain the repaired White Phial following the quest given by Nurelion in Windhelm.
      • Kill the pirates for the East Empire Company in Windhelm.
      • Learn all 15 master level spells from the College of Winterhold.
      • Obtain Keening following the quest given by Arniel Gane from the College of Winterhold.
      • Obtain Esbern's Potion following the quests given by the Blades before meeting Paarthurnax during the main quest.
      • Stop the ash spawn attacks on Raven Rock following the quest given by Captain Veleth.
      • Save Councilor Morvayn in Raven Rock from an assassination plot following the quest given by Captain Veleth.
      • Kill Vahlok following the quest given by Tharstan in Skaal Village.
    • Book quests:
      • Obtain Red Eagle's Bane.
      • Obtain Gauldur Amulet.
      • Obtain Aetherial Crown, Aetherial Shield, or Aetherial Staff.
      • Find the treasure of Haknir Death-Brand.
    • Miscellaneous quests:
      • Uncover the events inside Frostflow Lighthouse located southeast of Dawnstar.
      • Obtain the Pale Blade in Frostmere Crypt located northeast of Stonehills.
      • Help Stalleo take back Treva's Watch located northwest of Riften.
      • Kill Lu'ah Al-Skaven in Ansilvund located northeast of Shor's Stone.
      • Help Golldir kill Vals Veran in Hillgrund's Tomb located northwest of Darkwater Crossing.
      • Obtain Kyne's Token following the quest given by Froki Whetted-Blade living in a shack southeast of Ivarstead.
    • Learn the words of power for all 27 dragon shouts.
      • Most words can be learned during quests.
      • Word walls can be located following the quests given by the Greybeards or getting a letter after shouting in a settlement.
      • One of the words for the Dismay shout can be learned inside Shalidor's Maze in Labyrinthian located southeast of Morthal.
      • One of the words for the Drain Vitality shout can be learned from a word wall near the frozen lake in Forgotten Vale during the Dawnguard quest line.
      • Durnehviir found in Soul Cairn during the Dawnguard quest line teaches a word for Soul Tear each time he is summoned.
    • Obtain all 14 Dragon Priest Masks:
      • Most masks can be found during quests or while searching for word walls.
      • Wooden Mask and Konahrik can be found in Bromjunaar Sanctuary, the central barrow in Labyrinthian located southeast of Morthal.
    • Restore the Crown of Barenziah following the quest given by Vex in Riften after finding all 24 stones:
      • Most stones can be found during quests or while searching for word walls.
      • Five stones can be acquired from the palaces in the major cities.
      • One stone can be acquired from the Black-Briar Lodge, following the quest given by Louis Letrush in Riften.
      • One stone can be acquired from the Hall of the Dead in Whiterun, following the quest given by Andurs.
      • One stone can be acquired from the House of Clan Shatter-Shield in Windhelm.

rules_skills.jpg

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The following is a list of all the programs and mods that I'm currently using with Skyrim SE.  I'll try to keep this list up to date.  In the next post I'll write down the settings that I'm using for the game and the mods.  The mods marked with a star ★ are recommended for either being essential for most builds or for greatly enhancing the quality of gameplay.  Before installing any of the following first start and exit the game once with the default Skyrim SE Launcher to generate the .ini files.

_______________________________________

Requirements

_______________________________________

Major fixes

_______________________________________

Minor fixes

_______________________________________

Gameplay

_______________________________________

Interface

_______________________________________

Armor and weapons

_______________________________________

Environmental

_______________________________________

The following are a few other very useful mods that are not currently installed but should be mentioned.

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In order to keep the previous list concise, I'll include the settings for the mods and also for the game in this post.  In the next post I'll include a detailed workaround for the SkyUI Ghost Item Bug, if encountered.

_______________________________________

Mouse settings

  • DPI: 1200
  • Back button: Ctrl (sneak)
  • Forward button: 8 (SkyUI group set favorite hotkey)
  • Extra button: F8 (favorite hotkey)

_______________________________________

Skyrim SE Launcher

  • resolution: 2560x1440 (native)
  • ultra settings

_______________________________________

Skyrim.ini

[Display]

  • fDefaultWorldFOV=90
  • fGlobalSaturationBoost=-0.2
  • fLightLODMaxStartFade=10000
  • fLightLODStartFade=10000

_______________________________________

SkyrimPrefs.ini

[Display]

  • bIBLFEnable=0
  • fLightLODStartFade=10000

[AudioMenu]

  • fAudioMasterVolume=1.0000
  • fVal3=0.4000
  • fVal2=1.0000
  • fVal1=0.8000
  • fVal0=0.8000

_______________________________________

Skyrim Script Extender SE (SKSE64)

extract to Steam\steamapps\common\Skyrim Special Edition

_______________________________________

SSE Engine Fixes

extract (Part 2) to Steam\steamapps\common\Skyrim Special Edition

_

Steam\steamapps\common\Skyrim Special Edition\data\skse\plugins\EngineFixes.toml:

  • CleanSKSECosaves = true
  • ScrollingDoesntSwitchPOV = true

_______________________________________

Open Cities Skyrim - SSE

disable all three settings inside the Mod Configuration Menu from SkyUI

_______________________________________

SSE Display Tweaks

Steam\steamapps\common\Skyrim Special Edition\data\SKSE\Plugins\SSEDisplayTweaks.ini:

  • MaximumRefreshRate=140
  • FramerateLimit=140
  • MinimumFramerate=40
  • MaximumFramerate=140
  • BudgetMaxFPS=140

_

The G-sync range for my monitor is 1-144hz.  Having the min and max at 40-140 ensures that I'll always be within the range.

_______________________________________

SkyUI

Mod Configuration Menu:

  • Group Set Favorites 1-8
  • Item List Large Front
  • Active Effects minimum time left 400s

_______________________________________

SkyHUD

installer:

  • Loose Files
  • Vanilla Default
  • install iHud compatibility patch

_

Patch 0.90.1B (mod files order rule: load after SkyHUD)

_

Steam\steamapps\common\Skyrim Special Edition\data\interface\skyhud\skyhud.txt:

  • bAltHealth=1
  • bAltStamina=1

_______________________________________

Immersive HUD SE

Mod Configuration Menu from SkyUI:

  • Compass toggle enabled
  • Active effects always on
  • Transparency all 83%

_______________________________________

Essential Favorites

Steam\steamapps\common\Skyrim Special Edition\data\skse\plugins\po3_EssentialFavorites.ini:

  • all = true
  • No Disarm = false

_______________________________________

LeanWolf's Better-Shaped Weapons SE

  • custom install, all weapons except
    • Sheaths for all Greatswords
    • Skyforge Weapons
    • Skyforge Quiver
    • Silver Sword Sheath
    • Nightingale Blade
    • Dawnbreaker
    • Scimitar
  • Keening Sheath
  • Glass: no refraction
  • Stalhrim: no refraction
  • Dragonbone: DragonBoring
  • No Dual Sheath

_______________________________________

Believable weapons

  • custom install, no Greatsword scabbards
  • Maces:
    • Stalhrim
  • Swords
    • Dawnbreaker
    • Iron
    • Nightingale
    • Scimitar
    • Silver
    • Stalhrim

_

mod files order rule: load after LeanWolf's Better-Shaped Weapons SE

_______________________________________

Better-Shaped Bows of the Heavens SE

  • all bows
  • no optional bows

_______________________________________

Improved Fog and Lighting

installer: all options enabled

Vortex\plugins manual load order rule for loading this mod after:

  • HearthFires Display Case Fix SE
  • Open Cities Skyrim - SSE

_______________________________________

No Grass In Objects

Steam\steamapps\common\Skyrim Special Edition\data\NetScriptFramework\Plugins\GrassControl.config.txt:

  • RayCast = False
  • UseGrassCache = True
  • OnlyLoadFromCache = True
  • DynDOLODGrassMode = 1

_

To generate precache, create an empty PrecacheGrass.txt file in Skyrim SE folder, then when starting the game, if it crashes keep restarting the game to resume the generation until the game returns back to normal game menu.  The generation can take some time.

_______________________________________

xLODGen

extract to C:\Games\Tools\

_

Vortex\Dashboard>Add Tool

Name: xLODGen
Target: C:\Games\Tools\xLODGen\xLODGenx64.exe
Command Line: -sse -o:"C:\Games\Tools\xLODGen\xLODGen_Output\"
_

Vortex\Dashboard>run xLODGen

  • select all worlds
  • disable Objects LOD
  • disable Trees LOD
  • disable Occlusion
  • enable Terrain LOD:
    • LOD4
      • Quality:5
      • enable Protect Borders
      • Optimize Unseen: off
      • diffuse size 1024, normal size 512
    • LOD8
      • Quality:10
      • Optimize Unseen: 550
      • diffuse size 512, normal size 256
    • LOD16
      • Quality:10
      • Optimize Unseen: 550
      • diffuse size 512, normal size 256
    • All
      • BC7 Quick texture format
      • disable mipmaps
      • disable raise steepness
      • disable bake normal maps
      • default size: diffuse 512, normal 256
  • enable Specific chunk: 4

The generation can take a long time.  After it's finished run two more times for specific chunk 8 and 16, then:

  1. add all files in C:\Games\Tools\xLODGen\xLODGen_Output to xLODGen_Output.zip
  2. Vortex>install xLODGen_Output.zip
  3. delete C:\Games\Tools\xLODGen\xLODGen_Output folder

_______________________________________

DynDOLOD Resources SE 3.00

installer: enable Desync Birds of Prey

_______________________________________

DynDOLOD 3.00

extract to C:\Games\Tools\

_

C:\Games\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini:

  • Occlusion=1
  • OcclusionQuality=3
  • Grass=1
  • GrassDensity=100
  • GrassLargeReference=0
  • GrassBrightnessTopR=0.300
  • GrassBrightnessTopG=0.334
  • GrassBrightnessTopB=0.337
  • GrassBrightnessBottomR=0.240
  • GrassBrightnessBottomG=0.267
  • GrassBrightnessBottomB=0.270

_

Vortex\Dashboard>Add Tool

  • Name: TexGen
  • Target: C:\Games\Tools\DynDOLOD\TexGenx64.exe
  • Command Line: -sse

_

Vortex\Dashboard>Add Tool

  • Name: DynDOLOD
  • Target: C:\Games\Tools\DynDOLOD\DynDOLODx64.exe
  • Command Line: -sse

_

Vortex\Dashboard>run TexGen

  • enable Stitched Object LOD Textures
  • enable Rendered Object LOD Textures
  • enable Tree/Grass LOD Billboards
  • enable Grass
  • enable Tree
  • enable HD Tree
  • enable Rendered

The generation can take a long time.  After it's finished:

  1. add all files in C:\Games\Tools\DynDOLOD\TexGen_Output to TexGen_Output.zip
  2. Vortex>install TexGen_Output.zip (mod files order rule: load after DynDOLOD Resources SE)
  3. delete C:\Games\Tools\DynDOLOD\TexGen_Output folder

_

Vortex\Mods>disable Open Cities Skyrim - SSE

_

Vortex\Dashboard>run DynDOLOD

  • Advanced
    • disable Generate dynamic LOD
    • enable Generate object LOD
    • enable Generate Ultra tree LOD
    • Select all Worlds
    • Preset: High

The generation can take a long time.  After it's finished select Exit.

_

C:\Games\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini:

remove Open Cities Skyrim;OpenCities, from the WarnModFileName= list

_

Vortex\Mods>enable Open Cities Skyrim - SSE

_

Vortex\Dashboard>run DynDOLOD

  • Advanced
    • enable Generate dynamic LOD
    • disable Generate object LOD
    • disable Generate Ultra tree LOD
    • Select all Worlds
    • Preset: High

The generation can take a long time.  After it's finished select Save & Exit, then:

  1. add all files in C:\Games\Tools\DynDOLOD\DynDOLOD_Output to DynDOLOD_Output.zip
  2. Vortex>install DynDOLOD_Output.zip
  3. delete C:\Games\Tools\DynDOLOD\DynDOLOD_Output folder

_

C:\Games\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini:

add Open Cities Skyrim, to the WarnModFileName= list

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This is a short guide for a workaround to the SkyUI Ghost Item Bug.  Using the Essential Favorites mod with the recommended settings for it outlined above helps to avoid this bug, but it can still happen.  The SkyUI Ghost Item Bug happens when there is an item added to a SkyUI Favorite Group Set and then it is un-favorited or removed from the inventory without first removing it from the Favorite Group Set it was in.

  1. Get another copy of the item that you un-favorited or removed from your inventory without first removing it from the Favorite Group Set it was in.
    • If the item you had before was custom-enchanted or tempered, that's OK, just get a standard, unenchanted, untempered copy of the item.
    • If the item you had before was pre-enchanted (e.g. "Iron Dagger of Embers") then you must get the same pre-enchanted item because it has a different FormID than the base item.
  2. Favorite the item.
  3. Put the item into the Favorite Group Set it was in before, then remove it from that Group.
  4. Repeat Step 3 for each Group the item was in.  If you don't remember which Group it was in, put it into and then remove it from all the Groups.
  5. Un-favorite the item to make sure you can't inadvertently stick it into a Group.
  6. Get rid of the item if you want to.
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Due to having a number of unique NPCs dying in my game, I've decided to make an NPC mod that flags them as protected and also restart.  I'm planning on taking a break before starting my new playthrough, but as soon as I create my new character I'll be posting my progress here.

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Wonderful sweetie! Glad you brought this across Ikon.  I am still thinking whether to import my full set of Challenge Trials here or only have them at (Ulphy’s) Discord.  I guess two locations isn’t a bad idea.

Hopefully you and I will gain a few participants hmmm?

Adella:D

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The first three posts has a lot of information that might belong here and these three posts is almost enough for one wiki page, so I suggested that AFK Mods could get a wiki.

 

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5 hours ago, Adella said:

Wonderful sweetie! Glad you brought this across Ikon.  I am still thinking whether to import my full set of Challenge Trials here or only have them at (Ulphy’s) Discord.  I guess two locations isn’t a bad idea.

Hopefully you and I will gain a few participants hmmm?

Adella:D

You should, anyways you set the standard of HARD CORE legendary game play, even my streams are mostly based on your rules ...oh look got a dancing banana emoji  :banana:

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12 minutes ago, Leonardo said:

The first three posts has a lot of information that might belong here and these three posts is almost enough for one wiki page, so I suggested that AFK Mods could get a wiki.

 

I think that could be a good idea.  I've always asked and found it very useful when other people posted their mod list and game's settings.  So a possible wiki page could be more like posts of people simply sharing their personal settings and how they play the game rather than trying to structure the posts as "guides" which would likely be more limiting considering how everybody has their own unique set of settings and mods that they use.  I intend to use this thread as a sort of journal where I can share my game progress and instead of the four long posts at the beginning it could simply be 4 links...

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6 hours ago, Adella said:

Wonderful sweetie! Glad you brought this across Ikon.  I am still thinking whether to import my full set of Challenge Trials here or only have them at (Ulphy’s) Discord.  I guess two locations isn’t a bad idea.

Hopefully you and I will gain a few participants hmmm?

Adella:D

 

22 minutes ago, Sah said:

You should, anyways you set the standard of HARD CORE legendary game play, even my streams are mostly based on your rules ...oh look got a dancing banana emoji  :banana:

Absolutely.  I've already said so at Bethesda.  You need to move everything over.  I think the wiki idea is fantastic, it could be a perfect place where we can share various settings and playing styles.  I think forum threads are much more useful than discord for this, as we can have ongoing discussions.

As for having participants, I never really expected that anybody would join me when I created my thread at bethesda's forum, and I don't really expect to have any participants here as well.  But it doesn't matter, if somebody can take something useful from what we've done with our builds over the years, that's more than good enough.

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6 hours ago, ikonomov said:

I think that could be a good idea.  I've always asked and found it very useful when other people posted their mod list and game's settings.  So a possible wiki page could be more like posts of people simply sharing their personal settings and how they play the game rather than trying to structure the posts as "guides" which would likely be more limiting considering how everybody has their own unique set of settings and mods that they use.  I intend to use this thread as a sort of journal where I can share my game progress and instead of the four long posts at the beginning it could simply be 4 links...

Unfortunately, I don't think that would happen and I need to respect Arthmoor's decision.

 

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6 hours ago, Leonardo said:

Unfortunately, I don't think that would happen and I need to respect Arthmoor's decision.

 

Ah, I'm with Arthmoor here.  I think what you meant about a wiki is just another forum category where we can simply post topics with our mod list, game settings and builds that we use.  Forum threads will allow ongoing discussions which is something that I'd like to have rather than a static page.  I definitely prefer a forum format and considering the additional issues Arthmoor has raised, I think wiki is completely unnecessary.  If it'll be just a collection of static pages I don't even think it'll see much use either.  It's much more helpful to have the interaction that we do on forum threads where we can discuss and share ideas.

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9 hours ago, Helgatheangel said:

I wanted to like some of the posts - but I'm out of Reactions.

Interesting thread, Ikonomov :D

lol "I wonder where I've seen this before..."

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11 minutes ago, ikonomov said:

lol "I wonder where I've seen this before..."

Here same problem, suppose its to stop people spamming likes. Agree with both you and Art on that a Wilkie is more for a separate site.

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I gotta admit, I'm to some degree happy to start my thread anew.  In the old forum I must have had 20 revisions over the last 3 years.  I'm still unsure what to make out of that, but I can't deny that it makes me feel like a retard to some degree.  Saying that, let's hope that I don't have to repeat the exercise here lol

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18 hours ago, ikonomov said:

I think what you meant about a wiki is just another forum category where we can simply post topics with our mod list, game settings and builds that we use. 

No.  I didn't mean another forum category and even I meant that a specific forum category (I know since Sovngarde is my site) is easy to create.

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