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SSEEdit script for Sounds of Skyrim and/or Realistic Water Two?


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Every playthrough I feel like I'm spending half my time forwarding Cell and Worldspace records from Realistic Water Two and Sounds of Skyrim.
Does anyone know of any SSE Edit scripts that automate this?

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Use Wrye Bash. The C.Water and C.Acoustic tags will allow both of those mods to be loaded early where they belong and all of the conflicts will be resolved easily.

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Wonderful, thank you. I haven't used a bashed patch in a long time. I used the Merged plugin feature in XEdit but it has a hard limit of 255, regardless of how many mods are ESLs.

Will I still have to manually carry over the changes in your location mods? Off the top of my head I know you have specific Acoustic space entries for Miners' houses.

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