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Change Log 2.0.0


  • using quorn's 1.6.6 beta as base
  • kept active_sign_c_guildf_01, active_sign_c_guildm_01, active_sign_c_guildm_caldera changes
  • quorn activators done - agreed with Skrawafunda's review
  • All potion names changed to conform to [Quality] [Effect] [Potion] convention. "Potion" may be abbreviated to "Ptn" or dropped completely if 32 character limit reached. "Potion" will be added to name in the instances that potion already uses [Quality] [Effect] convention, but doesn't include "Potion" on the end. For example: Bargain Potion of Burden ==> Bargain Burden Potion, Standard Fire Resistance ==> Standard Fire Resistance Potion. Exceptions are listed below.
  • Potions with same effect are named consistently within group, so "Potion" or "Ptn" will be dropped for entire group if one potion's name would be too long with "Ptn" appended. For example: Bargain Disease Resistance not changed because Exclusive Disease Resistance is too long for "Ptn" to be added to name.
  • Unique potions were not renamed, except as noted below.
    • Potion of Fool's Luck ==> Fool's Luck Potion
    • Potion of Cure Blight Disease ==> Cure Blight Disease Potion. This potion doesn't have a quality.
    • Potion of Cure Common Disease ==> Standard Cure Common Disease. Record ID lists this as Standard.
    • Potion of Cure Paralyzation ==> Standard Cure Paralysis Potion. Record ID lists this as Standard. Paralysis is grammatically correct and fits within the 32 character limit.
    • Potion of Cure Poison ==> Standard Cure Poison Potion, per record ID.
    • Potion of Detect Creatures ==> Standard Detect Creatures Ptn, per record ID. "Potion" abbreviated to fit within limit.
    • Potion of Detect Enchantments ==> Standard Detect Enchantment Ptn, per record ID.
    • Potion of Detect Key ==> Standard Detect Key Potion, per record ID.
    • Potion of Dispel ==> Standard Dispel Potion, per record ID.
    • Spoiled Cure Disease Potion ==> Spoiled Cure Common Disease Ptn. There is no Cure Disease Potion. They are called Cure Common Disease, so spoiled potions renamed to follow convention.
    • Spoiled SlowFall Potion ==> Spoiled Slowfall Potion. Minor spelling correction for consistency.
    • Bargain Frost Resistance ==> Bargain Resist Frost Potion. All potions of Frost Resistance renamed to follow name for Standard Resist Frost Potion (original name).
    • Potion of Heroism ==> Standard Heroism Potion, per record ID.
    • Bargain Rising Force Potion ==> Bargain Levitation Potion, per record ID. 
    • Potion of Marking ==> Standard Mark Potion, per record ID.
    • Potion of Recall ==> Standard Recall Potion, per record ID.
    • Bargain Potion of Reflection ==> Bargain Reflection Potion. All reflection potions renamed in same fashion. This reverses quorn's change. The new name also matches the record ID.
    • Potion of Slowfalling ==> Standard Slowfall Potion, per record ID.
    • Potion of Telekinesis ==> Standard Telekinesis Potion, per record ID.
    • Potion of Water Breathing ==> Standard Water Breathing Potion, per record ID.
    • Potion of Water Walking ==> Standard Water Walking Potion, per record ID.
  • potions done. Note: not all changes listed. Only exceptions that needed more explanation are listed. All others either had "Potion" tacked on to the end of the name or had "Potion of" removed and "Potion" tacked on to the end.
  • all apparatus done.
  • Blessed Tower Shield value = 190. quorn's documentation incorrect.
  • Discard quorn's change for imperial helmet armor_Dae_curse - use Greatness' fix
  • Kept quorn's change to lbonemold brace of horny fist to match name for right bracer. This differs from Thepal's change, which means we will not be implementing Thepal's version. This also differs from Skrawafunda's review for the left bracer. He agreed with the change for the right bracer.
  • Discarded quorn's changes to the Shield of the Undaunted based on our previous discussions. This makes the Shield have slightly better stats than a regular Chitin shield, which is the way Bethesda defined it originally.
  • quorn armour done.
  • body parts done. Changes per Skrawafunda's reviews.
  • all activators done, per Skraw's reviews. Thepal's changes processed.
  • Thepal's armour changes:
    • added LegionUniform script to silver_cuirass. Not included in quorn's patch.
    • added female armour model to steel_cuirass. Also not included.
    • added a_tenpaceboot_A and a_tenpaceboot_F body parts. Added Thepal's meshes for those parts.
    • changed tenpaceboots so left and right foot used a_tenpaceboot_F and left and right ankle used a_tenpaceboot_A
  • classes done. quorn's changes removed. One change was to a non-playable class and the other was to switch the primary attribute for the Crusader class. We don't know why the second change was done - it wasn't documented.
  • all doors done per reviews. Merged Greatness7's patch.
  • all factions done per reviews. Merged Greatness7's patch.
  • all game settings done per reviews. Merged Greatness7's patch.
  • all clothing done per reviews. Merged Greatness7's patch.
  • fixed cursed items scripts. MPP's scripts attempted to replace the cursed item with a non-cursed version after the spell was cast, but they did this in the item's own script, which causes crashes. Our scripts do the item replacement in another script to prevent crashes. We created three new scripts to do this: UMP_Cursed, UMP_Floater and UMP_Removal_Handler.
  • creature review complete. See creature review.txt for list.

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