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Leonardo

Breezehome - Children's Room needs to be fixed.

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Today, I bougth Breezehome and at the same time also purchased all furnitures, but when I visit Breezehome for the first time I notice the doors to children's bedroom wasn't the same as it was a couple of years  ago.

I also took some pictures just to show what is wrong.

large.20200910114813_1.jpg.315b8fa7c5f45

Children's bedroom.

large.20200910115256_1.jpg.cd87447cc761a

Alchemy room.

This is a report on your currently installed or active mods.

=== ESL Capable
Following mods could be assigned an ESL flag but are not ESL flagged.
* AnotherBlackThievesGuildArmor.esp
* icepenguinworldmapclassic.esp
* lighterdbs.esp
* moredragonloot.esp
* PassiveWeaponEnchantmentRecharging.esp
* Skyrim Unlimited Rings And Amulets SSE.esp
* SkyUI_SE.esp

* 00  Skyrim.esm
* 01  Update.esm
* 02  Dawnguard.esm
* 03  HearthFires.esm
* 04  Dragonborn.esm
* 05  ccbgssse035-petnhound.esl
* 06  ccbgssse060-ba_dragonscale.esl
* 07  Unofficial Skyrim Special Edition Patch.esp  [Version 4.2.3]
* 08  Campfire.esm
* 09  TravellersOfSkyrim.esm
* 0A  SkyUI_SE.esp
* 0B  icepenguinworldmapclassic.esp
* 0C  AmazingFollowerTweaks.esp
* 0D  Barrels and Crates.esp
* 0E  Relationship Dialogue Overhaul.esp
* 0F  Ars Metallica.esp  [Version 2.0.6]
* 10  lighterdbs.esp
* 11  moredragonloot.esp
* 12  PassiveWeaponEnchantmentRecharging.esp
* 13  RDO - AFT v1.66 Patch.esp
* 14  Breezehome Loft Crafting.esp
* 15  AnotherBlackThievesGuildArmor.esp
* 16  Heavy Deathbrand.esp
* 17  TravellersOfSkyrim - Vanilla.esp
* 18  TravellersOfSkyrim - Dragonborn Addon.esp
* 19  ReportXYZ.esp
* 1A  Cutting Room Floor.esp  [Version 3.1.8a]
* 1B  Skyrim Unlimited Rings And Amulets SSE.esp
* 1C  Point The Way.esp  [Version 2.0.6]
* 1D  Oakwood.esp  [Version 1.0.6]
* 1E  Run For Your Lives.esp  [Version 4.0.3]
* 1F  Keld-Nar.esp  [Version 2.0.4]
* 20  Darkwater Crossing.esp  [Version 2.0.6]
* 21  Dawnstar.esp  [Version 2.0.5]
* 22  Fall of Granite Hill.esp  [Version 1.0.5]
* 23  Shor's Stone.esp  [Version 2.0.4]
* 24  Bring Out Your Dead.esp  [Version 4.0.7]
* 25  Skyshards.esp  [Version 2.2]
* 26  Falkreath.esp  [Version 1.0.2]
* 27  Manor Roads.esp  [Version 2.0.3]
* 28  Kynesgrove.esp  [Version 2.0.7]
* 29  Helarchen Creek.esp  [Version 2.0.6]
* 2A  Telengard.esp  [Version 1.0.5]
* 2B  Whistling Mine.esp  [Version 2.0.6]
* 2C  Soljund's Sinkhole.esp  [Version 2.0.3]
* 2D  Karthwasten.esp  [Version 2.0.5]
* 2E  Rorikstead.esp  [Version 1.0.7]
* 2F  Dragon Bridge.esp  [Version 2.0.5]
* 30  Provincial Courier Service.esp  [Version 4.1]
* 31  The Paarthurnax Dilemma.esp  [Version 2.0.1]
* 32  CWQuartermasters.esp  [Version 2.0]
* 33  boundworkerstools.esp
* 34  Skyrim Map Markers.esp
* 35  MudcrabMerchant.esp
* 36  RDO - CRF + USSEP Patch.esp
* 37  Trade & Barter.esp
* 38  Keld-Nar - Trade and Barter Patch.esp
* 39  Open Cities Skyrim.esp  [Version 3.1.6]
* 3A  Bashed Patch, 0.esp
* 3B  Dawnguard Map Markers.esp  [Version 1.0.1]

 

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Any chance moving pillar was deliberate, or just a bad edit?

Also, it has always bugged me that brand new construction has old badly painted walls. The new walls should use the white paint version, at least passably new'ish.

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1 hour ago, DayDreamer said:

Any chance moving pillar was deliberate, or just a bad edit?

I think it's the latter as Bethesda are known to miss a thing or two.

Anyway, the only mod I use that could do this is the Breezehome Loft Crafting mod (I converted it for personal use), but I cannot see how since the mod only add and change one or two objects in Breezehome after the player have purchased the furnitures.

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