dAb Posted May 11, 2018 Share Posted May 11, 2018 I have this runtime patcher that changes a lot of items weights on game load, it mostly deals in *decreasing* the weights, so if you were almost overencumbered when you saved and exited the game to desktop, upon the next run you might find yourself overencumbered until the patcher has finished its task. Which is fine, but you also find out that even though you're not overencumbered anymore when the script has finished its task and the weights have been reduced, you can't run until you push the attack button [yeah, I'm serious]. Is there any way to prevent this and give the engine a "kick" so that there's no need to push the button? Link to comment Share on other sites More sharing options...
Arthmoor Posted May 11, 2018 Share Posted May 11, 2018 The only way I know of to do that is to open the inventory and close it again. That's even necessary when using TGM to cheat and carry past your max encumbrance. Link to comment Share on other sites More sharing options...
dAb Posted May 11, 2018 Author Share Posted May 11, 2018 Then I guess players will have to live with this. Link to comment Share on other sites More sharing options...
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