Jump to content
Sign in to follow this  
Strategy

Load Order - SSEdit Conflict Checking

Recommended Posts

Here is my LOOT sorted mod list.  I'm asking the community to review, recommend, advise, and correct my load order as needed.   I don't plan on making changes by adding or removing mods, so my mods listed are final and my bashed patch is also final.

** I have an issue with Skulkar and a horse floating in the sky at Whiterun Stables.  I am not sure what is causing that to happen.  Also, when I rescue Hadvar, the porch scene where he talks to his uncle doesn't happen; Hadvar walks around Alvor's place (I have JK Riverwood and T'Skyrim's Riverwood add on).  I walk up to Alvor now and talk to him with some new dialog without going inside.  Hadvar finally walks on the porch and they go inside the house.  I like this version because it saves a transition, and I can move on with my game.  It was just...different after playing the vanilla for so long (over 1800 hours!).

So take a look at my load order, my mods, and let me know what you think?

Strat

LOOT ORDER 1.PNG

LOOT ORDER 2.PNG

LOOT ORDER 3.PNG

LOOT ORDER 4.PNG

LOOT ORDER 5.PNG

Share this post


Link to post
Share on other sites

Launch WB and click on the Mod Checker button, to the right of the Docs button at the bottom, then click on the Copy button and paste your entire loadorder into your post.

Since you are using WB, did you cleaned the official masters by following this guide and checked every mod in your setup in SSEEdit?

I am not sure, but I think you cannot use both Open Cites Skyrim and JK Whiterun at the same time since both mods alter the thing the Whiterun worldspace.  I know Arthmoor knows for sure.

As Hadvar not talking to Alvar on the proach isn't necessary I think.  The player could arrive to Riverwood earlier than 7:00 AM, or was it 8:00 AM, and Alvar was just about to step out from his house when Hadvar saw him and began the conversion.

Share this post


Link to post
Share on other sites

I forgot about the in game time factor regarding Hadvar and Alvor.  Since I'm using Alternate Start - the time factor does play a part, and I was able to talk to Alvor without Hadvar being present.  I'm having to reshape my paradigm with all of the new changes from vanilla.

I used SSEdit to clean the main masters (Update, Dragonborn, Dawnguard (twice according to Dirty Weasel, Gamerpoets and Gopher), and Hearthfire.  Loot has not reported any mod I have installed as having master issues, but there is a clean masters option in SSEdit.  As for the Open Cities, there is a patch for JK Whiterun.  However, it doesn't mean it is working appropriately.   I think LOOT does a good job of load order, but I'll try WB and the Mod Checker.

***LOAD ORDER - WRYE BASH TEXT COPY (USED LOOT TO SORT THE ORDER) ***


= Check Mods
This is a report on your currently active/merged mods.

=== Mergeable
Following mods are active, but could be merged into the bashed patch.
* DDCse Deleveled patch.esp

=== Mods with non standard TES4 versions
Following mods have a TES4 version that isn't recognized as one of the standard versions (0.8 and 1.0).  It is untested what effect this can have on the game, but presumably Oblivion will refuse to load anything above 1.0
* Craftable Faction Armor.esp:  1.0

=== Active Mod Files:
* 00  Skyrim.esm
* 01  Update.esm
* 02  Dawnguard.esm
* 03  Hearthfires.esm
* 04  Dragonborn.esm
* 05  Lanterns Of Skyrim - All In One - Main.esm
* 06  Unofficial Skyrim Special Edition Patch.esp  [Version 4.0.8]
* 07  Sneak Tools.esp
* 08  ApachiiHair.esm
* 09  ApachiiHairFemales.esm
* 0A  ApachiiHairMales.esm
* 0B  BSAssets.esm
* 0C  BSHeartland.esm
* 0D  BSPatchSE.esp
* 0E  BS_DLC_patch.esp
* 0F  Campfire.esm
* 10  Falskaar.esm
* 11  EFFCore.esm
* 12  Cutting Room Floor.esp  [Version 3.0.4]
* 13  SMIM-SE-Merged-All.esp
* ++  RichMerchantsSkyrim_x10.esp
* 14  dD - Realistic Ragdoll Force - Realistic.esp
* 15  FastTravelSpeedMultiplier.esp
* 16  Chesko_LoreBasedLoadingScreens.esp
* 17  EnhancedLightsandFX.esp
* 18  ELFX - Exteriors.esp
* 19  ValdacilsItemSorting.esp  [Version 1.0.0]
* 1A  Morrowind_Miscellania_Overhaul.esp
* 1B  Footprints.esp
* ++  BlendedRoads.esp
* 1C  Fantasy Soundtrack Project.esp
* 1D  Fantasy Soundtrack Project - Combat.esp
* 1E  immersivemerchants.esp
* 1F  Book Covers Skyrim.esp
* 20  ProudspiremanorTNF.esp
* 21  SoundsofSkyrimComplete.esp
* 22  Helgen Reborn.esp  [Version 106]
* 23  Diversity - An NPC Overhaul.esp
* 24  Summermyst - Enchantments of Skyrim.esp
* 25  mrbs-uniqueloot-se.esp
* 26  Skyrim Alchemy Fixed - Ordinator.esp
* 27  Man Those Borders!.esp
* 28  RealisticNeedsandDiseases.esp
* 29  T'Skyrim Riverwood.esp
* 2A  Ordinator - Perks of Skyrim.esp
* 2B  Thunderchild - Epic Shout Package.esp
* 2C  ELFX - Weathers.esp
* 2D  IcePenguinWorldMap.esp
* 2E  TrueStormsSE.esp
* 2F  skyBirds_SSE.esp
* 30  High Level Enemies.esp
* 31  SkyTEST-RealisticAnimals&Predators.esp
* 32  Better Harvesting.esp
* 33  High Level Enemies - Dragonborn.esp
* 34  High Level Enemies - Raised Ability Caps.esp
* 35  Combat Evolved.esp
* 36  Sneak Tools Vanilla Hoods.esp
* 37  Character Creation Overhaul.esp
* 38  CCO - Diverse Races And Genders.esp
* 39  CCO - Dynamic Skill Progression.esp
* 3A  CCO - Oblivion Carry Weights.esp
* 3B  Aurora - Standing Stones of Skyrim.esp
* ++  Shadowheart's CCO and Aurora Patch.esp
* 3C  NoBSAIProjectileDodge.esp
* ++  Search and Destroy.esp
* 3D  Smart Automatic Attribute Leveling.esp
* 3E  AcquisitiveSoulGemMultithreaded.esp
* ++  Septims Have Weight - (0.01 Weight).esp
* ++  VISPatch-BookCovers.esp
* 3F  BetterQuestObjectives.esp  [Version 1.5.8a]
* ++  Perk Points and More Gold for Bounty Quests.esp
* ++  BarenziahQuestMarkers.esp
* 40  Hothtrooper44_ArmorCompilation.esp
* 41  Sacrosanct - Vampires of Skyrim.esp
* 42  Point The Way.esp  [Version 2.0.1]
* 43  AHZBetterDGEntranceSE.esp  [Version 1.0.2]
* 44  AwakenedMagicka.esp
* 45  JK's Riverwood.esp  [Version 1.3d]
* 46  Skyrim Better Roads and Bridges - All In One - Merged.esp
* ++  Sneak Tools Vanilla Masks.esp
* 47  Cloaks.esp
* 48  SL01AmuletsSkyrim.esp
* 49  Better Spell Learning.esp
* 4A  SeeEnchs.esp
* 4B  FoodOverhaul.esp
* 4C  Inigo.esp
* 4D  SkyTEST-HarderCreatures.esp
* 4E  High Level Enemies - Dawnguard.esp
* 4F  Mortal Enemies.esp
* ++  VISPatch-ImmersiveArmors.esp
* ++  VISPatch-Campfire.esp
* 50  Vigor - Combat and Injuries (SE).esp  [Version 10.9]
* 51  High Level Enemies - Increased Max Resists.esp
* ++  Proper Aiming.esp
* 52  Realistic Melee Range.esp  [Version 1.0]
* ++  Miscellania_UniqueLoot_Patch.esp
* 53  Immersive Patrols II.esp
* 54  Better Followers - NP.esp
* 55  Lore Weapon Expansion.esp  [Version 1.4a]
* ++  CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
* ++  GoldToSeptims.esp
* ++  GQJ_DG_vampireamuletfix.esp
* 56  dD - Enhanced Blood Main.esp
* ++  BetterQuestObjectives-CRFPatch.esp
* ++  BetterQuestObjectives-DBForevertoMisc.esp
* 57  Simple AUA.esp
* 58  Super Simple Bathing.esp
* 59  DiverseDragonsCollectionSE.esp
* 5A  DDCse Deleveled patch.esp
* ++  SL01AmuletsSkyrimDGDB_Outfit.esp
* 5B  HearthfireMultiKid.esp
* 5C  SkyfallEstate.esp
* 5D  adventurer's basement - bhm - all dlc.esp
* 5E  Shor's Stone.esp  [Version 2.0.1]
* 5F  EFFDialogue.esp
* 60  BosmerArmorMATY743.esp
* 61  TKAA.esp
* 62  Bells of Skyrim.esp
* 63  Immersive Followers.esp
* 64  Ivarstead.esp  [Version 2.0.2]
* 65  Helarchen Creek.esp  [Version 2.0.2]
* 66  Book Covers Skyrim - Lost Library.esp  [Version 2.1]
* 67  Kynesgrove.esp  [Version 2.0.1]
* 68  CCO - Permanent Birthsigns.esp
* 69  Soljund's Sinkhole.esp  [Version 2.0.1]
* 6A  Karthwasten.esp  [Version 2.0.1]
* 6B  SpecialEditionFollowers.esp
* 6C  Ars Metallica.esp
* 6D  Storefront.esp  [Version 2.0]
* 6E  ElysiumEstateSSE.esp
* 6F  Dragon Bridge.esp  [Version 2.0.1]
* 70  notice board.esp
* 71  Blacksmith Forge Water Fix SE USSEP.esp
* 72  ExpandedCarriageService.esp
* 73  JKs Whiterun exterior.esp  [Version 1.4]
* 74  The Paarthurnax Dilemma.esp  [Version 2.0]
* 75  HoldBorderBanners.esp
* 76  AsharaMerchants.esp
* 77  CollegeStudents.esp
* 78  JK's SkyHaven Forge.esp  [Version 1]
* 79  Convenient Horses.esp
* 7A  Gildergreen Regrown.esp  [Version 2.0]
* 7B  JMR Riverwood Guards - JK Compliant.esp
* 7C  MBW Dragon Souls to Perk Points.esp
* 7D  Apocalypse - Magic of Skyrim.esp
* ++  VISPatch-Apocalypse-BSL-Ordinator.esp
* ++  Better Spell Learning - Apocalypse SE Patch.esp
* 7E  Dragon Souls To Attributes.esp
* 7F  Morrowind_Miscellania_Bruma.esp
* ++  BetterQuestObjectives-PaarDilemmaPatch.esp
* 80  Elemental_Staffs.esp
* 81  LrsamwaysExpandedSkyrimWeaponry.esp
* 82  Rebalanced Leveled Lists.esp
* 83  1nivWICCloaks.esp  [Version 2.4]
* 84  DIVERSE SKYRIM.esp
* 85  JS Armored Circlets SE.esp
* 86  Hothtrooper44_Armor_Ecksstra.esp
* 87  Lore Weapon Expansion - Daedric Crescent.esp  [Version 1.0]
* 88  Lore Weapon Expansion - Goldbrand.esp  [Version 1.1]
* 89  Lore Weapon Expansion - Relics of the Crusader.esp  [Version 1.0]
* 8A  Runed_Nordic_Weapons.esp
* 8B  Craftable Faction Armor.esp
* ++  SL01AmuletsSkyrimDGDB_Outfit_WICCloaks.esp
* 8C  Cloaks - Dawnguard.esp
* 8D  Faction Crossbows.esp
* 8E  Dr_Bandolier.esp
* ++  Cloaks - USSEP Patch.esp
* 8F  FurSet by keung.esp
* ++  SoS_TrueStorms_Patch.esp
* 90  HearthfireMultiKid_LastName.esp
* ++  Lanterns of Skyrim Light Balance Patch.esp
* 91  _001_SelfFillingBookshelves.esp
* 92  GetOverHereSpells.esp
* 93  HousecarlsAreTanks_SE.esp
* ++  VISPatch-SA-ExpandedSkyrimWeaponry.esp
* 94  Chesko_WearableLantern.esp
* ++  VISPatch-NoticeBoard.esp
* ++  VISPatch-ArsMetallica.esp
* ++  VISPatch-AcquisitiveSoulGems.esp
* ++  VISPatch-AdventurerBasement.esp
* ++  VISPatch-Aurora.esp
* ++  VISPatch-Bandolier.esp
* ++  VISPatch-BetterSpellLearning.esp
* ++  VISPatch-CraftableFactionArmor.esp
* ++  VISPatch-CuttingRoomFloor.esp
* ++  VISPatch-ElementalStaffs-Apocalypse.esp
* ++  VISPatch-GetOverHereSpells.esp
* ++  VISPatch-HousecarlsAreTanks.esp
* ++  VISPatch-JSArmoredCirclets.esp
* ++  VISPatch-MultipleAdoptions.esp
* ++  VISPatch-Ordinator.esp
* ++  VISPatch-Sacrosanct.esp
* ++  VISPatch-SeeEnchs.esp
* ++  VISPatch-skyBirds.esp
* ++  VISPatch-ZZ-FoodOverhaul.esp
* ++  VISPatch-SkyTESTAnimals.esp
* ++  VISPatch-SmartAutomaticLeveling.esp
* ++  VISPatch-WICCloaks.esp
* ++  Skyrim+ALL DLC.esp
* ++  VISPatch-Thunderchild.esp
* 95  Dragonborn Empowered.esp
* 96  Imperious - Races of Skyrim.esp
* ++  VISPatch-Imperious.esp
* 97  Open Cities Skyrim.esp
* 98  Immersive Citizens - AI Overhaul.esp
* 99  ELFX - Hardcore.esp
* 9A  Immersive Citizens - OCS patch.esp
* ++  VISPatch-ImmersiveCitizensAI.esp
* 9B  Alternate Start - Live Another Life.esp  [Version 4.0.3]
* 9C  Darkwater Crossing.esp  [Version 2.0.2]
* 9D  Whistling Mine.esp  [Version 2.0.3]
* 9E  Relationship Dialogue Overhaul.esp
* 9F  RealisticWaterTwo.esp
* ++  RealisticWaterTwo - Watercolor.esp
* A0  RDO - CRF + USSEP Patch.esp
* A1  SoS_ELFX+Hardcore+Weathers_Patch.esp
* A2  SoS_ImmersiveCitizens_Patch.esp
* A3  Immersive Citizens - ELFXHardcore patch.esp
* A4  Bells of Skyrim - OCS Patch.esp
* A5  JK's Whiterun-Open cities SSE.esp
* A6  notice board - open cities patch.esp
* ++  VISPatch-ArthmoorAllInOne.esp
* ++  VISPatch-RelationshipDialogueOverhaul.esp
* ++  VISPatch-AlternateStart.esp
* ++  BetterQuestObjectives-AlternateStartPatch.esp
* A7  Bashed Patch, 0.esp

 

Strat

Share this post


Link to post
Share on other sites

I have completely uninstalled via NMM all of my mods and I am starting over - I'll validate my cache files and clean the esm's again (update, dragonborn, dawnguard, and hearthfire) using SSE edit.   My question to the community is what order should I add mods?

Environment -> Combat -> Models and Textures -> Places and Player Homes -> Cities, Towns, Villages ->...etc.   In my original post I have the mods listed in pictures - here are the categories for my mods:

Strat

Mod Categories.PNG

Share this post


Link to post
Share on other sites

It depends what mods you like to play.  Personally, I often avoid mods that's known to cause an issue in combination with other mods plus mods that can reduce FPS in-game e.g mods adding a lot of NPC's.

Are you using the latest official beta?  If so then you need to update USSEP.

Share this post


Link to post
Share on other sites

No, I have opt out of beta.  I have complicated my game play with the mods and I don't need to further complicate by using a beta version.  However, as a IT support professional, I would consider using the beta once I have a solid environment with the SSE I have now.   As for the adding NPC's, oh I have five or six mods at one time using the "Populated" series of mods with Immersive Patrols, Riverwood Guards, Companions and Followers, and Travellers of Skyrim.   I found that to be very overwhelming but still got 60 FPS.

I have not used the SSE Fixes for the FPS fix where I can get more FPS.  I don't see the need in a single player RPG game.  Elder Scrolls online would be better suited for that.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

Support us on Patreon!

Patreon
×
×
  • Create New...