Arthmoor 549 Posted March 4, 2017 Share Posted March 4, 2017 A small village expansion for Dragon Bridge. Dragon Bridge always seemed like it needed something more, and it did. There was always poor Varnius Junius, who gets sent to Solitude representing the town and everything, but had nowhere to live. Plus his boss, Tasius Tragus, who was never placed into the game, but would also have just lived in the inn. The inn is not a home! Varnius and Tasius now have their own homes on the northeast side of the village, like everyone else in town. It's not much, but there just isn't enough space in the place for anything more. Tasius even has a nice terrace with a view to reflect his presumed status in town. * All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests. * LOD has been generated for the area. Download Locations AFK ModsSkyrim SE NexusBethesda.net - PCBethesda.net - XB1Bethesda.net - PS4 Installation Requirements Skyrim Special Edition 1.5.80 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Nexus Mod Manager Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the Dragon Bridge.esp and Dragon Bridge.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Dragon Bridge.esp and Dragon Bridge.bsa files from your Data folder. Then reload your game as usual. Load Order LOOT should be used for optimal placement. MUST be loaded after Immersive Citizens to preserve navmesh integrity within the village. Compatibiity Fully compatible with Cutting Room Floor, which also restores Tasius Tragus to the game but does not provide him a home. Edits overriding the USSEP are intentional. Do not revert them or Varnius Junius will no longer use his house properly. Disclaimer This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates. Link to post Share on other sites
Arthmoor 549 Posted April 19, 2017 Author Share Posted April 19, 2017 Version 2.0.1 Forgot to set the lighting template in Varnius Junius' house. Link to post Share on other sites
Arthmoor 549 Posted November 6, 2017 Author Share Posted November 6, 2017 Version 2.0.2 Ownership on several containers was not set. (Bug #22873) Link to post Share on other sites
Arthmoor 549 Posted November 7, 2018 Author Share Posted November 7, 2018 Version 2.0.3 Navmesh cleaning with new versions of xEdit. Link to post Share on other sites
Arthmoor 549 Posted May 12, 2019 Author Share Posted May 12, 2019 Version 2.0.4 Grounded some floating objects inside Varnius Junius' house. Link to post Share on other sites
Arthmoor 549 Posted July 26, 2019 Author Share Posted July 26, 2019 Version 2.0.5 Fixed a broken navmesh border. Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now