Kesta Posted May 17, 2016 Share Posted May 17, 2016 Hey people. I wasn't sure if the actual name would be censored or not here, so just in case I put a few * in it and used the alternative one. Anyway, Locky You offer several alternatives to the player in order to open locked doors/containers : Shooting at it, detonating it, or simply kicking into doors to open them. All of the new options have downsides in order to balance the whole thing: As a lazy person, I'll keep the download on nexus only until the mod is (near-)finished, because re-uploading to several places every time is time consuming and... plain boring. Then It should be available on Beth.net, afkmod, and maybe a few other ones if I find myself comfortable there. Current state: There is currently a few cosmetics improvements and hotfixes to do, the inner working to revamp, and one big feature to add, before having a final non-F4SE version. Then mod's development will be on hold until said F4SE provide the functions I need to enhance the mod further. In the meantime... well, I've got a whole lot of idea for cool stuffs about hacking, but need to analyze Automatron in depth first For detailed informations on the mechanics involved and the known issues, please check the readme. Cool screenies (sorry for the poor quality, I took the on the dev' profile): KaptainCnucklz 1 Link to comment Share on other sites More sharing options...
Arthmoor Posted May 17, 2016 Share Posted May 17, 2016 Nice. With as many times as someone has done this kind of mod for each game you'd think Bethesda would eventually just do it, but I guess not Link to comment Share on other sites More sharing options...
Kesta Posted May 18, 2016 Author Share Posted May 18, 2016 With as many times as someone has done this kind of mod for each game you'd think Bethesda would eventually just do it, but I guess not Lockpicking. Lockpicking never changes. Link to comment Share on other sites More sharing options...
fireundubh Posted June 3, 2016 Share Posted June 3, 2016 Did you deliberately exclude XP rewards? If not, I have a function you can use. Bool Function UnlockForXP(ObjectReference objContainer) Kesta 1 Link to comment Share on other sites More sharing options...
Kesta Posted June 3, 2016 Author Share Posted June 3, 2016 Nope, it's just that it's in beta Thanks for the ready-to-use function, will probably save me some "try and see" Also need to take care of companion events (so much people expecting Strong to actually like it whenever you kick into a door), but they seems to be tied to the story manager so it look like I'll have to emulate the whole thing. Edit: btw, while I'm posting dev news, someone just sent me a new sound for locky kick in PA Link to comment Share on other sites More sharing options...
Kesta Posted June 9, 2016 Author Share Posted June 9, 2016 Updated to v3.0. The mod is now available in several locations, including AFKMods and Bethesda.net (with console versions). The major changes from v2.0 for users are : - Vanilla mini-game revisited, no more pre-requisites to pick a lock. However, lockpicking is harder, unlocking relevant perks set difficulty of corresponding locks to something close to the original. - No more need to swap your weapon to a melee one to kick doors, or to sheathe them to detonate a lock, instead the available option is based on your distance from the door/container (close = kick or detonate, away = shoot). This especially make the door-kicking way more convenient. - Failed detonation attempt no matter break the lock systematically (chances weren't THAT high without demolition perks, and failing/breaking it made it near impossible to open it, resulting in a fun-breaking feature) - Success chance for locky shot now depend on your skill (perks) for the weapon used as well. Link to comment Share on other sites More sharing options...
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