Arthmoor Posted August 19, 2015 Share Posted August 19, 2015 SKSE version 1.7.3 and onward support a new diagnostic function that will inform you if your load order is missing a master, and will tell you specifically which mods are missing when the game tells you it's missing content from a save. This feature hasn't been widely publicized and it's extremely useful for finding these kinds of problems for folks who refuse to touch Wrye Bash for whatever reason. In the [General] section of Data\SKSE\SKSE.ini (create the file if it doesn't exist there) you can add this:EnableDiagnostics=1 My file currently looks like this: [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 If all you want are the diagnostics, you don't need all the other stuff. For a missing master, you'll see something like this: For a save missing content, you'll see something like this: Link to comment Share on other sites More sharing options...
MadCat221 Posted August 20, 2015 Share Posted August 20, 2015 Oh wow, sweet. I thought it was something along the lines of a log that eats up resources and accumulates a file like the script logger. That certainly saves a trip to Wrye Bash to see what's missing whenever either of those cases happens. It's strongly recommended to have the other stuff anyway, as one cauterizes runaway orphaned scripts (which has proven to be a potential bloatbomb source), and the other stuff fixes some glass memory ceiling problems. Link to comment Share on other sites More sharing options...
Deathbydestiny Posted August 20, 2015 Share Posted August 20, 2015 Oh this is awesome, thank you for posting this Link to comment Share on other sites More sharing options...
Hana Posted August 20, 2015 Share Posted August 20, 2015 Would this essentially be the same thing you can find looking at Saves tab in Wrye Bash? Or is there more to it? Link to comment Share on other sites More sharing options...
Arthmoor Posted August 20, 2015 Author Share Posted August 20, 2015 Basically the same difference, just that the game will tell you if something like this happens and you didn't notice it in Bash first Link to comment Share on other sites More sharing options...
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