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[RELz] Unofficial Shivering Isles Patch [USIP]


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Unofficial Shivering Isles Patch

By Quarn, Kivan, Arthmoor, and PrinceShroob

This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 300 bugs so far! If you're experiencing a bug with Oblivion with or without Shivering Isles and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!


AFK Mods
Nexus Mods
TES Alliance
The Assimilation Lab

Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion it was created for! Using it on an older or newer version than v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such!

v1.5.9 (2016-08-13)

USIP Changes/Fixes

  • The USIP edited Haskill’s suit, Thadon’s robe, and Syl’s dress to show the wearer’s arms in first-person; however, the meshes were partitioned incorrectly, causing the wearer’s entire body to render while in first-person view. Now only the arms will render, as intended (Meshes\Clothes\SEHaskill\Suit.nif, Meshes\Clothes\SEDuke\Robe.nif, and Meshes\Clothes\SEDuchess\Dress.nif).

NPC, Creature & AI Fixes

  • Reverted a dirty change to the Bandit Wizard class.

Quest & Dialogue Fixes

  • It was possible to escape the Palace through Xirethard during “The End of Order.”

Mesh & Texture Fixes

  • Corrected Haskill’s hands floating in his sleeves (Meshes\Clothes\SEHaskill\Suit.nif).
  • Corrected the female Apostle robe having no legs underneath the robe; also corrected emissive settings so that the runes glow as they do on the male robe (Meshes\Clothes\Apostle\ApostleRobeF.nif).

Text & Subtitle Fixes

  • “While I believe that you should be attending to your duties…” -> “While I believe you should be attending to your duties…”
  • Grommok’s Journal: “Sure enough, not only did it do more frost damage than normal...” -> “Sure enough, not only did it do frost damage like normal...”

The previous version history can be found here as it is too large to put in one post.

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  • 5 months later...

FAQ (Frequently Asked Questions)

Question: Do I still need the Unofficial Oblivion Patch?
Answer: Yes, the Unofficial Shivering Isles Patch only fixes things added by the Shivering Isles expansion, and requires the Unofficial Oblivion Patch as a master.

Q: Will this conflict with OOO/MMM/Fran's/FCOM etc.? Is it alright to use together?
A: Yes the Unofficial Shivering Isles Patch does conflict but nothing that is known to cause problems, other than not receiving some of the advertised fixes from USIP; always load USIP before any other mod and you'll be fine. If you're using Fran's (MOBS or non-MOBS) a Fran's version of the USIP is available here. If you're using FCOM also install the "Frans Optional Leveled Quests-SI Only.esp" available from the same location. There's also an FCOM-only version there without the Fran's Amber/Madness overhaul.

Q: I see so many red conflicts with the Unofficial Shivering Isles Patch and other mods!!! Will my game explode?!?
A: Nope! The file date of Unofficial Shivering Isles Patch.esp was set so it will load first, then your other plugins; in other words if something conflicts with USIP, that plugin will override USIP's changes. Note: since USIP's changes are overridden some fixes might not work.

Q: Unofficial Shivering Isles Patch.esp shows conflicts with Unofficial Oblivion Patch.esp! How come?
A:There are a few scripts that the UOP fixes that needed even more updating when Shivering Isles came along. For example, the UOP fixes a bug with the scripting for the Gray Cowl of Nocturnal, but Shivering Isles added another bug to it because of the split between normal and Shivering Isles bounties, so the same script needs to be in both. As long as Unofficial Oblivion Patch.esp loads before Unofficial Shivering Isles Patch.esp there should be no problems; any required fixes from the UOP will be in the USIP if they would be overridden.

Q: Unofficial Shivering Isles Patch.esp is loading before Oblivion.esm!!! Won't my game get screwed up?
A: No, Oblivion loads ESM files (like Oblivion.esm) from oldest to newest first before loading ESP files (like Unofficial Shivering Isles Patch.esp) from oldest to newest.

Q: Will I have to start a new game for the Unofficial Shivering Isles Patch to work?
A: Nope, the fixes were made to work on both new and existing games through some very minor changes (position of some objects) will only work in a new game or if you haven't visited that area in the game yet; really not worth restarting over.

Q: I don't want to/can't install the latest official patch... can I still use the Unofficial Shivering Isles Patch?
A: No, unfortunately doing so will introduce further issues into your game. You reall do need to update to the latest official patch in order to get a stable experience with the USIP - or any other mod made after the last patch was released.

Q: Can I use the Unofficial Shivering Isles Patch with the German version of Oblivion or other languages?
A: It should work fine, but we can't test it; also some things will appear in English instead of your game's language.

Q: Do I need to use previous versions of the Unofficial Shivering Isles Patch to get all the fixes?
A: Nope, latest version includes all previous fixes.

Q: So I've installed the Unofficial Shivering Isles Patch but it still shows as v1.2.0416 in Oblivion, what's wrong?
A: Nothing is wrong! The Unofficial Shivering Isles Patch is a collection of fixes in the form of a ESP along with fixes in other files (NIF etc.), the Unofficial Shivering Isles Patch does not touch ANY Oblivion files on a default installation. If you want to see what version of the Unofficial Shivering Isles Patch you are running, then open up the Oblivion Launcher, click Data Files, and then find and click the Unofficial Shivering Isles Patch.esp.

Q: The reference ID bug (FBomb) was fixed in Oblivion v1.2.0416... so why don't you remove your fix for it then? I don't like useless clutter!
A: Even though the game was improved so reference ID's can be reused again it didn't actually fix the real BUG and that was a strange interaction between AI packages and scripts controlling the AI packages. Even with Oblivion v1.2.0416 those few guard scripts are still bugged and generating thousands of reference ID's every few seconds (won't cause the game to behave strangely like before though) draining CPU power for a pointless activity; the fix will remain in the Unofficial Shivering Isles Patch until Bethesda actually fixes it.

Q: I'm getting NO GREETING when I talk to NPC's, what's wrong?
A: The majority of the time this is caused by using mods or console commands that move you between Tamriel and Shivering Isles like Mark and Recall etc.; simply use the official gateway to the Shivering Isles and this will stop the problem from occurring and also correct it if you are already afflicted with it. Note: Some NPC's in Shivering Isles aren't meant to be talked to and thus when talked to you get NO GREETING, we've already fixed quite a few of these; if you happen to find any more please let us know.

Q: My game crashes when attacking Sheogorath; not meant to crash is it??
A: While quite humorous it isn't meant to crash; User Interface (UI) mods have been known to cause this problem, either remove them or upgrade them to a version that supports Shivering Isles.

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  • 6 months later...
  • 1 year later...

Continuing with my Bash Tag suggestions from the UODP thread, here are some for USIP.


These aren't as essential as the Knights one, since these deal with conflicts, and that one was necessary even with no other conflicting mods loaded. Regardless, I think these Tags are more likely to help than hurt.


I've checked against a few popular mods, and these are the Tags I'd recommend:

  • Add Actors.Skeleton to preserve changes from beast to regular skeleton for Dumag gro-Bonk (conflicts with Oblivion Uncut), and a few other NPCs (didn't notice conflicts with these yet, but there might be some, even if there are few mods altering SI). Corresponds to the change log entry "Corrected four NPC's (Dulphumph gro-Urgash, Dumag gro-Bonk, Erver Devani and Una Armina) using the wrong skeleton mesh (SkeletonBeast.NIF instead of Skeleton.NIF); did not cause any known problems but may as well fix it so that future clothing/armor replacer mods don't cause them to grow a tail".
  • Add Actors.Spells to preserve changes to Mended Flesh Atronach spells (conflicts with Cobl Tweaks - SI, which adds new death items). I can't find this particular change in the log, but it seems like you've changed the two kinds of level 5 Flesh Atronachs to use the level 5 spells specifically created for them, which previously went unused. Maybe while you changed the summoned versions to remove the No Low Level Processing flag, although I can't find that in the change log either... Anyway, this isn't a huge deal, since the level 5 Atronachs are rare—the Boss version seems to only be used in one location, and one of the spells is even identical between the level 4 and 5 versions—but a bug is a bug, and the fix should be preserved. :-)
  • Add C.Music to preserve changes to music in several locations (conflicts with Cobl SI, which places objects in these cells). Corresponds to the lines "Correct the music in Bliss, Crucible, the Palace District, Mania Garden and Dementia Garden, now set to public (town) and not default (wilderness)." and "Corrected several houses across the Isles and the Mania and Dementia gardens using the “default” music type rather than the correct “public” music type." in the change log.

There are probably more that could be useful, but I've only just returned to the game, so my load order is still small, and these are the ones I've found so far.


Toodles for now. I'll probably be back with a few suggestions for the UOP as well.

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