Deathbydestiny Posted November 10, 2014 Share Posted November 10, 2014 This popped up on nexus http://www.nexusmods.com/skyrim/mods/59829/? Thoughts? Should this be used at all? It sounds dangerous Link to comment Share on other sites More sharing options...
Arthmoor Posted November 10, 2014 Share Posted November 10, 2014 Dangerous doesn't even begin to describe it. You cannot fix deleted navmeshes that way. It will simply cause the same CTDs as any other mod that deletes them in any other way. Probably goes without saying too that we are not even going to consider merging something like that into the unofficial patches. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 10, 2014 Share Posted November 10, 2014 Moot point now that the mod has been deleted. Even if the mod didn't generate CTDs, it would become a source of major conflicts instead. Disable flags on navmeshes have no effect in Skyrim. The game would treat them as having been fully restored. Which as you can imagine would be all sorts of bad depending on where you stuck it in the load order. There's also the fact that there's no mechanism inside the CK to disable a navmesh - the flag will get stripped off before the mod is saved, so it wasn't built using the CK. Usually this isn't something to be overly worried about, but navmeshes are complex and require the NAVI record to be rebuilt before they're useful. TES5Edit will not rebuild this record as it is highly complex. Only the CK can do that. Link to comment Share on other sites More sharing options...
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