Didact2401 Posted June 25, 2014 Share Posted June 25, 2014 Is such a thing possible? Anyone know where I could possibly start? Link to comment Share on other sites More sharing options...
Nico coiN Posted June 25, 2014 Share Posted June 25, 2014 I'd say yes, but I'm not an expert at 3D modeling. Your mesh must be a closed volume, with no gap or seethrough. Just design it as usual, with proper flags to emit/reflect light/shadow, then just flip faces in Nifskope. Some advanced users such as Jonwd7, neomonkeus, Hana or MadCat221 may confirm or invalidate this trick. Link to comment Share on other sites More sharing options...
Jon Posted June 25, 2014 Share Posted June 25, 2014 Flipped faces will still show you the insides of a volume even if it is a closed convex one. You are just now peering through the front of the object into the insides. For example: At the moment I'm not sure if it's possible to tell a NIF to only show up in the shadow scenegraph / render pass and be culled from the visible one. I can say that alpha blending immediately removes the mesh from the shadow pass. So translucency is never able to cast shadows. Complete invisibility is different though and I can't think of any way right now to do it. Link to comment Share on other sites More sharing options...
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