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"Please report this error to the USKP team"


Screwball

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[02/07/2014 - 01:27:24PM] Info: ERROR: Bard actor is invalid. Please report this error to the USKP team for investigation.
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_15() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 56
    
[02/07/2014 - 01:59:07PM] Info: ERROR: Bard actor is invalid. Please report this error to the USKP team for investigation.
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_15() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 56

Load Order:-

Update.esm
USKP (2.0.1 Beta, Feb 1st)
SBBasement.esm
no killmoves, no killcams, no killbites.esp
(Note to self. Game14Logs\Papyrus.0038.log)

Papyrus.0038.log.zip

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why does this confuse you? i bet the script in question has been worked upon by the uskp already and they put some messages inside that would appear in the log. they probably knew there were still issues with the script but couldn't pin point the source yet. so this solution was chosen to maximize the amount of data that would be sent in for the problem.

you didn't think it was bethesda being lazy, did you? :D now that would be epic

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That was my assumption. It says report it - so I have (and added the log for for good measure).

 

p.s. :rofl: @ Beth putting that in there :D

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That's a message we've added to some troublesome scripts. We've done it because we know for a fact that the script in question is not working properly or it's producing errors under certain circumstances and we'd like to get more information on how the error occurs in order to be able to fix it. Hence the use of stack trace.

Thanks for reporting it!

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Unfortunately the result I was hoping for from that didn't pan out. I was trying to determine how that scene was being called and thought a stack trace would do the trick but apparently not since it generated the same data the original error was giving.

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Shame it didn't help, but at least you know your debugs are working, well, executing. ;)

 

What's so different about that guy and all the orther (NPC) wilderness encounters? Comparing their scripts shouldn't be difficult, quests more so but not (I would guess) impossible. Might shed some light on why he's such a PITA.

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That's what we were hoping to find out is which guy is causing that. The error never says because the scene fragment alias was not filled. So we were hoping to see the function calls higher up on the stack but it appears as though the scene tried to trigger itself directly. Which should not even be possible.

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I had thought that Talsgar the Wanderer was the culprit for this issue (#14380), because it says his name in the script. I wonder if it's the same guy still causing the problem?

 

Talsgar = :troll:

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Pretty sure it was him, although I didn't get close enough to talk to him, I recognised his attire from a distance.

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Pretty sure it was him, although I didn't get close enough to talk to him, I recognized his attire from a distance.

Interestingly, you don't even have to get close to him (or talk to him) for these errors to show up in your log. All that really needs to happen is for the WEDL01 encounter to spawn in the cell that you're in. From personal experience it's quite easy to not realize that the encounter has spawned, which seems to be a bit too often with that guy. :troll:

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I know :(

Many times I've had the original WEDL01 errors without seeing anyone at all. On this occasion though I was actually close enough to recognise him, but only on one of the two occasions in the log i.e. I only saw him once but the 2 USKP "Info" lines are half-an-hour apart (real time).

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Bit more info - just had a whole bunch of errors, starting with "report to USKP team", centered on SF_BardSongsInstrumentalFlute_0006E5AE.psc. No reference to WEDL01 this time.

[02/08/2014 - 01:48:25PM] Info: ERROR: Bard actor is invalid. Please report this error to the USKP team for investigation.
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_16() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 11
[02/08/2014 - 01:48:26PM] Info: ERROR: Bard actor is invalid. Please report this error to the USKP team for investigation.
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 41
[02/08/2014 - 01:48:26PM] error: Cannot call IsDead() on a None object, aborting function call
stack:
    [bardSongs (00074A55)].bardsongsscript.PlaySong() - "BardSongsScript.psc" Line 282
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 45
[02/08/2014 - 01:48:26PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
    [bardSongs (00074A55)].bardsongsscript.PlaySong() - "BardSongsScript.psc" Line 282
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 45
[02/08/2014 - 01:48:26PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
    [bardSongs (00074A55)].bardsongsscript.PlaySong() - "BardSongsScript.psc" Line 287
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 45
[02/08/2014 - 01:48:26PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
    [bardSongs (00074A55)].bardsongsscript.PlaySong() - "BardSongsScript.psc" Line 287
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 45
[02/08/2014 - 01:49:27PM] Info: ERROR: Bard actor is invalid. Please report this error to the USKP team for investigation.
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_15() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 56
[02/08/2014 - 01:50:01PM] Info: ERROR: Bard actor is invalid. Please report this error to the USKP team for investigation.
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_16() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 11
[02/08/2014 - 01:50:02PM] Info: ERROR: Bard actor is invalid. Please report this error to the USKP team for investigation.
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 41
[02/08/2014 - 01:50:02PM] error: Cannot call IsDead() on a None object, aborting function call
stack:
    [bardSongs (00074A55)].bardsongsscript.PlaySong() - "BardSongsScript.psc" Line 282
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 45
[02/08/2014 - 01:50:02PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
    [bardSongs (00074A55)].bardsongsscript.PlaySong() - "BardSongsScript.psc" Line 282
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 45
[02/08/2014 - 01:50:02PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
    [bardSongs (00074A55)].bardsongsscript.PlaySong() - "BardSongsScript.psc" Line 287
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 45
[02/08/2014 - 01:50:02PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
    [bardSongs (00074A55)].bardsongsscript.PlaySong() - "BardSongsScript.psc" Line 287
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 45

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The only way I can figure on the bard actor becoming invalid is is they're dead or deleted. So yes, Talsgar looks like the likely candidate. Your earlier log also gave a clue as to how that might happen since WEDL01 popped in the log beforehand. WEDL01a had the same issue, with the same solution. The stage 100 cal was on a delayed stack but you could have long since left Talsgar behind and caused him to get unloaded and purged before it continued.

 

It's just a hunch, but one worth pursuing. Here's to hoping it won't pop up again after go-live.

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 Many, though not all, of my recent logs have the above errors (the BardSongsInstrumentalFlute one(s)). Persistent so-and-no isn't he?

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 Many, though not all, of my recent logs have the above errors (the BardSongsInstrumentalFlute one(s)). Persistent so-and-no isn't he?

The original error that I reported (#14380) was quite inconsistent as to when it appeared in my log (as Screwball is describing with the latest one), so I'm not really surprised that this "new" error is acting the same way.

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:facepalm:

New or very similar error after installing the newly released USKP (v. 2.0.1). The change log said that the fix for bug #14380 was retroactive, so I'm thinking this might need a new tracker issue added unless someone believes that the fix was non-retroactive.

[02/09/2014 - 12:57:42AM] error:  (FF002A99): has no AI process, so no idle can be played..
stack:
    [ (FF002A99)].WETalsgarTheWandererDeathScript.PlayIdle() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_15() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 54
[02/09/2014 - 12:58:36AM] error:  (FF002A99): has no AI process, so no idle can be played..
stack:
    [ (FF002A99)].WETalsgarTheWandererDeathScript.PlayIdle() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_16() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 9
[02/09/2014 - 12:58:36AM] error:  (FF002A99): has no AI process, so no idle can be played..
stack:
    [ (FF002A99)].WETalsgarTheWandererDeathScript.PlayIdle() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 39
[02/09/2014 - 12:58:36AM] error:  (FF002A99): has no AI process, so no idle can be played..
stack:
    [ (FF002A99)].WETalsgarTheWandererDeathScript.PlayIdle() - "<native>" Line ?
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[02/09/2014 - 11:52:05AM] error:  (FF000D2D): has no AI process, so no idle can be played..
stack:
    [ (FF000D2D)].WETalsgarTheWandererDeathScript.PlayIdle() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_15() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 54
[02/09/2014 - 11:52:49AM] error:  (FF000D2D): has no AI process, so no idle can be played..
stack:
    [ (FF000D2D)].WETalsgarTheWandererDeathScript.PlayIdle() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_16() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 9
[02/09/2014 - 11:52:49AM] error:  (FF000D2D): has no AI process, so no idle can be played..
stack:
    [ (FF000D2D)].WETalsgarTheWandererDeathScript.PlayIdle() - "<native>" Line ?
    [ (0006E5AE)].SF_BardSongsInstrumentalFlute_0006E5AE.Fragment_0() - "SF_BardSongsInstrumentalFlute_0006E5AE.psc" Line 39

I'm getting them too, with USKP 2.0.1 (release).

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Such is the curse of our existence. Fix a bug, find a bug. Bugs layered on top of bugs. It's like a fossil dig.

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Talsgar is the new Critter :(

He's spamming my logs like crazy.

Unfortunately, he is doing the same in my log. He was doing this prior to the 2.0.1 release (with v. 2.0.0) as well. This error (here) appears in my log too every time Talsgar spawns as a wilderness encounter.

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