KNakamura Posted January 26, 2014 Share Posted January 26, 2014 She keeps freezing up (walking from the trader to the bridge) when starting the quest for the Golden Claw. I'm seeing comments this is a navmesh issue. Is it? Link to comment Share on other sites More sharing options...
Arthmoor Posted January 26, 2014 Share Posted January 26, 2014 I've examined that navmesh before after hearing rumors like that but I see no faults. All the triangles are in good shape, the borders are properly defined, and I've had her escort me to that bridge countless times without incident. Link to comment Share on other sites More sharing options...
tyrel68 Posted January 26, 2014 Share Posted January 26, 2014 Same, due to my testing for other things had her excort me a number of times without issues in uskp 2.0a Link to comment Share on other sites More sharing options...
KNakamura Posted January 26, 2014 Author Share Posted January 26, 2014 Probably a mod of mine interrupting then. Thanks for clarifying it! Link to comment Share on other sites More sharing options...
BlackPete Posted January 26, 2014 Share Posted January 26, 2014 From my experience, she has always escorted me to the bridge (as intended), but sometimes she takes her time to do so. Walking too close to her seems to trigger her dialogue (e.g. "it's just across the bridge...."), which slows down the process, but she seems to eventually route to the bridge as intended. Link to comment Share on other sites More sharing options...
Leonardo Posted January 26, 2014 Share Posted January 26, 2014 She keeps freezing up (walking from the trader to the bridge) when starting the quest for the Golden Claw. I'm seeing comments this is a navmesh issue. Is it? It's normal as far I can tell and I think the quest is designed to do just that if the player aren't close behind her. Camilla's behavior is exactly the same as it's in Morrowind when the guard comes to lead you to the hatch and out of the prison ship. So if the guards stop walking it simple means that you aren't close behind the guard and he'll continue walking as soon you're close enough. The same thing applies for Camilla in Skyrim. What Artmoor said about a possible navmesh issue. Link to comment Share on other sites More sharing options...
Hana Posted January 27, 2014 Share Posted January 27, 2014 She always stops halfway for me. Always. But then, I tend to be too impatient to follow people and usually pass her. I've had her go right to the bridge once, I think, and now just leave her in the dust. Link to comment Share on other sites More sharing options...
Nico coiN Posted January 27, 2014 Share Posted January 27, 2014 Same as Hana. Hexaee claimed it was successfully fixed by modifying the navmesh, but I never checked myself... Link to comment Share on other sites More sharing options...
Arthmoor Posted January 27, 2014 Share Posted January 27, 2014 There has to be a visible defect though before I'm going to go around rebuilding an ENTIRE VILLAGE navmesh to fix one issue that doesn't always occur. I don't doubt that some people have it, but most haven't, and intruding onto the navmesh for the whole area is massive overkill. Link to comment Share on other sites More sharing options...
Phoenixguy7 Posted January 27, 2014 Share Posted January 27, 2014 She always stops halfway for me. Always. But then, I tend to be too impatient to follow people and usually pass her. I've had her go right to the bridge once, I think, and now just leave her in the dust. Right by the inn, correct? I always assumed it had something to do with the chickens since the spot where she gets stuck appears to be a patrol point for them. Anyway, it didn't happen in my last playthrough, so I assumed something in 2.0 fixed it. Before that; Every. Time. Link to comment Share on other sites More sharing options...
DayDreamer Posted January 29, 2014 Share Posted January 29, 2014 She stops by the Inn every time. Coming near her, she says "it's this way." Then, I have to wander down to the river, at which time she starts talking about her brother and begins walking again. I've always meant to look into the scene.... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now