Screwball Posted January 10, 2014 Share Posted January 10, 2014 When I first open the CK and load Skyrim + Update there are always a bunch of errors reported (12 of them, see 1st spoiler). They may or may not be game impacting, but if the CK determines that there are problems, then surely those problems exist in-game as well? (I am aware that they can be "safely" ignored, but that's not really the point of this thread). Additionally, selecting individual interiors causes more errors, sometimes the same one(s) like the "IdleFreaSorrowLoopEnter" (despite not loading anything to do with Dragonborn), and sometimes ones which are specific to that location (2nd spoiler, AbandonedShackInterior). So the question is - should these errors be considered as part of the UP project? MASTERFILE: ===========================================================MODELS: Furniture marker properties mismatch in 'NobleBedDouble02L' (000F50FB).MODELS: Furniture marker properties mismatch in 'NobleBedDouble02R' (000F50FA).MODELS: Furniture marker properties mismatch in 'NobleBedDouble02' (000C2A0E).MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoringMASTERFILE: Automatic door 'AutoLoadDoor01' (00015E1D) [324 units] in cell 'YngolBarrowExterior' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference:Base: 'AutoLoadDoor01' (00031897)Ref: '' (00015E1D)Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C)See Warnings file for more information.MASTERFILE: Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference:Base: 'WRShackDoorMinUse01' (000FE471)Ref: '' (0006767F)Cell: 'WhiterunExterior10' (000095DA) (7, -1) in world 'Tamriel' (0000003C)See Warnings file for more information.MASTERFILE: Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference:Base: 'AutoLoadDoor01' (00031897)Ref: '' (0001779F)Cell: 'KarthwastenExterior03' (0000707A) (-34, 9) in world 'Tamriel' (0000003C)See Warnings file for more information.MASTERFILE: Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference:Base: 'ShipTrapdoor01MinUseHidden' (00061435)Ref: '' (00099315)Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C)See Warnings file for more information.MASTERFILE: Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference:Base: 'dunda14PortalDoor01' (0003DC41)Ref: '' (0003DC3F)Cell: 'DA14Interior' (0003D62B)See Warnings file for more information.MASTERFILE: Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference:Base: 'AutoLoadDoor01' (00031897)Ref: '' (00015D12)Cell: 'WolfskullCave01' (000151F6)See Warnings file for more information.MASTERFILE: Automatic door 'HelgenKeep01btoExteriorREF' (000909D2) [275 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference:Base: 'ImpDoorSingleLoad01' (0004203A)Ref: 'HelgenKeep01btoExteriorREF' (000909D2)Cell: 'HelgenKeep01' (0005DE24)See Warnings file for more information.MASTERFILE: Automatic door 'HelgenKeeptoExterior01REF' (0005DF95) [304 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference:Base: 'ImpDoorDoubleLoad01' (000439C4)Ref: 'HelgenKeeptoExterior01REF' (0005DF95)Cell: 'HelgenKeep01' (0005DE24)See Warnings file for more information. ANIMATION: Project DefaultMale's event name IdleFreaSorrowLoopEnter linked with a different capitalization alreadyANIMATION: Project DefaultFemale's event name IdleFreaSorrowLoopEnter linked with a different capitalization alreadyTEXTURES: Missing skin tint texture for Biped Object 30 in 'ExecutionHoodDBAA'. Actor 'DB02Captive1', Race 'NordRace'. Please set this in the armor add-on correctlyTEXTURES: Missing skin tint texture for Biped Object 30 in 'ExecutionHoodDBAA'. Actor 'DB02Captive2', Race 'NordRace'. Please set this in the armor add-on correctlyTEXTURES: Missing skin tint texture for Biped Object 30 in 'ExecutionHoodKhajiitDBAA'. Actor 'DB02Captive3', Race 'KhajiitRace'. Please set this in the armor add-on correctly Link to comment Share on other sites More sharing options...
tyrel68 Posted January 10, 2014 Share Posted January 10, 2014 I asked this a while ago and basically was told for the most part ignore CK errors Link to comment Share on other sites More sharing options...
Nico coiN Posted January 10, 2014 Share Posted January 10, 2014 The CK complains for many things, but they're often worthless. Distances between doors and their linked teleport markers are not a big deal, the engine itself handles them very well ingame... Execution hoods are supposed to completely hide the wearers heads and AFAIK there are only 3 characters ingame that wear them (when meeting Astrid for the 1st time), so I don't understand why the CK complains about the skin tint below... that you cannot see anyway. No idea about animations, however. Link to comment Share on other sites More sharing options...
Screwball Posted January 10, 2014 Author Share Posted January 10, 2014 I asked this a while ago and basically was told for the most part ignore CK errors For the most part. That doesn't mean ignore all errors all of the time. The CK complains for many things, but they're often worthless. Often != always. No way to tell unless each is investigated, and that's the point I'm making. What about the "navmesh info has no parent space"? Or "Furniture marker properties mismatch"? Or indeed any other error thrown up in any specific location? I simply chose the first one to give errors - pretty pointless me making a definitive list of every error in every location if they're not going to be investigated, don't you think? That's why I'm asking first tyrel68 1 Link to comment Share on other sites More sharing options...
Hana Posted January 10, 2014 Share Posted January 10, 2014 Thing is, even if we can 'fix' these errors/warnings, it won't help. You'll still get them just by opening Skyrim.esm in the CK. It would require Bethesda to fix them. Link to comment Share on other sites More sharing options...
Nico coiN Posted January 10, 2014 Share Posted January 10, 2014 Hana's right. Everything embeded in Skyrim.esm is strictly untouchable. You may fix 'so-called' errors with a custom mod but the master will remain unmodified, and so the CK will always complain about them when loading... Link to comment Share on other sites More sharing options...
BlackPete Posted January 10, 2014 Share Posted January 10, 2014 That's good to know, I was wondering why I get them every time I open up the CK. If it would require Bethesda to fix them, we all know that's not going to happen. Link to comment Share on other sites More sharing options...
Screwball Posted January 11, 2014 Author Share Posted January 11, 2014 Shame, but that's Beth for ya. Case closed Link to comment Share on other sites More sharing options...
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