Guest Posted January 24, 2013 Share Posted January 24, 2013 Hello, a lot of Items have a long number of scripts associated to them (pretty at the top when viewed in TES5Edit). what does this line mean in general? what does it mean, when USKP has other numbers than vanilla Skyrim? and what if a have a mod that changes these items (e.g. a better sorting mod, that changes all the names), would i break anything, if i use TES5Edit to copy the uskp-skyript line over to the other file? should i do this? shouldn't i do this? or does it not matter? Link to comment Share on other sites More sharing options...
Arthmoor Posted January 25, 2013 Share Posted January 25, 2013 You can't manipulate scripts with TESVEdit yet. Not until 3.0.28 goes public. So just ignore the script conflicts for now unless you REALLY know what you're doing with false flagged ESP files and can handle making a compatibility patch in the CK. Link to comment Share on other sites More sharing options...
Guest Posted January 25, 2013 Share Posted January 25, 2013 so what happens if i copy the line over from uskp into another mod? just garbage and i'll be happy if it doesn't break anything? what if a switch back to the vanilla line (you see, i'm not talking about the skripts themselves, just the line that seems to be related to skripts, somehow), will this fix things? or at least not make it worse? what if i want to change some of the items inside the uskp, as in: make a mod that has the fixes inside, but adds something extra. should i keep the "skripts" line from uskp or switch back to the vanilla line? Link to comment Share on other sites More sharing options...
Arthmoor Posted January 25, 2013 Share Posted January 25, 2013 You'll break something if you copy the VMAD data without using the script too. Just wait for TES5Edit 3.0.28 if you need to do things like that. Link to comment Share on other sites More sharing options...
Guest Posted January 27, 2013 Share Posted January 27, 2013 3.0.28? that's two versions in the future. I suppose you know something about their development plan. O.o does copying the vmad record and then puuting the script into the correct data-subfolder work? or are we completely lost at copying these thing atm? Link to comment Share on other sites More sharing options...
Arthmoor Posted January 27, 2013 Share Posted January 27, 2013 Can't copy those until 3.0.28. You'll break something if you try since VMAD data has lots of places to hide form IDs. Yes, they apparently decided to skip 3.0.27. I don't know why. I've been helping to put 3.0.28 through its paces and it should be ready to roll when Dragonborn is out. Link to comment Share on other sites More sharing options...
Guest Posted January 27, 2013 Share Posted January 27, 2013 ooooooh, so many good news recently :-) ok, i'll guess i can wait THAT long :-D Link to comment Share on other sites More sharing options...
taleden Posted January 28, 2013 Share Posted January 28, 2013 So, if i understood well, you can't simply "drag and drop" or "copy/paste" the vmad lines with tes5edit, from the uskp.esp to another mod's .esp that has not these vmad lines? Beacuse i've done this with a mod that overhaul many npcs...i thought i was doing something useful So, with the new Tes5edit version, will i be able to do that without corrupting anything? Thx! Link to comment Share on other sites More sharing options...
Leonardo Posted January 28, 2013 Share Posted January 28, 2013 So, if i understood well, you can't simply "drag and drop" or "copy/paste" the vmad lines with tes5edit, from the uskp.esp to another mod's .esp that has not these vmad lines?Beacuse i've done this with a mod that overhaul many npcs...i thought i was doing something useful So, with the new Tes5edit version, will i be able to do that without corrupting anything? Thx! Yes you did, but waiting is a virtue. Link to comment Share on other sites More sharing options...
Arthmoor Posted January 28, 2013 Share Posted January 28, 2013 Yeah, you need to wait. Right now there's a good chance you've dragged something over that is now corrupted because the data isn't decoded properly. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now