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Beta 1.0 To Do List


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(I'll re-edit this entry as much as I can to keep up with finds.)

1.03

Remove "respawning" player house container fixes, as they don't

Close a large hole I made in Snow Veil Sanctum when I fixed a small gap in the ceiling and failed to rotate the replacement piece 5579A into place (NorRmSmWallFront04)


1.02

Fix magic menu crash if SkyUI is present

Check all recipes; noted Silver, Imperial Light and one of the Amulets were missing materials

Bard's College instruments need onload if already stuck


1.01

Fix this Papyrus var

Remove sound object from ESP and WAV file; deprecate the Elemental Fury fix (can't edit sound objects at all)

Add removing Skjor to onload

Check why "Collect bounty from Jarl" , TG09Post and Strange Amulet (MS11) retroactives not working

New:

The misc. quest objective "Visit Proudspire Manor, your new home" will properly clear if the player first enters from a door other than the front door

The Ancient Knowledge perk's 25% bonus when wearing full-Dwemer armor and 15% faster skill increase in Smithing will now work properly

Edited by Kivan
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  • 3 weeks later...

Updated/Fixed USKP Changes

--------------------------

* Fixed Blood on the Ice not completing from quest journal

* Corrected cleanup which made it that Wisp Cores sometimes didn't provide Glow Dust when activated until the player did a cell transition

* Removed all changed player home containers as it could not be recreated that their NoRespawn zone type failed to keep them from respawning

* The fix to Tolfdir's mini-quest to find his Alembic will now work; was missing script files

* Removed two instances of USKPSPatioWallColumn.NIF placed at the Thalmor Embassy as the problem was more properly fixed by a mesh edit

* Redid the fix for the shaft of the grindstone on blacksmith sharpening wheel stations (MeshesFurnitureClutterBlacksmithSharpeningWheelAnimating.NIF) as some people were indicating that the texture turned into a pixellated random mess; changes done 100% in NIFSkope this time

* Corrected description of Matching Set light and heavy armor perks (51B17, 107832) as it indicated a 25% bonus but was providing 20% (Changed in 1.03 to fix the description rather than the magnitude)

* Closed a large hole introduced into Snow Veil Sanctum when I fixed a small gap in the ceiling and failed to rotate the replacement piece 5579A into place (NorRmSmWallFront04)

New Fixes

---------

* All Civil War soldiers (both Imperial and Stormcloak) and guards in all holds will no longer be very easy opponents at higher player levels, as the leveling multiplier intended to scale damage to the player's level was broken due to bad condition checks

* The torches on sconce activators will no longer duplicate-in-place (also adding slightly to bloat) when their cells respawn; the duplicate(s) would remain when the player picked up the newest torch

* Added Guild Master's and Linwe's armors to Matching Set fix as they didn't have it

* After the Thieves Guild initiation quest "A Chance Arrangment", Brand-Shei will no longer remain permanently in the Riften jail; he was intended to be released in just over two minutes of real time, but a bug prevented this

* The misc. quest (Favor110) to bring a copy of The Mirror to Captain Aldis, and the misc. quest (SolitudeFreeform01) from Angeline Morrard to ask Captain Aldis about her daughter will both now terminate properly if he's removed from the gameworld by the Stormcloaks capturing Solitude

* The misc. quest (FreeFormMorthalB) to deliver Gorm's letter to to Captain Aldis will now terminate properly if he's removed from the game by the Stormcloaks capturing Solitude, and will display its quest objective and target

* The mini-quest that can occur when the player assaults an NPC will now work properly: removed a leftover debug message, fixed quest objectives displaying script code and the quest letter will now properly advance the quest when read

* Farkas will no longer lose his Skyforge Steel Greatsword during the Companions quest Proving Honor and then be reassigned an incorrect Iron Greatsword he's stuck with thereafter

* After the Restoration Ritual Spell quest, Colette Marence will offer the spell Guardian Circle for sale as she was supposed to

* Faendal will no longer continue to visit Camilla Valerius if she's married to the player (and living in the player's house)

* Ulfric Stormcloak and Galmar Stone-Fist's hands will no longer go through the map table in Windhelm's Palace of the Kings when they lean over it due to misaligned markers

* If Illia is dismissed or otherwise loses her follower status, this will no longer prevent her from being talked to and recruited again (may have to talk to her twice to get her to follow if she's gotten into this state as the first attempt will fix the problem)

* Randomly encountered thieves in the wilderness will now properly recognize if the player has Guild Master's or Nightingale armor equipped and defer accordingly

* Brenuin's (Whiterun) urn in the catacombs will now properly enable if he dies (ref. was pointing to a fire shader instead of the urn)

* Numerous NPC's corpses throughout Skyrim will now clean up properly when dead (especially in towns) as they were missing their dead body cleanup script

* Added end pieces with collision to resolve hollow/seethrough fence beam ends and missing stone fenceposts on the Thalmor embassy entrance (DataMeshesArchitectureSolitudeSThalmorEmbassy.NIF)

* Closed a seethrough triangular hole of missing polys at the roof apex of inn side room meshes MeshesArchitectureFarmhouseInteriorFarmIntInnEnd03/4/6.NIFs

* Fixed overlapping faces, added a missing stone pillar to properly complete the fence including new collision for it Fixed Havok collision on the back door which was allowing the player to walk through the mesh, and removed a bad node that was causing problems with snow shader mods in the exterior Thalmor Embassy building (MeshesArchitectureSolitudeSThalmorEmbassy.NIF)

* Closed seethrough gaps between the top stairs (both sides) and the landing, between the lower landing and banister and in the lowest step of the stairway to High Hrothgar (MeshesArchitectureHighHrothgarHighHrothgarFloor01.NIF)

* Fixed bad UV texture mapping on the Riften north gate's stonework (MeshesArchitectureRiftenRTNorthGate01.NIF)

* Eliminated Z-fighting flickering from overlapping and duplicate faces on the base of a column of a Solitude house interior piece found in Proudspire and other places (MeshesArchitectureSolitudeInteriorsSSmaBalSol02.NIF)

* Eliminated Z-fighting flickering from overlapping and duplicate faces on Tamriel road pieces RoadStraight01End.NIF and RoadStraight02.NIF

* The Gauntlets (EAFD2) and Boots (EAFD3) of the Old Gods will no longer disappear if the full set is being worn

* The Grand Staff of Charming (29B91) now has the correct enchantment of mass charm, not calm as the weaker Staff of Calm does

* Corrected the Flawless Amethyst item (6851E) being miscategorized as clutter rather than a gem

* The Bond of Matrimony (C5809) and Linwe's Boots/Armor/Gloves/Hood (108543/4/5/6) are now blocked from disenchanting as they should have been, as the resulting enchantment can't be applied to anything

* Fixed the following Tamriel-worldspace load doors incorrectly using non-animated object FarmhouseDoor01 rather than FarmhouseDoorL01 so they didn't animate when activated: DB0E8 (-23,4), 1F7D7 (-37,3), 19974 (-29,1), 1656B/D (26,-2), 1636E (-11,-15), 16365 (7,6), 16356 (36,8), 16353 (35,8), 1633A (34,6), 1630A (26,8), 162D5 (27,8) [also had a seethrough gap as was misaligned], 177B9 (-9,16), 177B4 (-10,17), 177B2/8 (-9,15), 177AF/BB (-10,16), 17752 (-25,19), 177BD/DFF11 (-10,-15)

* Fixed the following load doors incorrectly using non-animated object FarmhouseDoor01 rather than FarmhouseDoorL01 so they didn't animate when activated: 240CA (DawnstarSilussHouse), 1F7EA (KolseggrMinePavosHouse), 13CE1 (DawnstarIrgnirsHouse), DB208 (LundsHut01), 175AE (WinterholdRanmirsHouse), 13D41 (DawnstarWindpeakInn), 175BE (WinterholdKorirsHouse), 13C11 (DawnstarBeitildsHouse)

* Moved an animated load door (58E22) so that the stonework behind it doesn't clip through it in Mzinchaleft Gatehouse

* Cleared the erroneous ownership on a Deathbell ingredient (FB51E) that made it a stolen item in Snapleg Cave

* Two rugs (D8A7A/D89C8) in Proudspire Manor under the tables in the living room areas that were tied to an unused enable parent are now tied to the living room upgrade so will appear when it is purchased

* Corrected name MS11NecromancerAmulet "Necromancer Amulet" » "Necromancer's Amulet" [this is how it is referred to during the quest Blood on the Ice]

* Corrected The Fishing Job (TGRGF) objective 20: "Return the <Alias=ItemToGet> to Delvin" (Removed "the" as ItemToGet begins with the mark's name)

* Corrected Contract: Kill Beitild (DBSideContract03) stage 200: "Betild is dead,..." ("Betild" » "Beitild")

* Corrected Hitting the Books (MG03) stage 30: "Urag suggested that useful books may have been stolen from the Arcanaeum by Othorn,..." ("Othorn" » "Orthorn")

* Corrected AD8DE NoteFreeformMorthalB "Gorm's Letter" [improved title to "Gorm's Letter to Captain Aldis as otherwise the player could forget what it was and read it to find out, then remember that Gorm asked that the player not read it; note that there are no consequences if the player does]

* Corrected 90213 dunAnsilvundLetter04 "Lu-ah's Journal" [Corrected title to "Lu'ah's Journal" to match her name], and "I would see both the Empire and these sons of Skyrim into Oblivion myself." ("Skyrim into" » "Skyrim into") [double space]

* Corrected F4530 Book3ValuableBlades "The Rise and Fall of the Blades": "Fragments of from late 1st era texts…" ("of from" » "from")

Edited by Kivan
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* All Civil War soldiers (both Imperial and Stormcloak) and guards in all holds will no longer be very easy opponents at higher player levels, as the leveling multiplier intended to scale damage to the player's level was broken due to bad condition checks

* After the Thieves Guild initiation quest "A Chance Arrangment", Brand-Shei will no longer remain permanently in the Riften jail; he was intended to be released in just over two minutes of real time, but a bug prevented this

Ha, more previously unknown content unearthed with a bugfix.

Thank you for the update.

Edited by Thingy Person
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Indeed:

Numerous NPC's corpses throughout Skyrim will now clean up properly when dead (especially in towns) as they were missing their dead body cleanup script

Which gave rise to this: http://skyrim.nexusmods.com/downloads/file.php?id=14178

Which makes me ask, were there any NPCs found during this part of the USKP update in the 5 major cities that didn't have the script and have been assigned to the blackhole container? The Halls of the Dead have more than enough room as far as I can see to hold more bodies. Even if it's just with urns rather than coffins.

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  • 1 month later...

Which gave rise to this: http://skyrim.nexusm...le.php?id=14178

The link gave me this error.

Warning: mysql_connect() [function.mysql-connect]: Too many connections in /home/skyrim/public_html/includes/mysql.bak.php on line 89

Sorry!

We're pretty overloaded right now with the amazing success and popularity of Skyrim. We're currently handling around 500 requests a second on this server alone, pushing through some 200Mb/sec of bandwidth so things might just be a little slow for a bit.

We're constantly monitoring the situation and trying to tweak everything we can out of the servers, so if you're struggling for more than a couple of minutes please come back a little bit later.

Thanks for your patience during this exciting time,

Dark0ne

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Which gave rise to this: http://skyrim.nexusm...le.php?id=14178

The link gave me this error.

Warning: mysql_connect() [function.mysql-connect]: Too many connections in /home/skyrim/public_html/includes/mysql.bak.php on line 89

Sorry!

We're pretty overloaded right now with the amazing success and popularity of Skyrim. We're currently handling around 500 requests a second on this server alone, pushing through some 200Mb/sec of bandwidth so things might just be a little slow for a bit.

We're constantly monitoring the situation and trying to tweak everything we can out of the servers, so if you're struggling for more than a couple of minutes please come back a little bit later.

Thanks for your patience during this exciting time,

Dark0ne

Always happens for a few minutes around this time. ;)

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Yes sometimes it does, but you'll never know for sure when a site is offline for more than a hour or so. Nexus is working now.

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Here is the Holds of Skyrim link. I can almost always access that site. I wish more people would mirror stuff there.

Arthmoor is one of a few modders who is using The Holds of Skyrim (THoS) and Antiscamp is another talented modder who is mirroring his mods there.

Besides anyone can download there without being registered and you don't need to watch an ads video before downloading.

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