Jump to content

Search the Community

Showing results for tags 'unofficial'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • AFK Mods
    • Administration
    • General Discussion
  • Bethesda Games
    • The Elder Scrolls
    • Fallout
    • Starfield
    • Tools of the Trade
  • Other Games
    • Total War
    • No Man's Sky
  • Unofficial Patch Project
    • Unofficial Patch Project Bug Tracker
    • Unofficial Starfield Patch
    • Unofficial Fallout 4 Patch
    • Unofficial Skyrim Special Edition Patch
    • Unofficial Skyrim Patches
    • Unofficial Oblivion Remastered Patches
    • Unofficial Oblivion Patches
    • Unofficial Morrowind Patch

Categories

  • Unofficial Patch Project
    • Files For Fixes
    • Unofficial Patch Betas
    • Skyrim Special Edition
    • Skyrim Classic/Legendary Edition
    • Fallout 4
    • Oblivion Remastered
    • Oblivion
    • Morrowind
  • Starfield
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Fallout 4
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Skyrim Special Edition
    • Audio
    • Armor & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
    • Weird Stuff
  • Skyrim Classic/Legendary Edition
    • Armors & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
    • Weird Stuff
  • Fallout: New Vegas
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Fallout 3
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Oblivion Remastered
    • Armors & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Dungeons
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Modders Resources
    • Patches & Fixes
    • Quests & Adventures
    • Visual Enhancements
    • Tools & Utilities
  • Oblivion
    • Armors & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Dungeons
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Modders Resources
    • Patches & Fixes
    • Quests & Adventures
    • Visual Enhancements
    • Tools & Utilities
  • Nehrim
  • Morrowind
    • Cities, Towns & Villages
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
  • Civilization
    • Civilization 4 Maps
  • Total War Series
  • Miscellaneous Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 18 results

  1. Unofficial Fallout 4 Patch Version: 2.1.8 By the Unofficial Patch Project Team Download it from AFK Mods Download it from Fallout 4 Nexus Download it from Bethesda.net - PC Download it from Bethesda.net - XB1 Requires Fallout 4 version 1.10.980 or greater. Requires Official Automatron DLC. Requires Official Wasteland Workshop DLC. Requires Official Far Harbor DLC. Requires Official Contraptions Workshop DLC. Requires Official Vault-Tec DLC. Requires Official Nuka-World DLC. Requires Official Hellfire Power Armor DLC. Requires Official X-02 Power Armor DLC. Requires Official Heavy Incinerator DLC. Requires Official Enclave Weapon Skins DLC. Requires Official Enclave Armor Skins DLC. Requires Official Halloween Workshop DLC. Requires Official Tesla Cannon DLC. Requires Official Makeshift Weapon Pack DLC. Requires Official Enclave Remnants DLC. Documentation + Credits - PC, XB1 Documentation + Credits - PS4 UFO4P Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Fallout 4. If you're experiencing a bug with Fallout 4, please report the bug to us in as much detail as possible on the UFO4P bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Fallout 4 bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Fallout 4 experience! If your bugs is of the more important variety, such as a broken quest, broken settlement mechanics, broken perks, etc, you should also submit the report of your issue to Bethesda as well. Use their feedback form to do so and provide them as much detail as you would us. We would all prefer the bigger things to be fixed by them, right? (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the UFO4P UFO4P Fixes A spliced line for the male player voice that should not have been edited has been removed. There is no way to resolve the difference between it and the female player voice and thus should have been left alone. (Bug #34905) DLC01FortHagenSatelliteArrayQuest should not have been shut down when Headhunting [DLC01MQ04] completes because that control quest is managing unique items by way of the aliases - despite this being a poor way to accomplish that. (Bug #34763) Changes to Barnacle radiation hazards have been reverted as they apparently cause the radiation effect to stick permanently. Reverts 22216. (Bug #34044) Custom items were still not appearing as expected. As a result, the major overhaul of how custom items are spawned and potentially equipped on an NPC has been mostly reversed. The specific cases where an NPC needs to either add or equip a spawned item have been given delay timers to handle this now. This fix is only partially retroactive. Loose spawned items like The Gainer should appear where they belong, but items spawned to go into an NPC's inventory or a container cannot be addressed retroactively. This mostly reverts changes made in Bug #28982 and completely reverts changed made in Bug #30815. (Bug #34472) [Partially NR] Changes made for plasma projectiles to penetrate geometry apparently don't work so they have been removed. (Bug #34002) WorkshopParentScript: Beds could fail to be unassigned under certain conditions. The script function responsible for this has been corrected. (Bug #34401) Actor Fixes Andre Michaud was likely to show up as dead upon reaching Far Harbor. This was due to him having been set to have -84 Health in his Base Actor Value data. Since he only inherits 40 Health from his race data, he'd be in the negative. Nothing regarding how he's handled by the game requires that he have no Health, so the -84 penalty has been removed. This will obviously not revive him if he died in your game already. So long as you have yet to reach Far Harbor, he should be as alive as his circumstances dictate. (Bug #33107) [NR] Leveled Molerats do not pick a proper variety for grouped encounters due to missing flags on the leveled list. [LCharMolerat] (Bug #35052) Bill Sutton and Cedric Hopton should not be part of the WarwickHostile by default as this interferes with certain options in the quests they're involved in. (Bug #35088) Animation Fixes Injured female players will not behave as though they are crippled if their weapon is sheathed/holstered. [added: 07003F99:InjuredFemaleSubGraphData] (Bug #25326) Item Fixes Nuka Quantum Grenades don't have the correct VATS damage or effect settings for what they are. (Bug #31622) Bowler hats should no longer get stuck on Codsworth or Curie. [AAHandyMobsterHat] (Bug #20345) The formula for building the Relay Dish for the teleporter was missing a requirement for a Sensor Module despite all other notes, dialogue, and quest objectives saying you need one to build it. [workshop_co_MQ206RelayDish] (Bug #22213) Psychotats lack a crafting recipe at the Chemistry Station. (Bug #35023) The De-Capitalist power armor helmet had no repair recipe for the Power Armor Station. (Bug #35022) Dog Armor and Heavy Dog Armor turn invisible for hostile dogs when they attack. They both had an invalid addon index value. [ClothesDog_ArmorMedium, ClothesDog_ArmorHeavy] (Bug #35024) .308 Rounds and 5mm Rounds (non-playable version) are using the wrong ammo casing models. [Ammo308Caliber, CompanionAmmo308Caliber, Ammo5mm_NonPlayable] (Bug #35025) "Suitcase" [Loot_Chargen_Suitcase_Clothes] erroneously contains the chargen version of the Women's Casual Outfit instead of the normal prewar version of the outfit. (Bug #35027) The Lead Plating mod has unusually harsh crafting requirements because the formulas for it were copypasta from the Rad Scrubbers OMOD. [co_PA_Raider_Material_Rad, co_PA_T45_Material_Rad, co_PA_T51_Material_Rad, co_PA_T60_Material_Rad, co_PA_X01_Material_Rad, ccBGSFO4044_co_Hellfire_Material_Rad, ccBGSFO4115_co_PA_X02_Material_Rad, ccFSVFO4007_co_PA_DeCapitalist_Material_Rad] (Bug #35028) .44 Pistols, Baseball Bats and Double-Barrel Shotguns do not have a chance to spawn as legendary versions in loot. [LL_44_Pistol, LL_BaseballBat, LL_DoubleBarrelShotgun] (Bug #35030) Shank's outfit is mistakenly using an unplayable version of the Worn Fedora. [DLC04ShankOutfit] (Bug #35031) Inactive Bear Traps and Bleeding Bear Traps are erroneously set up to explode when hit. These are not traps which utilize explosive devices. [DLC03_ThrowingBearTrapWeapon, DLC03_ThrowingBearTrapWeaponBleeding] (Bug #35032) Boards incorrectly have a 1-Handed keyword attached even though they are 2-Handed weapons. [Board] (Bug #35033) Disciples Blade is missing the added UFO4P keyword for knife weapons. This prevents it from being displayed on a weapon rack. (Bug #35035) The Flare Gun is missing the WeaponTypePistol keyword. This prevents it from being displayed on a weapon rack and also blocks it from benefiting from the Gunslinger perk. [FlareGun] (Bug #35036) Suggs' vendor chest incorrectly contains an entry for selling Power Armor Frames that should only be available in Goodneighbor. (Bug #35041) The pre-war floor safe used in Fringe Cove Docks mistakenly used a bobby pin box directly instead of using the leveled list entry for bobby pins. [DLC03MQ06_Prewar_Safe_Floor] (Bug #35042) De-Capitalist Unfinished Helmet is missing screen attachment points and object template data. [ccFSVFO4007_DecapitalistHelmet_NonPA] (Bug #35043) De-Capitalist Helmet is using the wrong materials keyword, and is missing it's proper Power Armor lining keyword. This results in several OMODs which can't be applied properly as well as messing up the default red paint modifications. [ccFSVFO4007_Decapitalist_PAHelm, ccFSVFO4007_PA_DeCapitalist_Material_APSunRegen, ccFSVFO4007_PA_DeCapitalist_Material_Cold, ccFSVFO4007_PA_DeCapitalist_Material_Energy, ccFSVFO4007_PA_DeCapitalist_Material_Explosives, ccFSVFO4007_PA_DeCapitalist_Material_Rad, ccFSVFO4007_PA_DeCapitalist_Material_Titanium, ccFSVFO4007_PA_DeCapitalist_Material_ColorRed, ccFSVFO4007_PA_DeCapitalist_Material_ColorBlack, ccFSVFO4007_PA_DeCapitalist_Material_ColorBlue, ccFSVFO4007_PA_DeCapitalist_Material_ColorGreen, ccFSVFO4007_PA_DeCapitalist_Material_ColorOrange, ccFSVFO4007_PA_DeCapitalist_Material_ColorPurple, ccFSVFO4007_PA_DeCapitalist_Material_ColorYellow, Added: UFO4P_ccFSVFO4007_co_PA_DeCapitalist_Helmet_Color_Red] (Bug #35044) De-Capitalist Helmet mods have a number of incorrect text entries as well as some missing keywords. (Bug #35046) Bottlecap Mines and Piggybank Mines have incorrect explosion settings in their destruction data. (Bug #35034) Hodges' outfit has conflicting entries which cannot be used together. [ccBGSFO4115_ResidentHodgesOutfit] (Bug #35089) The Nail Gun uses the wrong data for its recon scope since the game has no x6 option for recon scopes. [ccSBJFO4004_mod_Nailgun_Scope_ScopeRecon, Added: UFO4P_ZM_Recon_Scope_x6] (Bug #35087) Power Armor standard lining mods show up in the item inspections when they shouldn't. They had names attached that shouldn't be there. (Bug #35086) Blood Bug death items are missing an entry for Blood Bug Meat, as well as having a spurious change on the Max Count to 2 when no other leveled list appears to change that field at all. [LLD_Bloodbug] (Bug #35082) Several Power Armor mods have Kinetic Servos hooked up to their Kinetic Dynamo mods. This causes issues if the armor is later modified to have a pair of servos AND the dynamo. (Bug #35081) Mines are only supposed to show up in vendor inventories 75% of the time instead of 100%. [LLI_Mine_Vendor_75] (Bug #35078) The simple variant for Tire Irons is using the wrong filtering keyword. [LL_TireIron_Simple] (Bug #35077) Psycho Jet should fortify AP by 40 points as its description claims. [PsychoJet] (Bug #35074) Yellow Tesla Cannon projectiles are using the incorrect explosion effect. [ccBGSFO4046_TeslaCannonYellow] (Bug #35070) Opal's vendor chest does not respawn, which will eventually result in her selling nothing. [DNFinancial_OpalVendorChest] (Bug #35069) The Nuka-World Radio Amplifier does not have any pick-up or put-down sounds assigned. [DLC04workshop_co_RadioRaiderAmplifier] (Bug #35068) Several ammo types lacking their pickup sounds. [AmmoPlasmaCartridge, AmmoFusionCell, DLC04_Ammo_AcidSoaker, ccSBJFO4004_AmmoNailgun] (Bug #35062) 3 ammo types missing the ObjectTypeAmmo keyword. [AmmoGammaCell, AmmoAlienBlaster, AmmoFlareGun] (Bug #35063) Colonel's Uniform does not have the ma_armor_lining keyword and its object templates are missing the mod_armor_Lining_Null modification. [ccOTMFO4001_ClothesColonelUniform] (Bug #35064) RobCo Fun #5 is using the wrong transform preview for magazines. [PerkMagRobcoFun05] (Bug #35066) T-51 Torso Lining B is missing the requirement for 6 aluminum like all the other T-51 B parts require. [co_PA_T51_Torso_Lining_B] (Bug #35067) Several projectiles have incorrect "Penetrates Geometry" settings. [BroadsiderProjectile, ccSBJFO4003_FatManPiggyBankBombProjectile, DLC04_ThirstZapper_Cherry_Projectile, ccBGSFO4046_TeslaCannonProjectile, ccBGSFO4046_TeslaCannonProjectileYellow] (Bug #35071) Several melee weapons which lack basic scrap recipes. [modScrapRecipe_NullMelee_Steel, modScrapRecipe_NullMelee_SteelLarge, WeaponsMeleeList, modScrapRecipe_NullMelee_Wood] (Bug #35072) Several weapons which should be able to ignite fire traps are not actually set up to do so. [TrapExplOnHit] (Bug #35073) Visionary's T-60 Helm and Exemplar's T-60 Torso incorrectly specify models in their names. [CustomItem_DoNotPlaceDirectly_BoSM04_KellsRewardArmorSentinel, CustomItem_DoNotPlaceDirectly_BoSM04_KellsRewardArmorPaladin, CustomItem_DoNotPlaceDirectly_BoSM04_KellsRewardArmorKnight, CustomItem_DoNotPlaceDirectly_BoSM02_KellsRewardArmorSentinel, CustomItem_DoNotPlaceDirectly_BoSM02_KellsRewardArmorPaladin, CustomItem_DoNotPlaceDirectly_BoSM02_KellsRewardArmorKnight] (Bug #35079) Location Fixes Navmeshes at Finch Farm were not properly finalized. 4 cells in Far Harbor complained about the same thing but the edits there were removed because nothing indicates why they'd been edited to begin with. (Bug #34273) Mesh, Material, and Texture Fixes The copper panels material file was incorrectly using the Normal Map instead of the Specular Map for the specular settings. [materials\Architecture\Buildings\CopperPanels01.bgsm] (Bug #34516) T-51 Power Armor clips the player's neck when entering. [meshes\actors\powerarmor\characterassets\mods\PA_T51_Body.nif] (Bug #34966) The Alien Blaster long barrel mod did not display the same glowing tube as the version in the load screen art. [meshes\weapons\alienblaster\Barrel01_1.nif] (Bug #31637) Mirelurk Egg Omelette is missing its normal and specular map textures, resulting in them looking flat and shiny. [textures\SetDressing\FoodAndFoodware\mirelurkomelette_n.dds, textures\SetDressing\FoodAndFoodware\mirelurkomelette_s.dds] (Bug #24805) Facegen data for Dr. Penske and Tina De Luca was corrupted with the NG Update. [meshes\Actors\Character\FaceGenData\FaceGeom\Fallout4.esm\0002A82A.NIF, meshes\Actors\Character\FaceGenData\FaceGeom\Fallout4.esm\0002A825.NIF, textures\actors\Character\FaceCustomization\Fallout4.esm\0002A825_s.dds, textures\actors\Character\FaceCustomization\Fallout4.esm\0002A82A_d.dds, textures\actors\Character\FaceCustomization\Fallout4.esm\0002A82A_msn.dds, textures\actors\Character\FaceCustomization\Fallout4.esm\0002A82A_s.dds, textures\actors\Character\FaceCustomization\Fallout4.esm\0002A825_d.dds, textures\actors\Character\FaceCustomization\Fallout4.esm\0002A825_msn.dds] (Bug #35100) Perk and Stat Fixes Stingwing and Radscorpion poison should no longer restore an incorrect amount of Perception when the debuffs wear off. [StingwingPoisonEffectPlayer, RadscorpionPoisonEffectPlayer, StingwingPoisonEffectNPC] (Bug #32934) Irradiated Food should not be considered as chems because it will erroneously trigger the Chemist perk. [DamageRadiationChem] (Bug #21292) The hidden Pip-Boy perk for the Tesla Cannon DLC is not actually marked to be hidden in the UI and results in a blank entry displayed in the perks list. [ccBGSFO4046_GunnerPipboyPerk] (Bug #35039) Kneecapper and Striker should no longer cause limb damage if the player has Adamantium Skeleton level 3. [LegendaryOnHitCrippleScript] (Bug #32961) Robotics Expert 2 has an undocumented damage bonus that's not mentioned in its description. (Bug #35091) Papyrus Fixes Various scripts with removed properties have been addressed for the Tesla Cannon DLC. [ccBGSFO4046_GunnerPipboyPerk, ccBGSFO4046_BestOfThree] (Bug #34946) RadioFailsafeScript: Previous UFO4P fix did not account for the fact that on a new game the scenes being handled here may not yet have their quests running when DNMasterQuest was first started. Instead of immediately trying to populate the array, it will instead start a short 2 minute timer to allow the script's normal handling loop to take over properly. (Bug #32548) Hardcore:HC_ManagerScript: Fixed an issue with eating corpses bringing about Ravenous Hunger too soon due to a timer getting reset that shouldn't be. (Bug #34415) Hardcore:HC_ManagerScript, MS19DiseaseScript: Incorporated the VATS Freeze Fix by JacobBruce. (Bug #28263) DefaultEnableDisableTrigScript: Added sanity check for cases where this script is applied to an object that has no disable/enable properties set. (Bug #25572) Quest and Dialogue Fixes The random encounter that generates people killed by Pickman should only do so if Pickman is alive. [RESceneCC_DN101] (Bug #34935) Taking Point [MinRecruit06] cannot be obtained if Red Rocket Truck Stop has not been unlocked by the player. The quest has no safeguard against choosing a location without a Boss NPC. (Bug #34855) Best of Three [ccBGSFO4046_BestOfThree] never clears its final objective when shutting down. (Bug #34943) To the Mattresses [RRR08] could select Quincy Quarries (later Vault 88 exterior) as a target but the NPCs would often be dead on arrival making the quest impossible to complete since the dead boss still holds the quest target. Quincy Quarries will no longer be selectable. (Bug #32596) Cambridge Polymer Labs [DN015] should no longer incorrectly mark the objectives as failed if Molly pays out your reward. Also, if you actually fail the quest, it will now properly fail all the objectives for it. (Bug #24594) The unmarked safety quest at General Atomics Factory should no longer play audio from the quest if you're no longer in the cell but left before completing it. [DN050TargetScript, DN050SafetyTriggerScript, DN050BabyTrigger, DN050BabyContainerScript, DN050BabyBottleScript] (Bug #20494) The reward for When Pigs Fly [ccSBJFO4003_Quest, Suggs' Flakker] is set up with a bad property which attaches a receiver that uses a cut ammo type which cannot be obtained by the player. It will now point to a closely matching receiver type that has obtainable ammo. (Bug #35038) [NR] Stage 40 of the Vault 118 clue tracking system [DLC03_V118_ClueTracker] attempts to enable a paint can reference that the game had set to a random fern in an unrelated location. Since the actual target object doesn't exist, this call is now disabled and the property for it cleared to stop it from reporting errors in the script log. (Bug #22133) Settlement and Workshop Fixes One of the hidden resource containers in Tenpines Bluff was not properly linked from the workshop object which would result in anything being added to that container failing to count toward settlement happiness like it should. This will be corrected via the retro script for the 2.1.8 update because directly editing the workshop object's linked lists is impossible due to an engine bug. (Bug #32848) Clothing Emporiums have an incorrect happiness bonus that is the same as the previous tier. This is inconsistent with how every other happiness generating store is set. [WorkshopStoreClothing03, WorkshopStoreClothing03Counter] (Bug #35040) Terminal Fixes vault111CryoRoomSubTerminal02: The list of occupants for the Vault 111 cryo pods is incorrect. (Bug #35090) Placement/Layout/Ownership and Other World Fixes 000461C2, 000461C5, 000461C6, 000461CA, 000461DB: Power pole and attached splines sitting too far above the ground. (Bug #34886) 001be760: Duplicate chair moved. (Bug #34884) 001E479D: Frag Mine mistakenly set as owned by raiders. (Bug #34882) FE00600F, FE00687C, FE00687F, FE006011, FE006012, FE006013, FE006014: Burning ash piles that should be disabled until the appropriate stage in Best of Three [ccBGSFO4046_BestOfThree]. Some of them were also floating above the ground. (Bug #34944) 002321E3: Floating stew pot. (Bug #34575) 001B59C9, 001B59D0: Floating picture frame and teddy bear. (Bug #34560) 000346FE, 000346FF, 000394BF, 000394C0, 000346D6, 00034700, 000394BC, 00034A20, 000346BC, 000346BD, 000346C0, 000346C4, 000346D9, 000346D0, 00034A07, 00034A09, 00034A0B, 000346C9, 000346CB: Badly placed wire splines in Concord. (Bug #34544) 000DE7B2: Door that doesn't fit properly in its frame. (Bug #34466) 001BE40B: Dora's drinking bowl in Covenant should not be owned by the cat or it will attack the player. It also needs the disable havok script or the cat could be drinking from nothing. (Bug #32857) 03008A19, 03008A1A: Cat markers that need to be disabled during the Last Plank attack sequence. (Bug #32734) 07000E6E: The above cat drinking marker had no bowl to go with it. (Bug #32734) 0700D57B, 0700D57C, 0700D57D, 0700D57E, 0700D57F, 0700D580, 0700D581, 0700D582: Ceiling arch pieces added to plug a major omission at the east entrance to Nuka-Town. (Bug #29847) 001C5EC6: Port-A-Diner hatch ownership changed to prevent player from getting a bounty for accepting the reward from it. (Bug #33110) 001A45ED: Fire barrel embedded into the floor. Note that the fire itself cannot have its position fixed due to being part of the barrel mesh. (Bug #32969) 000C7372, 001B8FD2, 001B8FD3, 001B8FD4, 000C7370, 000C7371: Hanging raider bodies near DMPrimeBridge that were duplicated on top of each other. Separated them out, and then adjusted things so that they're less likely to clip through the wooden walls. (Bug #32764) 0304FBA4, 0304FBA5, 0304FBA6, 0304FBA7: Notes in Last Plank that should not be respawned. (Bug #32524) 000F1A90, 000F1A8F: Ken & Standish at Jamaica Plain added the disable havok script to prevent the corpses from being tossed about by heavy arms fire. (Bug #31544) 00240b09: Chair rotated to keep the player from clipping through a wall when getting up. (Bug #29316) 001F7A77: Disabled a floating elevator button that isn't used by anything. (Bug #35011) 0019D6C1: Added Havok script to the large baby bottle in General Atomics Factory to prevent it from getting blown through the walls by robot explosions. (Bug #32890) 000FD6BF, 000FD5BF, 000FD5CA, 000FD5CE, 000FD5CF, 000FD6AB, 000FD6C0, 001652AE, 001652B0, 001652B1, 001652B2: Items at Madden's in General Atomics Galleria owned by the wrong faction which would cause the player to incur a bounty once the quest there is completed. (Bug #32782) Text Fixes InstituteTunnel01: "Public Works Maintenence Area" -> "Public Works Maintenance Area" (Bug #34540) holdupquest, HoldupStartScene [000F75E4]: "Whoa, whoa, whoa. Don't Shoot!" -> "Whoa, whoa, whoa. Don't shoot!" (Bug #34417) MQ201 [0019ABA3]: "it is" -> "they are" - Subtitle doesn't match audio but cannot be properly fixed so changed text to be less offensive as people aren't an "it". (Bug #25510) DLC04_Armor_Pack_Heavy_LegRight: "Pack Right Bone Leg" -> "Pack Bone Right Leg" (Bug #35026) ccBGSFO4046_BestOfThree, Objective 6: Period at the end of the text removed. Quest objectives everywhere else lack periods at the end. (Bug #35037) CustomItem_DoNotPlaceDirectly_BoSM01KellsRewardArmor: "BOS" -> "BoS" (Bug #35080) RESupermutantRaidNoteGeneric: "Supermutant's Orders" --> "Super Mutant's Orders" (Bug #35065) DN132_Note02: "Russell's note" --> "Russell's Note" (Bug #35065) DLC03_POI_Note: "Gift card" --> "Gift Card" (Bug #35065) MS17OfficeTerminalPassword: "Jacob's Password" --> "Jacob Orden's Password" (Jacob's Password already exists as part of Long Road Ahead, which is a completely unrelated quest) (Bug #35076) Vault81OverseersRoomKey: "Overseer's Room key" --> "Overseer's Room Key" (Bug #35076) DN120_ResidentKey: "Gladys's Room Key" --> "Gladys' Room Key" (Bug #35076) DLC03_V118_Keycard_Player: "Vault 118 Keycard, # 3" --> "Vault 118 Keycard, #3" (Bug #35076) DLC03_V118_Keycard_Santiago: "Vault 118 Keycard, # 4" --> "Vault 118 Keycard, #4" (Bug #35076) DLC03_V118_Keycard_Spencer: "Vault 118 Keycard, # 6" --> "Vault 118 Keycard, #6" (Bug #35076) DLC03_Adv004_EmmettsKey: "Douglas's Key" --> "Douglas' Key" (Bug #35076) The complete changelog for PC and XBox One is available here.
  2. Unofficial Oblivion Patch By Quarn, Kivan, Arthmoor, PrinceShroob, and Sigurð Stormhand This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416, fixing over 2,300 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Downloads AFK Mods Nexus Mods Please report any new bugs found on our project bug tracker: https://afktrack.afkmods.com/index.php?a=issues&project=36 This will ensure any reported issues are not lost in the forum shuffle and we'll have them on record to refer to. Yeah, it's a bit of a "better late than never" case but hey Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! Oblivion Citadel Door Fix.esp The Oblivion Citadel Doors' opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game; it was made a separate ESP because a misaligned door in another mod is worse then a little door sound. UOP Vampire Aging & Face Fix.esp This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race. If you're already using another vampire fix such as EggDropSoap's or Scanti's OBSE fixes, or an alternate vampirism mod, then don't enable this one. It's a very small and simple change to a single game setting. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm. v3.5.8 (2024-01-03) UOP Fixes Citadel Door Fix: "Desolation's End" cell name was not copied forward when it was fixed in the main patch. (Bug #32632) A previously edited interior house mesh for Bruma was missing part of its door frame. [Meshes\Architecture\Bruma\brumahouselowerinterior01.nif] (Bug #31851) The previously edited lower class tavern mesh had some bad UVs, skewed textures, and a missing segment above the door frame. [Meshes\Architecture\LowerClass\LowerClassTavernInterior01.NIF] (Bug #31978) Bash tags have been updated. (Bug #32593) Reverted the version of rfwdeadend01.nif added to UOP 3.0.0 due to multiple shading and UV errors. Reexamined the vanilla mesh. Found the following: one UV error in the roof; one gap on the right-hand wall where the roof meets the top of the wall; one gap in the right-hand wall where the wall meets the ruined floor; two gaps where the arch snaps to a adjoining mesh; hairline gaps where the pillars snap to the adjoining mesh. All corrected. Removed some redundant faces on some bricks, merged some duplicate verts on the bricks - left the other duplicate verts to prevent more shading errors. [Meshes\Dungeons\FortRuins\Dungeon\Halls\ManMadeWide\rfwdeadend01.nif] (Bug #32853) Reverted an unwarranted correction to "St. Jahn's Wort" that was made before the UPP team took over maintenance. There was no grounded reason to change the name other than making it conform to the real life plant that looks like it. Nirn is not Earth though. (Bug #33102) Location Fixes Pale blue fog was present inside Hammer and Tongs in Skingrad. (Bug #33601) Mesh and Texture Fixes The tip of the Argonian tail has a misaligned UV map. Fix provided by Clyde BlueSnake. [Meshes\Characters\Argonian\tail.nif] (Bug #32933) Fixed the reported hole in the gable introduced by the UOP, then went through and reworked pretty much the entire UV for the wood sections to remove unnecessary UV seams and reduce stretching/crushing of the texture. Also removed faces left over from the generation of some of the original primitive beveled cubes used to create the frame. Also fixed the UV at the edges of the roof shingle. Added the missing window frame bar between the two window pieces under the gable. This should yield a visual improvement, especially with parallax textures, and a small performance improvement, too. (Meshes\Architecture\LowerClass\HouseLower03.NIF) (Bug #32031) NPC, Creature, and AI Fixes MS47LL1Beast100 should have been set to use MS47BearBrown instead of a duplicate of MS47BearBlack at level 14. (Bug #32142) Vlanarus Kvinchal does not have a sleep package despite owning a bed. (Bug #33636) Maenlorn was supposed to offer bed rental at the Flowing Bowl but his lines were never recorded. These have now been provided so the bed can be rented out now. (Bug #33614) 2 corpses in Harlun's Watch had been placed using zombies. This caused the corpses to be incorrectly identified as undead instead of simply being corpses eaten by trolls. Shivering Isles has a specific corpse which is named "Decomposing Corpse" that looks exactly the same. This object has been duplicated in the UOP and the 2 corpses replaced with this new creature. This then allows non-SI games (I know, but it could still be a thing even in 2023) to have the correct object naming. (Bug #32963) Quest and Dialogue Fixes Mystery at Harlun's Watch [FGC10Swamp] stage 40 could end up with 2 journal entries because the top one lacked a condition for when less than 15 trolls were dead. (Bug #32766) Renting a room at the Border Watch Inn references the wrong NPC when the initial offer of an available room is checked. (Bug #32618) In Ambush [MG17Ambush], after the player acquires the Black Soul Gem, Traven will give an incorrect dialogue response due to checking for the wrong quest stage. (Bug #32586) As part of Chorrol Recommendation Part II [MG05A] it is possible to get Teekeeus stuck in the upper room of the Chorrol guildhall if he doesn't have time to complete delivering the book before you tell Earana you won't be stealing it for her. (Bug #32561) During Lost Histories [TG06Atonement] you may never encounter the Pale Lady because an old UOP edit from 2008 was too specific in checking what stage the quest was at [AmuseiScript]. It's entirely possible to find the secret room with her and Amusei in it without ever interacting with anyone after finding out Theranis got arrested. (Bug #32819) Script Fixes DAOghmaInfiniumScript could crash the game when trying to remove the Oghma Infinium due to the call being made while still in a menu block. A Gamemode block has been added to handle its removal from the player's inventory once it's been read. (Bug #32415) MG19ChestScript mistakenly gave the player 10 carrots when loaves of bread were added to the chest. (Bug #32879) Placement, Layout, and Ownership Fixes 00093F32, 0003158E: Doors in Torbal the Sufficient's house incorrectly marked as owned by Modryn Oreyn. (Bug #32559) 0003C47E: Door in Astante's house incorrectly marked as owned by the Cheydinhal Stables Faction. (Bug #32559) 0003C684: Bedroll at Brindle Home incorrectly marked as owned by Mivryna Arano. (Bug #32559) 00093dcd: Door in M'dasha's house incorrectly marked as owned by WeebamNaFaction. (Bug #32556) BorderWatchMdashasHouse: Incorrectly set as being owned by WeebamNaFaction. M'dirr's house and entry door were incorrectly marked as owned by Dar Jee. (Bug #32556) Tsalajma's house and entry door were not correctly set to be owned by her. (Bug #32556) 00093E44: J'riska's house door was incorrectly marked as owned by the Plotius Family Faction. (Bug #32556) 00093CDC, 00093E44: Vendor chests in the Border Watch Inn incorrectly marked as being owned by Witseidutsei. (Bug #32556) 0000C66C, 00056F37: Rocks adjusted to block a visible gap in the ceiling. (Bug #32294) 0002b613: Door on the upper floor of Two Sisters Lodge that was sticking through the floor. (Bug #32849) [NR] 00041C4E: Floating rock in Kindred Cave. (Bug #33638) 00041CB0: Ceiling with a hole that shouldn't be there in Kindred Cave. (Bug #33638) 000425B6: Ceiling with a hole that shouldn't be there in Kindred Cave Runways. (Bug #33638) 00085533: Adjusted position of a stone deck to prevent z-fighting with its neighbor. (Bug #33108) 00084A15, 00084A18: Door markers exiting from Carac Agaialor were in the wrong positions. (Bug #33062) 000A6649: Glarthir's basket was erroneously added to the Bruma Castle Service Hall. (Bug #33023) Text and Subtitle Fixes MS10/GREETING: "Many guards are coming forward with more evidence of his greed, so it's safe to say he'll been spending quite a bit of time in the city dungeons." -> "Many guards are coming forward with more evidence of his greed, so it's safe to say he'll be spending quite a bit of time in the city dungeons." (Bug #32664) MG11NecroMoon Stage 100 journal - missing the period at the end of the sentence. (Bug #32581) MS22MaladaInnerDoorScript: "carved stone" -> "carved stone key" (Bug #32840) MS27LindaiInnerDoorScript: "carved stone" -> "carved stone key" (Bug #32878) NQDSkingrad 00038AE7: "I invite you... try them for yourself." -> "I invite you... try them for yourself." [Extra space after "I"] (Bug #32929) LostBoyCaverns006: The font tag on the final portion of the note had a typo which caused it to fail to revert the text back to normal hand writing instead of the Daedric alphabet. (Bug #32891) Trailing spaces were removed from the quest stage logs of 3 quests. (Bug #32946) DASanguine Stage 10: "The follower of Sanguine" -> "The followers of Sanguine" (Bug #33702) DAMalacath Stage 30: "I appears" -> "It appears" (Bug #33701) Several minor text fixes applied (extra spaces etc) (Bug #33057) SKLxBlade4: "Song Of Hrormir" -> "Song of Hrormir" [Incorrect capitalization for "of"] (Bug #33046) The previous version history can be found here as it is too large to put in one post.
  3. Version 4.3.5

    19891 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Special Edition Patch with the latest release version of Skyrim Special Edition patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details. Readme + Credits
  4. Unofficial Oblivion DLC Patches By Quarn, Kivan, Arthmoor, PrinceShroob, and Sigurð Stormhand The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save. (The self-installing version will set the appropriate dates; use OBMM or equivalent if you use the manual version to adjust the load order.) The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones with OBMM or equivalent.) If you use the Horse Armor Pack patch with Slof's Armored Horses, the Slof's horses' reins may disappear. Use dev_akm's compatibility patch instead. It is recommended to not activate the Thieves Den' SSSB (Sigil Stone Sound Bug) fix plug-in "DLCThievesDen - Unofficial Patch - SSSB.esp" on an existing game, but rather only on a new game, as otherwise the middle deck of the Black Flag could lose its doors (as their position is stored in the save file) and/or any objects already dropped in this cell could be lost. If you find any bugs with the fixes or any bugs with the official mods themselves please report them to either of us. Downloads AFK Mods Nexus Mods Twenty-Sixth Release (2024-Jan-03) UODP Fixes Bash tags have been updated for each plugin. (Bug #32593) For the Vile Lair patch, DLCDeepscornScript had a comment in the distance check calling for 1500 units when the actual code called for 3000 units. It should have been 1500 units in the code as well. (Bug #32829) Battlehorn Castle bugs fixed (v1.0.13): One of the doors in the castle gatehouse [xx013412] along with its door frame [xx1340f] were clipped badly into the adjacent wall. (Bug #32940) [NR] Frostcrag Spire bugs fixed (v1.0.11): The Spire cells should all be set to public music, which is how all the other player owned homes are set. (Bug #33080) Calindil doesn't sell the Feather Shoes or Fortify Fatigue Pants because the DLC altered ownership on the items when the cell was transferred to faction ownership. (Bug #33044) Knights of the Nine bugs fixed (v1.1.10): Trailing spaces were removed from the quest stage logs for "The Path of the Righteous" [ND04]. (Bug #32946) 00179df3, 00179df4: Columbine plants buried by the landscape alterations at the Priory of the Nine. (Bug #33145) Highwaymen could greet the player with the sarcastic Holy Crusader greeting even though this makes little sense - and also blocks their attempt at robbing you. (Bug #33081) Mehrunes' Razor bugs fixed (v1.0.9): The Morag Tong assassin should no longer stand in place outside the Inn of Ill Omen once he gets there. (Bug #32907) The Orrery bugs fixed (v1.0.8): DLCOrrery directs the player to the Orrery console too soon. The check should have been set for stage 100 or later, not 40 or later. (Bug #32579) Thieves Den bugs fixed (v1.0.16): 0200EEA5: Door into Captain's Cabin that was detached from the wall. Vile Lair bugs fixed (v1.0.12): 0200134F: Unlootable claim moved outside of the tower it was originally in. (Bug #32996) 020021CD: Floating barrel. (Bug #32964) The 3 Purgeblood Crystal Formations in the lair were set to -1 inventory spawns which leads to a documented item duplication bug. Each container will instead respawn with 1 Purgeblood Salt inside as was intended. (Bug #32876) The previous version history can be found here as it is too large to put in one post.
  5. Arthmoor

    Unofficial Oblivion DLC Patches

    Version 26

    5503 downloads

    The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save. The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones) Complete changelog
  6. Unofficial Shivering Isles Patch By Quarn, Kivan, Arthmoor, and PrinceShroob This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 300 bugs so far! If you're experiencing a bug with Oblivion with or without Shivering Isles and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Downloads AFK Mods Nexus Mods Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion it was created for! Using it on an older or newer version than v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! v1.6.1 (2024-01-03) USIP Fixes Bash tags have been updated. (Bug #32593) Item Fixes Ushnar gro-Shadborgob's food cupboard, which contains the dog food, would infinitely respawn dog food in it for no reason. The container itself should simply have been set to respawn with a dog food count of 1 since it is otherwise a normal container and there are no quest references expecting the contents to be unique. [SE43Cupboard01Food] (Bug #32665) Mesh & Texture Fixes If a Shambles is knocked down, the animation played when they get back up will crash the game due to an invalid animation name in the keyframe file. [Meshes\Creatures\Shambles\IdleAnims\getupfacedown.kf] (Bug #32004) Text and Subtitle Fixes SEUrulgroAgamphDementiaKey: "Urul groAgamph's Key" -> "Urul gro-Agamph's Key" (missing the hyphen) (Bug #32062) SEUrulgroAgamphManiaKey: "Urul groAgamph's Key" -> "Urul gro-Agamph's Key" (missing the hyphen) (Bug #32062) SEUsharGroShadborbobKey: "Ushnar groShadborgob's Key" -> "Ushnar gro-Shadborgob's Key" (missing the hyphen) (Bug #32062) SETombstoneHirrusClutumnus: "Hirrus Clutumnus's Tombstone" -> "Hirrus Clutumnus' Tombstone" (Bug #32574) SENSUshnargraShadborgobHouse: "Ushnar gro- Shadborgob's House" -> "Ushnar gro-Shadborgob's House" (Bug #32594) SE38MuseumItem3, SE38Item3: "Sheogorath- Shaped Amber" -> "Sheogorath-Shaped Amber" (Bug #32784) Trailing spaces were removed from the quest stage logs of 8 quests. (Bug #32946) Several minor text fixes applied (extra spaces etc) (Bug #33057) Load screen SESettlement03: "farmers.Their" -> "farmers. Their" (Bug #33041) SE30->SEForgedAmberMace->0001F3E9: "win an argument," - the comma should be outside the quotation marks. (Bug #33041) SE30->SEForgeArrowsMagic->00016CE3: "It is a satisfying sound" -> "It's a satisfying sound" [Subtitle mismatch] (Bug #33041) The previous version history can be found here as it is too large to put in one post.
  7. Arthmoor

    Unofficial Fallout 4 Patch

    Version 2.1.8

    5376 downloads

    A comprehensive bugfixing mod for Fallout 4. The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Fallout 4 Patch with the latest release version of Fallout 4 patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details.
  8. Arthmoor

    Unofficial Shivering Isles Patch

    Version 1.6.1

    5715 downloads

    This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 200 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls\objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here.
  9. Arthmoor

    Unofficial Oblivion Patch

    Version 3.5.8

    16954 downloads

    This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0416, fixing over 2,500 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here.
  10. Version 3.0.16

    24510 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition. The goal of the Unofficial Skyrim Legendary Edition Patch (aka USLEEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Legendary Edition Patch with the latest release version of Skyrim patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details.
  11. Version 1.2.1

    10011 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - High Resolution DLC, the goal of the Unofficial High Resolution Patch (aka UHRP) is to eventually fix every bug with the High Resolution DLC not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. The complete changelog is available here.
  12. Unofficial Skyrim Legendary Edition Patch Version: 3.0.16 By the Unofficial Patch Project Team Download it from AFK Mods Download it from Skyrim Nexus Download it from TES Alliance Download it from The Assimilation Lab Requires Skyrim version 1.9.32.0.8 or greater. Requires Official Dawnguard DLC. Requires Official Hearthfire DLC. Requires Official Dragonborn DLC. This mod is no longer being supported and will receive no further updates. Documentation + Credits USLEEP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Skyrim and its 3 official DLCs. If you're experiencing a bug with Skyrim or one of the DLCs, please report the bug to us in as much detail as possible on the USLEEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by Unofficial Patches Bug Fixes Recommended in Addition to the Unofficial Patches USLEEP Fixes Dragons could be slowed in flight by the application of a frost effect due to missing keywords to prevent this, as the equivalent effect from the Dawnguard DLC is set up for. [FrostSlowFFAimed] (Bug #110) [This fix appeared first in USKP 1.2 but was never documented] meshes\plants\FloraNirnroot01.NIF and meshes\plants\FloraNirnroot01Red.NIF have been removed from the archive because they are the result of an unknown and undocumented fix that predates the initial USKP 1.0 release from back in 2012. Facial edits to AmaundMotierreEnd have been removed. This is the disheveled version of Amaund Motierre you encounter at the end of the Dark Brotherhood quest where it would be expected for him to look like he's been through hell since hiring you. Stendarr's Beacon should not have had the clearable flag removed from the location data. We have received official confirmation from BGS that the Twin Souls perk was not intended to let you summon two Ash Spawns at once. Our previous edit for this purpose has been removed. This reverts Bug #16819. The complete changelog is available here.
  13. Unofficial High Resolution Patch Version: 1.2.1 By the Unofficial Patch Project Team Download it from AFK Mods Download it from Steam Workshop Download it from Skyrim Nexus Download it from TES Alliance Download it from Dark Creations Download it from The Assimilation Lab Requires Skyrim version 1.9.32.0.8 or greater and the official High Resolution DLC. This mod is no longer being supported and will receive no further updates. Documentation + Credits USLEEP Discussion Forum on AFK Mods This mod is an effort to fix the bugs currently existing in the High Resolution DLC. If you're experiencing a bug with the High Resolution DLC, please report the bug to us in as much detail as possible on the UHRP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Hi-Res DLC" option to tag your report for the Hi-Res DLC. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by Unofficial Patches Bug Fixes Recommended in Addition to the Unofficial Patches Credits: Quarn - For compiling together the initial release, including all of the adjustments after Bethesda's gigantic update in February of 2013. Nico coiN - The much improved version of the Tamriel objects normal map which includes Castle Volkihar for Dawnguard. Madcat221 - The missing hi-res environment map for Stalhrim shields, and for the hi-res fixes for the Dawnguard crossbow bolts. Texture Fixes Fixed a texture seam in the Thalmor robes for the loading screen. (textures\clothes\thalmor\thalmorrobes.dds) (Bug #21333) The complete changelog is available here.
  14. Ok, so for those of you who were wondering, yes, we're planning to go ahead with doing an Unofficial Fallout 4 Patch. It may be a bit early for this, all depends on how aggressively Bethesda begins patching the game, but we figure it's best to get off the ground sooner rather than later so that we know more or less what to expect once the official tools are released. We will not begin any kind of proper work on the first release of the UFO4P until after the official CK/GECK is available. In addition, we probably won't be taking on any mesh or texture fixes until community tools have progressed far enough to handle these properly. Many of them are already making good progress, but they need to be in solid working order before anyone with 3D and/or texturing skills can really do effective fix work. There is little point in trying to fix much of anything until then. For now, just play, and enjoy the game like we are. There's no rush. Post any bug reports you have in our collection thread. This was basically to let folks know that we're on board for this. If you run into a quest bug, script bug, etc, please also report those here: http://forums.bethsoft.com/topic/1544248-bug-report-index-pc/- Bethesda can't attempt to fix what we don't report, and it's best for everyone if they do. The less we need to deal with when the time comes, the better.
  15. Unofficial Skyrim Legendary Edition Patch [uSLEEP] As many of you may remember, last year around this time we conducted a poll on whether or not it was the right time to consider unifying the unofficial patches into a single package. At the time, about 25% of those who responded to the poll were still in a position where they did not have all 3 DLCs for the game. So we decided against merging everything at that time. Fast forward to today, it's become quite clear that that 25% is far less than it was, and more and more people have been asking when we're going to be doing this. This post is your answer. Shortly after the release of USKP 2.1.3, we will begin the process of unification to merge the vanilla USKP plus all of the DLC patches into one all encompassing mod, which will be known as "Unofficial Skyrim Legendary Edition Patch", or USLEEP for short. A mouthful, but a catchy acronym. We have decided that the best course of action will be to rename the esp to match the mod's updated name. It will remain an ESP file flagged as an ESM as that makes the process of working on it less of a hassle for us and as has been proven, the game, CK, and existing mod management tools are completely fine with it. We have also verified that switching the ESP name will not cause any scripts modified by the project, or added new to the project, to throw Papyrus errors. The only side effect will be that the retroactive update scripts will all run again. That shouldn't cause any problems though and we'll make sure any scripts manipulating formlists are safeguarded against generating duplicate references in them. The hi-res DLC patch will remain a separate entity as many people do not use it for one reason or another and it's not considered part of the "Legendary Edition" of the game either. We estimate the time needed to do the work of merging everything together and then putting it through testing will take a few months. So we are not anticipating another release for the project between now and November while this work is done. Time commitments to other things are the main reason for this, so we figure giving ourselves enough time for that is prudent. Plus this also gives enough warning ahead of time that we're going forward with this. As many existing issues as we could resolve for the 2.1.3 release cycle have now been cleared from the tracker and any issues remaining that are not feasible to fix have been closed appropriately. Any new issues submitted after this point will need to wait until the unification process is complete before we will even begin to consider touching them. Please, DO report them, just don't expect action for awhile. If it should become necessary (God forbid) for a hotfix to be released before the unification is done, then that will be the ONLY issue that will be addressed and will be handled only in whatever patch it may affect. After the unification process is done, the existing separated patches will no longer receive updates. The files will remain up in their existing entries but will be frozen and the comment threads closed where possible. All future support will be handled on a single file entry for the unified project on each site it is hosted on. Mods which rely on using the USKP/UDGP/UHFP/UDBP are strongly urged to make plans to switch over to the new master file when it's ready. Other mods which import fixes from the unofficial patches are also strongly urged to make sure they are up to date before November. It would also be best if any translated versions of the patches out there get synced up with 2.1.3 so that as many people as possible will have access to them while the unification is underway. We will have a testing release at some point before the unified patch is ready to go live. The usual cautions against using beta copies on saves you intend to keep will apply. That step is going to last no less than a full month so that there's time enough to shake out any bugs that result from the process. ======================== Some of you may also be wondering what this means for my own projects that make use of the unofficial patches as masters. These will all be converted as needed to run using the unified patch file. Post-unification, I will not release mods that rely on the individual patch files. So things like Bring Out Your Dead, Cutting Room Floor, Ars Metallica, and other stuff, will all get taken care of on whatever schedule fits best as the process moves along. In the case of Cutting Room Floor, this will also open the door to adding cut DLC content that's been getting logged to the tracker. So it'll be worth it Once I make these transitions, any old copies relying on the old patch files will be frozen.
  16. Unofficial Hearthfire Patch Version: 2.1.3 By the Unofficial Patch Project Team These files are no longer available for download - please use the Unofficial Skyrim Legendary Edition Patch instead. Requires Skyrim version 1.9.32.0.8 or greater and the official Hearthfire DLC. USKP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Hearthfire. If you're experiencing a bug with Hearthfire, please report the bug to us in as much detail as possible on the USKP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Hearthfire DLC" option to tag your report for Hearthfire. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! A special note for reporting placement errors for Hearthfire. Due to the nature of the mod, the CK is bogged down with hundreds of references overlapping each other visually. It is impossible to do placement corrections without a form ID for the reference you're reporting. Please include this information in any placement error reports. From this point forward, any bugs submitted to the tracker without this information will be closed without investigation. Any posts to the forums without this information will be ignored. There simply isn't any other feasible way to fix these. Thank you for understanding. (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by Unofficial Patches Bug Fixes Recommended in Addition to the Unofficial Patches List of known conflicts and fixes for Hearthfire. Good info for when you're having problems and need to locate a potentially conflicting mod. Audio Fixes The player's adopted children would attend the player's wedding, but they had no dialogue recorded; created new dialogue lines for them (Sound/Voice/Unofficial Hearthfire Patch.esp/FemaleChild/Relationsh_RelationshipMar_0004CC90_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/FemaleChild/Relationsh_RelationshipMar_0004CC91_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/MaleChild/Relationsh_RelationshipMar_0004CC90_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/MaleChild/Relationsh_RelationshipMar_0004CC91_1.fuz). Script Fixes BYOHRelationshipAdoptionChildScript: Using EquipItem() and RemoveItem() along with SetOutfit() is redundant and can lead to inventory duplication. SetOutfit() already takes care of removing the relevant items. The script was also erroneously setting the sleep outfits instead of the normal ones. Placement/Layout/Ownership and other World Object Fixes 0300BEFF, 03015245, 03017544: Clipping sacks. (Bug #19417) The complete changelog is available here.
  17. Unofficial Dragonborn Patch Version: 2.1.3 By the Unofficial Patch Project Team These files are no longer available for download - please use the Unofficial Skyrim Legendary Edition Patch instead. Requires Skyrim version 1.9.32.0.8 or greater and the official Dragonborn DLC. USKP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Dragonborn. If you're experiencing a bug with Dragonborn, please report the bug to us in as much detail as possible on the USKP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Dragonborn DLC" option to tag your report for Dragonborn. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by Unofficial Patches Bug Fixes Recommended in Addition to the Unofficial Patches UDBP Fixes A navmesh connection on the Windhelm docks had become broken at some point and needed to be repaired. Actor Fixes Corrected several male bandits that improperly had "opposite gender anims" set. Audio Fixes Several vanilla combat taunts were broken by the DLC when it deleted a topic. The topics were recreated in the DLC with new IDs but the audio files are missing and needed to be copied over from vanilla in order to work. (sound\Voice\Dragonborn.esm\MaleSoldier\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleOrc\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleNord\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleEvenToned\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCondescending\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleSlyCynical\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommoner\dgintimidatequest__00028EAB_1.fuz) (Bug #19211) Item Fixes DLC2ChitinHeavyBootsAA had incorrect footstep sounds set. (Bug #19356) DLC2SkaalChildShoesAA had no footstep sounds set. (Bug #19356) DLC2SkaalHatArgAA, DLC2SkaalHatKhaAA, DLC2TemplePriestHoodKhaAA, and DLC2TemplePriestHoodArgAA all incorrectly had races other than what could wear them set. (Bug #19356) Draw and sheathe sounds have been removed from DLC2BoundWeaponDagger and DLC2BoundWeaponDaggerMystic to fit with the previous weapon test done on the Bound Sword. (Bug #19259) Numerous armor add-ons that were hiding amulets and shouldn't, along with numerous add-ons that display them and shouldn't, have been corrected. Magic, Skill & Perk Fixes DLC2FortifyOnehandedFFSelf, DLC2FortifySpeechcraftFFSelf, DLC2ResistMagicFFSelf, and dlc2MerchBowOfTheStagBlessEffect were all erroneously set in the Restoration school. (Bug #18867) Quest Fixes Corrected Falx Carius' alert lines not having random flags. Script Fixes DragonActorScript: Scenes for when the player kills a dragon and starts to absorb the soul are skipping dialogue due to the order of two statements in the OnDeath event. (Bug #19214) Placement/Layout/Ownership and other World Object Fixes 030186B0, 030186B1: Dwemer lift housing rotated out of position with visible gaps. (Bug #19016) 030186B4: Lift platform does not match the type used on the inside of the structure. (Bug #19016) 030353cc, 030353c7, 030353aa, 030353a9, 0302c1b1, 0302c1b0, 0302c1a8, 0302c1a7: Exploding Riekling barrels which were not set up correctly. (Bug #14968) 0303ACEA, 0303ACEB: Sacks clipping with each other. (Bug #19425) The complete changelog is available here.
  18. Now that this kalpa for the USKP is complete (for you non-lorehound types, kalpa = cycle) it's probably time we make public our plans for the next one. Due to an increasing number of odd engine related bugs it's been decided among the team that we will need to convert the USKP (and therefore all the DLC patches too) into what's called a "False ESM". That is, and ESP file which is flagged as an ESM by way of changing the flag in TES5Edit. So why would we want this? There are a few classes of bugs this has already been shown to help with in internal testing: Seemingly random crashes in and around major cities, and other areas where a lot of data is edited. Especially navmeshes. The "landscape foliage" bug in which a child worldspace begins displaying landscape foliage from its parent worldspace because an object in the parent worldspace was edited. This is readily apparent in Darkwater Pass. The "LOD trees show up at close range" bug. This is where you will sometimes see trees that are clearly intended to be displayed as LOD sitting within the currently loaded cells, sometimes even merged into the real trees. As described here. There may be others, but these 3 classes of bugs are confirmed to be correctable by converting to a false ESM. So you might be asking then. Why not a proper ESM file? Two reasons mainly: 1. Steam cannot support ESM files, we'd have to cease distribution there all together and not just for the USKP. 2. Other mods are relying on the filenames being ESP files and not all of those mods are currently being maintained anymore. It's already been verified that Wrye Bash is OK with changing the flag. It will not complain when the files get bumped up into the ESM section. With proper CRC checks, BOSS won't complain either. Though I'm hoping some other method can be used to detect it ongoing because having a growing mountain of CRC checks won't be helpful. Perhaps version number parsing from the description field. I cannot vouch for how NMM will react since I don't use it, and I'm not sure anyone else on the team has tried it either. Who knows what Mod Organizer will think. We will bump all the version numbers on all the patches up to 2.0 when this happens. We don't have a time frame yet, because there's also a giant mountain of vanilla bugs piled up in the tracker to address too. But when it happens, all of the patches will be updated at the same time. Our proposed changes in the load order for the game will look like this: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp Hearthfires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn.esp [The rest of your stuff] The main reason for this should be obvious. It will generate much less interference with things following on in the ESM group, and at the same time allow us to undo some of the changes in each DLC patch that are only there because the USKP canceled them out due to its own edits. Best of all, thus far in testing, it poses no risk for converting them in the middle of an active playthrough, even with a lot of other mods loaded. So anyway, that's where we're headed now. We've already kind of leaked hints at it, so now it can be considered confirmed rather than rumor The ESM Conversion Checklist Wrye Bash Support - Supported as of release 304.2. NMM Support - Works as expected, NMM flags the files with a warning but allows them to move into the ESM group. Mod Organizer Support - v1.0.0rc1 and up has been confirmed to work. TES5Edit Support - Supported as of release 3.0.31. BOSS Support - Working in 2.1.1. (was some confusion here, but it *IS* working) Checklist items need to be completed before we move forward on this. BETA Scheduling We're planning to go into beta on all 4 patches Saturday (October 5). I expect we'll have a minimum of 2 weeks testing, perhaps longer, to see how all this affects things and to validate that none of the new fixes coming in with this are broken. With that in mind, I figured this is as good a time as any to say so. Once this round of beta testing is complete, the USKP will no longer be distributed on Steam. Leaving the 1.3.2c version up there is already causing us problems and we can't in good conscience leave it up there after 2.0 has gone live. So anyone still using Steam to get the USKP needs to transition to one of the other available download sites. We're also going to have to check to see if Steam will accept a falsely flagged ESP file and deliver it back to the user intact as such. I mention this now because if it doesn't, then ALL of the unofficial patches will have to be taken down from Steam and everyone using those too will need to make provisions to change to another download site. So keep that in mind for those of you using Steam.
×
×
  • Create New...