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Found 20 results

  1. Unofficial Fallout 4 Patch Version: 2.0.7 By the Unofficial Patch Project Team Download it from AFK Mods Download it from Fallout 4 Nexus Download it from Bethesda.net - PC Download it from Bethesda.net - XB1 Download it from Bethesda.net - PS4 Requires Fallout 4 version 1.10.130 or greater. Requires Official Automatron DLC. Requires Official Wasteland Workshop DLC. Requires Official Far Harbor DLC. Requires Official Contraptions Workshop DLC. Requires Official Vault-Tec DLC. Requires Official Nuka-World DLC. Documentation + Credits - PC, XB1 Documentation + Credits - PS4 UFO4P Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Fallout 4. If you're experiencing a bug with Fallout 4, please report the bug to us in as much detail as possible on the UFO4P bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Fallout 4 bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Fallout 4 experience! If your bugs is of the more important variety, such as a broken quest, broken settlement mechanics, broken perks, etc, you should also submit the report of your issue to Bethesda as well. Use their feedback form to do so and provide them as much detail as you would us. We would all prefer the bigger things to be fixed by them, right? (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the UFO4P UFO4P Fixes Defend The Castle (MinDefendCastle) was getting stuck and not advancing the attack waves after the first due to a bad edit to the death tracker on one of the quest aliases. (Bug #25860) For reasons unknown, the animation fix for Railroad Stealth Boys was causing the game to remove a regular Stealth Boy from your inventory instead of the correct one. (Bug #26170) Fixes done in TrapThistleScript have been reworked due to the fact that they appear to be leaving behind radiation traps that were deleted. This modifies Bug #23367 and Bug #20688. An old edit to fix a gap at Croup Manor was breaking the precombs there and has been removed. To cover the gap, which is too large to ignore, a flat rock of sufficient size was placed to cover it instead. (Bug #26304) Audio Fixes One of Parker Quinn’s audio lines mistakenly merged the second part of the dialogue topic in with the first, which resulted in three sentences being played twice. The audio for the first part of the dialogue topic has been trimmed to fix this issue. (Sound\Voice\Fallout4.esm\NPCMParkerQuinn\00083F77_1.fuz) (Bug #25690) Minutemen Radio audio line that had the last word partially cut off. This has been corrected by replacing it with a duplicate audio sample in the game that didn’t have this issue. (Sound\Voice\Fallout4.esm\NPCMMinuteMenRadioVoice\00217A93_5.fuz) (Bug #25758) One of the female player character's audio lines that can play when trading with a companion didn’t match the subtitle text or the corresponding male player character’s audio line. This has been corrected by replacing it with a duplicate audio sample in the game that didn’t have this issue. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0011CD97_1.fuz) (Bug #25901) Diamond City security guard audio line that would say "Really, pal. Stealing?" instead of "Really? Stealing?" like the sample for the other voice actor. It was also intended for the female player character, so having the "pal" part in the audio recording was done in error. (Sound\Voice\Fallout4.esm\GuardMaleDiamondCity01\000D1513_1.fuz) (Bug #25961) Item Fixes Inst302SynthRoomTrigger did not have the Health property filled in as required. (Bug #25833) Right Leg Barbaric Staggering Plate (DLC01Bot_Legs_Sentry_Armor_Wasteland08_Right) was missing the knockdown effect it's supposed to have to match the left leg. (Bug #25385) Right Leg Warmonger Staggering Plate (DLC01Bot_Legs_Sentry_Armor_Wasteland10_Right) was missing the knockdown effect it's supposed to have to match the left leg. (Bug #25385) DLC01Bot_Torso_Sentry_Shoulder_Null_Right should be labeled as "No Right Shoulder Mod" and also should not be stating it launches cluster bombs since it does no such thing. (Bug #25384) LoadElevatorPanelHiTech, LoadElevatorPanelPublic, LoadElevatorPanelUtility, LoadElevatorPanelVault: these items were missing the "deactivated message" property on LoadElevatorPanelScript (Bug #25574). TrapRadiation: The script on this trap was missing a property for the items to be added to the player's inventory upon disarming the trap. This fix also required a modification to TrapRadiationScript because it was expecting a MiscItem property and thus did not accept the (already existing) leveled list that specified these items (Bug #25639). Child of Atom Simple Rags (ClothesChildofAtom2), Short Rags (ClothesChildofAtom3), Long Brown Rags (ClothesChildofAtomBrown), Brown Rags (ClothesChildofAtomBrown2), Short Brown Rags (ClothesChildofAtomBrown3), Long Green Rags (ClothesChildofAtomGreen), Green Rags (ClothesChildofAtomGreen2), and Short Green Rags (ClothesChildofAtomGreen3) did not return any cloth when scrapped. They should return one piece like other similar clothing items. (Bug #25995) Gunner Harness (Armor_GunnerRaider_Underwear2) and Gunner Guard Outfit (Armor_GunnerGuard_UnderArmor) did not return any leather when scrapped. They should return one piece like other similar clothing items. (Bug #26078) Location Fixes WestingEstateExt, WRVRBroadcastCenterExt, Wilderness (0000E597), Wilderness (0000E598): Worldspace cells that had incorrect water type settings. (Bug #25700) Mesh Fixes The Cryolater's fusion core is inserted backward. (meshes\weapons\Cryolator\CryolatorLoad.nif, meshes\weapons\Cryolator\Cryolator_1.nif) (Bug #24743) Quest Fixes If the player is kicked out of the Institute after reporting back to Father in The Battle of Bunker Hill (Inst302) the residents of Bunker Hill will be stuck in the cowering position forever because the secondary combat tracker is never shut down. (Bug #25869) Invalid DN084_MassFusion02_LabWindowEnableMarker property removed from DN084. (Bug #25848) Invalid DialogueInstituteLokenAyo1 property removed from InstM03. (Bug #25837) Invalid DialogueInstituteLokenAyo1 property removed from InstM03Starter. (Bug #25835) A scene involving Vertibirds during The Battle of Bunker Hill (Inst302Combat) was not able to complete properly because the game was trying to change the value on a global variable that had been incorrectly marked as a constant. (Bug #25830) Invalid SynthPortal1 property removed from Inst302Combat. (Bug #25829) Invalid property removed from MinutemenCentralQuest dialogue. (Bug #25991) BoSKickOut: Flagged an alias as optional, so the scripts can clear it as intended (Bug #25723). BoSM04: Fixed a null-pointer property (Bug #25722). BoS301: Removed some lines from the stage 90 fragment that were referencing a non-existing objective (Bug #25692). DialogueInstituteReactScene: Fixed a quest property that was erroneously pointing to a wall safe and removed a line from the stage 5 fragment that tried to set a stage on a non-existing quest (Bug 25339). DLC04_NUK001_CrowdManager: Fixed several null-pointer properties (Bug #25643). DLC04GZMainQuest: Fixed several null-pointer properties (Bug #25649). DLC04MQ01: Fixed a null-pointer property (Bug #25632). DLC04GZNukaGalaxy: Fixed three null-pointer properties (Bug #25650). DLC04MQ01Gauntlet: Fixed an issue where the quest script tried to animate an elevator in unloaded area. The script now sets a bool on the elevator script that lets the elevator run the required animations if it loads for the next time (Bug #25645). DLC04RECampCT03: Fixed three null-pointer properties (Bug #25655). DNMasterQuest: Fixed an issue with the condition checks on ElevatorGoingUpDownScene that could result in the wrong announcer message being played (i.e. "going up" if the elevator was going down and vice versa) (Bug #25517). FFGoodneighbor07: Fixed several lines in the quest fragments that were mistakenly calling ChangeAnimArchetype() instead of ChangeAnimFaceArchetype() to change the AnimFaceArchetypes on various actors (Bug #24838). InstSynthCreation: Missing 3D check added on scene fragment SF_InstSynthCreationScene_001AC0CE (Bug #25340). InstM01: Flagged an alias as optional, so the scripts can clear it as intended (Bug #25765). MQ206: Fixed two null-pointer properties and removed a line from the stage 50 fragment that tried to start a non-existing scene (Bug #25337). MQ302Min: Modified the fill conditions on three aliases to fix an issue where these aliases remained empty because they were setup to fill with actors from aliases on another quest that had not started running when this quest did (Bug #25420). REAssaultSC15_FactionBoSvsInstRelay, REAssaultSC10_FactionMMvsInstRelay: Missing properties added on quest aliases (Bug #25699). RR201: Fixed an issue in the stage 500 fragment where two script functions were called in the wrong order (Bug #25611). Vault81Tour: Invalid properties removed (Bug #25544). Vault81Tour: Removed an invalid property from scene TourHydroponicScene (Bug #25546). InstM01Post [00198B8E, 00198B8F]: Two hello topics have incorrect condition checks that were intended to make sure the Sole Survivor is female before playing. (Bug #25817) DialogueDiamondCitySecurity [000D1513]: Dialog topic with an incorrect condition check that was intended for the female Sole Survivor instead of the male Sole Survivor. (Bug #25961) Inst305Post [000FB0DF]: A hello topic with a missing condition check to make sure that Dr. Li has not left the Institute before it plays. (Bug #25867) Papyrus Fixes PerkMagHuntsmanScript: Due to a failed safeguard and some really stupid unnecessary math operations, the script was allowing the ExtraMeatChance to drop by 100 every time the Wasteland Survival Guide #9 was activated. This caused the perk to fail to work correctly. (Bug #26274) Inst302InteriorTriggerScript: No sanity check to make sure the alias is filled before being checked for a dead actor. (Bug #25870) QF_Inst305_000A274B: Stage 60 is not making sure the LawrenceHiggs alias is filled before attempting to perform operations on it. (Bug #25858) QF_MinVsInst_00055BE4: Stage 60 is attempting to disable a non-existent object. (Bug #25856) BoS303ReactorTriggerScript: No sanity check on BoS303IngramAlias before trying to evaluate an AI pack. (Bug #25854) QF_DN084_0006D646: Stage 360 is trying to shut down a scene that doesn't exist. (Bug #25853) QF_InstMassFusion_0015BD39: Stage 50 is trying to complete a non-existent objective. (Bug #25851) QF_MS13Thugs_000838AD: Stage 10 was attempting to enable NPCs in a reference collection but was using the wrong index values to do this. (Bug #25820) DN136_RemoveRadiationTriggerScript: Script was incorrectly set up to use integers for healing radiation on the player when it should be computing it in floats. This causes fractional radiation values to fail to heal properly. (Bug #25784, Bug #24102) AbLegendaryScript: Check added to avoid event registration for unbound script instances (Bug #25921). DeathclawRaceScript: Checks added to bail out if the magic effect this script is running on expires (Bug #25962). Default2StateActivator: Check added to bail out of the setup function if the reference this script is running on is disabled (Bug #25638). DLC03:CreatureAreaAttackFXScript: Checks added to bail out if the magic effect this script is running on expires (Bug #25658). DLC04:DLC04_GZStarCorePanelScript: Fixed an animation graph error (Bug #25653). DLC04:DLC04MQ01GauntletQuestScript: Added sanity checks and fixed an issue where an array was cleared before the script had finished with running stuff on the elements in that array (Bug #25640). DLC04:DLC04RideControllerGenericScript: Removed several lines that tried to stop a sound instance which was always invalid (Bug #25634). Also added a missing 3D check (Bug #25651). HackerHolotapeMaster: Added checks to stop any further actions (and avoid errors) in cases where the player inserts a holotape into a non-matching terminal (e.g. using the turret override holotape on a terminal with no turrets linked etc.) (Bug #25610). InstituteTeleportQuestAliasScript: Added sanity checks for 'none' locations (Bug #25542). InstKickOutQuestScript: Added a check to prevent this script from trying to delete an input enable layer that was never created (Bug #25415). MQ302Script: Removed several lines that were registering for events that cannot be handled by this script (Bug #25419). REScript: Check added to bail out of the dead count tracking procedures if the array required for this purpose has not been set up. This was necessary because some quests are misusing the 'Track Death' flag on the RE alias scripts to flag aliases for dead count tracking by other procedures than those provided by REScript (Bug #26106). SynthCrippleMeleeScript: Checks added to bail out if the magic effect this script is running on expires (Bug #25570). Terminal Fixes DLC04MQ00ControlTerminal: Removed two invalid properties (Bug #25631). DN056_ExamRoomTerminal: Fixed a null-pointer property (Bug #25543). DN136_BioTerminalSub02: Fixed a null-pointer property (Bug #25600). MQ206HolotapeTerminalEntry: Fixed a null-pointer property (Bug #25411). MQ206HolotapeTerminalEntry_RR: Fixed a null-pointer property (Bug #25338). Placement/Layout/Ownership and other World Object Fixes 05005301, 05004C43: Static collections with erroneously applied Havok disable script. (Bug #26014) [NR] 0600A188: Power generator that should not have had the FusionGeneratorSCRIPT attached to it since it does not have its own fusion core. (Bug #25642) 001829FB: Dr. Priscilla Penske's sandbox marker in the Hydroponics Lab was extended too far below the floor causing her to get stuck in it sometimes. (Bug #25619) 001103AA: Removed invalid property. (Bug #25545) 00181781: Bad ragdoll data on the object caused it to fall to the ground in an unnatural way. (Bug #25279) 001F9F18: Car sitting too low on a bridge and falling through because of it. (Bug #25220) 071533A1: Brick wall duplicated to cover a piece of floating dirt. (Bug #23799) 0003EFEF: Chained door missing necessary sound properties. (Bug #25998) 0604C797, 0604C798: Properties modified on AttractionObjectScript to avoid errors if the script tries to enable or disable these references (Bug #25652). 0602941E: Invalid script properties removed from a protectron (Bug #25648). 00190B5A: Spotlight light that was mistakenly enable-parented (Bug #25541). 002170FF: Bottom floor property corrected on elevator (Bug #23149). 0020E213, 03049283: Obsolete triggers that have been permanently disabled (Bugs #25656, #25698). 03018F48, 0302D0BA, 0302DAC2, 03050187, 06029CC3, 0602F365, 060381CA, 06039052, 06039095, 0604064F, 06040650, 06041454, 06041455, 06041456, 06041457, 06050DAB, 06050DAD, 06050DAE, 06050DAF, 06050DB2, 06050DB3, 06050DB4, 06050DB5: Static objects with a DisableHavokOnLoadScript attached. These scripts have been removed (Bug #25636). [NR] 0010B97C, 0010B97D, 0010B97E, 0010B97F: Misplaced high-tech file cabinets. (Bug #25582) [NR] 000B37D0, 000B37D1, 000B37E1: Misplaced hard hats. (Bug #25625) 07027E57, 07027E58, 07027E59, 07027E5A: Wood pallets placed underneath floating crates. (Bug #25625) 001A6989: Floating mining helmet. (Bug #25896) 0023819A: Misplaced auto part seat. (Bug #25896) 00248FF9: Misplaced super mutant armor. (Bug #25900) 000EBE07, 000F4332, 000F4338: Misplaced keys. (Bug #25919, Bug #25537) 000AF0FC, 00227502, 00227503, 00227504, 00227505, 00227506, 00227507, 00227508, 00227509: Misplaced caps. (Bug #25947, Bug #25919) 00227446, 0022744A: Misplaced mods boxes. (Bug #25947) 000A2CB0: Misplaced bobby pin. (Bug #25952) 001B5DC5: Misplaced locker. (Bug #25968) 000855C0: Misplaced chems box. (Bug #25971) 001BA4B4, 00218201: Misplaced plastic bins. (Bug #25983, Bug #25968) 001E8271, 001E8272: Misplaced hubflower plants. (Bug #25989) 001FB9CD: Misplaced motorcycle. (Bug #25990) 0009BCE7, 0009BCE8, 0009BCED, 0015A0B6: Misplaced oil lamps and their light sources. (Bug #25997) 001008A3, 00182875, 0020BB8E: Misplaced oxygen tanks. (Bug #26000, Bug #25996) [NR] 000707CE, 001A8F8A: Misplaced footlockers. (Bug #26023, Bug #25896) 00098621, 00098A01, 000A2CB1, 000BEF4E, 00183D97: Floating bobby pin boxes. (Bug #26024, Bug #25983, Bug #25952, Bug #25548) 0604AA52, 0604AA53: Misplaced fluid storage units. (Bug #26025) [NR] 06020CAD: Misplaced cigarette machine. (Bug #26028) 0005568F, 000F4333, 000A7E86, 001440F0, 0019536D, 001A7670, 002194E6: Misplaced caps stashes. (Bug #26030, Bug #25997, Bug #25983, Bug #25919, Bug #25896, Bug #25737) 001A4B28, 001A7678, 001BA482, 001BA483, 00209BBD, 0020B5B9, 0020B5BA, 0020B5BB: Misplaced books and magazines. (Bug #26030, Bug #25996, Bug #25968) 002176B7: Misplaced Vault-Tec lunchbox. (Bug #26030) 000986D6, 060426D6: Misplaced lunch pails. (Bug #26036, Bug #25983) 00209169: Floating auto part steering wheel. (Bug #26039) 0001D39A, 0008EEF1, 0008EEF2, 0008EEF3, 0008EEF4, 0008EEF5, 0008EEF6, 0008EEF7, 0008EEF8, 0008EEF9, 0019B244, 0019B245, 001C143E: Misplaced ammo. (Bug #26044, Bug #25900, Bug #25896, Bug #25540) 000EFB1F, 00124616, 00125575, 0022B39B: Misplaced wooden crate containers. (Bug #26048, Bug #25548) 001CACD7: Misplaced lobster float. (Bug #26050) 00024340, 0007DB86, 0007DB9A, 001505F5, 06032701, 06032721: Misplaced Nuka-Cola vending machines. (Bug #26054, Bug #26008, Bug #25696, Bug #25625) 07027E5B, 07027E5C: Trash piles placed underneath floating crates. (Bug #26055) 00021A49, 00021A56: Misplaced office file cabinets. (Bug #26057) 001084B8: Floating static wooden crate. (Bug #26057) 001A0CDA, 001AB81C, 001AB871, 001AB876: Misplaced weapons and armor workbenches. (Bug #26057, Bug #26044, Bug #25896) 0006F0A8, 0016501F, 001667AB, 00209179: Misplaced folders. (Bug #26058, Bug #26039, Bug #25891) 0001D399, 0003B71C, 0008023A, 00086698, 000866A9, 000866AA, 000866F4, 0008EF6C, 0009463A, 0009466C, 00094697, 000946E2, 000946EC, 000946F2, 00094AFE, 00098CDC, 0009FA5B, 000AF035, 000FB0DF, 000FB159, 000FE6BB, 000FE6BC, 00165150, 00165151, 0017B740, 0017B643, 00182823, 0018284B, 00182858, 001876BC, 001876C4, 0019B0EC, 00208A59, 00209167, 00209168: Misplaced wooden boxes. (Bug #26066, Bug #26065, Bug #26064, Bug #26063, Bug #26046, Bug #26044, Bug #26039, Bug #26030, Bug #26008, Bug #26000, Bug #25988, Bug #25983, Bug #25896, Bug #25540, Bug #25537) 00063780, 00082411, 0008AD6E, 000EDF3F, 001A5605: Misplaced coolers. (Bug #26067, Bug #26035, Bug #25896, Bug #25539, Bug #25537) 000EE010: Misplaced explosives box. (Bug #26067) 000EE013, 000FAE2F, 0020C2A1: Misplaced corpses. (Bug #26067, Bug #26063, Bug #25549) [NR] 000EDED6, 000EDED7, 000EDEF4, 000EDF19, 000EDF1A: Misplaced washers and dryers. (Bug #26067) 000A2CF8, 000A7E81, 000EE012, 0012559D, 0019D7C3, 001BFBD0: Misplaced ammo boxes. (Bug #26070, Bug #26067, Bug #26045, Bug #26041, Bug #25983, Bug #25548) 0009D112, 0018284E, 0018285C, 0018285D, 00182891, 001C239F: Misplaced traffic cones. (Bug #26072, Bug #26000, Bug #25983) 00186373, 001BFC84, 0603B3CE: Misplaced news stands. (Bug #26072, Bug #26054, Bug #26038) 0013BF1E, 00156CD6, 00191684, 0024870A: Misplaced trunks. (Bug #26073, Bug #26061, Bug #26029, Bug #25900) 0001B058, 0001B05E, 0001B05F, 0001B060, 0001B061, 0001B062, 0001B068, 0001B06D, 0001B08B, 0001B08C, 0001B08D, 0001B08E, 0001B0A4, 0001B0B7, 0001B0B8, 0001B0C5, 001B5A60, 0001B6A7, 0001B6A8, 0001D39B, 0001FEEB, 0001FEEC, 00021A47, 00021A52, 00021A53, 00021A54, 00027F65, 00027F66, 00027F68, 0002D27B, 0003A84E, 0003A84F, 0003A861, 0003A8CA, 0003ABE6, 0003ACEC, 0003ACED, 0003ADFF, 0003AE4A, 0003AE5C, 0003AE5D, 0003AE62, 0003AE63, 0003AE69, 0003AE6C, 000EAE6E, 000EAE6F, 0003AE70, 0003AE9D, 0003AE9E, 0003AE9F, 0003AEA0, 0003AEA9, 0003AEB9, 0003AF3D, 0003AF71, 0003AF72, 0003AF73, 0003AF75, 0003AF79, 0003AF85, 0003B170, 0003B240, 0003B242, 0003B4E7, 0003B549, 0003B558, 0003B559, 0003B561, 0003B563, 0003B564, 0003B566, 0003B567, 0003B56B, 0003B56C, 0003B56D, 0003B56F, 0003B570, 0003B574, 0003B576, 0003B57A, 0003B57C, 0003B57D, 0003B580, 0003B581, 0003B582, 0003B611, 0003B63C, 0003B649, 0003B64A, 0003B64C, 0003B64D, 0003B671, 0003B71F, 0003B720, 0003B721, 0003B724, 0003B731, 0003B844, 0003B847, 0003B99F, 0003BA74, 0003BA76, 0003BA7C, 0003BA84, 0003BA85, 0003BA94, 00045350, 0004538B, 00045795, 0004648B, 00049EA0, 0004A08A, 0004A08C, 00055690, 00055692, 00055694, 00055695, 00055696, 00055697, 00055698, 00055770, 00055771, 00056BC5, 00057AAF, 00057AB3, 00065537, 000610AF, 000646D7, 000646D9, 000661D9, 0006B5DB, 0006B5DC, 0006B5DF, 0006B5E0, 0006B5E1, 0006C1AE, 0006F0AA, 0006F0AD, 0006F0AE, 0007332B, 00073386, 00074335, 000743A4, 000743E6, 000743E9, 0007555C, 0008017B, 00080239, 0008023E, 0008023F, 00080242, 00080243, 00080244, 00080252, 00080253, 0008280A, 00086618, 00086619, 0008661A, 0008661B, 0008661C, 000866B7, 000866FA, 000866FB, 000866FC, 000866FD, 000866FE, 000866FF, 000870F5, 000870F8, 00087165, 0008ADB2, 0008ADB4, 0008ADB6, 0008ADB9, 0008ADBA, 0008ADBC, 0008ADC0, 0008ADC1, 0008ADC2, 0008ADC3, 0008B5A7, 0008B5A9, 0008B5AB, 0008EE3B, 0008EE3C, 0008EE3D, 0008EEDE, 0008EEDF, 0008EF40, 0008EF41, 0008EF44, 0008EF6E, 0008EF70, 0008EF72, 0008FD75, 00093646, 00093EFC, 00093EFF, 00093F00, 00093F10, 00094697, 000946B8, 000946C8, 000946DE, 000946DF, 000946F5, 000946F6, 00094716, 00094717, 00094719, 0009471A, 0009605D, 000961BA, 0009859D, 000985BA, 000985BC, 00098671, 0009867B, 00098684, 00098685, 000986B6, 000986B8, 000986B9, 000986BB, 000986D4, 00098A77, 00098ABF, 00098AC1, 00098B68, 00098C26, 00098CE1, 00098DCB, 00098DEF, 0009D14A, 0009D156, 0009D15A, 0009D1ED, 0009D1EE, 0009D1FF, 0009D24C, 0009D24F, 0009D250, 0009D252, 0009F9E8, 0009F9ED, 0009FAA9, 0009FA01, 0009FAD9, 0009FADA, 0009FB01, 000A2CAF, 000A7E41, 000ACA47, 000ACA4E, 000ACA4F, 000ADA49, 000ADA55, 000ADCD7, 000ADCD8, 000ADCD9, 000ADCF0, 000ADCF1, 000ADD12, 000ADD15, 000ADD16, 000AEFA4, 000AEFA5, 000AF0AF, 000AF123, 000AF12C, 000AF282, 000B017F, 000B0198, 000B01EA, 000B01EF, 000B01F0, 000B01F1, 000B01F2, 000B01F3, 000B01F4, 000B01F6, 000B01F7, 000B01FB, 000B01FE, 000B01FF, 000B0209, 000B020A, 000B025D, 000B025F, 000B0260, 000B3816, 000B3817, 000B3818, 000B381A, 000B381B, 000B381C, 000B381D, 000B381E, 000B381F, 000B3820, 000B382F, 000B3853, 000B3854, 000B3855, 000B3856, 000B3857, 000B3858, 000B3859, 000B3860, 000B3862, 000B3863, 000B3865, 000B3867, 000B3868, 000B3869, 000B386B, 000B3BD8, 000B3C1A, 000B3D86, 000B8692, 000B86B5, 000BAFBA, 000BEF38, 000BEF3B, 000BEF3C, 000BEF3D, 000BEF3E, 000BEF3F, 000BEF40, 000BEF41, 000BEF42, 000D613B, 000E0DC9, 000E0DCB, 000E0DE3, 000E0DEC, 000E0DED, 000E0DEE, 000E0DEF, 000E0DF9, 000E721F, 000EB578, 000EB579, 000EB5F0, 000EB5F1, 000EB5F2, 000EDED8, 000EDEE7, 000EFBE2, 000EFBE4, 000EFBE5, 000EFBE6, 000FB047, 000FB0E0, 000FB104, 000FB109, 000FB112, 001008BF, 001008C0, 001008C3, 001008C4, 001008C7, 001008CC, 0010C7C2, 0010C7C4, 0010C7C5, 001233B0, 001233B1, 001233B2, 001233B3, 001233B4, 001233B5, 001233B7, 00128B68, 00128B6B, 00128B76, 001239C2, 001239C3, 0012DCB9, 0013BED7, 0013F790, 0013F793, 0013F798, 001440F3, 001440F4, 0014724D, 0014726B, 00147275, 0015A1B1, 0015A1B2, 0015A1B5, 0015A1B6, 0015A1C5, 0015A1C6, 0015A1C9, 0015B82D, 0015B840, 0015B842, 0015D583, 0015DCD5, 0015F75A, 0016501D, 00165020, 00165021, 00165041, 00165042, 0016504B, 0016504D, 00165055, 00165093, 00165094, 00165098, 00165099, 00165152, 00165153, 00165154, 00165155, 00165156, 0016516B, 00165173, 001667A7, 001667A9, 001667AA, 001667C2, 001667D2, 001667AA 00166818, 0016681A, 0016681B, 0016681D, 0016681E, 0016681F, 00166820, 00166821, 00166839, 0016683A, 0016683B, 00166873, 00166885, 00166887, 00171756, 00171757, 00171758, 00173F5F, 00173F60, 0017B637, 0017B63B, 0017B643, 0017B644, 0017B645, 0017B646, 0017B6FD, 0017B741, 0017B742, 001827F4, 00182804, 0018280C, 00182830, 00182835, 00182846, 00182848, 0018284F, 00182851, 00182865, 00182866, 00182867, 00182869, 0018286A, 0018286B, 0018286C, 0018286D, 00182885, 00182887, 00182894, 001828A0, 00183D94, 00183DA6, 00183F7D, 0018BD3E, 0018BD3F, 0018EBB5, 0019749D, 001974AB, 00199018, 0019AF40, 0019AF45, 0019AF46, 0019AF80, 0019AF81, 0019AF82, 0019B0EC, 0019B0ED, 0019B0EE, 001A54CA, 001A54D5, 001A54E5, 001A54E6, 001A54E7, 001A54EA, 001A550E, 001A550F, 001A5510, 001A610D, 001A6119, 001A611E, 001A612B, 001A612C, 001A6130, 001A6183, 001A6188, 001A6841, 001A6842, 001A68F7, 001A7671, 001A7673, 001A7CDB, 001AB81D, 001AB872, 001AB873, 001AB877, 001AB878, 001AD872, 001AEEF4, 001AEEF5, 001AEEF6, 001AEEF7, 001B5AB8, 001B5D9A, 001B5D9F, 001B5DF3, 001B8BB2, 001B989F, 001B98A0, 001B9A6E, 001B9A9F, 001B9AA2, 001BA4D6, 001BA4DE, 001BA585, 001C619E, 001C619F, 001C6C79, 001C6C7A, 001C6C7B, 001C6C7C, 001C6C7D, 001C6C7F, 001C6C81, 001C8F46, 001C8E9E, 001C8E9F, 001C8FA4, 001CAF6D, 001CAF81, 001CB71D, 001D1A3F, 001D1A40, 001D1A41, 001D1A42, 001D28B5, 001EB181, 001EB182, 001EB183, 001EC49C, 001EC4A1, 001EC4A2, 001EC4A6, 001EC4A7, 001EC4A9, 001EC4AA, 001EC4B9, 001EC4C1, 001EC4C2, 001EC4C3, 001EC4C4, 001EC4E5, 001EC4E6, 001EC4E7, 001EC4E8, 001EC4E9, 001EC4F6, 001F06A9, 001F06AA, 001F06AB, 001F2B79, 001F2B7A, 001F2B7B, 001F2B7C, 001F2B7D, 001F2B83, 001F2B88, 001F2B89, 001F2BF9, 001F2BFA, 001F2C12, 001F2C1E, 001F2C1F, 001F2C29, 001F2C35, 001F2C44, 001F2C55, 001F2C56, 001F2C45, 001F2C57, 001F2C58, 001F2C59, 001F2C87, 001F2C94, 001F2CCF, 001F2CD0, 001F2CE4, 001F2CF4, 001F2D0B, 001F2D0C, 001F2D0D, 001F2D2A, 001F2D2B, 001FB9A5, 001FB9A9, 001FE470, 001FE471, 001FE472, 001FE477, 001FE478, 001FE48C, 001FFE1B, 001FFE1F, 001FFE24, 002080A5, 002080A7, 002080A8, 002080BD, 002080BE, 002084B9, 00208A4C, 00208A4D, 00208A4E, 00208A4F, 00208A50, 00208A55, 00208A7B, 00208A7F, 00208A7D, 00208AEA, 00208AEB, 00208AEF, 00208C99, 00208C9A, 00208E4E, 00208E4F, 00208E50, 00209143, 00209163, 0020916A, 0020916B, 0020916C, 0020916D, 0020916E, 00209144, 00209145, 00209161, 00209162, 0020917A, 0020917B, 002091B2, 002091B4, 002091BB, 002091BC, 00209BC0, 0020BAA3, 0020BAAA, 0020BAAE, 0020BAB3, 0020BAB4, 0020BAC7, 0020BACD, 0020BAD9, 0020BAF2, 0020BAF3, 0020BAF8, 0020BAFF, 0020BB03, 0020BB35, 0020BB48, 0020BB5B, 0020BB7C, 0020CC4A, 0020CCC5, 00210F5C, 00210FDC, 00210FDF, 00210FED, 00210FEE, 00210FEF, 00211026, 00211027, 0021102F, 00218E1E, 00218E21, 00218E22, 002194B7, 0021983E, 00220F6C, 00222B96, 00223252, 00223270, 0022743E, 0022743F, 00227440, 00227442, 00227444, 00227445, 00227448, 00227449, 0022744C, 00227455, 00227456, 00227457, 00227470, 00227471, 00227472, 00227473, 00227474, 00227475, 00227476, 00227480, 00227485, 00227486, 002274FD, 002274FE, 002274FF, 00227500, 00227501, 0022B9B4, 0022C60B, 0022C60C, 0022C60D, 0022C60E, 0022C60F, 0022DDD6, 0022DDD9, 0022DFE1, 0022DFE2, 00230CCD, 00238748, 00238749, 0023D0FC, 0023D0FD, 0023D0FE, 0023D0FF, 0023D100, 0023D101, 0023D102, 0023D103, 0023D105, 0023D107, 0023D10D, 0023D111, 0023D117, 0023D141, 0023D143, 0023D144, 0023D148, 0023D149, 0023D154, 06022B1D, 06022C4E, 0603BA9B, 060426E4, 060426E5, 0604281E, 060469AD, 060469AE, 0604C7DF, 0604C7E0: Various misplaced junk items. (Bug #26074, Bug #26073, Bug #26071, Bug #26068, Bug #26067, Bug #26065, Bug #26064, Bug #26063, Bug #26060, Bug #26059, Bug #26058, Bug #26057, Bug #26056, Bug #26055, Bug #26054, Bug #26053, Bug #26052, Bug #26048, Bug #26047, Bug #26046, Bug #26045, Bug #26044, Bug #26042, Bug #26039, Bug #26037, Bug #26036, Bug #26034, Bug #26033, Bug #26031, Bug #26030, Bug #26029, Bug #26027, Bug #26024, Bug #26023, Bug #26008, Bug #26006, Bug #26000, Bug #25997, Bug #25996, Bug #25990, Bug #25988, Bug #25983, Bug #25970, Bug #25968, Bug #25967, Bug #25952, Bug #25947, Bug #25946, Bug #25919, Bug #25900, Bug #25896, Bug #25891, Bug #25625, Bug #25581, Bug #25548, Bug #25540, Bug #25539, Bug #25538, Bug #25537) 0003A849, 0003AE49, 0004639F, 000985D7, 000985D8, 000986A3, 00098A43, 00098B14, 00098B2F, 00098CBF, 00098CC0, 00098E0F, 0009D203, 000A7E3E, 000B8605, 000B864F, 000EDEF3, 0010794F, 0019AF93, 0019AF9A, 001B5E2F, 001B5E31, 001B8B6C, 001BA48E, 001CB8DA, 001D966E, 00208E86, 0020B856, 0020BAE6, 0020BB4D, 0020CC13, 0020CC15, 00210FD9, 00218219, 00219399: Misplaced static trash cans. (Bug #27074, Bug #26067, Bug #26043, Bug #26039, Bug #26030, Bug #26027, Bug #26000, Bug #25996, Bug #25983, Bug #25896, Bug #25625, Bug #25540) 0003E2BC, 000ACB69, 000BEF39, 0012F038, 0013BF12, 001715C3, 001A6886, 001A6887, 001A6888, 001A6889, 001A688A, 001A688B, 001A688C, 001A68D3, 001A68D4, 001A698C, 001A698D, 00220F6D: Misplaced clothing items. (Bug #26074, Bug #26073, Bug #26044, Bug #26024, Bug #25952, Bug #25896, Bug #25891, Bug #25625) 00046A3A, 00046A3C, 000855BE, 0008ADB3, 0008ADB5, 0008ADB7, 0008ADBB, 0008ADBD, 0009BCD0, 0009BCD1, 000B85B5, 000B85B6, 000EDE73, 000EDE9E, 0011E3CF, 0011E3D0, 001255B5, 001255B7, 00172979, 001A3212, 001EB15E, 001F2B90, 001F2B91, 0023981F: Misplaced furniture. (Bug #26074, Bug #26070, Bug #26067, Bug #26006, Bug #25997, Bug #25952, Bug #25946, Bug #25896, Bug #25625, Bug #25548) 00055691, 00063772, 00064834, 0008EF6F, 00091099, 00098B63, 0009BCD2, 0009D152, 000ECABC, 000FE612, 00100897, 0011E44B, 001D1097, 00208C7F, 00208DFC, 00224079: Misplaced toolboxes. (Bug #26074, Bug #26070, Bug #26068, Bug #26044, Bug #26039, Bug #26032, Bug #26008, Bug #26000, Bug #25997, Bug #25983, Bug #25896, Bug #25548, Bug #25540, Bug #25536) 00055693, 0013F785, 00166838, 001B989E, 00223153: Misplaced cardboard boxes. (Bug #26074, Bug #25968, Bug #25947, Bug #25896, Bug #25891) 0008241B, 0018FA6F, 0018FA70, 0018FAB0, 0018FAB1, 0018FAB5, 00191681, 00210FF4: Misplaced suitcases. (Bug #26074, Bug #26061, Bug #26060, Bug #26035) 00096255, 0009625C, 000F1D5C, 000F1D5D, 00134CEC, 0013A05F, 001B2829, 001B8AB6, 001F5EC2, 001FAE4B, 00209B4C, 0602C70B, 060366BF, 0603B166, 06040541, 06046DB4: Misplaced trash can containers. (Bug #26074, Bug #26071, Bug #26069, Bug #26062, Bug #26055, Bug #26054, Bug #26052, Bug #26026, Bug #26025, Bug #25996, Bug #25968, Bug #25581) 00098AC4, 001D42A0, 001D42A1, 0023F425, 0023F436, 0023F437: Misplaced explosives. (Bug #26074, Bug #26030, Bug #25983, Bug #25737) 00186372, 0023D651: Misplaced mailboxes. (Bug #26074, Bug #26072) 001B359C: Misplaced milk vending machine. (Bug #26074) 0020316F: Misplaced mutfruit plant. (Bug #26074) 0022FA03, 0022FA04: Floating cash registers. (Bug #26074) 00046488, 000986C5, 000E56D8, 0015DCD6, 0018287F, 001C144E, 001D28C4, 001D8F71, 001D8F77, 0021A148: Misplaced weapons. (Bug #26075, Bug #26074, Bug #26063, Bug #26057, Bug #26051, Bug #26047, Bug #26000, Bug #25983, Bug #25968) 0001FF59, 0001FF5B, 0001FF5E, 0001FF64, 0001FF6A, 0001FF71, 00024341, 00024342, 00024343, 00024344, 00024345, 00024346, 0002FF30, 0002FF31, 0002FF32, 0002FF37, 0002FF3B, 0002FF3F, 00077B1F, 00077B20, 00077B21, 00077B22, 00077B23, 00077B24, 0007BD94, 0007BD95, 0007BD96, 0007BD97, 0007BD98, 0007BD99, 0007DB87, 0007DB88, 0007DB89, 0007DB8A, 0007DB8B, 0007DB8C, 000801E0, 000801E1, 000801E2, 000801E3, 000801E4, 000801E5, 0009F9F0, 0009F9F1, 0009F9F2, 0009F9F3, 0009F9F4, 0009F9F5, 0010B8F6, 0010B8F7, 0010B8F8, 0010B8F9, 0010B8FA, 0010B8FB, 0011ABEB, 0011ABEC, 0011ABED, 0011ABEE, 0011ABEF, 0011ABF0, 0011AC07, 0011AC09, 0011AC0A, 0011CC8E, 0011CC91, 001505EF, 001505F0, 001505F1, 001505F2, 001505F3, 001505F4, 00165141, 001651452, 001651453, 001651454, 00165145, 00165146, 001C64C5, 001C64C6, 001C64C7, 001C64C8, 001C64C9, 001C64CA, 0602654B, 0602654C, 0602654D, 0602654F, 06026550, 0602844A, 0602844B, 0602844C, 0602844D, 0602844E, 0602844F, 060284F1, 060284F2, 060284F3, 060284F4, 060284F5, 060284F6, 0602B77B, 0602B77C, 0602B77D, 0602B77E, 0602B77F, 0602B780, 0603267A, 0603267B, 0603267C, 0603267D, 0603267E, 0603267F, 060326FB, 060326FC, 060326FD, 060326FE, 060326FF, 06032700, 0603271B, 0603271C, 0603271D, 0603271E, 0603271F, 06032720, 0603B109, 0603B10A, 0603B10B, 0603B10C, 0603B10D, 0603B10E, 0603BCEB, 0603BCEC, 0603BCED, 0603BCEF, 0603BCF0, 0603FAE2, 0603FAE3, 0603FAE4, 0603FAE6, 0603FAE7, 06042841, 06042842, 06042843, 06042844, 06042845, 06042846: Nuka-Cola bottles misplaced in vending machines. (Bug #26076, Bug #26055, Bug #26054, Bug #26039, Bug #26035, Bug #26008, Bug #25600, Bug #25996, Bug #25983, Bug #25737, Bug #25625, Bug #25582, Bug #25581) 0001B05B, 0001B05C, 0002BD0A, 0002FF26, 0003ACEE, 0003AD43, 0003AD44, 0003AE67, 0003AE68, 0003B57B, 0003B57E, 0003B57F, 0003B64E, 00046EEB, 00046EED, 00046EF2, 00046EF9, 00046EFA, 00046EFE, 00046F03, 00046F04, 00046F05, 000646DD, 00070539, 0007053A, 0007053B, 000743CF, 000743D1, 000743D2, 000743D3, 000743D4, 00080255, 00083408, 000870F1, 000870F3, 000870F4, 000870FE, 0008AD6F, 0008AD70, 0008AD71, 0008AD8A, 0008AD8B, 0008AD8D, 0008AD8E, 0008AD8F, 0008ADC5, 0008ADC6, 0008ADCA, 0008ADCB, 0008ADCC, 0008ADCD, 0008ADD1, 0008EEB3, 0008EEB4, 0008EF44, 0008EF45, 000946F3, 000946F4, 00096A76, 000985DC, 00098915, 00098916, 00098B67, 00098B7B, 00098B8A, 0009BCD6, 0009BCD7, 0009FA04, 0009FA05, 000ACA51, 000ADA5D, 000ADA5E, 000ADCEE, 000ADCEF, 000ADD2C, 000B0183, 000BEC97, 000BEF48, 000BEF49, 000BEF4A, 000BEF4C, 000E0DF7, 000E5599, 000E55AA, 000E56BF, 0010C7C3, 001233AF, 0012EF6A, 0013F79B, 0013F7B7, 0013F7B8, 0015A1C7, 0015A1C8, 0015D580, 0016687B, 0016687C, 0017B647, 0019B232, 001A6840, 001B8BD8, 001B8BDA, 001B8BDC, 001B98A1, 001BA4BF, 001D28B6, 001D28C6, 001D28C7, 001D28C8, 001D28C9, 001E3C10, 001E3C11, 001F2C50, 001F2C51, 001F2C52, 001F2C53, 001F2CDF, 001FE4B3, 001FE4B4, 001FE4B5, 0020602E, 00208A81, 0020BACB, 002110C4, 0021633F, 00227441, 0022744D, 0022744E, 00227451, 0022745B, 0022745C, 0022745D, 0022745E, 0022745F, 00227460, 00227477, 00227478, 00227479, 0022747A, 0022747E, 00227481, 00227482, 002274FC, 0022C605, 0022C608, 0023819E, 0023D116, 0023D118, 0023D119, 0023D11A, 0023D12F, 0023D130, 0603BEED, 0603BEEF, 0603BEF1, 0603BF17, 06043D24, 06043D8D, 06043D8E, 0604C7DE: Various misplaced consumables. (Bug #26077, Bug #26074, Bug #26071, Bug #26065, Bug #26064, Bug #26063, Bug #26059, Bug #26058, Bug #26054, Bug #26049, Bug #26048, Bug #26047, Bug #26044, Bug #26042, Bug #26039, Bug #26035, Bug #26030, Bug #26027, Bug #26024, Bug #26023, Bug #26008, Bug #26000, Bug #25997, Bug #25996, Bug #25983, Bug #25968, Bug #25967, Bug #25947, Bug #25946, Bug #25919, Bug #25900, Bug #25896, Bug #25891, Bug #25625, Bug #25582, Bug #25581, Bug #25540, Bug #25537) Text Fixes The complete changelog for PC and XBox One is available here. The complete changelog for PS4 is available here.
  2. Version 2.0.8

    537 downloads

    Unofficial Fallout 4 Patch - BETA Release 2.0.8 This is a BETA release of the Unofficial Fallout 4 Patch. DO NOT use this on a save you intend to keep! It is intended for testing and to provide access so translators can update the language files prior to issuing a live release. Once testing is complete, this file entry will be disabled and the live release will take its place on the standard file mirrors. See the full changelog for details.
  3. Version 4.1.9

    2869 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Special Edition Patch with the latest release version of Skyrim Special Edition patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details. Readme + Credits
  4. Unofficial Skyrim Special Edition Patch Version: 4.1.9 By the Unofficial Patch Project Team Download it from AFK Mods Download it from SSE Nexus Download it from Bethesda.net - PC Download it from Bethesda.net - XB1 Download it from Bethesda.net - PS4 Requires Skyrim Special Edition 1.5.80 or greater. Documentation + Credits - PC, XB1 Documentation + Credits - PS4 USSEP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USSEP Are you using Creation Club DLCs? If so, you need to get Garthand's Unofficial Skyrim Creation Club Content Patches [PC] and install them alongside the USSEP. This will prevent errors induced by the CC DLCs making changes to the base game records that USSEP then overrides. Please refer all questions about these patches to Garthand on his threads. There are versions of each patch available for PC, XBox One, and PS4. USSEP Fixes Merged the fix for the Solitude Fletcher's inventory with the crossbow items update from Patch 1.5.80. The fix previously applied to the Abandoned Shack exterior chimney has been modified to a more fitting form. (Bug #26810) Location Fixes The navmesh on the north cell border for Lakeview Manor has a broken border connection to the lake road. (Bug #26808) Hag's End has no acoustic space setting applied which results in no reverb being present as it should be. (Bug #26802) Mesh and Texture Fixes The metal railing on top of the Solitude tower walls was pointing to the wrong texture file. (meshes\architecture\solitude\cwtowerwall01.nif) (Bug #26792) Three varieties of downed tree have transparent roots. (meshes\landscape\trees\treepineforestuprooted01.nif, meshes\landscape\trees\treepineforestuprootedstump01.nif, meshes\landscape\trees\treepineforestuprootedstump01sn.nif) (Bug #26793) The complete changelog for PC and XBox One is available here. The complete changelog for PS4 is available here.
  5. Version 3.0.15

    17221 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition. The goal of the Unofficial Skyrim Legendary Edition Patch (aka USLEEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Legendary Edition Patch with the latest release version of Skyrim patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details.
  6. Version 2.0.7

    3530 downloads

    A comprehensive bugfixing mod for Fallout 4. The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Fallout 4 Patch with the latest release version of Fallout 4 patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details.
  7. Unofficial Oblivion Patch By Quarn, Kivan, Arthmoor, and PrinceShroob This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416, fixing over 2,300 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Downloads AFK Mods Nexus Mods TES Alliance The Assimilation Lab Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! Oblivion Citadel Door Fix.esp The Oblivion Citadel Doors' opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game; it was made a separate ESP because a misaligned door in another mod is worse then a little door sound. UOP Vampire Aging & Face Fix.esp This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race. If you're already using another vampire fix such as EggDropSoap's or Scanti's OBSE fixes, or an alternate vampirism mod, then don't enable this one. It's a very small and simple change to a single game setting. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm. v3.5.6a (2018-09-24) UOP Fixes Corrected issues with the ICGroundFloor18.NIF file having a duplicated NiNode which caused flickering. v3.5.6 (2018-06-02) UOP Fixes Fixes to the Bravil entrance gatehouse mesh and the water gate mesh have been completely redone to address some missed issues and undesired changes that were not originally bugfixes at all. (Meshes\Architecture\Castle\Bravil\bravilentancegate01.nif, Meshes\Architecture\Castle\Bravil\bravilwatergate01.nif) Texture seams and UV mapping errors corrected on the Skingrad Castle Gatehouse mesh. (Meshes\Architecture\Castle\Skingrad\skcastlegatehouse.nif) Animation Fixes Idle animation file for potion drinking has been corrected so that the NPCs don't shove potions through their noses anymore. (meshes\characters\_male\idleanims\drinkbottleidle.kf) Mesh & Texture Fixes Texture orientation and UV mapping fixes for farmhouse meshes. (Meshes\Architecture\FarmHouse\farmhouse01.nif, Meshes\Architecture\FarmHouse\farmhouse01snow.nif, Meshes\Architecture\FarmHouse\farmhouse02.nif, Meshes\Architecture\FarmHouse\farmhouse02snow.nif) Collision and UV mapping fixes done on 24 of the 26 Imperial City interior ground floor meshes. (Meshes\Architecture\ImperialCity\Interior\ICGroundFloor26.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor01.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor02.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor03.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor04.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor05.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor06.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor07.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor08.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor09.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor10.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor11.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor12.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor13.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor14.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor15.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor16.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor18.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor19.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor20.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor21.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor22.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor23.NIF, Meshes\Architecture\ImperialCity\Interior\ICGroundFloor25.NIF) Placement, Layout and Ownership Fixes 000aee65: Gap in the fort wall at Fort Naso. Text & Subtitle Fixes The Collector (MS21) Stage 58: "I have brought Umbacano a eighth Ayleid statue." -> "I have brought Umbacano an eighth Ayleid statue." Topic MG11ChoiceHeretohelp: "If there's anything specific you need, that may be more reasonable then just asking me about Necromancers." -> "If there's anything specific you need, that may be more reasonable than just asking me about Necromancers." The previous version history can be found here as it is too large to put in one post.
  8. Version 3.5.6a

    13132 downloads

    This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0416, fixing over 2,500 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here.
  9. Unofficial Skyrim Legendary Edition Patch Version: 3.0.14 By the Unofficial Patch Project Team Download it from AFK Mods Download it from Steam Workshop Download it from Skyrim Nexus Download it from TES Alliance Download it from The Assimilation Lab Requires Skyrim version 1.9.32.0.8 or greater. Requires Official Dawnguard DLC. Requires Official Hearthfire DLC. Requires Official Dragonborn DLC. This mod is no longer being supported and will receive no further updates. Documentation + Credits USLEEP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Skyrim and its 3 official DLCs. If you're experiencing a bug with Skyrim or one of the DLCs, please report the bug to us in as much detail as possible on the USLEEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by Unofficial Patches Bug Fixes Recommended in Addition to the Unofficial Patches USLEEP Fixes When persuading or intimidating the Valtheim Towers bandit, they were going hostile immediately after doing so. They should have been on a 60 second timer, but that got ignored due to forgetting to take out the stage advancement in the dialogue. (Bug #24740) The Falmer shield should not have been given the ArmorHeavy keyword since no other shields use these and it interferes with the use of the Mage Armor perk. This partially reverts fixes for Bug #22958. A previous fix done for the Angarvunde dungeon ended up making it impossible to loot the key if you killed Medresi Dren prior to when she'd normally give it to you. (Bug #24797) [NR] Frostbite Staff was set to use the wrong type for the slow effect when it was fixed in a previous patch version. (Bug #25196) The enchantments governing the Pale Blade had once been fixed to provide an extra stamina effect to satisfy the double stamina damage. However this was incorrect because the standard frost damage effect already has a second AV weight of 2 which doubles that damage. Thus the blade was incorrectly delivering 3x stamina damage. This reverts Bug #10179. (Bug #25291) Cleaned with xEdit 4.0.1 to remove additional ITMs that were not visible previously. The complete changelog is available here.
  10. Unofficial High Resolution Patch Version: 1.2.1 By the Unofficial Patch Project Team Download it from AFK Mods Download it from Steam Workshop Download it from Skyrim Nexus Download it from TES Alliance Download it from Dark Creations Download it from The Assimilation Lab Requires Skyrim version 1.9.32.0.8 or greater and the official High Resolution DLC. This mod is no longer being supported and will receive no further updates. Documentation + Credits USLEEP Discussion Forum on AFK Mods This mod is an effort to fix the bugs currently existing in the High Resolution DLC. If you're experiencing a bug with the High Resolution DLC, please report the bug to us in as much detail as possible on the UHRP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Hi-Res DLC" option to tag your report for the Hi-Res DLC. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by Unofficial Patches Bug Fixes Recommended in Addition to the Unofficial Patches Credits: Quarn - For compiling together the initial release, including all of the adjustments after Bethesda's gigantic update in February of 2013. Nico coiN - The much improved version of the Tamriel objects normal map which includes Castle Volkihar for Dawnguard. Madcat221 - The missing hi-res environment map for Stalhrim shields, and for the hi-res fixes for the Dawnguard crossbow bolts. Texture Fixes Fixed a texture seam in the Thalmor robes for the loading screen. (textures\clothes\thalmor\thalmorrobes.dds) (Bug #21333) The complete changelog is available here.
  11. Unofficial Shivering Isles Patch By Quarn, Kivan, Arthmoor, and PrinceShroob This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 300 bugs so far! If you're experiencing a bug with Oblivion with or without Shivering Isles and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Downloads AFK Mods Nexus Mods TES Alliance The Assimilation Lab Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion it was created for! Using it on an older or newer version than v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! v1.5.9 (2016-08-13) USIP Changes/Fixes The USIP edited Haskill’s suit, Thadon’s robe, and Syl’s dress to show the wearer’s arms in first-person; however, the meshes were partitioned incorrectly, causing the wearer’s entire body to render while in first-person view. Now only the arms will render, as intended (Meshes\Clothes\SEHaskill\Suit.nif, Meshes\Clothes\SEDuke\Robe.nif, and Meshes\Clothes\SEDuchess\Dress.nif). NPC, Creature & AI Fixes Reverted a dirty change to the Bandit Wizard class. Quest & Dialogue Fixes It was possible to escape the Palace through Xirethard during “The End of Order.” Mesh & Texture Fixes Corrected Haskill’s hands floating in his sleeves (Meshes\Clothes\SEHaskill\Suit.nif). Corrected the female Apostle robe having no legs underneath the robe; also corrected emissive settings so that the runes glow as they do on the male robe (Meshes\Clothes\Apostle\ApostleRobeF.nif). Text & Subtitle Fixes “While I believe that you should be attending to your duties…” -> “While I believe you should be attending to your duties…” Grommok’s Journal: “Sure enough, not only did it do more frost damage than normal...” -> “Sure enough, not only did it do frost damage like normal...” The previous version history can be found here as it is too large to put in one post.
  12. Unofficial Oblivion DLC Patches By Quarn, Kivan, Arthmoor, and PrinceShroob The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save. (The self-installing version will set the appropriate dates; use OBMM or equivalent if you use the manual version to adjust the load order.) The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones with OBMM or equivalent.) If you use the Horse Armor Pack patch with Slof's Armored Horses, the Slof's horses' reins may disappear. Use dev_akm's compatibility patch instead. It is recommended to not activate the Thieves Den' SSSB (Sigil Stone Sound Bug) fix plug-in "DLCThievesDen - Unofficial Patch - SSSB.esp" on an existing game, but rather only on a new game, as otherwise the middle deck of the Black Flag could lose its doors (as their position is stored in the save file) and/or any objects already dropped in this cell could be lost. If you find any bugs with the fixes or any bugs with the official mods themselves please report them to either of us. Downloads AFK Mods Nexus Mods TES Alliance The Assimilation Lab Knights of the Nine bugs fixed (v1.1.9): Corrected the dead versions of Errandil and Ohtesse looking nothing like them. Corrected the Prophet mispronouncing “Adabal-a” as “Abadal-a” (Sound\Voice\Knights.esp\Imperial\M\NDConversations_NDProphetSpeechUmaril_00002A5D_1.mp3 and NDConversations_NDProphetSpeechUmaril_00002A5D_1.lip). Corrected several responses to the “Prophet” topic that set a quest stage suggesting that the player go listen to his preaching only appearing after the player had already met the Prophet and agreed to quest for the Crusader’s Relics. The Prophet’s “loremasters” speech will no longer link back to his main speech – if this happened, and his speech tried to link to the “loremasters” rant again, it would cause him to say goodbye to himself. “Look well upon the Chapel of Dibella…” -> “Look well upon this Chapel of Dibella…” “Repent! I say again, REPENT!” -> “Repent! I say, REPENT!” “Umaril -- yes, your children know that name…” -> “Umaril -- yes, your children know that name…” (extra space) Horse Armor bugs fixed (v1.0.9): Corrected the plugin’s quest triggering prematurely (other plugins had conditions which prevented them from starting until the player left the Sanctum). The Orrery bugs fixed (v1.0.7): Corrected the plugin’s quest triggering prematurely (other plugins had conditions which prevented them from starting until the player left the Sanctum). Thieves Den bugs fixed (v1.0.15): Corrected the plugin’s quest triggering prematurely (other plugins had conditions which prevented them from starting until the player left the Sanctum). Corrected changes from version 1.0.14 not being mirrored into the SSSB plugin. The previous version history can be found here as it is too large to put in one post.
  13. Version 1.2.1

    8500 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - High Resolution DLC, the goal of the Unofficial High Resolution Patch (aka UHRP) is to eventually fix every bug with the High Resolution DLC not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. The complete changelog is available here.
  14. Version 1.5.9

    4368 downloads

    This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 200 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls\objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here.
  15. Version 24

    4254 downloads

    The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save. The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones) If you find any bugs with the fixes or any bugs with the official mods themselves please report them in the Official forum thread. Complete changelog
  16. Ok, so for those of you who were wondering, yes, we're planning to go ahead with doing an Unofficial Fallout 4 Patch. It may be a bit early for this, all depends on how aggressively Bethesda begins patching the game, but we figure it's best to get off the ground sooner rather than later so that we know more or less what to expect once the official tools are released. We will not begin any kind of proper work on the first release of the UFO4P until after the official CK/GECK is available. In addition, we probably won't be taking on any mesh or texture fixes until community tools have progressed far enough to handle these properly. Many of them are already making good progress, but they need to be in solid working order before anyone with 3D and/or texturing skills can really do effective fix work. There is little point in trying to fix much of anything until then. For now, just play, and enjoy the game like we are. There's no rush. Post any bug reports you have in our collection thread. This was basically to let folks know that we're on board for this. If you run into a quest bug, script bug, etc, please also report those here: http://forums.bethsoft.com/topic/1544248-bug-report-index-pc/- Bethesda can't attempt to fix what we don't report, and it's best for everyone if they do. The less we need to deal with when the time comes, the better.
  17. Unofficial Skyrim Legendary Edition Patch [uSLEEP] As many of you may remember, last year around this time we conducted a poll on whether or not it was the right time to consider unifying the unofficial patches into a single package. At the time, about 25% of those who responded to the poll were still in a position where they did not have all 3 DLCs for the game. So we decided against merging everything at that time. Fast forward to today, it's become quite clear that that 25% is far less than it was, and more and more people have been asking when we're going to be doing this. This post is your answer. Shortly after the release of USKP 2.1.3, we will begin the process of unification to merge the vanilla USKP plus all of the DLC patches into one all encompassing mod, which will be known as "Unofficial Skyrim Legendary Edition Patch", or USLEEP for short. A mouthful, but a catchy acronym. We have decided that the best course of action will be to rename the esp to match the mod's updated name. It will remain an ESP file flagged as an ESM as that makes the process of working on it less of a hassle for us and as has been proven, the game, CK, and existing mod management tools are completely fine with it. We have also verified that switching the ESP name will not cause any scripts modified by the project, or added new to the project, to throw Papyrus errors. The only side effect will be that the retroactive update scripts will all run again. That shouldn't cause any problems though and we'll make sure any scripts manipulating formlists are safeguarded against generating duplicate references in them. The hi-res DLC patch will remain a separate entity as many people do not use it for one reason or another and it's not considered part of the "Legendary Edition" of the game either. We estimate the time needed to do the work of merging everything together and then putting it through testing will take a few months. So we are not anticipating another release for the project between now and November while this work is done. Time commitments to other things are the main reason for this, so we figure giving ourselves enough time for that is prudent. Plus this also gives enough warning ahead of time that we're going forward with this. As many existing issues as we could resolve for the 2.1.3 release cycle have now been cleared from the tracker and any issues remaining that are not feasible to fix have been closed appropriately. Any new issues submitted after this point will need to wait until the unification process is complete before we will even begin to consider touching them. Please, DO report them, just don't expect action for awhile. If it should become necessary (God forbid) for a hotfix to be released before the unification is done, then that will be the ONLY issue that will be addressed and will be handled only in whatever patch it may affect. After the unification process is done, the existing separated patches will no longer receive updates. The files will remain up in their existing entries but will be frozen and the comment threads closed where possible. All future support will be handled on a single file entry for the unified project on each site it is hosted on. Mods which rely on using the USKP/UDGP/UHFP/UDBP are strongly urged to make plans to switch over to the new master file when it's ready. Other mods which import fixes from the unofficial patches are also strongly urged to make sure they are up to date before November. It would also be best if any translated versions of the patches out there get synced up with 2.1.3 so that as many people as possible will have access to them while the unification is underway. We will have a testing release at some point before the unified patch is ready to go live. The usual cautions against using beta copies on saves you intend to keep will apply. That step is going to last no less than a full month so that there's time enough to shake out any bugs that result from the process. ======================== Some of you may also be wondering what this means for my own projects that make use of the unofficial patches as masters. These will all be converted as needed to run using the unified patch file. Post-unification, I will not release mods that rely on the individual patch files. So things like Bring Out Your Dead, Cutting Room Floor, Ars Metallica, and other stuff, will all get taken care of on whatever schedule fits best as the process moves along. In the case of Cutting Room Floor, this will also open the door to adding cut DLC content that's been getting logged to the tracker. So it'll be worth it Once I make these transitions, any old copies relying on the old patch files will be frozen.
  18. Unofficial Hearthfire Patch Version: 2.1.3 By the Unofficial Patch Project Team These files are no longer available for download - please use the Unofficial Skyrim Legendary Edition Patch instead. Requires Skyrim version 1.9.32.0.8 or greater and the official Hearthfire DLC. USKP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Hearthfire. If you're experiencing a bug with Hearthfire, please report the bug to us in as much detail as possible on the USKP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Hearthfire DLC" option to tag your report for Hearthfire. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! A special note for reporting placement errors for Hearthfire. Due to the nature of the mod, the CK is bogged down with hundreds of references overlapping each other visually. It is impossible to do placement corrections without a form ID for the reference you're reporting. Please include this information in any placement error reports. From this point forward, any bugs submitted to the tracker without this information will be closed without investigation. Any posts to the forums without this information will be ignored. There simply isn't any other feasible way to fix these. Thank you for understanding. (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by Unofficial Patches Bug Fixes Recommended in Addition to the Unofficial Patches List of known conflicts and fixes for Hearthfire. Good info for when you're having problems and need to locate a potentially conflicting mod. Audio Fixes The player's adopted children would attend the player's wedding, but they had no dialogue recorded; created new dialogue lines for them (Sound/Voice/Unofficial Hearthfire Patch.esp/FemaleChild/Relationsh_RelationshipMar_0004CC90_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/FemaleChild/Relationsh_RelationshipMar_0004CC91_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/MaleChild/Relationsh_RelationshipMar_0004CC90_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/MaleChild/Relationsh_RelationshipMar_0004CC91_1.fuz). Script Fixes BYOHRelationshipAdoptionChildScript: Using EquipItem() and RemoveItem() along with SetOutfit() is redundant and can lead to inventory duplication. SetOutfit() already takes care of removing the relevant items. The script was also erroneously setting the sleep outfits instead of the normal ones. Placement/Layout/Ownership and other World Object Fixes 0300BEFF, 03015245, 03017544: Clipping sacks. (Bug #19417) The complete changelog is available here.
  19. Unofficial Dragonborn Patch Version: 2.1.3 By the Unofficial Patch Project Team These files are no longer available for download - please use the Unofficial Skyrim Legendary Edition Patch instead. Requires Skyrim version 1.9.32.0.8 or greater and the official Dragonborn DLC. USKP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Dragonborn. If you're experiencing a bug with Dragonborn, please report the bug to us in as much detail as possible on the USKP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Dragonborn DLC" option to tag your report for Dragonborn. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by Unofficial Patches Bug Fixes Recommended in Addition to the Unofficial Patches UDBP Fixes A navmesh connection on the Windhelm docks had become broken at some point and needed to be repaired. Actor Fixes Corrected several male bandits that improperly had "opposite gender anims" set. Audio Fixes Several vanilla combat taunts were broken by the DLC when it deleted a topic. The topics were recreated in the DLC with new IDs but the audio files are missing and needed to be copied over from vanilla in order to work. (sound\Voice\Dragonborn.esm\MaleSoldier\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleOrc\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleNord\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleEvenToned\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCondescending\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleSlyCynical\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommoner\dgintimidatequest__00028EAB_1.fuz) (Bug #19211) Item Fixes DLC2ChitinHeavyBootsAA had incorrect footstep sounds set. (Bug #19356) DLC2SkaalChildShoesAA had no footstep sounds set. (Bug #19356) DLC2SkaalHatArgAA, DLC2SkaalHatKhaAA, DLC2TemplePriestHoodKhaAA, and DLC2TemplePriestHoodArgAA all incorrectly had races other than what could wear them set. (Bug #19356) Draw and sheathe sounds have been removed from DLC2BoundWeaponDagger and DLC2BoundWeaponDaggerMystic to fit with the previous weapon test done on the Bound Sword. (Bug #19259) Numerous armor add-ons that were hiding amulets and shouldn't, along with numerous add-ons that display them and shouldn't, have been corrected. Magic, Skill & Perk Fixes DLC2FortifyOnehandedFFSelf, DLC2FortifySpeechcraftFFSelf, DLC2ResistMagicFFSelf, and dlc2MerchBowOfTheStagBlessEffect were all erroneously set in the Restoration school. (Bug #18867) Quest Fixes Corrected Falx Carius' alert lines not having random flags. Script Fixes DragonActorScript: Scenes for when the player kills a dragon and starts to absorb the soul are skipping dialogue due to the order of two statements in the OnDeath event. (Bug #19214) Placement/Layout/Ownership and other World Object Fixes 030186B0, 030186B1: Dwemer lift housing rotated out of position with visible gaps. (Bug #19016) 030186B4: Lift platform does not match the type used on the inside of the structure. (Bug #19016) 030353cc, 030353c7, 030353aa, 030353a9, 0302c1b1, 0302c1b0, 0302c1a8, 0302c1a7: Exploding Riekling barrels which were not set up correctly. (Bug #14968) 0303ACEA, 0303ACEB: Sacks clipping with each other. (Bug #19425) The complete changelog is available here.
  20. Now that this kalpa for the USKP is complete (for you non-lorehound types, kalpa = cycle) it's probably time we make public our plans for the next one. Due to an increasing number of odd engine related bugs it's been decided among the team that we will need to convert the USKP (and therefore all the DLC patches too) into what's called a "False ESM". That is, and ESP file which is flagged as an ESM by way of changing the flag in TES5Edit. So why would we want this? There are a few classes of bugs this has already been shown to help with in internal testing: Seemingly random crashes in and around major cities, and other areas where a lot of data is edited. Especially navmeshes. The "landscape foliage" bug in which a child worldspace begins displaying landscape foliage from its parent worldspace because an object in the parent worldspace was edited. This is readily apparent in Darkwater Pass. The "LOD trees show up at close range" bug. This is where you will sometimes see trees that are clearly intended to be displayed as LOD sitting within the currently loaded cells, sometimes even merged into the real trees. As described here. There may be others, but these 3 classes of bugs are confirmed to be correctable by converting to a false ESM. So you might be asking then. Why not a proper ESM file? Two reasons mainly: 1. Steam cannot support ESM files, we'd have to cease distribution there all together and not just for the USKP. 2. Other mods are relying on the filenames being ESP files and not all of those mods are currently being maintained anymore. It's already been verified that Wrye Bash is OK with changing the flag. It will not complain when the files get bumped up into the ESM section. With proper CRC checks, BOSS won't complain either. Though I'm hoping some other method can be used to detect it ongoing because having a growing mountain of CRC checks won't be helpful. Perhaps version number parsing from the description field. I cannot vouch for how NMM will react since I don't use it, and I'm not sure anyone else on the team has tried it either. Who knows what Mod Organizer will think. We will bump all the version numbers on all the patches up to 2.0 when this happens. We don't have a time frame yet, because there's also a giant mountain of vanilla bugs piled up in the tracker to address too. But when it happens, all of the patches will be updated at the same time. Our proposed changes in the load order for the game will look like this: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp Hearthfires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn.esp [The rest of your stuff] The main reason for this should be obvious. It will generate much less interference with things following on in the ESM group, and at the same time allow us to undo some of the changes in each DLC patch that are only there because the USKP canceled them out due to its own edits. Best of all, thus far in testing, it poses no risk for converting them in the middle of an active playthrough, even with a lot of other mods loaded. So anyway, that's where we're headed now. We've already kind of leaked hints at it, so now it can be considered confirmed rather than rumor The ESM Conversion Checklist Wrye Bash Support - Supported as of release 304.2. NMM Support - Works as expected, NMM flags the files with a warning but allows them to move into the ESM group. Mod Organizer Support - v1.0.0rc1 and up has been confirmed to work. TES5Edit Support - Supported as of release 3.0.31. BOSS Support - Working in 2.1.1. (was some confusion here, but it *IS* working) Checklist items need to be completed before we move forward on this. BETA Scheduling We're planning to go into beta on all 4 patches Saturday (October 5). I expect we'll have a minimum of 2 weeks testing, perhaps longer, to see how all this affects things and to validate that none of the new fixes coming in with this are broken. With that in mind, I figured this is as good a time as any to say so. Once this round of beta testing is complete, the USKP will no longer be distributed on Steam. Leaving the 1.3.2c version up there is already causing us problems and we can't in good conscience leave it up there after 2.0 has gone live. So anyone still using Steam to get the USKP needs to transition to one of the other available download sites. We're also going to have to check to see if Steam will accept a falsely flagged ESP file and deliver it back to the user intact as such. I mention this now because if it doesn't, then ALL of the unofficial patches will have to be taken down from Steam and everyone using those too will need to make provisions to change to another download site. So keep that in mind for those of you using Steam.

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