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Unofficial Oblivion Patch By Quarn, Kivan, Arthmoor, PrinceShroob, and Sigurð Stormhand This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v126.96.36.1996, fixing over 2,300 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Downloads AFK Mods Nexus Mods TES Alliance Please report any new bugs found on our project bug tracker: https://afktrack.afkmods.com/index.php?a=issues&project=36 This will ensure any reported issues are not lost in the forum shuffle and we'll have them on record to refer to. Yeah, it's a bit of a "better late than never" case but hey Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v188.8.131.526 of Oblivion may cause bugs or things not to be fixed that were advertised as such! Oblivion Citadel Door Fix.esp The Oblivion Citadel Doors' opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game; it was made a separate ESP because a misaligned door in another mod is worse then a little door sound. UOP Vampire Aging & Face Fix.esp This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race. If you're already using another vampire fix such as EggDropSoap's or Scanti's OBSE fixes, or an alternate vampirism mod, then don't enable this one. It's a very small and simple change to a single game setting. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm. v3.5.7 (2021-11-01) UOP Fixes Corrected a typo introduced when Aldos Othran's dialogue was previously edited. Mesh & Texture Fixes The following meshes were intended to be included in the 3.5.6 release of the Unofficial Patch but were somehow left out, this was only realized when comparing Pherim's patch to a local copy of the patch because despite having the same faulty TriStrips these meshes were not included. These nifs have subdivided floor meshes with edited UV to remove texture distortion. They also now use TriShaps instead of TriStrips. Meshes\Architecture\ImperialCity\Interior\icpalacecouncilhall01.nif Meshes\Architecture\ImperialCity\Interior\icpalacecouncilramp01.nif Meshes\Architecture\ImperialCity\Interior\icpalacehall01.nif Meshes\Architecture\ImperialCity\Interior\icpalacehallalcove01.nif Meshes\Architecture\ImperialCity\Interior\icpalacehallend01.nif Meshes\Architecture\ImperialCity\Interior\icpalacehallend02.nif Meshes\Architecture\ImperialCity\Interior\icpalacehalllrampdown01.nif Meshes\Architecture\ImperialCity\Interior\icpalacehalllrampup01.nif Meshes\Architecture\ImperialCity\Interior\icpalacehallurampdown01.nif Meshes\Architecture\ImperialCity\Interior\icpalacehallurampup01.nif Meshes\Architecture\ImperialCity\Interior\icpalacelibrarylower01.nif Meshes\Architecture\ImperialCity\Interior\icpalacelibrarylower02.nif Meshes\Architecture\ImperialCity\Interior\icpalacelibrarylower03.nif Meshes\Architecture\ImperialCity\Interior\icpalacelibraryupper02.nif Meshes\Architecture\ImperialCity\Interior\ICPalaceRoomEnt01.NIF The following meshes were identified by Pherim as containing TriStrips with composed of multiple strip lengths, this was causing the Oblivion game engine to make multiple draw calls for each strip segment rather one for each TriStrip which was impacting performance. Pherim corrected this by converting the meshes in each nif to TriShapes, which resolved the problem. In the course of integrating his work into the patch the opportunity has been taken to rationalize the structure of some nifs, this may also improve performance. Meshes\Architecture\Anvil\anvilmagesguild01.nif Meshes\Architecture\Castle\Anvil\ANCastleCourtCircle01.NIF Meshes\Architecture\Castle\Bravil\bravilentancegate01.nif Meshes\Architecture\Castle\Bravil\BravilWaterGate01.NIF Meshes\Architecture\Castle\Skingrad\skcastlegatehouse.nif Meshes\Architecture\CastleInterior\TowerSmall\CastleTowerLadder01.NIF Meshes\Architecture\Cheydinhal\castlegatecheydinhal01.nif Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle01.NIF Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle02.NIF Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle03.NIF Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle03Interior.NIF Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle04.NIF Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle05.NIF Meshes\Architecture\FarmHouse\farmhouse01.nif Meshes\Architecture\FarmHouse\farmhouse01snow.nif Meshes\Architecture\FarmHouse\farmhouse02.nif Meshes\Architecture\FarmHouse\farmhouse02snow.nif Meshes\Architecture\FarmHouse\FarmHouseInterior01.NIF Meshes\Architecture\FarmHouse\FarmHouseInterior04Top.NIF Meshes\Architecture\GodStatues\StatueGodsZenithar01.NIF Meshes\Architecture\ImperialCity\Interior\ICPalaceCouncilRoom01.NIF Meshes\Architecture\ImperialCity\Interior\ICPalaceCouncilRoomEnt01.NIF Meshes\Architecture\Leyawiin\LeyawiinHouseInteriorUpper09.NIF Meshes\Architecture\Leyawiin\LeyawinDoorLowerInt01.NIF Meshes\Architecture\Skingrad\SKHouseUpperInt06.NIF Meshes\Architecture\Skingrad\SkingradCastleWall01.NIF Meshes\Clutter\FightersGuild\HayBail01.NIF Meshes\Clutter\FightersGuild\TargetHay01.NIF Meshes\Clutter\LowerClass\LowerTapestry04.NIF Meshes\Clutter\MetalSmith\Callipers01.NIF Meshes\Clutter\MiddleClass\MiddleBarrelTopped03.NIF Meshes\Clutter\MiddleClass\MiddleBarrelTopped04.NIF Meshes\Clutter\MiddleClass\MiddleBarrelTopped05.NIF Meshes\Clutter\MiddleClass\MiddleBarrelTopped06.NIF Meshes\Clutter\Potions\Potion01.NIF Meshes\Clutter\Potions\PotionAlteration.NIF Meshes\Clutter\Potions\PotionConjuration.NIF Meshes\Clutter\Potions\PotionDestruction.NIF Meshes\Clutter\Potions\PotionIllusion.NIF Meshes\Clutter\Potions\PotionMysticism.NIF Meshes\Clutter\Potions\PotionPoison.NIF Meshes\Clutter\Potions\PotionRestoration.NIF Meshes\Creatures\Zombie\Hair01.NIF Meshes\Creatures\Zombie\Hair02.NIF Meshes\Creatures\Zombie\LucienLachanceDead.NIF Meshes\Dungeons\AyleidRuins\Exterior\ARInnerCircle01.NIF Meshes\Dungeons\Caves\Exterior\CEntranceCHighlandSm01.NIF Meshes\Dungeons\Caves\Exterior\CEntranceGoldCoastSm01.NIF Meshes\Dungeons\Caves\Exterior\CEntranceGreatForestSm02.NIF Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowLG01.NIF Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowLG02.NIF Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowLG03.NIF Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowSm01.NIF Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowSm02.NIF Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowSm03.NIF Meshes\Dungeons\Caves\Exterior\CEntranceRockMossSm01.NIF Meshes\Dungeons\Caves\Exterior\CEntranceRockyBeachSm01.NIF Meshes\Dungeons\Caves\Exterior\CEntranceWestWSm01.NIF Meshes\Dungeons\Caves\Exterior\CEntranceWestWSm02.NIF Meshes\Dungeons\FortRuins\Dungeon\DecoStatuesEtc\RFStatueFig02.NIF Meshes\Dungeons\Misc\DUNPlatform01.NIF Meshes\Dungeons\Misc\DunSack01.NIF Meshes\Dungeons\Sewers\SewerManholeCover01.NIF Meshes\IdleObjects\GenericBook.NIF Meshes\Rocks\GreatForest\Moss\RockGreatForest1400FGDRMoss.NIF Meshes\Rocks\Ledge\RockMossEndCap01.NIF Meshes\Rocks\WestWeald\RockWestWealdMoss03.NIF Meshes\Rocks\WestWeald\RockWestWealdMoss04.NIF Meshes\Weapons\Daedric\Warhammer.NIF Meshes\Weapons\Silver\Shortsword.NIF This mesh was originally fixed by Pherim (see above) but was also found to have miss-aligned collision geometry on the handle whilst the main gear had animated square collision which could have caused something placed on top of the gear to be catapulted across the room when the switch was activated. (Meshes\Oblivion\Architecture\Citadel\Interior\CitadelSmallTower\OblivionTowerSwitch01.NIF) Unlike the rest of the farmhouse clutter the sub-shapes which made up the collision for this nif used bhkTransformShape elements instead of bhkConvexTransformShape elements. This was causing log errors and may have been responsible for crashes when using Oblivion Reloaded - reported by Sladen2019 (Meshes\Clutter\Farm\handscythe01.nif) The sign above the Alchemist in Skingrad now correctly ready "All Things Alchemical" instead of "All Thing's Alchemical". (Textures\Clutter\Signs\allthingsalchemical.dds, Textures\Clutter\Signs\allthingsalchemical_n.dds) The previous version history can be found here as it is too large to put in one post.
15959 downloadsThis mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0416, fixing over 2,500 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here.