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  1. Unofficial Oblivion Patch By Quarn, Kivan, Arthmoor, and PrinceShroob This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416, fixing over 2,300 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Downloads AFK Mods Nexus Mods GGMods Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! Oblivion Citadel Door Fix.esp The Oblivion Citadel Doors' opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game; it was made a separate ESP because a misaligned door in another mod is worse then a little door sound. UOP Vampire Aging & Face Fix.esp This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race. If you're already using another vampire fix such as EggDropSoap's or Scanti's OBSE fixes, or an alternate vampirism mod, then don't enable this one. It's a very small and simple change to a single game setting. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm. v3.5.9a (2026-05-11) UOP Fixes Fixed an issue with UOPPBAgnarFixScript that was throwing misleading errors in the console. (Bug #36566) v3.5.9 (2026-05-07) UOP Fixes UOPPBAgnarFixScript was unnecessarily set to keep running in GameMode even after doing what it was designed to fix. (Bug #35232) A set of extended dialogue for the Emperor which was supposed to play during the tutorial was once enabled by the UOP 14 years ago. Upon examination, this should have been left out. Despite the lines being present and the conditions simply being disabled by chance, it does not fit with the mood of the moment and would be better suited for a cut content mod. [INFO:00054824] (Bug #35241) An unnecessary edit to quest MS17 has been removed. This is cut content. (Bug #35198) 00051EE9, 00054000, 00054001, 00054002: Bandit spawners in Rockmilk Cave that should have been set as Black Bow Bandits. (Bug #33765) The Oblivion Cave Door Fix was not properly shielded from letting NPCs trigger the fix for getting stuck in an Oblivion cave system. This resulted in the player sometimes being teleported out by an NPC activating one of the doors. [SCPT:010016C0:UOPRDCaveEntranceScript, SCPT:010016C1:UOPRDCaveExitScript, SCPT:010016BF:UOPRDCaveStartEntranceAndEndExitScript](Bug #35892) A full review of the use of the "No Low Level Processing" flag has been done and several NPCs have had it removed due to being in places where they'll need to do things like unlock doors. The script which would set the flag on NPCs has also been removed as it's generally not worth bothering with for the ones that are left. (Bug #35285) Mesh and Texture Fixes Two Mage Guild clutter items had invalid BSX flags set. [Meshes/Clutter/MagesGuild/MageGuildRugCircle01.NIF, Meshes/Clutter/MagesGuild/MageGuildRugRectangle01.NIF] (Bug #35106) The hoe model needed several issues corrected. [Meshes/Clutter/Farm/Hoe01.nif] (Bug #35104) The arena gate had z-fighting issues along with several other things that have been fixed. [Meshes/Architecture/Arena/chorrolarenagate01.nif] (Bug #33144) One of the ruined fort hallway pieces had no collision. [Meshes/Dungeons/FortRuins/Dungeon/PitSet/rfpitbaseexithalllong.nif] (Bug #33078) The Leyawiin statue base had bad vertex shadowing on it. [Meshes/Architecture/Leyawiin/leyawiinstatuebase.nif] (Bug #34346) Closed numerous gaps in the walls, columns and ceilings of Alval Uvani's basement in Leyawiin. Also closed a gap in the collision on one of the walls. [Meshes/Architecture/Leyawiin/LeyawiinBasement03.nif] (Bug #34099) Fixed gaps in the buttresses of Leyawiin castle. [Meshes/Architecture/Castle/Leyawiin/leyawiincastle02.nif] (Bug #35098) Several UV issues and weigh mapping errors have been corrected for the female Arena Raiments. [Meshes/Armor/ArenaHeavyBlue/F/Cuirass.NIF, Meshes/Armor/ArenaHeavyYellow/F/Cuirass.NIF, Meshes/Armor/ArenaLightBlue/F/Cuirass.NIF, Meshes/Armor/ArenaLightYellow/F/Cuirass.NIF, Meshes/Armor/Champion/F/Cuirass.NIF] (Bug #35353) Ground models for the various guard armors had issues with their UV mapping, collision, and didn't match the worn models visually. [Meshes/Armor/townguardan/f/cuirass_gnd.nif, Meshes/Armor/townguardan/m/cuirass_gnd.nif, Meshes/Armor/townguardbra/f/cuirass_gnd.nif, Meshes/Armor/townguardbra/m/cuirass_gnd.nif, Meshes/Armor/townguardbru/f/cuirass_gnd.nif, Meshes/Armor/townguardbru/m/cuirass_gnd.nif, Meshes/Armor/townguardche/f/cuirass_gnd.nif, Meshes/Armor/townguardche/m/cuirass_gnd.nif, Meshes/Armor/townguardcho/f/cuirass_gnd.nif, Meshes/Armor/townguardcho/m/cuirass_gnd.nif, Meshes/Armor/townguardkv/f/cuirass_gnd.nif, Meshes/Armor/townguardkv/m/cuirass_gnd.nif, Meshes/Armor/townguardle/f/cuirass_gnd.nif, Meshes/Armor/townguardle/m/cuirass_gnd.nif, Meshes/Armor/townguardsk/f/cuirass_gnd.nif, Meshes/Armor/townguardsk/m/cuirass_gnd.nif] (Bug #34510) Fixed collision issues with the Imperial City bridge set that might be contributing issues with being able to properly cross the bridge over to Weye. [Meshes/Architecture/ImperialCity/icbridge01.nif, Meshes/Architecture/ImperialCity/icbridge02.nif] (Bug #36496) Magic and Skill Fixes Frost Damage is not using the correct set of frost sound effects when cast. [MGEF:0000187B:FRDG] (Bug #34690) NPC, Creature, and AI Fixes Roland Jenseric's post-quest sleep location is incorrect. [PACK:0001E0D0:MS23RolandPostQuestSleep0x8] (Bug #35508) Usheeja's sleep location is incorrect. Added a new package to fix it. [PACK:010177C3:UOPUsheejaSleep22x6, NPC_:0002B5EA:Usheeja] (Bug #35515) Dremora Kynreeve (tier 3) and Kynval (tier 2) out of order in several leveled lists. [LVLC:000872BB:LL1DremoraArcher100, LVLC:000872BD:LL1DremoraArcher75, LVLC:000872BE:LL1DremoraArcher50, LVLC:000872BF:LL1DremoraArcher25, LVLC:00088B4F:LL1DremoraMage100, LVLC:00088B51:LL1DremoraArcherLvl100, LVLC:00088B56:MQ14LL1DremoraArcherLvl100] (Bug #35473) Two zombies that start dead should not have AI packages on them. [CREA:0001B79E:DeadZombie, CREA:0004FEEB:DeadZombieCorpse] (Bug #32893) Oleta may return to Kvatch with Tierra after being escorted to the refuge camp. A package evaluation has been added to MS48 to attempt to make her stay there. [QUST:000224D8] (Bug #32592) Quest and Dialogue Fixes Destruction Training cannot progress due to a missing condition in Bralsa Andaren's dialogue. [INFO:0018B198] (Bug #34558) Guard greetings for when the player has a lot of infamy were not correctly flagged as being random. [INFO:00023E02, INFO:0001C46D, INFO:0001C46E, INFO:0001C46F, INFO:0001C470] (Bug #35399) After completing The Ultimate Heist [TG11Heist] the player is supposed to be able to say they don't want the cowl's curse, but this line cannot be engaged because the "Goodbye" flags have been set up wrong. [INFO:00022E8C, INFO:00022E8B] (Bug #32511) Placement, Layout, and Ownership Fixes 010177C2: Missing ceiling piece in Nornalhorst. (Bug #33949) 000A24A4, 000482D9, 00047F98, 00047F99, 000480FC: Beds and doors missing ownership for Ra'Jhan. (Bug #35506) 00097763: Faregyl Inn rent door owned by the wrong NPC. (Bug #35616) 0003CCAE: Painting in Anvil Castle z-fighting. (Bug #34454) 0003D173, 000CCF84: 2 levers in Fort Virtue that could only be used once. They were incorrectly using a set from Sancre Tor. (Bug #34530) Text and Subtitle Fixes DarkVamp, Stage 100: "pass along" -> "passed along" (Bug #34508) Several minor typos have been fixed in subtitles. (Bug #34536) The previous version history can be found here as it is too large to put in one post.
  2. Arthmoor

    Unofficial Oblivion Patch

    Version 3.5.9a

    17175 downloads

    This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0416, fixing over 2,500 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here.
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