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Found 4 results

  1. Due to Bethesda forums going to a different forum ( Bethesda.net ), reproducing a very useful topic here on AFK Mods just in case all old topics fall off the face of the internet as Bethesda move on, and the old locked forums are no longer maintained. Original research and credit to Martigen ( and all participants in the linked topic who helped ), I am just copying the info to preserve it on AFK Mods --------------------------------------------------------------------------- [!] If you've released a texture mod, or plan to, please read Martigen wrote : I've noticed something
  2. @ Skyrim SE Nexus Description : CBBE Optional Body Skin textures (Diffuse Maps), plus matching hands, for clean or dirty skin, pubic hair variations, and nipple choices. All Diffuse map options in original 4k size, or now also in 2k size. There are also Normal Map Options which are the same as on CBBE page, but in 2k size. So for different machine specifications you can mix them up to reduce VRAM usage .. 4k Diffuse + 4k Normal for the screen archers out there, 4k Diffuse + 2k Normal to conserve a bit of VRAM, or 2k Diffuse + 2k Normal to go back to vanilla Skyrim SE te
  3. Just to clarify that I don't have any kind of mods. I came here searching for help and checking if this patch may help me. The green hologram of the lab bottle, Research test tube and test tube items is missing when trading or bartering but not when I'm in my inventory in the Pip-boy. I've tried loading a saved game from before but nothing, also verifyed files and no solution for the glitch. I don't know why it's happening and since when, coz maybe the bug was there before I noticed. I'm new in all of this and I've been searching for information. I already asked for help to Bethesda but I do
  4. So, it seems that Fallout 4 uses Material Swap forms to change the material, and thus the texture, of a static. They have done this with the flags you can place in your base. All those flags uses FlagWallMinutemen01.nif as model, and Material Swap to change the diffuse, normal, and specular. The nif itself only references the Minutemen texture and material. Does anyone have an idea of how one would go about editing those materials? I've tried Hex Editing, but it doesn't seem to work. For example, I'm working on a Flag mod that doesn't replace the vanilla flags, but adds all sorts of
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