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Found 14 results

  1. LOD: acronym for Level Of Detail. Ingame, around the player, the closer terrain and objects are fully rendered, meaning they are using regular full-poly (and eye-candy) meshes. For short: the more all this stuff is distant from the player, the more it is replaced with simplified meshes in order to save performance. As the distance from the player increases, the LOD goes from 4 (very detailed), then 8 (less detailed), then 16 (even less detailed), and then finally 32 (poorly detailed). LOD files are present in the 'Skyrim - Meshes.bsa' archive. DLCs also bring their own LOD files in t
  2. it all started a few weeks ago after I updated the unofficial patch...I play as a Khajiit and even starting new games...purging and deleting ALL my mods...going fully vanilla...it didn't help...I recently installed XPMSSE skeleton to try and fix things but it did nothing... its most noticeable with the fur armors especially if you get the armor with the code "player.additem 10594b 1" heres a pic to show the problem https://sta.sh/08hm6anvfk0 it seems to only happen when jumping...I haven't tested other races or genders yet but I can update the thread with that info
  3. I felt it was necessary to create a thread about this subject as this is an old mesh issue that sadly seems to have been glossed over in the bug reports. If you play Fallout 4 in the third person and use power armour, it's a visual problem that is almost impossible to ignore because of how ugly it is. When the player wears an outfit that is not a Vault Suit and enters power armour, the gear you're wearing will change to a set of Road Leathers. This outfit has horrendous clipping problems at the rear of the power armour frame's shoulders during the walking, jogging and run cycles without a
  4. Hey all, with the recent development of SKSE64 I was trying to convert my mod 'Bound Armory Extravaganza' to SSE using the guides here and here. However, when trying to pack the new archive after converting the meshes with the latest SSE nif optimizer, the process aborts with error messages from the mesh files. Would any of you kind souls be willing to lend me a hand and take a look at what is wrong with my meshes. Thank you very much, to whoever has the time and skill to get to the root cause of this, since i'm afraid i'm lost at this point, since my mesh skills from the g
  5. i hope this is the right format so i have fallout 4 with all the dlc w/o high res texture, automatron in this particular bug and i noticed that Assaultron hand armor "Left hand Hydraulic Frame" is working perfectly in this screenshot i take but Notice that right Hand armor "Right Hand Hydraoulic Frame" is misplaced, i also found that similar bug is reported by few people, here are the reports https://afktrack.afkmods.com/index.php?a=issues&i=21675 I hope anyone can help me, those 25 damage res and 25 energy res are wasted
  6. I am trying to use a certain mesh for my home mod and I discovered in NifSkope that the mesh looks much better than how it appears in-game. It's a column of lava flowing down that appears in the Aetherium Forge a Dawnguard added ruin. Path to the mesh is... ... \Data\meshes\dlc01\dungeons\dwemer\animated\dwespecialforge01\dwespecialforgelava03.nif (...lava01 and ...lava02 use similar shaders but the one i'm using is 03, the column) Have a look.... Now look at the same mesh in NifSkope... It is animated, the lava flows down and flares out at the bottom. There is an i
  7. Disclaimer: I know there is a newer version of the 3ds Max importer, but for the purposes of this tutorial/guide/whatever, I'm gonna stick with the Figment one (thank you, TheFigment!), version 7.3.7 (new one seems to have similar "issues" as far as Vertex Alpha is concerned, so these tips are still good to know). Also, if vertex colors and alphas work fine for you, then YAY! but you might still want to continue reading, since this will give you better control on WHAT to do with those. I. Vertex Colors and Vertex Alpha. "But..." - NO *buts*! It's possible! As we all know, vertex col
  8. Version 1.6

    39 downloads

    Insane Armory - Shields Description This would not be possible without NifSkope and 3ds Max Nif Plugin. Insane Armory - Shields changing "thickness" of shields by 25 or 50 percent. (depending on the options selected during installation) Does not contain any plugin (*.esp *.esm) replaces only meshes (*.nif) files. Is compatible with any modification which edits shields and replaces textures but does not change meshes. Compatibility Unofficial Skyrim Legendary Edition Patch Unofficial High Resolution Patch Dual Sheath Redux Cl
  9. Version 1.4

    77 downloads

    Insane Armory - Archery Bows and Crossbows Click image to see the whole album. Description This would not be possible without NifSkope and 3ds Max Nif Plugin. Modification changing thickness of bows and crossbows by 25 or 50 percent. (depending on the options selected during installation) Does not contain any plugin (*.esp *.esm) replaces only meshes (*.nif) files. Is compatible with any modification which edits bows and replaces textures but does not change meshes. I play Skyrim using first-person view 90 p
  10. From the album: TES V: Skyrim

    On the left end of the floor - items will sink through and on the right end they will float above.
  11. From the album: TES V: Skyrim

    OP: Confirmation of an "issue" with a gap on the "ankle" of Briarheart Warriors. This is using USKP 2.0.4. One of the mesh experts (like Hana or Lorelai) might be interested in taking a look at this at some point. Tracker -- bug #15678
  12. From the album: TES V: Skyrim

    There appears to be a small UV "seam" on NorWoodDoorLoad01 (0002C157). See bug #15038.
  13. Index: (these are external links to my tutorial at TES Alliance) Part 1: Understanding Skin Partitions - NifSkope Part 2: Understanding Skin Partitions - Blender Part 3: Preparing an Existing Nif for Blender Part 4: Modifying an Existing Nif in Blender Part 5: Clean up of the Nif in NifSkope Part 6: Adding Armor to the Creation Kit Part 7: Creating new Armor in Blender Addendum: Skin Partitions / Body Parts / Biped Objects Reference Sheet In my bid to understand why none of my modified armors worked in game, I've delved deep into the steaming underbelly of Nifskope to dis
  14. Dissecting Skyrim Meshes (De-mystify the mysterious nif) This tutorial uses the latest version of NifSkope as of the time of writing - 1.1.3 - unless otherwise stated. Download at the Niftools website. First off, forget everything you know about any other TES game meshes. Now, let's look at a Skyrim mesh. We'll start with an ordinary static object - clutter\carts\handcart01.nif In the NiHeader we have the important User Version information. Each game is different and you'll understand why I point this out now when it comes time to import any Skyrim mesh into Blender (se
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