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Found 9 results

  1. LOOT A plugin load order optimiser for TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Fallout 3, Fallout: New Vegas and Fallout 4. Introduction Setting the right load order for your mods is a crucial step to enjoying a stable modded game. The Load Order Optimisation Tool (LOOT) can help with that, by providing automated load order sorting that's simple to use and fully customisable. While sorting, LOOT checks for load order errors such as incompatibilities and missing requirements, and notifies you of any issues that it detects. It also provides thousands o
  2. Something maybe the Unofficial Patch team can fix. I play with the Jump button (default: triangle) and Character Menu button (default: circle) swapped, but then when I try to access my Load Order in the Mod Menu, by pressing triangle, it backs out to the title screen/main menu. Only by swapping back to the default controls, can I access my Load Order in the Mod Menu. I also play with my shoulder buttons swapped but they have no effect on the issue. It seems to only have problems with the triangle buttons assignment. As even with the custom controls, the circle button still acts as t
  3. I've been modding Skyrim SE ever since I bought. I have yet to play it due to the many wonderful mods I found and the excellent modding community. Now that SKSE and SKYUI are out, I'm determined to find my sweet spot between the different skills and leveling mods, the combat options, and the game play effects and changes. The real trick is to avoid CTDs which I was successful when I finalized my load order. My question is: What is the difference to having a mod being loaded last versus using a patch? For instance, if I have Wildcat, Combat Evolved and Deadly Combat loaded in that order
  4. Combat Skyrim Unleveled - I like the concepts that this mod applies to the game - armor is penalized for what type is worn. Arrows don't penetrate armor but bolts do. Swords don't penetrate heavy armor but are good against light and no armor. Maces are better against armored opponents. Also the unleveled versions of NPCs and locations give the new meaning to being ready for combat. No longer could my archetype Assassin sneak his way through Bleak Falls Barrow. I would have to buy training or go hunting to get my skills set to a point where I can complete Bleak Falls. Using EFF,
  5. From experience and what I've learned from the modding community is that all .esm files have to be at the top of the load order or we would experience crashes, and or instability with the game. First would be the FalloutNV.esm then the DLC's and following should be the modified plugins that end with .esm . Now as I play Fallout New Vegas on occasion the game will crash and sometimes it will become unresponsive for a time as if it's ready to crash and that's using LOOT as the Load Order. If I utilize the manual load order the game will load the same but just crash once in awhile. So I throw my
  6. Here is my LOOT sorted mod list. I'm asking the community to review, recommend, advise, and correct my load order as needed. I don't plan on making changes by adding or removing mods, so my mods listed are final and my bashed patch is also final. ** I have an issue with Skulkar and a horse floating in the sky at Whiterun Stables. I am not sure what is causing that to happen. Also, when I rescue Hadvar, the porch scene where he talks to his uncle doesn't happen; Hadvar walks around Alvor's place (I have JK Riverwood and T'Skyrim's Riverwood add on). I walk up to Alvor now and talk to
  7. *Admins - move this to the Mods forum if you think it will be better served there. I've decided to move on from Oldrim and embrace the new Skyrim Special Edition. When I first started playing, I was going to run through the vanilla version just to get back into the game. I thought "Why am I just accepting what I've already played for 1800 hours plus when I can improve my game by the wonderful mods that are out there?" Well, I jumped into many rabbit holes and now I'm looking to the community for advice. I've built my list, checked it twice, and found which mods are naught
  8. Wrye Bash 307-Experimental Fallout 3/Fallout New Vegas/Oblivion/Skyrim patcher Update This thread is to discuss and troubleshoot implementation of Fallout 3, Fallout New Vegas, Oblivion and Skyrim patcher updates. This will be done using three different versions of Wrye Bash/Flash/Smash. Version 307.x will be primarily for Oblivion and Skyrim but anyone is more then welcome to test this version with Fallout. Since the current official releases for Fallout by Valda are working rather well and just need updating I will be providing links to those versions as well. I will use them as a baseline
  9. SKSE version 1.7.3 and onward support a new diagnostic function that will inform you if your load order is missing a master, and will tell you specifically which mods are missing when the game tells you it's missing content from a save. This feature hasn't been widely publicized and it's extremely useful for finding these kinds of problems for folks who refuse to touch Wrye Bash for whatever reason. In the [General] section of Data\SKSE\SKSE.ini (create the file if it doesn't exist there) you can add this: EnableDiagnostics=1 My file currently looks like this: [General] ClearInvalidR
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