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Found 4 results

  1. Version: 1.3 The mod turns the Spectral Drum from the Untold Legends quest into a "walking" music player which will accompany you on your journey. Just summon it via the “Bardic Knowledge – Advanced Music” summoning spell and talk to the Drum afterwards. The spell can be crafted at the Tanning Rack if you have at least one of the rewards from the Untold Legends quest, no matter which one you have chosen. BUT if you don’t want to do the Untold Legends quest, you can add the spell tome to your inventory with this console command: startquest BB03AddTomeDrum Confirm with Return or Enter key. The console command starts a quest which adds the book to your inventory without a notification. After the book is added, you can stop the quest with this command: stopquest BB03AddTomeDrum You can: add up to 300 songs which are assigned to 6 playlists* command the Spectral Drum to wait, follow or vanish choose from various buffs for you and your companions (the option “No Buffs” is also possible; Settings > Buffs) pause the music playback of the playlist (a silent track will be played instead) stop the playback of the default music temporarily using the “Remove Default Music” option * These consist of the categories Town, Tavern, Home, Combat, Explore and Dungeon. Additions since version 1.1: added optional playback continuation after you commanded the drum to vanish (disabled at default > Settings menu, page 2) a remote control that opens the music player menu even when the drum is not there; the menu opens when you equip the misc item. You can find the remote control option on page 2 in the Settings menu Trailer Buffs (each one is toggleable): Fortify Stamina Rate: +50 (the spectral drum's original buff; is applied to you and your nearby allies in combat) Fortify Speech: +25 (is applied to you outside of combat) Advanced Combat: +5 Attack Damage, +25 damage resistence, +25 magic resistence (is applied to you and your nearby allies in combat) Downloads: Nexus Mods Google Drive Recommendations Favorite Misc Items: hotkey misc items like the remote control of the music player Immersive Music: A music package that makes you forget that it doesn't belong to the game. I used it to test the playback functions. Updating from version 1.2 to version 1.3 You only need to replace the .bsa file with the new one. Updating from previous versions to version 1.2 After loading your savegame, stop the current playback of the playlists and hit the Play button again. This will the set the value of a newly added global variable which is required for the music cleanup script*. If the auto-remove Vanilla music feature is active, toggle it off and on afterwards so that changes** take effect. Save your game. * When the playback from the playlists is active, the script makes sure that the custom music will not stuck after loading a savegame (the custom music is added via the add() command and there's a bug that bakes music which is added via this command in to your savegame). The script removes any traces of the custom music and adds it again after a few seconds. More information about the add() command (MusicType version): https://www.creationkit.com/index.php?title=Add_-_MusicType ** The auto-remove default music feature is now also controlled by a newly added global variable. It was a int variable before but it was not persistent enough (if you load you reload your save, the cleanup script couldn't read its value). How to: If you just want to play the mod with its default settings: step 1 and step 4 are the important ones Step 1: Add the music Step 2: Activate the Spectral Music Player.esp Step 3: Access the Spectral Music Player menu Step 4: Adjust the track limits Step 5: Choose a mode Step 6: Choose the combat music type which is played during combat (Settings > Combat Music) Step 7: Select a Playlist and enjoy! Changelog: Version Beta 1: Initial release Version Beta 1.1: If you summon the drum with its default summon spell and then use the advanced music version, the background drumming sounds will be removed so that they will not interfere the playback of your chosen playlist added an alternative way to get the spell tome via console command (see above) Version 1.0: Auto-Remove Vanilla Music option works for all playlists now instead of only one When the Default music type is selected again, it will turn off the options "Include Dragons", "Include Boss" and "No Weak" automatically (as they only work with the "Drumming" and "Custom" combat music type) shortened the text of the "Remove Default Music" menu because some portion of the text was cut off ingame the notification 'Please select another combat music type than "Default".' now appears as message in the upper left corner of the screen instead of a message box cleaned the esp up by removing redundant entries from it Version 1.1: added optional playback continuation after you commanded the drum to vanish (disabled at default; Page 2 in the Settings menu) you can access the music player menu via equipping the misc item "Spectral Drum - Remote Control" even when the drum is not there (disabled at default; Page 2 in the Settings menu) Version 1.2: When the Default combat music type is active, the non-combat music from the cycle mode playlists will play again after you have finished combat the Default combat music will terminate faster (this should also fix the stuck combat music bug of the Vanilla game) after you have reloaded a savegame, the playback from the cycle mode playlists including the custom or drumming combat music will continue (it takes a few seconds until the custom music kicks in again) The default music auto-removal feature after loading a savegame is also fixed. The fix will only take effect, if you toggle the feature off in the settings and on afterwards plugin description: added the missing console command for stopping the quest which adds the tome correction of the ingame description - advanced combat buffs: It said that these buffs also increase health but this was cut during the development correction of the ingame description - remote control: it said mistakenly that you can hotkey the remote control. But I noticed during testing the new version that you can't hotkey normal misc items correction of the ingame description - Auto-Remove Vanilla Music: the feature kicks in after clicking on the Play button AND closing the main menu of the music player Version 1.3: When you told the drum to vanish and do fast-traveling, the drum will not appear again. Now it will only appear again when you summon it. Disclaimer: The mod is open-source in a non-commercial use*. Feel free to do what you want with it as long as you mention my name (Selene310187) in your credits. * only exception: I allow Donation Points on Nexus Mods
  2. Update: After reports of issues with Dragon Souls not being absorbed and personal testing of this mod, it appears recompiling the script in the original Creation Kit does not work. Please use Fixed Dragon Stalking Fix (Re-Upload) instead, it should work with the original Skyrim since it is only a script: https://www.nexusmods.com/skyrimspecialedition/mods/54625
  3. After getting the first three cubes from the workshop, Neloth leads you into an area where you have to use control boards and a cube to get all three bridges down, opening the path forward. Once you reach the top of the staircase, Neloth tells you to place the cube in the receptacle to lower the water level. When I reached the other side of the room I was unable to use the control board to unlock the door, which would allow me to continue the quest. Are there any console commands or mods I can add in addition to the patch to fix this? I just need to find a way to make the object interactive.
  4. Storn is in the middle of nowhere The gardener of man
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