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Showing results for tags 'arthmoor'.
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A small message to Arthmoor and the Afkmods community/team.
Aenvzy posted a topic in General Discussion
Hello, my native language is Spanish, I'm sorry for the spelling horrors, but if anyone reads this post, I just want to say so much to the Modder "Arthmoor" and his entire team (I clarify that I am not a fanboy at all): Thank you very much for its patches over so many years. But what is this about? I was reading the comments section (in nexus mods) of the unofficial Starfield patch and the truth is that I don't like it at all. I am very aware of everything that is being said since I am an Epic Fantasy Writer and web programmer (not relevant) but I have always made small personal modifications to things that only I would like to see (I always wanted a game to be "infinite", causing the enemies of Skyrim, for example, to rescale very artificially and although I know that there are many mods that do it... I want to do it MYSELF. Simple and with errors, but I am correcting it in xEdit, modifying cell by cell) . But not to get off topic, you know very well that your reputation as modders in this field (of bug fixes) is at the top. Do not give up so that some misinformed children or those who do not accept your work methods or have a bad idea implanted about a person coming out of a toxic nest such as reedit stop you... If someone manages to understand my message correctly... Let them know that they are greatly admired for their work and we need them to have a better gaming experience. Create this account just for this. Much encouragement and do not be discouraged. Greetings from Argentina. -
is the the Variela rending hall supposed to be some type bridge? if so, where do i active the bridge? EDIT : i found it, it's just beside the bridge, i'm so stupid lmao
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Version 1.0.6
2998 downloads
As many are aware, Bethesda once had plans to include the city of Sutch in the game. The E3 demos contained passing hints to its existence, the map loop in the game's intro had it marked NW of Kvatch, in the CS you can make out the land depression they prepared for it along with several cells tagged as being part of it, and it even has its own Oblivion gate. For reasons unknown, it was cut from the game at the last minute and a ruined Fort Sutch plus the Oblivion gate is all that remains. As a result of this, several people have attempted reconstructions of the city. Plenty of projects have been abandoned, while others left their work for someone else to pick up. This village mod is our take on restoring Sutch to the game. Based on extremely sketchy lore found in scattered places on the web, we arrived at the conclusion that the city itself has been destroyed and only a ruin is left behind. Rather than attempt to rebuild a large city over the top of a ruin, this mod takes the position that settlers have only recently come back to the area in an attempt to start over. There is a village northwest of Fort Sutch, containing a manor house along with some housing, an inn, some supporting farms, a vineyard, and an ebony mine. Yes, the only one known to still be functioning in Cyrodiil. The stuff can't only be available in Morrowind