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  1. As for Skyrim just here only ask questions about Fallout 4. When creating a modification adding new STAT with NavCut for workshop I noticed that none of the meshes from Vanilla or DLC which have NavCuts do not have "Obstacle" flag for them. (creationkit.com reference) I have add "Obstacle" flag to the new STAT with NavCuts or not?
  2. InsanePlumber

    Who can guess which is original :p

    From the album: Insane Fallout 4

    ShackMetalWallOuter04A.nif

    © InsanePlumber

  3. InsanePlumber

    [Fallout 4] Useful INI Settings

    Now that F4SE Team repaired keyboard keys binding it is time to take for the UI and INI. A couple useful settings for INI files. Please note that English is not my native language. What can you expect here: - In time, there will be more - You will find here settings that are not present in INI files or can not be changed using Fallout4Launcher.exe - All setings have been tested - They have default values - Most of the settings explains itself (self explanatory by the variable name) - Work for Game version 1.5.157. What you will never find here: - uGridsToLoad Setings and etc... - Settings to manage game memory and etc... - And all other setings which leads to the instability of the game Some Help Field of view in video games. Help in choosing R G B colors for UI Very good S.T.E.P. guide on how to operate the INI files in Beth games (It is written for Skyrim, but the principles are the same. And I Very Strongly advise you to read this guide, if you have no idea what it is INI files in Beth games.) Full patch to all INI files used by Fallout4.exe (All Default) %USERPROFILE%\Documents\My Games\Fallout4\Fallout4.ini %USERPROFILE%\Documents\My Games\Fallout4\Fallout4Custom.ini %USERPROFILE%\Documents\My Games\Fallout4\Fallout4Prefs.ini INI used by Fallout4Launcher.exe ONLY (All Default) C:\Program Files (x86)\Steam\SteamApps\Common\Fallout 4\Fallout4_Default.ini C:\Program Files (x86)\Steam\SteamApps\Common\Fallout 4\Low.ini C:\Program Files (x86)\Steam\SteamApps\Common\Fallout 4\Medium.ini C:\Program Files (x86)\Steam\SteamApps\Common\Fallout 4\High.ini C:\Program Files (x86)\Steam\SteamApps\Common\Fallout 4\Ultra.ini C:\Program Files (x86)\Steam\SteamApps\Common\Fallout 4\Fallout 4\Fallout4Prefs.ini Everything you put in Fallout4Custom.ini will overwrite everything that is in Fallout4.ini List of variables that will not be overwritten by Fallout4Custom.ini (Credits go to DoubleYou) You can overwrite Fallout4.ini and Fallout4Custom.ini using INI for modification. ...\Data\MyMod.esp ...\Data\MyMod.ini How to check that it works as I wrote? ArchiveInvalidation! This allows you to place anything as "Loose Files" in ...Data\ Now all SWF files work without a problem, even font swapping is not a problem now. (Meshes, Tekstures, Strings, etc...) And most importantly loading time decreases drastically compared to the "old" method, if you are using a large amount of "Loose Files". There is no need to add: , TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, VIDEO\ in to: [Archive] sResourceDataDirsFinal=STRINGS\ Just add this variable in to INI for "Loose Files" to work.(Fallout4.ini or Fallout4Custom.ini) Enable(1) Disable(0) Variable "sResourceDataDirsFinal" >>> Must Be Blank! <<< [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= Console settings.(Fallout4.ini or Fallout4Custom.ini) [Menu] iConsoleSizeScreenPercent=40 iConsoleTextSize=20 rConsoleHistoryTextColor=153,153,153 rConsoleTextColor=255,255,255 rDebugTextColor=255,251,233 Disables all intro and proceeds directly to Game Main Menu.And it allows for the fast load of the last save by double-clicking the "E" you do not have to skip intros etc ... (Fallout4.ini or Fallout4Custom.ini) To Disable (SIntroSequence= fChancesToPlayAlternateIntro=0.0000 uMainMenuDelayBeforeAllowSkip=500 sStreamInstallVideoPlayList=) [General] SIntroSequence=GameIntro_V3_B.bk2 fChancesToPlayAlternateIntro=0.2000 uMainMenuDelayBeforeAllowSkip=5000 sStreamInstallVideoPlayList=STRENGTH.bk2;PERCEPTION.bk2;ENDURANCE.bk2;CHARISMA.bk2;INTELLIGENCE.bk2;AGILITY.bk2;LUCK.bk2 Turns off "annoying" stains of blood from the interface.(Fallout4.ini or Fallout4Custom.ini) Enable(1) Disable(0) [ScreenSplatter] bBloodSplatterEnabled=1 Allows you to decide where Game save ScreenShots.(Fallout4.ini or Fallout4Custom.ini) By default, PrintScreen is stored where Fallout4.exe is located. Directory to which you want to save screenshots you must create first. >>> Fallout 4 does not create PNG if declared path does not exist. <<< Full patch to directory where the game will save ScreenShots. C:\Users\USERNAME\Documents\My Games\Fallout4\ScreenShots\ File name which will be saved. Fallout4ScreenShot [Display] sScreenShotBaseName=C:\Users\USERNAME\Documents\My Games\Fallout4\ScreenShots\Fallout4ScreenShot This is useful when you run the game in windowed mode, and want to do PrintScreen which will be immediately copied directly in memory.(clipboard)(Fallout4.ini or Fallout4Custom.ini) Enable(1) Disable(0) [Display] bScreenshotToClipboard=0 When you use the above variable you may want to disable save of PrintScreen to file.(Fallout4.ini or Fallout4Custom.ini) Enable(1) Disable(0) [Display] bScreenshotToFile=1 Change your (Fallout4.ini) fDefault1stPersonFOV=80.0000 fDefaultWorldFOV=70.0000 Game in windowed mode.It allows you to position the game screen on the monitor in the window mode. You have a 1080p monitor, but a weak graphics card. It is better to run the game at a lower resolution than 1080. But then either we are stretching for example 900p -> 1080p this gives a deplorable consequences, causing everything looks ugly and blurry. It is better to run the game in window mode but then the game window will be in the corner of the screen and without the use of third-party applications there nothing we can do. Is history now. For 1080p monitor and game in 900p. (iLocation X=1920-1600/2) (iLocation Y=1080-900/2) With these settings, game window will be centered on the monitor screen. (Fallout4.ini or Fallout4Custom.ini) [Display] iLocation X=160 iLocation Y=90 Disables tutorials. For example, when the first time you use Pip-Boy. (Fallout4.ini) Enable(1) Disable(0) [Interface] bShowTutorials=1 Game does not go into pause mode (Main Menu) when the game window loses focus and the game will always be active.(Fallout4.ini or Fallout4Custom.ini) Enable(1) Disable(0) [General] bPauseOnAltTab=1 Game will always be active.(Fallout4.ini or Fallout4Custom.ini) Enable(1) Disable(0) [General] bAlwaysActive=0 First variable makes that the game is always on top.Second variable makes that even if we set a lower resolution than monitor native game window will be extended to the whole screen. Last variable displays the game window without frames when you run it in Window Mode. (Fallout4Prefs.ini) Enable(1) Disable(0) [Display] bTopMostWindow=0 bMaximizeWindow=0 bBorderless=0 Display time of interface messages and radiation sound duration.(Fallout4.ini or Fallout4Custom.ini) Values in milliseconds 1s=1000ms [Interface] uAmmoCounterFadeTimeMS=10000 uLocationTextDisplayTime=40000 uVaultBoyConditionDisplayTime=5000 uNotificationPostDisplayCooldown=2000 uNotificationSyncedXPStartDelayMS=1000 uObjectiveVignetteDisplayTime_Max=8000 uObjectiveVignetteDisplayTime_Min=4000 uPlayBinkMenuSkipWindow=3000 uQuestVignetteDisplayTime_Max=10000 uQuestVignetteDisplayTime_Min=6000 uRadCounterFadeInDurationMS=100 uRadCounterFadeOutDurationMS=250 uRadRadiationSoundFadeMS=250 uRadWarningDisplayTimeMS=1000 uRadiationSoundDurationMS=2000 uSaveLoadMessageMinDuration=1500 Subtitle Color.(Fallout4.ini or Fallout4Custom.ini) [Interface] uSubtitleR=187 uSubtitleG=187 uSubtitleB=187 Subtitle Fonts Size.(Fallout4.ini or Fallout4Custom.ini) uMaxSubtitleFontSize=21 uMidSubtitleFontSize=21 uMinSubtitleFontSize=12 It allows you to change the color of the warnings displayed on the user interface as radiation icon and text, grenade indicator etc...Colors in R G B(Fallout4.ini or Fallout4Custom.ini) [Workshop] iHUDColorAltWarningR=255 iHUDColorAltWarningG=242 iHUDColorAltWarningB=0 iHUDColorWarningR=238 iHUDColorWarningG=86 iHUDColorWarningB=55 It allows you to change the color of the difficulties that appear during a conversation (charisma attempt)Colors in R G B(Fallout4.ini or Fallout4Custom.ini) [Interface] iDialogueSC_Easy_TintR=240 iDialogueSC_Easy_TintG=255 iDialogueSC_Easy_TintB=57 iDialogueSC_Easy_GlowR=125 iDialogueSC_Easy_GlowG=73 iDialogueSC_Easy_GlowB=45 iDialogueSC_Med_TintR=240 iDialogueSC_Med_TintG=164 iDialogueSC_Med_TintB=22 iDialogueSC_Med_GlowR=139 iDialogueSC_Med_GlowG=58 iDialogueSC_Med_GlowB=14 iDialogueSC_Hard_TintR=238 iDialogueSC_Hard_TintG=86 iDialogueSC_Hard_TintB=55 iDialogueSC_Hard_GlowR=124 iDialogueSC_Hard_GlowG=12 iDialogueSC_Hard_GlowB=6 Turn off all visual effects on PipBoy and Power Armor PipBoy interface.(Fallout4.ini or Fallout4Custom.ini) Enable(1) Disable(0) [Pipboy] bPipboyDisableFX=0 Lack of transparency in Power Armor interface is the result of edited Mesh.Showing real differences in the statistics of weapons that DEF_UI. PipBoy Interface Color. In file to download is a PDF guide on how to get the color values which are in accordance with R G B (Fallout4Prefs.ini) [Pipboy] fPipboyEffectColorR=0.0800 fPipboyEffectColorG=1.0000 fPipboyEffectColorB=0.0900 It allows you to disable the default color of the PipBoy light when you hold TAB. (by default, the color depends on the color settings for PipBoy interface)(Fallout4.ini or Fallout4Custom.ini) Enable(1) Disable(0) [Pipboy] bPipboyEffectColorOnLight=1 It allows you to (Fallout4.ini or Fallout4Custom.ini) Higher value makes object bigger. [Pipboy] fPipboy3DItemScreenScale=0.6000 It allows you to change the speed of the rotating objects in PipBoy interface.(Fallout4.ini or Fallout4Custom.ini) The higher the value, the faster they will rotate. [Pipboy] fPipboyItemRotateSpeed=0.5000 Change color saturation in pipboy. (higher values means more of that color) (Fallout4.ini or Fallout4Custom.ini) [Pipboy] fPipboyEffectColorSaturationMesh=0.6500 fPipboyEffectColorSaturationOnLight=0.3900 Pipboy brighten or dim intensity of display.(Fallout4.ini or Fallout4Custom.ini) [Display] fPipboyScreenEmitIntensity=1.2500 fPipboyScreenDiffuseIntensity=0.150 Power Armor PipBoy Interface Color.File to download is a PDF guide on how to get the color values which are in accordance with R G B (Fallout4.ini or Fallout4Custom.ini) [Pipboy] fPAEffectColorR=1.0000 fPAEffectColorG=0.8200 fPAEffectColorB=0.4100 Power Armor Pipboy brighten or dim intensity of display.(Fallout4.ini or Fallout4Custom.ini) [Display] fPipboyScreenEmitIntensityPA=3.000 fPipboyScreenDiffuseIntensityPA=1.0000 Snap settings for created objects.(Fallout4.ini or Fallout4Custom.ini) [Workshop] fSnapRotationDegrees=45.0000 fSnapHorizontalUnits=32.0000 fSnapVerticalUnits=32.0000 If you set a different color for interface is also changing the areola around objects in Workshop mode, this setting enforces the default color.(Fallout4.ini or Fallout4Custom.ini) [Workshop] bWorkshopForceGreenDefaultShader=0 Instead of areola around object the entire object will be highlighted.(Fallout4.ini or Fallout4Custom.ini) [Workshop] bWorkshopShaderOutlineByDefault=1 Enable automatic saving after you exit the Workshop Mode.(Fallout4.ini or Fallout4Custom.ini) [Workshop] bWorkshopAutoSaveOnExit=0 It allows you to change the rotational speed of the menu icons in Workshop Mode.(Fallout4.ini or Fallout4Custom.ini) [Workshop] fItemRotationSpeed=5.0000 Changes the speed of menu animation in Workshop Mode.Lower value and interface becomes more responsive! (Fallout4.ini or Fallout4Custom.ini) [Interface] fWorkshopAnimTime=500.0000 It allows you to change the color of power connection in Workshop Mode.In file to download is a PDF guide on how to get the color values which are in accordance with R G B(Fallout4.ini or Fallout4Custom.ini) [Workshop] fWireConnectEffectColorR=0.8000 fWireConnectEffectColorG=0.8000 fWireConnectEffectColorB=0.9000 Removing Scanlines from V.A.T.S.(Fallout4.ini or Fallout4Custom.ini) [VATS] fModMenuEffectScanlineFrequency=180.0000 fVatsEffectScanlineFrequency=180.0000 Adjust range of V.A.T.S. activation.(Fallout4.ini or Fallout4Custom.ini) [VATS] fVATSRangedLongDistance=2500.0000 Increase LOD detail.(Fallout4Prefs.ini) [TerrainManager] fBlockLevel0Distance=20000.0000 fBlockLevel1Distance=32000.0000 fBlockLevel2Distance=80000.0000 fBlockMaximumDistance=100000.0000 fSplitDistanceMult=1.1000 fTreeLoadDistance=75000.0000 Water effects.(Fallout4.ini or Fallout4Custom.ini) Enable(1) Disable(0) [Water] bUseWaterLOD=1 bReflectLODLand=1 bReflectLODObjects=1 bReflectLODTrees=1 bReflectSky=0 iWaterBlurAmount=1 bReflectExplosions=0 Disable(0) [Water] uMaxExteriorWaterReflections=2 uMaxInteriorWaterReflections=4 (Fallout4Prefs.ini)Enable(1) Disable(0) [Water] bUseWaterDisplacements=1 bUseWaterReflections=1 bUseWaterRefractions=1 bUseWaterDepth=1 Combat Setings.This setting force the NPC use the real number of munitions that they have in inventory, No More unlimited ammo. (Fallout4.ini or Fallout4Custom.ini) Enable(1) Disable(0) [Combat] bForceNPCsUseAmmo=0 Actions Control.This setting control actions related to the throwing, lifting, power attack, power bash, power armor exit. (Fallout4.ini or Fallout4Custom.ini) 1.0000 = one second so 0.1000 = one tenth of a second [Controls] fEnterWorkshopDelay=1.5000 fInitialPowerAttackDelay=0.3000 fInitialPowerBashDelay=0.3000 fPowerArmorExitDelay=0.4000 fThrowDelay=0.3000 fTogglePOVDelay=0.0000 fZKeyDelay=0.2000 Terminal Lockout Time.(Fallout4.ini or Fallout4Custom.ini) 1 = one second [Gameplay] iTerminalLockoutTime=10 Turns OFF artificial face lighting.(Fallout4.ini or Fallout4Custom.ini) [General] sStartingConsoleCommand=cl off It allows you to decide how many AutoSave or SaveGameBackup will save the game.(Fallout4.ini or Fallout4Custom.ini) [SaveGame] iAutoSaveCount=3 iSaveGameBackupCount=1 Credits: AFK Mods S.T.E.P. DoubleYou Kesta Roy Batty Gruftlord
  4. In case you're living under a rock: https://bethesda.net/#en/events/game/mods-and-4k-coming-to-ps4-for-skyrim-and-fallout4/2016/10/04/221 PS4 mods are back. Before you get your hopes up though, one important statement in there needs to be highlighted: What does this mean? It means PS4 mods that are not fully functional with just a single ESP file are out. "External assets" for Skyrim and Fallout 4 are stored in a separate archive file. This means no custom meshes, textures, music, audio, voiced dialogue, or scripts. It's the scripts that are going to place the biggest restriction on what can be done. What it means in practice is basically that something like USLEEP/UFO4P cannot be offered for PS4 users because they both rely on external assets to be functional. Not much point in a patch if it can't even be allowed to edit and compile updated/new scripts. That said, ESP-only mods are better than nothing at all and perhaps down the road Bethesda will be able to convince Sony to loose their sphincters a bit more.
  5. InsanePlumber

    The Castle

    From the album: Insane Fallout 4

    Facelift of The Castle. (WIP) I'm still wondering about the layout of rooms. - Improved geometry (removed holes and gaps) - New room (10 for now) - Corrected UV >>> Picture in original resolution <<< Suggestions welcome.

    © InsanePlumber

  6. As far as I can tell, I'm the only person having this problem. When you enter the mind of Kellogg during the "Dangerous Minds" mission, everything seems fine. Until I got to the Institute memory. I finished the memory and tried to continue, but at the 2nd left turn after the institute memory, there is a rather small floating black wall that blocks the path, meaning you cant continue and the game is incompleteable. You can't jump it, you can't reload your save to fix it, forcing a restart of the entire console won't fix the bug, even deleting the game and re-installing did nothing. I've lost sleep and I have no other choice but to post here. I've tried sending this to the. UFO4P Bugtracker, but didn't even receive a response. This'll be the 2nd game breaking bug I've found. The only mod I have is The UFO4P so no other mods are causing this issue. Here is a YouTube video for good measure. This is about all the info I could tell. Hopefully someone sees this and addresses the problem.
  7. Daniel.gr8

    Paladin Danse bug

    Hi. I have been experiencing a bug in fallout 4: In the blind betrayal mission, Danse becomes enemies with the brotherhood of steel if you keep him alive, i kept him alive and decided to join the Railroad, meaning I destroyed the Prydwyn and ended the game with that faction. I went back to Listening Post Bravo and wanted him to be my companion, however, when i interacted with him, there was no response! My character would spout: "Excuse me, paladin danse?" and Danse wouldnt reply, I couldnt access the trade menu or engage in a conversation. It would be amazing if you fixed this, as Danse is my favourite companion and it is a damn shame that Bethesda blocked me from engaging with a former companion who is enemies with the Brotherhood because I am enemies with the Brotherhood!! There is no logic! It would really enhance my and others' experience with the game. Thanks
  8. Recently the tab to build furniture (i.e. beds, containers, chairs, etc.) has disappeared from the settlement modifying menu. I disabled all my mods to try and see if that was the problem and the issue was still not resolved. Has anyone else had this problem? I realize how small this predicament is; but, I feel as though it will hinder the enjoyment of the actual game play over time seeing as I will not be able to complete certain quests without it. I would really like to have the issue resolved as soon as possible and I am hoping that your unofficial patch can do it. Any help or information would be greatly appreciated. Thank you.
  9. Ok, so for those of you who were wondering, yes, we're planning to go ahead with doing an Unofficial Fallout 4 Patch. It may be a bit early for this, all depends on how aggressively Bethesda begins patching the game, but we figure it's best to get off the ground sooner rather than later so that we know more or less what to expect once the official tools are released. We will not begin any kind of proper work on the first release of the UFO4P until after the official CK/GECK is available. In addition, we probably won't be taking on any mesh or texture fixes until community tools have progressed far enough to handle these properly. Many of them are already making good progress, but they need to be in solid working order before anyone with 3D and/or texturing skills can really do effective fix work. There is little point in trying to fix much of anything until then. For now, just play, and enjoy the game like we are. There's no rush. Post any bug reports you have in our collection thread. This was basically to let folks know that we're on board for this. If you run into a quest bug, script bug, etc, please also report those here: http://forums.bethsoft.com/topic/1544248-bug-report-index-pc/- Bethesda can't attempt to fix what we don't report, and it's best for everyone if they do. The less we need to deal with when the time comes, the better.
  10. From the album: Insane Fallout 4

    Preliminary Fallout 4 NIF support for 3ds max 2015-2016
  11. InsanePlumber

    Insane Asylum

    From the album: Insane Fallout 4

    Once I had enough...

    © InsanePlumber

  12. So, it seems that Fallout 4 uses Material Swap forms to change the material, and thus the texture, of a static. They have done this with the flags you can place in your base. All those flags uses FlagWallMinutemen01.nif as model, and Material Swap to change the diffuse, normal, and specular. The nif itself only references the Minutemen texture and material. Does anyone have an idea of how one would go about editing those materials? I've tried Hex Editing, but it doesn't seem to work. For example, I'm working on a Flag mod that doesn't replace the vanilla flags, but adds all sorts of "Old World" flags (download). The missing piece is just getting the materials to function as I want.
  13. InsanePlumber

    [Fallout 4] Insane Interface

    Here are a few modifications that caught my attention. And they are not done by using TESVSnip aka FalloutSnip. Full Dialogue Interface Better Item Sorting ( It has a patch for the Full Dialogue Interface ) PipWare UI Fallout4 Edition ( Great stuff interface settings in the XML ) My settings for version 0.6 Improved Map with Visible Roads Fallout Texture Overhaul PipBoy
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