White River Cottage by Gentester
A house just outside Riverwood.
REQUIRES Hearthfire DLC.
No other DLC’s are required but if you have them the displays will work for the most important items from them.
Two versions in the download, one is for allowing your followers to undress both in the pool and to sleep, one is so they undress only for the pool. You only need 1 version, not both.
If you wish to get your children to move in you must use TMPhoenix's Hearthfire Multiple Adoptions Mod here https://www.nexusmods.com/skyrimspecialedition/mods/3862 This mod is not dependent on it – if you don’t use it the house will work perfectly well but the children’s bedroom will remain unused and they won’t move in.
Purchasable. Read the For Sale notice by the bridge
Fast travel is enabled after purchase, however the landing area is quite small and horses will not use it (followers on foot will). Its only a short way from the Riverwood marker so if on horseback use that and ride in. If on foot use the house marker.
Please note I use Skyrim URWL and my photos will reflect how I set up that lighting, your set up may look cooler.
This warm and comfortable cottage is set by the Riverwood Bridge opposite the road to Whiterun. it has a kitchen, lounge, master bedroom, followers bedroom, children’s bedroom, smithing facilities, crafting facilities, alchemy and enchanting areas and a large multi purpose relaxing room with plunge pool suitable for frostfall users. Additionally there are a large number of heathfire planting mounds both in and outside the house, a milkable cow, chickens and a bee hive. It is not totally lore friendly as it has sofa’s and plumbed in water – I will not be doing a lore friendly version as this house was designed by me – for me.
The kitchen has chilled storage, a butter churn which gives you butter daily (it doesn’t use the hearthfire system so you will get it every day), a tabletop wheat grinder which you can use to make flour from wheat you have grown (no animation as I haven’t found a suitable one yet) all cooking facilities including a hearthfire oven, all types of themed storage. Dining table that the children will use
The lounge, entered through an archway from the kitchen, has the adult dining table, many bookcases and storage and a warm and cozy fireplace with seating.
The stairs go up to the master bedroom and child's room.
The master bedroom has a bed which if you are using the Multi adoption mod will allow your spouse to sleep, although it’s a custom bed it should be usable by the Steam workshop's "Another Sleep Mod", by request it also has a 'lie on bed' marker separate from the usual sleep marker. It has a desk area for the player with storage for Deeds, Notes etc and several bookcases. It also has a large amount of wardrobe storage.
The child’s bedroom will sleep 6. They have a study area and a practise dummy, toys, a rocking horse and seating.
From the lounge take the steps down to the rest of the house. By the alchemy table there are buttons which enable all your ingredients to be stored in the jars on the shelves nearby, you can remove the items either from the jars themselves or by clicking the other button which will place everything back in your inventory. As the house isn’t slaved to the DLC’s, ingredients from the Hidden Valley and Solstheim have a small storage chest. Potions, salts and the DLC ingredients will have to be stored manually. There is also a storage chest for recipes. The enchanting area opposite has glass storage for soul gems on a sorting button, and themed storage for scrolls, rings, circlets and amulets/necklaces. There is a storage chest for recipes. The area has bookcases for your spell tomes.
The display area has 6 mannequins, labelled storage for heavy and light armor, weapons, enchanted weapons, staffs and arrows and 2 weapon display cases. There is a display which is set up for your Skyrim masks, skull keys and Claws. The masks are individually used, the skull keys and claws you use the button on the nearby pillar to place your items but they can be removed individually.
There are also displays for the Elder scrolls, the Paragons from Dawnguard DLC, the masks from Dragonborn DLC and the Black Books from Dragonborn DLC. These displays do not operate if you haven’t got Dawnguard or Dragonborn installed – other items will be in their place as statics. If you start the game and then install a DLC midway through simply leave the house and return and the displays will then operate.
From this area there is a door to a forge with everything you need to craft weapons and armor. It includes weapon racks, shield racks, a grinder, work bench, forge and smelter. Themed storage for ingots and ores. Storage chests for leather, pelts, linen and miscellaneous.
Door opposite leads to followers bedroom, also contains wardrobe storage.
Archway through to a general relaxation area which has a small plunge pool, a bar, more bookcases and a door off to a small toilet and sink area. The pool is heated for frostfall users. This area has a large indoor garden with a number of hearthfire planting mounds. The bookcase nearest the fire now displays the Black Books and has extra Dagger Display Cases.
If using the multi adoptions mod and your children are living there you can tell them to do their chores.
There is a covered stable for your horse, terraces and gardens with a small number of planting mounds. If you are using the multi adoption mod and your children move in they will play tag and hide and seek, both in the area and will also join the Riverwood children to play. The area has markers for your children to do many activities.
The cow Maggie is set to essential and friendly to all, she is milkable – just hover the cursor over her flank and click e, she gives 2 jugs of hearthfire milk daily.
The chickens are set to essential and friendly to all, their nests will enable you to collect eggs daily. These are not the vanilla game nests but are scripted to get round the intermittent harvesting bug that plagues Riverwood so although you can gather eggs the original egg in the nest won’t disappear – I could have had it swopping out but really it’s such a minor thing, and hardly noticeable, that I didn’t bother. The Beehive will give you honey and honeycomb daily – again using a script rather than the vanilla harvesting system.
The house should work with Riverwood mods PROVIDING that mod doesn’t affect the cell in which the house stands. The house sits in cell 6/-10, cells affected by it will be 6/-11, 5/-10, and 6/-9. If your Riverwood mod is unaffected by those cells they should work fine together.
Otherwise try the mod out, placing it both above and below your other Riverwood mods to see if it works or not. If it doesn't just remove the mod and revert to a save before you added it.
If you leave the house for 31 days or more it is possible that your claws may be stuck to the display or vanish altogether (in testing this hasn’t happened but it’s a known game bug) to reclaim any missing items – for the vanilla claws look to the small ship model on the top of the display case, hover cursor over it – make sure you are looking at the ship and not the wall - open the consol (the tilde key to the left of the 1) and type removeallitems player 1. The claws will return to your inventory. The Elder scrolls storage container is the unfurled scroll which is part of the display so again just hover the cursor over it and type removeallitems player 1. The Black Books storage container is the metal dragon statue on the top shelf of the bookcase just above where the Black Books are displayed. With the masks just click on the bust itself and follow the same procedure. The amethyst claw and paragons are unaffected.
General (mainly for meshes and textures)
Blary Various including his book sets
Bond123 Retexture of the tundra cotton from his Tundra Rose Chalet mod on the Nexus
Brendan62 Fireplace tools and help and advice
BrettM Various from his resource pack on TesAlliance
Clintster74 The retexture of the hearthfire oven and help and advice
InsanitySorrow Various from his resources on TesAlliance
Jet4571 for his meshes for paintings and frames (which I have adapted somewhat)
Lilith filled baskets from her resources on TesAlliance
MJY some statues and the large bookcase from his castle mod
Oaristys Modders Resource Pack
Pheo3309 Soul gem storage and extra glass ingredient storage from TesAlliance
Runspect Various resources from his pack on the Nexus
Stoverjim Book set from his resource on TesAlliance
Stroti Various from his resources on Nexus and TesAlliance
Tamira Various including the rocking horse, teddy bears and others from TesAlliance and the Nexus
Tueffelachtein Clutter staves from TesAlliance
WillieSea The Toilet and Chilled Storage (slightly adapted) from his Levelers Tower mod on the Nexus.
Berticus0001 Berts Bits and Bobs Resources for Modders Also many thanks to Bert for endless help in setting them up and in some cases writing them specifically for me.
IsharaMeridan IsharaMeradin’s Individual Item Sorter
Andragon Andragon's Underground Bathhouse
TMPhoenix TMPhoenix's Hearthfire Multiple Adoptions Mod - the elder scrolls display script
subtanker Loraine-AQuest driven Voiced Companion - Script for storing multiple items non dlc specific.
Many thanks to all modders who make their resources free to use. If I have missed anyone out please mail me and I will add you to the list.
from photos by www.stevecarter.com (used with permission).
http://www.doverpictura.com public domain fairy tale paintings
You may use anything from this mod provided it was made by me although credit would be nice.
For all other resources please check with the modders concerned (unless it is a modders resource in the first place).
You may not upload this to any other site without my permission or do anything to change the esp and reupload it.
If you want to translate the mod that's fine, but please let me know first.