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About This File

                     Topals Deep


This is Ruikuli's ORE Water Homes Challenge entry. It adds a floating home complex to the
game world on Topal Bay south and east of Leyawiin. There is a dwemer submarine which
can be used to travel to various places in Cyrodiil. The docking areas are Anvil, Bravil, IC
Waterfront, and River Strid near Silorn.

A map marker will show up at a boat dock on the small island SE of Leyawiin. Once you take
the boat to the Home Base settlement and discover the location, you will be able to fast travel
there as well. The submarine docking locations each have a map marker that only shows when
you are at that specific location. So if you wander off you can always find the sub location later.

Features include working light switches in interiors, fire places that can be activated with wood,
grape presses that can be activated to squeeze juice, and fire pits that can be used to grill meat.
It may not be entirely lore friendly, but it is absolutely unique, fun to toy with, and deserved to be
preserved. Ha...I rhymed 

This mod was hosted on the Oblivion Real Estate website a long time. The original author gave
me permission to upload it and perform whatever maintenance may be required. I've archived a
PM exchange on Nexus to verify this.

Changes from Original 

1. Relocated the Anvil and IC Waterfront sub references to make the mod more compatible.

2. Added path grids to the home base area, hut, sub hangar interiors, sub interior, and all sub
   docking locations. Should be companion friendly now. 

3. Linked some sub related items to the proper master reference so they only show up when the
    sub is at that location. 

4. Added hatch covers to some sub references, so it has a uniform appearance at all destinations.

5. Added map markers to two sub locations and to the home base. 

6. Adjusted all trees at the home base so they aren't sticking out through the sides of the planters.

7. Removed all unnecessary cell edits for compatibility purposes, and cleaned with TES4Edit.   

From The Original Read-Me

A traveller from the land of Morrowind came to Cyrodiil in search of dwemer technology. Unfortunately
it lies at the bottom of the sea. So he built an accommodation as close as possible. The Imperial council
didn't approve of this building, for there was no permission given. The inhabitant had to move away and
the house remained.

The lights in the interiors can be turned on or off. The Windows and lighting change according to time of
day. In the study you can find a journal with some background to the mod. You can squeeze juice from
grapes and fry meat in the kitchen.


Submarine Base is out in Topal Bay south of Leyawiin. See screen shots for the exact docking points.

Anvil:                In the small cove East of the castle.
River Strid:        At the headwaters just before the waterfall
IC Waterfront:   At the slum area on the West beach
Bravil:               On the beach North of the city


Oblivion patched to 1.2.0416


1. Extract to your Oblivion Data folder either manually or using the mod manager of your choice.

2. Set load order and play.

Load Order

Suggest using BOSS to set load order. All of these files are already recognized.
Specific Load Order instructions are included with each read-me file as well. 


May conflict with other mods and patches which edit the same game areas. 

Compatibility patches are available as a separate download for Better Cities, DLC Vile Lair,
Integration: The Stranded Light or Integration: Integrated.


Bethesda           - for Oblivion and the CS
Tes4Edit            - for cleaning the dirt from my mods
LHammonds      - for the Readme Generator this file was based on
Ruikuli                - for creating the original mod
Me                      - for giving it new life

Legal Stuff

Please do not upload these files to any other sites without my consent.


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