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About This File

Congratulations on your recent marriage! Your spouse has a plan though. They would like to keep from going mentally insane from boredom while you're gone for weeks on end adventuring in strange lands. So they've informed you they'll be setting up a shop to keep busy while you're away. Except for one small detail. They want to do so from your shared abode. Does this really make sense? Should your spouse be putting the family home at risk in such a manner? No! They certainly should not. Every major city where you can buy a house has a market area that should have enough space to accommodate a small trading stall to serve this purpose. The only difference is that your spouse will not offer to buy, sell, or let you invest when they are not at the stand.

So this mod will do exactly that. Now your spouse will operate a store from the market area in the city you are currently living in. Your spouse will man this stall during the normal daylight hours, then return home at night. You can come and collect your profits at any time just like normal. Yes, even though it's a bit daft, this will work for the Hearthfire houses as well since Bethesda made no provisions for turning off the shop functions when living in a Hearthfire home. If you have either my Oakwood village mod or my paid Village Pack VC the stand that goes with Lakeview Manor will be located across from the inn in Oakwood instead of in front of the house.

As an added bonus, the shop will relocate with you if you move to a new city and there will be a chest at the stall that you can add items to in order to have them "sold" to the general public. The chest will be emptied out each day to simulate having sold the goods, and a varied amount of gold will be added to the standard marriage profits you can collect from your spouse. This provides not only a cool way to make some extra cash, but also to trim down your junk inventory in a somewhat more realistic way.

If you choose to move into your spouse's original house (wherever that may be) then they will not operate a stand even if it's in one of the supported locations. Bethesda's spouse setup does not support this and I do not have any intention on editing the marriage quest to change this. Your spouse will almost certainly have an AI routine to follow when living in their house anyway. You will not have access to the chest to deposit your unwanted junk in while you are choosing to live in their home.

Assuming certain conditions are met in mod added homes, this could also provide a means for allowing the spouse to run a shop from a mod added house.

Requires the Unofficial Skyrim Special Edition Patch to be installed first!


What's New in Version 2.5.0

Released

Relocated the stall position near Hendraheim as the mountain face on the direct path is too steep for NPCs and the player to climb up.
Added shop support for Syncope Sanctuary from DarthVitrial's "A Tale of Blood and Snow". The stand is located next to the Khajiit Caravan in Dawnstar.
Added shop support for Yorgim Hall. The stand is located on the eastern edge of Anga's Mill.
Added shop support for Perch Manor. The stand in Whiterun will be used.
Removed a few unused references that were scattered around.
Overhauled the scripting to be more robust in handling store setups and registering external mods to use the system.


User Feedback

Recommended Comments

Fitharia

Posted

Got a request, since I don't really do the marriage thing and I already tried The drunken dragon, but that one has issues with duplicating things, could you maybe make a storefront or shop building mod where you hire an npc/follower npc to run the shop for you and that sells your stuff at a better percentage then drunken dragon?

Malacath

Posted

Can't find the storefront for Tundra Homestead. The change notes say moved store to next cell.

 

Where is this next cell?

 

Looked everywhere. Can't find the stand

Fishfood

Posted

I also can't find this "next cell" for the Tundra Homestead, which is the main reason I use this mod. Can you post a screenshot of where it's supposed to be?

Nicronon

Posted

Hi, thanks for this awesome mod. I've been using it on and off for years now. However, I just installed it for Skyrim VR, and it looks like it now requires Anniversary Edition. Does that mean I can't use it for VR? Or, is there an older version I can use?

Thanks.

storefront.jpg

OrdosAlpha

Posted

On 1/17/2023 at 8:24 PM, Nicronon said:

Hi, thanks for this awesome mod. I've been using it on and off for years now. However, I just installed it for Skyrim VR, and it looks like it now requires Anniversary Edition. Does that mean I can't use it for VR? Or, is there an older version I can use?

Thanks.

storefront.jpg

You can't use the latest version of the mod with Skyrim VR. You'll need to try and source Ver. 2.0.4 of the mod from somewhere else, Arthmoor only offers the latest and support builds of his mods here.

Nicronon

Posted

Ok, thanks.

Fenrir_Grauwolf

Posted

Where i can find the Version 2.0.4 because i have blocked the AE Update and play on 1.5.97?

RTTM89

Posted

Hey! =) I love this mod so much, as well as your other mods Arthmoor! I was wondering one thing, what is the "My Strongbox" inside of the Storefront stall? There's a store chest, which is the one for selling I assume, but what is the strongbox for? Thanks for the mod!

marques.munro11

Posted

How do I fix my spouse not standing at the stand during the day?

Still sells the goods and everything, but just stays at my house unless they are following me? Do I need to make a new save maybe? That would really suck but I would understand, any feedback would be appreciated! Thank you!!

Great mod btw, good work

Rubbrbandman

Posted

Did you add storefront to an existing save?

Arthmoor

Posted

You may have another mod installed which has given a higher priority to the AI on your spouse. Usually this is done through another quest alias. There's not much that can be done about that since it would require raising priority on my own alias in return to get them to go back to the stand.

Besina

Posted (edited)

Does this work with East Empire Company Expansion? I can't find the stall in Solitude so I was wondering if there was a conflict, and if so, if there is a patch somewhere.

Edited by Besina
Arthmoor

Posted

It should work fine with EEE. The stall in Solitude is in the same little market area as the others.

Besina

Posted

8 hours ago, Arthmoor said:

It should work fine with EEE. The stall in Solitude is in the same little market area as the others.

Does my spouse just take the place of one of the other vendors? He's the Blacksmith from Riften, but I've moved us to Solitude. Not sure if marrying someone who was previously a vendor messes up the mod.

Arthmoor

Posted

No, your spouse gets their own stand in the marketplace. It shouldn't matter if they were previously a vendor in another city, though obviously that's going to deprive the other city of that vendor, even if you're living in that city, because currently the mod has no way of knowing that they're already a vendor there. Something I may need to look into I guess.

Besina

Posted (edited)

23 hours ago, Arthmoor said:

No, your spouse gets their own stand in the marketplace. It shouldn't matter if they were previously a vendor in another city, though obviously that's going to deprive the other city of that vendor, even if you're living in that city, because currently the mod has no way of knowing that they're already a vendor there. Something I may need to look into I guess.

Maybe I just have it in the wrong place. Where is it supposed to go in the load order? I tried it under the area for NPC AI Alterations, and now I have it under Single Area Edits (for things like houses, etc.). Neither seem to be working. I'm using the Halls of Ysgrammor LLO if that's helpful at all.

Edited by Besina
Arthmoor

Posted

I usually have mine placed before town and city mods but it ultimately shouldn't make that much difference since the only conflicts it would be likely to have would be with the actual cell data.

Arthmoor

Posted

For those wondering, the only change with the upload was to lowercase the BSA archive filename.

Gnome_Child

Posted

Hello, I have a unique situation and I was curious as to how the mod is set up. 

I married Balimund, the riften blacksmith. I bought honeyside and decided to move Balimund to the new home in the same city. Obviously his AI package is going to swap to the new house and in vanilla he'd just sit inside all day. With that being said, when i moved him over, no new stall was created, and his son, Ashbjorn Fire-Tamer did not take over. Is there an exception for certain NPC's? I like this mod as it gives your spouse a life of their own, and I enjoy seeing them move around to the stalls.

 

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