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Files For Fixes

Upload any files being supplied as fixes for reported bugs. Link to your file entry in the bug report.

5 files

  1. UFO4P 2.1.6 Fix Pack v1.0

    Fixes for UFO4P 2.1.6.

    1 download

    Submitted

  2. Issue #32031

    Fixed the reported hole in the gable introduced by the UOP, then went through and reworked pretty much the entire UV for the wood sections to remove unnecessary UV seams and reduce stretching/crushing of the texture. Also removed faces left over from the generation of some of the original primitive bevelled cubes used to create the frame. Also fixed the UV at the edges of the roof shingle. Added the missing window frame bar between the two window pieces under the gable. This should yield a visual improvement, especially with parallax textures, and a small performance improvement, too.

    1 download

    Submitted

  3. Fix for issue #32853: UV error in roof of rfwdeadend01.nif

    Reverted the version of rfwdeadend01.nif added to UOP 3.0.0 due to multiple shading and UV errors. Reexamined the vanilla mesh. Found the following: one UV error in the roof; one gap on the right-hand wall where the roof meets the top of the wall; one gap in the right-hand wall where the wall meets the ruined floor; two gaps where the arch snaps to a adjoining mesh; hairline gaps where the pillars snap to the adjoining mesh. All corrected. Removed some redundant faces on some bricks, merged some duplicate verts on the bricks - left the other duplicate verts to prevent more shading errors. Added some faces to the collapsed wall in the back to prevent a light-source from shining down into the mesh.

    1 download

    Submitted

  4. Fix for Issue #31978

    Replaced the mud ceiling from the previous UOP mesh with the original Bethesda one, made some minor adjustments to the UV to hide texture seams and deleted unnecessary faces.
    Restored the original twisted wood posts (previous UOP mesh had stretched and straightened them, changing the character of the mesh and causing some wall clipping).
    Deleted more redundant faces.
    Inserted two missing beams at floor-level at the portal to the recessed section at the end of the dining area.
    Corrected many of the UV maps of the wooden posts and fireplace to remove visible seams where the map was not contiguous across faces - reduced texture smearing/stretching. this should improve the way textures appear, especially when using post-processing effects like Parallax Occlusion Mapping.
    Removed the wooden back and base to the fireplace and replaced with a stone one culled from lowerclassinterior01, using the same texture path at the main fireplace.
    Putt the mud roof into a separate collision mesh and gave it the material "HAV_MAT_DIRT".

    2 downloads

    Submitted

  5. Fix for Issue #31851 (UOP)

    https://afktrack.afkmods.com/index.php?a=issues&i=31851
    Replaced the missing door lintel, also replaced all the uprights, the previous "fix" cut the bottoms of the bent upright pillars off and then pulled the mid-sections down to cover the gaps. Not only was this not necessary, it caused clipping with the walls. Mad some adjustments to some of the wooden beams where they'd been converted from quads to tris and the conversion went wrong, merged some verts across flat surfaces that were caused by making cuts through tri-faces. stiched together the UV on all the various wood pieces to remove UV islands, thereby reducing the total number of verts. Also, fixed two small gaps near the floor either side of the doorway.

    1 download

    Updated


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