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Fix for Issue #31978 1.0.0


SigurĂ° Stormhand

About This File

Replaced the mud ceiling from the previous UOP mesh with the original Bethesda one, made some minor adjustments to the UV to hide texture seams and deleted unnecessary faces.

Restored the original twisted wood posts (previous UOP mesh had stretched and straightened them, changing the character of the mesh and causing some wall clipping).

Deleted more redundant faces.

Inserted two missing beams at floor-level at the portal to the recessed section at the end of the dining area.

Corrected many of the UV maps of the wooden posts and fireplace to remove visible seams where the map was not contiguous across faces - reduced texture smearing/stretching. this should improve the way textures appear, especially when using post-processing effects like Parallax Occlusion Mapping.

Removed the wooden back and base to the fireplace and replaced with a stone one culled from lowerclassinterior01, using the same texture path at the main fireplace.

Putt the mud roof into a separate collision mesh and gave it the material "HAV_MAT_DIRT".


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