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Modders Resources

Resources which may be freely shared by others to use in their mods.

26 files

  1. Improved Lowerclass Architecture

    Improved Lowerclass Architecture
     
    Description
    Provides several mesh fixes for the vanilla lowerclass architecture.

    Details
    This is yet another page finally being migrated over from the Nexus.  It's a revamp of
    a small project I released back in 2015. At the time I was making my first concerted
    effort to learn modeling. With a little knowledge under my belt it seemed like a great
    idea to attempt fixing all the mesh errors in the lower homes. Looking back, I should
    have waited to learn a bit more. Results were ok, but could have been much better.
    So here I present version 2.0. A package containing fixes (much better fixes) for all
    issues I know of with the lowerclass homes, the tavern, and the Bruma thatch roof
    variants of the homes. Including many issues I didn't spot the first time around.
    It should be noted these are strictly vanilla bug fixes. No architecture changes other
    than what was necessary to plug holes. 
     
    Contents
    Meshes folder contains one each of the following. There are no textures included since
    they use vanilla textures. 
    HouseLower01.nif
    HouseLower02.nif
    HouseLower03.nif
    HouseLowerInterior01.nif
    HouselowerInterior03.nif
    LowerClassTavern01,nif
    LowerClassTavernInterior01,nif
    BrumaHouseLower01.nif
    BrumaHouseLower02.nif
    BrumaHouseLower03.nif
    BrumaHouseLowerInterior01.nif
    BrumaHouseLowerInterior03.nif


    What Has Been Fixed??

    A fairly sizeable list. See the spoilers for each model and the screenshots above to get
    the best point of reference.


    HouseLower01:

    HouseLowerInterior01:

    HouseLower02:

    HouseLower03:

    HouseLowerInterior03:

    LowerClassTavern01:

    LowerClassTavernInterior01:

    BrumaHouseLower01:

    BrumaHouseLowerInterior01:

    BrumaHouseLower02:

    BrumaHouseLower03:

    BrumaHouselowerInterior03:



    Install
    Drop the contents into your Oblivion Data folder, or install using the mod manager of
    your choice. These are vanilla replacers so you can allow them to overwrite.


    Credits
    Bethesda               - for Oblivion and the CS 
    3DS & Nifskope     - for the tools that made this possible
    LHammonds          - for the readme generator this file was based on 
    Me                          - for the time it took to assemble all this stuff


    Legal Stuff
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    2 downloads

    0 comments

    Updated

  2. Washington's Nordic Chapel

    Washington's Nordic Chapel
                                  A Modder Resource Package
     
    Description
    Adds a completed version of Washington's Nordic Chapel resource.


    Details
    A free to use resource pack for anyone who wants a little architectural diversity in
    their mods. The pack provides an exterior and interior.
    Having used almost all of Washington's resources in my own modding endeavors,
    I was excited to see a new set uploaded to Nexus back in late 2016. The "Random
    Unfinished Models" pack included 3 exteriors that Washington had begun building
    but never finished. Needless to say I downloaded it the day of release.
    At the time I was just beginning to learn modeling, but knew I wanted to make use
    of the Nordic Chapel at the very least. The exterior only needed collision. Otherwise
    it was complete. So I set about fashioning a matching interior for it. Now sharing
    for others who may take an interest. 
    P.S. This thing is much larger than it looks. 

      
    Contents
    There are no textures included since they use vanilla textures. Meshes folder contains
    one each of the following:
    NordChapel.nif        - Washington's original exterior with collision mesh added
    NordChapelInt.nif    - New interior created by yours truly


    Install
    These are resources only. It is assumed that the end user knows how to use them.


    Credits
    Bethesda                - for Oblivion and the CS 
    3DS & Nifskope      - for the tools that made this possible
    LHammonds           - for the readme generator this file was based on 
    Washington            - for creating the original exterior model
    Vorians                   - for creating collision after my 3DS subscription expired
    Me                           - for creating the interior model


    Legal Stuff
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given for the 3 parties listed above. Washington also stipulated no use in "sold for money"
    mods. Please do not upload to other sites without my consent.

    5 downloads

    0 comments

    Updated

  3. A Tiny Little House

    A Tiny Little House
     
    Description
    Provides a new house model with matching interior for your modding projects.

    Details
    This is a free to use resource for anyone who wants to use something new in their
    mod project. Some time ago I began an exhaustive search for free 3D models that
    could be used in Oblivion modding projects. While there are plenty out there which
    have the right look, many are very low quality and not worth the effort. The model
    included here is one of those rare little gems that I managed to dig up.
    I found it on Animium, a site which hosts free 3D models. There wasn't info included
    with the download, so I have no clue who to credit for the original work. My thanks
    to whomever it was. What I can say is it took a good bit of additional effort on my
    part to get things to this stage.
    This is a small poor man's dwelling which fits a lower class single bed, small table,
    and some clutter. I chose not to install a fireplace due to space constraints. But a pot
    belly stove may fit and there are a few modder resources of that kind out there.
    *Note: The doorframe was supposed to be scaled for a stock vanilla lowerclass door.
    But.......somehow I mucked it up. We'll point the blame at that stoopid moth who was
    flitting around. By way of fixing things, I've included a re-sized vanilla door that properly
    fits the doorframe. Problem solved for now. I may revisit things later.

    Contents
    There are no textures included since they use vanilla textures. Meshes folder contains
    one each of the following:
    TinyHouseExt.nif
    TinyHouseInt.nif
    DoorTinyHouse.nif
       
    Install
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    Bethesda               - for Oblivion and the CS 
    3DS & Nifskope     - for the tools that made this possible
    LHammonds          - for the readme generator this file was based on 
    Me                          - for the time it took to assemble all this stuff

    Legal Stuff
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    5 downloads

    0 comments

    Updated

  4. Farmhouse Expansion Kit

    FarmHouse Expansion Kit
     
    Description
    Provides seven new models for use in your city, town, village, ...whatever you build.

    Details
    This is a free to use resource pack for anyone who wants some diversity in the vanilla
    farmhouse lineup. It contains 3 models which are slightly tweaked/bug fixed variants,
    plus 4 models which are entirely new.
    While playing the game and building mods over the years, I've jotted down a bunch
    of stuff which I someday wanted to accomplish. A wish list if you will. After flailing
    about and learning 3DS to a somewhat respectable degree. I began working on that
    wish list.
    What you find here is a small sampling of the work that has been accomplished. I'm
    sure they are not perfect, but let's face it, the vanilla models were far from perfect also.
    So these should fit right in.  

    Contents
    There are no textures included since they use vanilla textures. Meshes folder contains
    one each of the following:
    Farmhouse01b -    A variant with open shutters and visible window panes
    Farmhouse02b -    Similar to above, opening the one shutter which was closed
    Farmhouse03b -    Opens all lower level shutters
    Farmhouse04   -    New model built to match the vanilla farmhouse04 interior
    Farmhouse05   -    New L Shaped model 
    Farmhouse05Int - New matching interior for the above
    Farmstable 02 -     New L Shaped stable
       
    Install
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    Bethesda               - for Oblivion and the CS 
    3DS & Nifskope     - for the tools that made this possible
    Vorians                   - for egging me on, providing feedback, and generally being helpful
    LHammonds          - for the readme generator this file was based on 
    Me                          - for the time it took to assemble all this stuff

    Legal Stuff
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    4 downloads

    0 comments

    Submitted

  5. Lowerclass Expansion Kit

    Lowerclass Expansion Kit
     
    Description
    Provides fourteen new models for use in your city, town, village...what have you.

    Details
    This is a free to use resource pack for anyone who wants a little diversity for the
    vanilla lowerclass lineup. It contains models which are slightly tweaked / bug fixed
    variants of the vanilla homes, plus several entirely new additions.
    While working on upgrades for Settlements of Cyrodiil, I developed a number of new,
    unique, lowerclass variants that are based on the vanilla style. I thought it would be
    nice to release some of them as a standalone pack for the community to enjoy.
    What you find here really is just a small sampling of the work accomplished. A little
    something to spruce things up a bit. Do keep in mind that these were all byproducts
    of me just experimenting with what was at hand.  

    Contents
    There are no textures included since they use vanilla textures. Please use the images
    along with description below to get a better point of reference. Meshes folder contains
    one each of the following:
    HouseLower01b - A variant of the vanilla model which has the cellar addon and the 
    side popout removed. This was done to make the exterior match the vanilla interior.
    HouseLower01Int2 - A variant of the vanilla interior which includes the exterior popout
    addition. This matches what is seen on the vanilla houselower01 exterior.
    HouseLower02_NRP - A variant of the vanilla lower02 model which has had all of the
    ragged wood panels and framing removed from the roof. 
    HouseLower02b - A variant of vanilla lower02 model which has had the door removed
    from the left end. Making the model a single entryway home.
    HouseLower02b_Int - A matching interior for the model above.
    HouseLower02c - A variant of vanilla lower02 model which has had the entire extension
    removed from the left hand side of the house. Making a slighter smaller house.
    HouseLower02c_Int - A matching interior for the model above.
    HouseLower02d - A variant of vanilla lower02 model which has had the extensions from
    both ends removed. Leaving a much smaller simple box house. 
    HouseLower02d_Int - A matching interior for the model above.
    HouseLower02_Addon1 - A covered steps addon for the main doorway area. This fits all
    of the lower02 models and adds another layer of architectural diversity to mix things up.
    HouseLower02_Addon2 - A smaller covered steps addon for the end doorway area. Will
    obviously only make sense being used on the models which have that doorway.
    HouseLower03b - A variant of the vanilla lower03 model which has had the side popout
    addition mirrored onto the opposite side. It also has a new extension on the rear as well.
    HouseLower03b_Int - A matching interior for the model above.
    TavernLowerAddon1 - A porch/steps addition for the vanilla lowerclasstavern.

    Install
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    Bethesda               - for Oblivion and the CS 
    3DS & Nifskope     - for the tools that made this possible
    Vorians                   - for helping with collision after my 3DS subscription expired
    LHammonds          - for the readme generator this file was based on 
    Me                           - for the time it took to assemble all this stuff

    Legal Stuff
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    4 downloads

    0 comments

    Submitted

  6. Town Guard Armor Stands

    Town Guard Armor Stands
                                        A Modder Resource Package

    Description
    A resource pack containing armor stand dummies for vanilla Town Guards.

    Details
    Recently I found myself in need of some armor stand dummies and went to the most
    obvious resource: "Meos Armors of Cyrodiil For Dummies". Unfortunately Meos pack
    included everything except the Town Guard armor dummies that I needed. And after an
    exhausting search, I was unable to find them anywhere else. So with some help from
    another community member, Nakakita, we set about solving that little problem.
    The end result is a set of armor stand dummies containing all of the vanilla Town Guard
    varieties, both male and female. We thought for other modders this may be useful, so
    are releasing as a Modder Resource Package. They all use strictly vanilla textures.

    Contents
    Meshes folder contains one each of the following:
    AnvilFemale.nif
    AnvilMale.nif
    BravilFemale.nif
    BravilMale.nif
    BrumaFemale.nif
    BrumaMale.nif
    CheydinhalFemale.nif
    CheydinhalMale.nif
    ChorrolFemale.nif
    ChorrolMale.nif
    KvatchFemale.nif
    KvatchMale.nif
    LeyawiinFemale.nif
    LeyawiinMale.nif
    SkingradFemale.nif
    SkingradMale.nif

    Install
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    Bethesda                  - for Oblivion and the CS
    3DS & Nifskope        - for the tools that made this possible
    Meo                          - for the Chainmail Dummy I used to build off of
    Nakakita                   - for setting up a female version
    me                            - for this resource pack

    Legal Stuff
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given, for all parties above. Please do no upload to other

    6 downloads

    0 comments

    Submitted

  7. Ships Made Simple

    Ships Made Simple
                                  A Modder Resource Package
     
    One of my favorite things to mod in Oblivion have been the ships, especially since
    there wasn't much to start with. The lack of diversity in the vanilla game really left
    a blank canvas for me to experiment with. As with other things in this game, there
    are challenges that need to be dealt with.
    The biggest being how many individual pieces one has to manipulate into place in
    order to assemble even one ship. This resource pack was an attempt to simplify the
    process somewhat while working on a personal shipping mod project.
    While it took some time to assemble unified meshes, the time it saved over the long
    run was well worth the effort. I thought for others who wish to make custom ships,
    this may help alleviate some of the hassles I experienced.
    **NOTE: This is one of my older files which is due for an update. It all works but had
                    some elements needing improvement. I made a unified collision model for
                    all of the vanilla ships. Then got sidetracked, misplaced the files, and never
                    got back to it. Will finish updates after moving all my stuff over here.

    Details
    To give a better example of what this does, lets take a look at a basic ship assembly in
    the construction set. The Serpent's Wake for example is a basic ship design. It consists
    of these pieces:
    1. BloatedFloat01.nif (hull)
    2. MainDeck01.nif (main flooring, stairs, door frame, etc.)
    3. ShipCabin01.nif (rear upper deck, windows, some trim work)
    4. MainMast01.nif (masts, sails, rope, rigging)
    5. BoatSideRivets01.nif (these are the side planks with the big rivets) optional decoration
    So for even a basic ship there are five separate pieces that have to be properly aligned
    when placing them in the CS. Not horribly difficult mind you, but tedious to assemble and
    not have unsightly gaps. Ship interiors are even more demanding. The basic ship interior
    consists of potentially as many as 20 pieces.
    Consider the time to retexture all these pieces for a custom ship, place them individually,
    align them to eliminate gaps...you get the picture. What I have done is assemble the bits
    into a single mesh. Making them much easier for the modder to deal with. Now you need
    only drag one item into the CS window.
    Some of Mr Siikas ship models have also been simplified and in a few cases bug fixed.

    Contents
    1. Full meshes for basic vanilla ship, vanilla pirate ship, and Bloated Float. Also interior
        cabin meshes for each.
    2. Full mesh for Mr Siika's Cog ship which includes an integrated door frame and helm.
    3. Full mesh for Mr Siika's Corvette ship with the misaligned pieces fixed. Nephenee13
        was kind enough to fix the problems for me, she gets full credit for the fixes. 
    4. Full mesh for both versions of Mr Siika's Nordic Longship.
    5. Full mesh for four versions of Mr Siika's Elven Galley Hull 02 which includes a cabin
        door frame on the rear deck and a separate door mesh which previously didn't exist.
        Most modders were using an ayleid ruin door for this ship. I borrowed the idea and
        retextured it to match the elven ship wood. Added a door handle, and small window.
        There is also a retextured floor hatch and ladder for the interior.
    6. Improved Elven Galley interior 01. The original had no steps or door frame leading to
        the rear deck of the ship. I've added those elements in so one could place a door and
        have it not look ridiculous.
    7. Full meshes for several versions of Mr Siika's Imperial Galley. For those who haven't
        seen it, this is a BIG ship. 

    Install
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    Bethesda                     - for Oblivion and the CS
    Nifskope and GIMP     - for the tools that made this possible.
    LHammonds               - for the read-me generator this file was based on
    mr_siika                      - for the Better Ports resources some of these are based on
    Nephenee13               - for the fixed and optimized Corvette mesh
    stroti                            - for the blackout texture used on the door frames
    me                               - for various fixes, textures, and time it took to assemble this stuff

    Legal Stuff
    These materials are being distributed as a free to use Modder Resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given, to all parties listed. Please do not upload to other sites without my consent.

    5 downloads

    0 comments

    Submitted

  8. Lowerclass Stable Additions

    Lower Class Stable Add-Ons
     
    Description
    A Modders Resource pack containing add-on pieces for the LowerClassStable01.nif.
    Can be used to make your settlement, town, village, or whatever you build, look a bit
    more interesting.
       
    Details
    This is a free to use resource. When I began working on Settlements of Cyrodiil a few
    years back, I wanted some variants for the lower class stable. So I cobbled together a
    few alternate versions by adding bits of wood and planks.
    They weren't optimal to be sure, I just threw them together in Nifskope. Maybe they are
    not an optimal solution still. But they are unique. Recently I made updates. Separating
    the add-on meshes from the stable and creating collision. This pack contains all three
    of the LowerclassStable01 add-ons that were created. A test .esp is included.
    01 adds a simple loft to the left side of the stable.
    02 adds a loft and a wall to the rear of the stable, closing it in.
    03 adds a loft to the rear and right side, plus a wall on the rear.

    Contents
    There are no textures included since everything uses vanilla textures. Meshes folder contains
    one each of the following:
    LowerClassStable01_AddOn01.nif
    LowerClassStable01_AddOn02.nif
    LowerClassStable01_AddOn03.nif
      
    Install
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    Bethesda                - for Oblivion and the CS 
    Nifskope                 - for the tool that made this possible
    LHammonds          - for the readme generator this file was based on 
    Me                           - for the time it took to assemble all this stuff

    Legal Stuff
    These materials are being distributed as a free to use modder resource package. Use in
     your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    4 downloads

    0 comments

    Submitted

  9. Fixed Leyawiin Houses

    Fixed Leyawiin Houses for Oblivion 
     
    Description
    Provides fixes for all of the Leyawiin middle class and upper class style houses.   

    Details
    One of the most glaringly obvious issues with Leyawiin architecture was the lack of
    wood window frames on the ground level. All of the middle and upper class homes
    had the lower window frames molded into the wall plaster. While the window frames
    everywhere else on the models were the same dark wood as the house framework.
    After many years of hoping someone would tackle this, I decided it was about time 
    to roll up the old sleeves. So I've cut the lower window frames out from the plaster,
    gave them wood textures, adjusted uv maps so the grain runs true, and added them
    back into the house framing where they always should have been.
    I used models included with the Unofficial Oblivion Patch, so whatever fixes were
    already present in the UOP are included here as well.

    Contents
    Leyawiin Blackwood Company House
    All 4 Leyawiin Middleclass Houses
    All 6 Leyawiin Upperclass Houses

    The Leyawiin Lowerclass houses, Fighter's Guild, and Mage's Guild do not have this
    issue. So they are not included. These models can be used to overwrite vanilla and/or
    UOP models in your game. The fixes found here are not present in the most current
    version of the UOP.

    Credits
    Bethesda                - for Oblivion and the CS 
    Nifskope                 - for the tool that made this possible
    LHammonds           - for the readme generator this file was based on 
    UOP Team              - for the fixes and models that I based these off of 
    Me                           - for the time it took to assemble all this stuff

    Legal Stuff
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.
    Goes without saying, UOP Team is welcome to add these in if/when an update is made.

    7 downloads

    0 comments

    Submitted

  10. Imperialized Architecture

    Imperialized Architecture for Oblivion
     
    Description
    A Modders Resource pack containing a mixture of architecture types all repainted
    in an Imperial City color palette.

    Details
    This is a free to use resource for anyone who is interested in what's here. This set
    was initially developed just as an experiment. Like many other folks, I have used the
    "Imperial City Suburbs" mod, and liked the IC themed houses it contained. So one
    afternoon I decided to try making my own variations. 
    As a test subject, the mod added town of "Milewood" (by Ryu Doppler) was chosen.
    The resources found here were developed specifically to replace that architecture.
    End results were, in my humble opinion, a success. I am particularly happy with how
    well the door textures turned out.
    Unfortunately I was never able to get a response from Ryu Doppler, after inquiring
    many times about permission to upgrade his mod. So the next best thing is to share
    the resources themselves. Which can be used to create a new IC..ish type town. Or
    to overhaul Milewood for yourself.

    Contents
    Apologies, but I never got around to repainting interior doors. All the goods to do so
    are included, you only need a few moments in Nifskope and presto! Contents are a
    mixture of city architecture pieces:

    16 houses w/ matching interiors
    1 Priory
    1 Stable
    1 Porch Add-on
    4 Exterior Doors

    Install
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    Bethesda                - for Oblivion and the CS 
    Nifskope                 - for the tool that made this possible
    LHammonds          - for the readme generator this file was based on 
    Me                          - for the time it took to assemble all this stuff

    Legal Stuff
    These materials are being distributed as a free to use Modder Resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    8 downloads

    0 comments

    Submitted

  11. Chorrol Snow Architecture

    Chorrol Snow Architecture
     
    Description
    A Modders Resource pack containing all of the Chorrol house models with ice/snow
    on the roofs. Contains 19 pieces of architecture which can be used in your settlement,
    town, village, or whatever you build.

    Details
    This is a free to use resource for anyone who wishes to use Chorrol style homes in areas
    where there is snow present. The shingle and tile roofs have been replaced with custom,
    iced over textures. It could have been more snowy, but conveys the theme well enough.
    Chorrol is one of three cities in the game which is very close to a snowy mountain range.
    In the real world this would undoubtedly result in an occasional dusting of snow. If not
    being dumped on from time to time. 
    I need to make a better normal for the texture, so this will see an update soon. But it is
    quite useable in the current state.
     
    Contents
    The meshes have all had "Snow" appended to the names so as to NOT overwrite vanilla
    house models. Meshes folder contains one each of the following:
    ChorrolFightersGuild01HallSnow.nif
    ChorrolFightersGuild01Snow.nif
    ChorrolFightersGuild01TowerSnow.nif
    ChorrolHouseMiddle01Snow.nif
    ChorrolHouseMiddle02Snow.nif
    ChorrolHouseMiddle03Snow.nif
    ChorrolHouseMiddle04Snow.nif
    ChorrolHouseMiddle05Snow.nif
    ChorrolHouseMiddle06Snow.nif
    ChorrolHouseMiddle07Snow.nif
    ChorrolHouseMiddle08Snow.nif
    ChorrolHouseMiddle09Snow.nif
    ChorrolHouseUpper01Snow.nif
    ChorrolHouseUpper02Snow.nif
    ChorrolHouseUpper03Snow.nif
    ChorrolHouseUpper04Snow.nif
    ChorrolMagesGuild01Snow.nif
    ChorrolMiddleClassPorch01Snow.nif
    CastleWell01Snow.nif

    Install
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    Bethesda                - for Oblivion and the CS 
    Nifskope                 - for the tool that made this possible
    LHammonds          - for the readme generator this file was based on
    Me                          - for the time it took to assemble all this stuff

    Legal Stuff
    These materials are being distributed as a free to use Modder Resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    5 downloads

    0 comments

    Updated

  12. Bruma No-Snow Architecture

    Bruma No Snow Architecture
     
    Description
    A Modders Resource pack containing all of the Bruma house models without the
    snow on the roofs. Contains 10 pieces of architecture which can be used in your
    settlement, town, village......or whatever you build.

    Details
    This is a free to use resource for anyone who wants to use Bruma style homes in
    areas where there is no snow present. The snowy wood and thatch roofs have been
    replaced with their non-snow counterparts. A super easy conversion anyone could
    have done with Nifskope. But hey, I saved you that hassle.
    I must give a nod to MindFeeder for the idea. Years ago I used a resource pack from
    that author, which had Bruma No Snow houses, but I lost it somehow. More recently,
    when I needed them again, couldn't find the pack to download. So made my own.

    Contents
    There are no textures included since everything uses vanilla textures. The meshes have
    all had "NS" appended to the names so as to NOT overwrite vanilla house models. The
    Meshes folder contains one each of the following:
    BrumaFightersGuildNS.nif
    BrumaHouseLower01NS.nif
    BrumaHouseLower02NS.nif
    BrumaHouseLower03NS.nif
    BrumaHouseLowerInnNS.nif
    BrumaHouseMiddle01NS.nif
    BrumaHouseMiddle02NS.nif
    BrumaHouseMiddle04NS.nif
    BrumaHouseUpper01NS.nif
    BrumaMagesGuildNS.nif

    Install
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    Bethesda                - for Oblivion and the CS 
    Nifskope                 - for the tool that made this possible
    LHammonds          - for the readme generator this file was based on
    Me                          - for the time it took to assemble all this stuff

    Legal Stuff
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    6 downloads

    0 comments

    Submitted

  13. Regional Farm Fences

    Regional Farm Fences
                                                A Modder Resource Package
     
    My personal take on how the farm fence pieces would look using regional vanilla wood textures. While
    working on various settlement projects I ended up creating quite a few farm related pieces that were
    retextured with regional stone and wood. I thought for others who wish to create unique mods, or
    enhance existing mods, these pieces may prove useful.

    Details
    =========
    It always bothered me that vanilla Oblivion used a lot of the same resources for every region of the game.
    The common wooden farm fence is a perfect example of this. One can find the exact same style of fence in
    almost every settlement throughout the game world, with the exception of Bravil which does have it's own
    unique type of fence.
    So when I began working on Settlements of Cyrodiil I wanted each region to have architecture which used
    the materials unique to that part of the world. Included here is a complete set of farm fence pieces for
    every region of the game. With the exception of Kvatch which is burnt to a crisp so didn't need farm fences
    anyway. The Imperial City and nearby areas can use standard vanilla farm fences. 
    Each set is created using regional vanilla wood textures. I did tweak some of the wood textures in order
    to make them work properly on the fence pieces, but they are still all based 100% off of stock vanilla
    wood textures.

    Contents
    ==========
    There are folders for each of the 7 city areas. All folders will contain 1 each of the following meshes:
    2wayfence
    brokenfence
    cornerfencefull
    cornerfencesmall
    cornerslopea
    cornerslopeb
    fencegateanimation
    fencegateframenopost
    fencelent01
    fencelentri01
    fencelenttrislope32
    fencelenttrislope64
    fencelenttrislope96
    fencepost2way
    fenceposttri2way
    fenceposttri3way
    fenceposttri4way
    fenceposttricorner
    fenceposttriend
    gatehousingfence
    slopeafence
    slopebfence

    Install
    =======
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    =========
    Bethesda                     - for Oblivion and the CS
    Nifskope and GIMP    - for the tools that made this possible.
    LHammonds               - for the readme generator this file was based on
    me                                - for textures, and the time it took to assemble all this stuff

    Legal Stuff
    ==============
    These materials are being distributed as a free to use Modder Resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.  

    5 downloads

    0 comments

    Updated

  14. Regional Stonewall Pieces

    Regional Stonewall Pieces
                                   A Modder Resource Package
     
    While working on various settlement projects I ended up creating quite a few farm
    related pieces that were re-textured with regional stone and wood. I thought for
    others who wish to create unique mods, or enhance existing mods, these pieces
    may prove useful. 

    Details
    ========
    It always bothered me that vanilla Oblivion used a lot of the same resources for every
    region of the game. The stonewall architecture is a prime example of this. One can
    find the exact same style of stone wall in almost every farm and interior of every city,
    even though each city interior has it's own unique stone and wood materials. The only
    exceptions to this are Bravil and Kvatch.  
    So when I began working on settlements architecture which used the materials unique
    to that part of the world. Included here is a mostly complete set of stonewall pieces for
    each of the other areas in the game. The sets contain every piece that I have personally
    had occasion to use in a mod. I don't think there is much that was left out.   
    Each set is created using regional vanilla stone and wood textures. I did tweak most of
    the stone textures to make them work properly on the stonewall pieces, but they are still
    all based 100% off of stock vanilla stone textures.    

    Contents
    ===========
    There are folders for each of the previously unrepresented areas...Anvil, Bruma,
    Cheydinhal, Chorrol, Leyawiin, and Skingrad. I didn't do anything for the IC region.
    Figured that was a good region for the stock vanilla stuff. Folders will contain 1
    each of the following meshes:
    stonestairsmid01
    stonestairsnarrow01
    stonewall01
    stonewallbend01
    stonewallbend01rm
    stonewallbend02lrm
    stonewallbend02m
    stonewallbend02r
    stonewallbrokenl01
    stonewallbrokenr01
    stonewallcurve01
    stonewallcurve01m
    stonewallcurve02
    stonewallcurve02m
    stonewallcurve03
    stonewallcurve03m
    stonewallgate01
    stonewallgate02
    stonewallgatedoor01
    stonewallhalfl01
    stonewallhalfr01
    stonewallpost01
    stonewallquarterl01
    stonewallquarterr01
    stonewallramp01
    stonewallramp01curveb
    stonewallramp01curvebt
    stonewallramp01curvet
    stonewallramp01m
    stonewallramp02
    stonewallramp02curveb
    stonewallramp02curvebt
    stonewallramp02curvet
    stonewallramp02m
    stonewallwell01

    Some regions have alternate textures. Anvil has standard and lower class, Bruma has
    plain or snow, Cheydinhal has plain or mossy, I'm sure you get the idea.  

    Install
    =======
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    =======
    Bethesda                     - for Oblivion and the CS
    Nifskope and GIMP    - for the tools that made this possible.
    LHammonds               - for the readme generator this file was based on
    me                                - for textures, and the time it took to assemble all this stuff

    Legal Stuff
    ===========
    These materials are being distributed as a free to use Modder Resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.  

    5 downloads

    0 comments

    Updated

  15. Regional Dock Pieces

    Regional Boardwalk & Dock Pieces
                                                A Modder Resource Package
     
    My personal take on how the waterfront dock pieces would look if built with regional
    materials. While working on a shipping mod I created quite a few waterfront related
    pieces. Which includes docks and boardwalks retextured with regional stone & wood.
    For others who wish to create waterfront mods, or enhance existing mods, these may
    prove useful.

    Details
    ===============
    It always bothered me that every region in the game used the same waterfront meshes.
    Included here is a full set of boardwalk and dock pieces for the other 3 waterfront areas.
    Each set is made using regional vanilla stone and wood textures. I tweaked a few to make
    them work properly on the boardwalk pieces, and in the case of IC boardwalks adjusted
    UV maps slightly to make the cobblestone tile properly. But they are still all vanilla textures. 
    Bravil docks for example use Bravil stone and wood.

    Contents
    ==============
    There are folders for each of the waterfront areas...Bravil, Imperial City, and Leyawiin.
    Each folder contains 1 each of the following:
    Boardwalk01
    BoardwalkChunk01
    BoardwalkComplete01
    BoardwalkCorner01
    BoardwalkEnd02
    BoardwalkStair01
    BoardwalkStair02
    Dock01
    Dock02
    DockComplete01
    DockEnd01
    DockLamp01
    DockStart01

    Install
    ============
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    ============
    Bethesda                     - for Oblivion and the CS
    Nifskope and GIMP    - for the tools that made this possible.
    LHammonds               - for the readme generator this file was based on
    me                               - for textures, and the time it took to assemble all this stuff

    Legal Stuff
    =============
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    8 downloads

    0 comments

    Updated

  16. Cheydinhal Bridges Reborn

    Cheydinhal Bridges Reborn
     
    Description
    ==============
    Provides two new pieces of architecture based on the vanilla Cheydinhal foot bridges.
       
    Details
    =============
    This is a free to use resource for anyone who wants to use the Cheydinhal style foot
    bridges, but didn't want the covered roofs. I've removed the roof portions, fixed one
    mesh error on the long bridge, and created new collision for them.

    Contents
    =============
    There are no textures included since they use vanilla textures. Meshes folder contains
    one each of the following:
    BridgeNew01.nif
    BridgeNew02.nif

    Install
    =============
    These are resources only. It is assumed that the end user knows how to use them.

    Credits
    ==============
    Bethesda               - for Oblivion and the CS 
    3DS & Nifskope     - for the tools that made this possible
    LHammonds          - for the readme generator this file was based on 
    Me                          - for the time it took to assemble all this stuff

    Legal Stuff
    ==============
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    4 downloads

    0 comments

    Updated

  17. Leyawiin Deck

    Leyawiin Deck
     
    Description
    =============
    Provides a fixed version of the vanilla LeyawiinDeck01 model. Or perhaps just an
    edited version. Maybe Bethesda wanted it to have gaping holes? Hard to say.

    Details
    ===========
    This is a free to use resource for anyone who wants or needs it. This mod fixes the
    missing panel on the rear portion of the deck roof. And adjusts the wood supports
    so that open mesh portions are not visible.
    Quite a long time ago now Bess asked me if I could fix the gaping hole in the back
    of this vanilla model. At the time I was just learning modeling and had a laundry list
    of personal projects. It took so long, but at least now it's done.

    Contents
    ===========
    There are no textures included since it uses vanilla textures.  Meshes folder contains:
    LeyawiinDeck01.nif

    Install
    ===========
    These are resources only. It is assumed the end user know how to use them.

    Credits
    ===========
    Bethesda               - for Oblivion and the CS 
    3DS & Nifskope     - for the tools that made this possible
    LHammonds          - for the readme generator this file was based on 
    Me                          - for the time it took to assemble all this stuff

    Legal Stuff
    ==============
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    3 downloads

    0 comments

    Updated

  18. Anvil Architecture Fixes

    Anvil Architecture Fixes
                                A Modder Resource Package
     
    This pack contains fixed meshes for the Anvil Lowerclass Stable and Tavern. A 
    by product of me wanting to use the models for something and finding out they
    were broken. It wasn't my intention to make vanilla replacers, but they can surely
    be used as such.

    What has been fixed??
    =========================
    Some minor things that most folks probably haven't even noticed. And at least one
    glaring issue that makes me wonder how it passed any form of quality control. Use
    the following list and the included screen shots to reference all fixes.
    Stable: 
    1. Roof textures were displayed upside down. Adjusted UV Maps so that the roof
        tiles now correctly cascade downward.
    2. The roof peak trim piece didn't extend all the way to edge of the roof panel on one
        end. This left a visible gap in the mesh. Extended the trim to correctly fit the roof
        panel.

    Tavern:
    1. Panel below the entry door was linked to the wood post frame when it should have 
        used a stone texture. Separated from the wood framing and uses correct texture.
    2. The wood post to the right of the upper window was too short and did not touch 
        the roof, leaving a small visible gap. Extended the post to close the gap.
    3. As with the stable, the entire roof had textures displaying upside down. Adjusted UV 
        Maps so that the roof tiles now correctly cascade downward.
    4. Wood framing and stone panels in between the windows were...just broken. And I'm 
        being nice here. They were pinched and pulled outward in the center, leaving a large 
        visible gap just below the windows.
    5. On the back side of the tavern, wood framing to the right of the chimney was missing. 
        Installed two pieces to fill the gaps.
    6. The framing and wall panel left of the chimney were pulled out on the upper corner.
        Making them extend out beyond the roof eaves and leaving visible gaps. All are now
        correctly placed with no gaps.

    Contents
    ===========
    Meshes folder contains 1 each of the following:
    AnvilLCStable01.nif
    AnvilLCTavern01.nif
    There are no textures included since these use vanilla textures.

    Install
    ========
    These are resources only. It is assumed the end user knows how to use them. 

    Credits
    =========
    Bethesda                  - for Oblivion and the CS
    3DS & Nifskope       - for the tools that made this possible
    LHammonds            - for the read-me generator this file was based on
    me                             - for the time it took to assemble all this stuff

    Legal Stuff
    =============
    These materials are being distributed as a free to use modder resource package. Use in
    your own projects requires no additional permissions, so long as appropriate credits are
    given. Please do not upload to other sites without my consent.

    5 downloads

    0 comments

    Updated

  19. Haskill suit for ZuSkunks

    Haskill's suit mesh from the Unofficial Shivering Isles Patch for ZuSkunks.

    14 downloads

    0 comments

    Submitted

  20. Sigurd's Ballista

    A simple mesh resource, a new Ballista Siege Engine, including the ballista mechanism itself and a simple -static bolt for Oblivion - the ballista comes in four parts, the base, turntable, elevation wheel and the ballista itself (parts 01, 02, 03, and 04 respectively). I have included a demo esp set up near Anvil Lighthouse to show how to organise the meshes in game. The four parts have been designed to fit together to give the illusion of a movable mechanism, when in reality they are static. The included bolt is also currently static.
    You can look at the ballista in the CS to see how the meshes are placed but essentially it works like this: First place the base – then place the turntable and ballista mechanism on exactly the same co-ordinates, place the elevation wheel on the same x and y co-ordinates, at z co-ordinates -15.6 to the other three parts. The elevation wheel needs to be lower so that it can rotate on its axis. First adjust the elevation of the mechanism, then rotate the elevation wheel in the opposite direction, then select everything except the base and set the direction the ballista is to face.
    In future, I may work to animate this so that the Ballista can actually shoot havoked’s bolts the way Phitt’s cannon could shoot cannon balls. For the moment, however, this is just decoration.

    145 downloads

    0 comments

    Updated

  21. Oblivion: Argonian Guard Dialogue

    These were created for a work-in-progress mod, but Arthmoor expressed interest in them, so I figured there was no reason to keep them to myself if others could use them.
    This file contains spliced voice and lip files in the Argonian male voice for use with Oblivion; they are generic lines intended to be used by guards for arresting the player.
    The directory the files are placed in in this package is correct, but requires some tweaking: the mod's name will replace "Mod.esp" in the Sounds/Voice directory, and the voice and lip files will need to be renamed to work in-game.
    Hopefully modders should have at least an idea of how to get these working in-game, but if necessary I suppose I could do a tutorial.
    Oh, one more thing: if you make the new Argonian guard a member of one of the vanilla guard factions, or a "Guard" by class, there will be missing dialogue lines. The safest thing to do would be to give the NPC a new class flagged as a guard.

    167 downloads

    0 comments

    Updated

  22. Bruma Castle Wall base

    This is just a wall mesh, it will eventually be part of a tileset designed to completely replace all of Bruma's walls, or including Keep, towers, gatehouses, etc. For now this mesh is provided as-is, it has been subdivided so that a modeler can curve or deform it as needed.
    More to come!

    143 downloads

    0 comments

    Updated

  23. Animated Castle Portcullis

    Just a very simple nif based on Beth's original static "castleportcullis01.nif" with sound and animation added. All I did was import the meshes from the standard castleportcullis01.nif into the Kvatchcastleportcullis02.nif, which has animation, then added keys for the sounds to play. As this is based on the Kvatch mesh it has a lower centre than the standard portcullis, so if you simply substituted it for the static version it would be missaligned - you have been warned.
    This was about a 20 minute job, plus a little testing for sound timing, so please feel free to do whatever you want with it, but I would appreciate a credit.

    154 downloads

    0 comments

    Updated

  24. AFK_Garden Paths Resource

    A set of stone walkways made from the vanilla doorstone objects. The set is modular, and contains pieces roughly modeled on the vanilla sidewalk meshes, with a few additions. Each piece includes an editor marker at ground level in the shape of the piece's collision mesh for easier placement in the CS.
    Also included is a small esp file with a test cell (AFKGardenPathsTestCell) that shows how to place the path pieces.

    177 downloads

    0 comments

    Updated

  25. Cell Sized LOD Water Plane

    Bodies of water. They're everywhere in the game. The most obvious of which are Lake Rumare and the Niben Bay. They're both distant visible all the time. But what about your big lake in the hills? Or the lake outside of Cheydinhal? Or any other body of water which is raised above sea level? No, those are not visible at all at a distance. There is apparently a limitation in the game engine which will simply not display it regardless of the water height assigned to the cells. This resource is meant to aid you in changing that.
    Provided in this package are two simple nif files. LODWaterPlane.nif is simply a large square editor object that you use within the CS to add to a cell where you have water. LODWaterPlane_far.nif is the VWD version of the same, which is a basic two triangle water plane with the Lava material added so that the game will treat it as water. It has all of the reflective properties expected, and even displays water ripples when passing over it with the free camera.

    181 downloads

    0 comments

    Updated


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