DayDreamer Posted May 9, 2021 Share Posted May 9, 2021 Has setup bug discussed in https://www.afkmods.com/index.php?/topic/5769-defaultsetstageonenter-running-with-no-actors/ This scene's packages have timing conditions. When the player enters the trigger, they speak their lines from elsewhere (depending on time of day). It likely should use a different trigger, just as https://www.afkmods.com/index.php?/topic/5775-windhelmintroscenestarttrigger-startscenetriggerspecifictime/ This quest has two nearly identical scripts: QF_DialogueMarkarthBlacksmith_00025F00 QF_DialogueMarkarthIntroBlack_00025F00 AFAICT, neither of them does anything. Bethesda couldn't get the scene to work properly? Changing name of quest causes duplicate script? Link to comment Share on other sites More sharing options...
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