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Baldurs Gate III

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Baldurs Gate III - Is on early access on GOG and Steam




Looks good, I think I will be grabbing it. Based on D&D 5e ruleset.


Edit : Downloading :), early access it may be but I'm used to buggy games at release anyway.

Sounds like this company are another bunch of good eggs when it comes to support, so I'm in.

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Yeah it is a bit steep, but the games already in a good state, 3rd update and I haven't had any issues so far. No doubt there's a lot more work to come it's a big game .. So big I had to clear some SSD space to keep a bunch of it clear for good operation, the game is 150gb. If anyone wants the GOG files standby for a lot of downloading, there's about 18 files worth at 4gb each for the Offline Installers.

I used GOG Galaxy to grab this game. Galaxy launches the game launcher, which in turn launches either the default Vulkan Exe, or the DX11 one instead. The Launcher though has a default screen size which is partly off the top of my screen resolution so obviously something they haven't considered, going to file a report on it.

Meanwhile I tried doing away with both GOG Galaxy and the game launcher .. And just ran the Vulkan exe directly from the bin\ folder - Works fine as far as I can tell, same as if I had installed the GOG Offline Installer version of it.

Graphics are gorgeous on my laptop, seen loads of complaints that it doesn't look like a BG game, agreed its more like Neverwinter Nights but thats not a bad thing imho.

No idea right now where the history of patch notes is, probably on their support site / forum somewhere https://larian.com/support/baldur-s-gate-3


Edit : Patch notes are at https://larian.com/support/baldur-s-gate-3 - scroll down to the bottom of the page

Also just above those is a "Contact support" button for reporting issues.

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Tip for anyone playing

Remap the controls a bit, change A and D keys to Delete and End keys, and vice versa

By default the ASWD keys move the camera Forwards / Backwards / Pan Left / Pan Right

Much better having Forwards / Backwards / Rotate Left / Rotate Right

Really enjoying the way this plays, the Move and Attack of each party member in battles is very nice. Strategic

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PCGamer review of the early access ..


I'm still very early game and experimenting with how everything works and discovering all he mentions, but loving the battles

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On 10/10/2020 at 2:36 PM, Arthmoor said:

$60 for an early access game? LOL, are they crazy?

The same price and bugs as any Bethesda release?

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2 hours ago, DayDreamer said:

~ and bugs as any Bethesda release?

Except this game is early access, not release, and Larian judging by the many posts I read prior to buying the game seem to have a much better track record than Bethesda in the bug fixing department. It may well take a few years, same as Egosoft and Hellogames, but apparently they do come through with a good finished game.

This early access is not the full game yet, it currently contains 25 hours worth of gaming for Act1, but the full planned game will include Act2 and Act3, so plenty of content and development to come no doubt. I cant see me finishing these 25 hours worth within that time period, probably take me more like 100 hours ( I don't want to miss anything along the way :) ).


How much content is in Early Access?
The Early Access version of Baldur’s Gate 3 includes Act 1 of the game which, in one playthrough, is approximately 25 hours of self-contained content.

How long will the game be in Early Access?
Though Act 1 (the content for Early Access) is defined, Acts 2 and 3 are work in progress. It’s therefore difficult to predict when 1.0 will launch. We anticipate Baldur’s Gate 3 being in Early Access for at least one year but we’ll have to see how it goes. It’ll be ready when it’s ready.


Save games made during Early Access will not be compatible with the full Public release, so need to start again when that happens.

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Found a bad thing :

Made a topic here https://www.gog.com/forum/baldurs_gate_series/bg3exe_trying_to_connect_via_router_upnp_madness


@Larian - Please try to find another way to get your data from users instead of trying to use the old Router enabled UPnP port.

UPnP should never have been an internet facing port, but I understand it is misguidedly enabled by default in a lot of old routers settings, and remains a vulnerability in a lot of routers out there.

See Steve Gibsons Shields Up UPnP vulnerability check here - https://www.grc.com/x/ne.dll?bh0bkyd2
Click Proceed, then click the big UPnP check

The game makes a network.log in your \Baldurs Gate 3\Bin\ folder

Because I have the routers settings disabling UPnP, the game reports the following ..

[12-10-2020 22:00:16:328][F:\Jenkins\workspace\Repo\FW4\Submission\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP .cpp 115 net::PortMapperUPnP::Discover]: [NET] Discovery finished... no usable UPnP enabled routers found

(my bold)


So Larian, expecting people to have a router with the vulnerable UPnP port open to the world is imho a bad practice.

From GRC.Com ..

  • About UPnP and what this means
  • Here's what you need to know about Universal Plug n' Play (UPnP):
  • UPnP has been provided and enabled by default in consumer Internet routers since 2002 or 2003.
  • Today, any home appliance — TV's, DVD players, game consoles, IP cameras, printers, fax machines, and you-name-it, includes support for UPnP.
  • UPnP is a “zero-authentication” (no passwords required) system for allowing networked devices to discover and easily connect with each other on a private local network.
  • Additionally, software such as Skype and BitTorrent, and gaming consoles, which wish to be “seen” on the Internet, are able to use UPnP to open “holes” through the protection normally provided by routers in order to allow “unsolicited” traffic to enter.
  • THE HUGE MISTAKE IS: No part of UPnP was EVER MEANT to be exposed to the EXTERNAL public Internet. It was only ever meant for private local control of devices and routers. Its exposure gives malicious hackers direct access to the inside of any exposed private network. It was a huge mistake for it ever to be exposed. Router manufacturers are at fault, but all they can do now is offer updated router firmware. Now that the mistake has been made, responsibility rests upon router owners to somehow eliminate that exposure.

Larian - If your game depends on this connection to get the data you need to refine how the game works, then going forward (and to help encourage good practices without people unwittingly assuming they need to enable this bad vulnerability again), you need to find another way of securely getting this data without potentially compromising users security.


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9 hours ago, DayDreamer said:

The same price and bugs as any Bethesda release?

Past experience with Larian tells me their games are never as good as Bethesda's work, so, yeah, not paying $60 for it now, or at any time in the future. I will contentedly wait for a significant price drop on sale before I bite, and I'm not going to feed the paid beta testing monster regardless of how good the game might be.

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Let the bug fixing commence :)

Early Access has had three hotfixes already,



Patch Notes BG3 Hotfix #1 (version BG3 EA

Fixed a crash related to using rush-type actions
Fixed a crash related to the target camera
Fixed a crash in character creation
Fixed a crash during dialogs
Fixed overlapping items inside the inventory views
Fixed "Pickup" and "Pickup And Add To Wares" inside containers
Fixed a player assignment issue when someone would leave from a full multiplayer party. The leftover character can now be assigned correctly.
Fixed an issue with summons showing up as regular companions
Fixed an issue where players could not ready up when other players joined the lobby
Fixed being able to move immovable objects



Patch Notes BG3 Hotfix #2 (version BG3 EA 

  • Fixed multiplayer combat connectivity issues 
  • Fixed a crash at the end of Early Access content while playing multiplayer
  • Fixed a crash when talking to Halsin in multiplayer
  • Fixed a crash when returning to main menu from a dialog
  • Fixed a crash when arriving in main menu related to corrupted savegames
  • Fixed a startup crash related to integrated graphics 


Fix for crash related to showing a move preview with an AoO when in combat.
Fix for crash related to surfaces requiring concentration. (GUS-149201)
Fix for crash related to drag and drop of items in the trade inventory.
Gale's Scroll of Resurrection is now correctly added to the player's inventory.


and Patch#1 went live .. But there was a hiccup with save games so they will redeploy Patch#1 when that is fixed



  • Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo's Poem. (These will be ongoing throughout EA).
  • Added minor text tweaks to various bits and bobs.
  • Altered certain dialogue choices for different NPCs.
  • Added extra combat tutorial messages to better explain the basics (let us know how you get on).
  • Astarion no longer thinks Lae'zel inspected you at camp when she is not in your party. Quite rightly.

Bug Fixes:

  • Fixed a crash related to having the level up screen open while in a dialog.
  • Fixed a crash related to dropping items from inventory.
  • Fixed a rare crash that could happen at the start of combat.
  • Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.
  • Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.
  • Fixed a possible blocking issue when reassigning characters to others players while in combat.
  • Fixed an issue with lip sync not working correctly.
  • Fixed several localization issues.
  • Fixed combat UI not updating correctly when someone joined during combat.
  • Fixed party shared gold and items not always working in dialog checks.
  • Fixed summons from NPC’s getting stuck in combat.
  • Fixed levelled up characters having duplicated racial and class features.
  • Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.
  • Fixed text cut-off issues in several interfaces.
  • Fixed party members getting stuck trying to open doors they run past.
  • Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.
  • Fixed camp button being broken after closing the camp window with escape key.
  • Fixed "end the day" multiplayer message being broken if a player closed it with an escape key.
  • Fixed certain quests not having map markers.
  • Fixed certain secret entrances incorrectly showing up on the map.
  • Fixed incorrect player portraits in the lobby screen as more people joined.
  • Fixed Cambion wings and Tiefling tail animations.
  • Fixed map not centering correctly on player characters in smaller subregions.
  • Fixed health values not being synced correctly to the Baldur's Gate 3 twitch extension.
  • Fixed superiority die not showing actual values when using abilities such as Menacing attack.
  • Fixed minor issues with hair, skinning and textures on several models.
  • Fixed lighting issue in owlbear cave.
  • Fixed not being able to walk over corpses.
  • Tweaked ragdolls to reduce the possibility of models exploding (or glitching. Idk how to explain it, but it’s spooky).

EDIT: This patch has been reverted while we investigate some game save issues! We'll redeploy once it's fixed.

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