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DayDreamer

Animation debugging knowledge

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I'm looking around for some method of decoding the animations to see what they do. I'd noticed a post about converting them to text format, but now cannot find it.

Specifically, there's IdleCartExitInstant: turned off in CarriageSystemScript by default (there's a global TestCartQuickExit). When I try it, NPCs disappear and come running back up the road. If I could make it work, for both NPCs and player, it would help immensely. Apparently the developers thought so too, but never got it working properly.

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